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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Rattati
C C P C C P Alliance
7191
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Posted - 2014.09.16 16:44:00 -
[1] - Quote
Dear players,
this was quite an effort, one of the more strenuous ones, but good fun and definitely needed. We have a proposal from the CPM, Zatara took the lead on this one, as well as a thread started by Mobius, https://forums.dust514.com/default.aspx?g=posts&t=173952&find=unread, including detailed proposals and spreadsheets. So all in all a fantastic effort by the community.
After carefully comparing all the suggestions, we saw that there were definite common threads that we tried to harvest into our proposal.
I am not going to explain it in detail here, there are just so many numbers that needed to be changed that I will let the spreadsheet speak for itself.
I will reply tomorrow morning to your comments, getting pretty late here in Shanghai.
Hotfix Delta - Sidearm Numbers
Thanks, this was a pleasure
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1816
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Posted - 2014.09.16 16:49:00 -
[2] - Quote
Excellent!
Now with more evil.
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Jebus McKing
Legio DXIV
627
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Posted - 2014.09.16 16:55:00 -
[3] - Quote
Nice
"Drive-by" dropshipping. // Paying customer. // @JebusMcKing
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Haerr
Legio DXIV
1404
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Posted - 2014.09.16 16:56:00 -
[4] - Quote
Neat
·
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
272
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Posted - 2014.09.16 16:59:00 -
[5] - Quote
Disappointed. Guess I'm dropping the ScP for the IoP. Can't stand low RoF. |
Foundation Seldon
Molon Labe. General Tso's Alliance
748
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Posted - 2014.09.16 17:07:00 -
[6] - Quote
Guys.
The Flaylock is back.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1528
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Posted - 2014.09.16 17:08:00 -
[7] - Quote
I'm gonna be horribly rude here..one of the worst designed spreadsheets I've ever seen.
As to the numbers, they seem interesting. My MCC SP will probably go to Protoing my remaining sidearms.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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CCP Rattati
C C P C C P Alliance
7196
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Posted - 2014.09.16 17:11:00 -
[8] - Quote
ResistanceGTA wrote:I'm gonna be horribly rude here..one of the worst designed spreadsheets I've ever seen.
As to the numbers, they seem interesting. My MCC SP will probably go to Protoing my remaining sidearms.
Nope, it is a thing of structured beauty, much like the Taj Mahal
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7196
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Posted - 2014.09.16 17:12:00 -
[9] - Quote
Fizzer XCIV wrote:Disappointed. Guess I'm dropping the ScP for the IoP. Can't stand low RoF.
It was nerfed by 30% back in the day, now it's buffed by 15%. It used to be OP you know.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1758
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Posted - 2014.09.16 17:14:00 -
[10] - Quote
Confused. Breach is suppoe?sed to be long range low dps, right? So why is the breach SMG high dps low rang
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
272
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Posted - 2014.09.16 17:19:00 -
[11] - Quote
CCP Rattati wrote:Fizzer XCIV wrote:Disappointed. Guess I'm dropping the ScP for the IoP. Can't stand low RoF. It was nerfed by 30% back in the day, now it's buffed by 15%. It used to be OP you know. The Assault ScP with 500+ RoF was OP. The regular one that had 425 RoF wasn't. The wildly powerful ScP operation skill also had/has a lot to do with it as well. It should be changed to something less... crutchy... 8 rounds per mag is enough. |
Ripley Riley
Incorruptibles
3156
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Posted - 2014.09.16 17:35:00 -
[12] - Quote
- Ion and flaylock pistols appear to be usable now. I like the increased projectile speed for the flaylock.
- SMG ... I thought this thing was going to be nerfed? That "increased kick" better be very noticeable because I see the SMG getting a RoF, range, fire delay, and damage buff (depending on variant of course).
- MagSec SMG seems solid. The kick reduction was something it needed very badly.
He imposes order on the chaos of organic evolution...
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Stefan Stahl
Seituoda Taskforce Command
743
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Posted - 2014.09.16 17:35:00 -
[13] - Quote
First reaction: - Breach and Assault variants are being used in an unusual way. - Why does the Flaylock have the highest DPS of all sidearms? - Is the Bolt Pistol supposed to have more range and DPS than the MagSec? |
MarasdF Loron
Fatal Absolution General Tso's Alliance
1062
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Posted - 2014.09.16 17:37:00 -
[14] - Quote
Foundation Seldon wrote:Guys. The Flaylock is back. Meh, so much for my double flaylock fitting, 5x higher PG requirement than currently. I'm gonna have a hard time fitting it at all now, might have to switch to SMG or something. I always thought the flaylock was fine as it is.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3081
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Posted - 2014.09.16 17:38:00 -
[15] - Quote
I see some nice stuff on the ion pistol how will it work now?
Like when you charge it?
supercalifragilisticexpialidocious
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Mauren NOON
The Exemplars POD-SQUAD
458
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Posted - 2014.09.16 17:57:00 -
[16] - Quote
Very nicely done Rattati :)
Scr and commando enthusiast.
Amarrica!
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Francois Sanchez
What The French Red Whines.
106
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Posted - 2014.09.16 18:01:00 -
[17] - Quote
I like most of these changes, however I'm shocked that the flaylock does more splash damage than a mass driver. I would rather keep it where it was and increase the direct damage to reward skill (and with the increased speed it should be easier to get direct hits) |
Fox Gaden
Immortal Guides
4261
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Posted - 2014.09.16 18:05:00 -
[18] - Quote
Adjective.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
147
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Posted - 2014.09.16 18:19:00 -
[19] - Quote
Why nerf bolt pistol range? It doesnt even shoot the full 72 meters, its all glitchy. Has horrible hit detection too. |
RKKR
The Southern Legion Final Resolution.
1022
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Posted - 2014.09.16 18:30:00 -
[20] - Quote
CCP Rattati wrote:ResistanceGTA wrote:I'm gonna be horribly rude here..one of the worst designed spreadsheets I've ever seen.
As to the numbers, they seem interesting. My MCC SP will probably go to Protoing my remaining sidearms. Nope, it is a thing of structured beauty, much like the Taj Mahal
Atleast the axis-titles are as white as the Taj Mahal. |
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Boot Booter
Pure Evil.
927
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Posted - 2014.09.16 18:31:00 -
[21] - Quote
Please consider making the Assault SMG CPU match the regular and breach SMG.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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idlerowl
Old-Type
15
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Posted - 2014.09.16 18:32:00 -
[22] - Quote
Breach SMG !!
I look forward to using it
In Flaylock likewisepÇÇ |
Monty Mole Clone
Shiv M
216
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Posted - 2014.09.16 18:37:00 -
[23] - Quote
in regards to the scram pistols what does a little more heat mean? and why is the militia scram pistol doing more damage than the std model or am i just reading it wrong
lets just burn this motherfucker down
pew pew goes my scram rifle zap zap goes my scram pistol vizzzzzzz goes my laser
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2k2y
Crux Special Tasks Group Gallente Federation
18
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Posted - 2014.09.16 18:49:00 -
[24] - Quote
I am really glad that they are planning to buff the breach submachine gun. |
Cat Merc
Onslaught Inc RISE of LEGION
12222
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Posted - 2014.09.16 19:15:00 -
[25] - Quote
So um, what's the logic in increasing Ion Pistol PG and reducing CPU when Gallente are usually PG starved? You just killed off like, half my Assault suits with this tweak ya know. I'll gladly take an increase in CPU use if you really want to make them harder to fit, because, ya know, I have like 50 spare on all my assault suits.
Whatever, I'll adapt I guess.
Feline overlord of all humans - CAT MERC
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CamClarke
0uter.Heaven
111
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Posted - 2014.09.16 19:23:00 -
[26] - Quote
The Flaylock is coming back. I am happy. Those fitting costs though...most prototype suits are already hard-pressed to fit anything above a STD SMG and still have adequate tanking ability, as the sidearm slot is generally low-priority in fitting. The Flaylock was very good and had very cheap fitting in its prime, and was a good part of the appeal of going to prototype with it.
On Scrambler Pistols...what heat? ScPs never had an overheat mechanic.
Something must be wonky with some of your DPS/Clip and Proposed DPS/Clip formulas, I'm pretty sure a single bullet from a SMG does more than 5.5 damage.
Bolt Pistol is still gonna be kinda crap I see. I've tried it and it's very situational with its poor ROF. Chances are you're already dead before you've applied three hits. You're still going to be better off with a shorter-range higher ROF weapon that doesn't need to charge between shots even out to 66m (like the MagSec for example). It just punishes you too hard for a single mistake when it's already awkward to use. Even a Breach ScP (even less ROF) is easier to handle and will actually reward you very well for headshots and even has a deeper magazine thanks to the Operations skill so is more forgiving. Its only saving grace is the Rail Rifle optics. Looking closer...why would I ever choose to use a proto Bolt Pistol over a standard Breach Scrambler Pistol? Breach ScP in Delta is going to be better in almost every way with more damage, equal ROF, deeper magazine (thanks to Operations), and better headshots, all without having to wait for it to charge. Even without a massive headshot bonus it'd be the superior choice for low-ROF, high-alpha sidearms.
I like the kick reduction on the MagSec when aiming, it was the one thing that kept it from being as good as the very-accurate SMG. Sure, the damage and ROF numbers all got nerfed, but hopefully being able to actually hit a target will make up for that.
It remains to be seen if the Ion Pistol will become anything more than the joke weapon it is currently. I somehow doubt it, even if the numbers look fine.
I really think that all the pistol-type sidearms save the Flaylock will continue being pushed out by the Scrambler Pistol until they all get an equally good headshot bonus (I truly feel the Bolt Pistol needs this badly) or the Scrambler Pistol has its taken away, compounded by poor Operations bonuses. The kick bonus on Bolt Pistol Operations is totally irrelevant with its poor ROF and the Ion Pistol Operations skill just encourages suicide via overheat. We all know the Flaylock Operations and Scrambler Pistol Operations are good already - mistake forgiveness is always good. |
Arkena Wyrnspire
Fatal Absolution
17749
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Posted - 2014.09.16 19:23:00 -
[27] - Quote
I feel that the hipfire kick on the magsec should receive a large reduction, rather than a small one.
The ion pistol... I have some concerns. It's wonderful that it might finally, finally have a reasonable hipfire dispersion (how will it compare to the SCP?) but I'm not sure the damage output is going to be worth it. Look at the SMG. In terms of damage, the ion pistol does not exceed it by much (less than 10%), assuming absolutely perfect numbers. You don't get those. In terms of human firing time, the ion pistol is going to be outDPSed by the SMG. Also the magsec SMG.
This set of changes should bring it into somewhat belated viability but it'll still underperform.
Here's why: 1. No 'real' DPS advantage. 2. Lowest range. 3. Low damage per clip.
There's just no reason to use it over anything else. Charge shots? Use a scrambler pistol instead and go for the headshot. Body-shooting DPS? No real advantage. Hard target cracker? It's not.
The RoF buff is nice and helps against possible oversampling issues but it doesn't really help that much DPS wise. The real gain is probably the hipfire accuracy - it's atrocious on the weapon at the moment and I really, really hope it becomes usefully accurate. It really ought to be competitive with the other pistols on that front.
What does the charge coefficient mean, exactly?
Flaylock: I suppose it makes it viable, but it'd have been really nice to see it turn into a very high damage direct impact skillshot weapon. Increased projectile speed and high direct hit damage would have helped a great deal with that. I'm not quite so keen on the idea of splashing things to death again.
SMG is still pretty much the versatile king.
The forums have ruined me.
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Cat Merc
Onslaught Inc RISE of LEGION
12222
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Posted - 2014.09.16 19:31:00 -
[28] - Quote
Looking at the pistols alone, it looks like you completely forgot that the SCP has a MASSIVE headshot bonus that overshadows any advantage any of the other pistols have.
Looking at the SMG.... still king... in every way.
Feline overlord of all humans - CAT MERC
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Sequal Rise
Les Desanusseurs
47
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Posted - 2014.09.16 19:33:00 -
[29] - Quote
Why decreasing the bolt pistol range??? All it needs is a range BUFF as it's already glitched within about 60meters.. I was looking forward to this hotfix just to see if there would be a fix to this. I am really disapointed.
Sorry for my bad english ^^
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Cat Merc
Onslaught Inc RISE of LEGION
12222
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Posted - 2014.09.16 19:34:00 -
[30] - Quote
Sequal Rise wrote:Why decreasing the bolt pistol range??? All it needs is a range BUFF as it's already glitched within about 60meters.. I was looking forward to this hotfix just to see if there would be a fix to this. I am really disapointed. Ummm, it's not glitched. It does the damage it's supposed to do. Between optimal and effective range the amount of damage you do drops quite a lot, bolt pistol being no exception.
Feline overlord of all humans - CAT MERC
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3279
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Posted - 2014.09.16 19:38:00 -
[31] - Quote
Assault sidearms with higher range and lower dps and breach weaponry with lower range and higher dps.
Please figure out a naming convention and make it consistent across different weapon types.
Also... lower rof + lower range = bad weapon design.
You want low RoF in long range scenario where TTK is higher and you are concerned about DPC and bullet efficiency.
In CQC you want high RoF to maximize applied dps in situations where each player has a high transversal velocity.
Please consider this and fix poor game design decisions made in the past with the release of these weapon variants... or at least forward this on so it can be fixed in Legion...
B C R U are letters, not words - Wierd Al Yankovich
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
225
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Posted - 2014.09.16 19:44:00 -
[32] - Quote
Foundation Seldon wrote:Guys. The Flaylock is back.
Increased direct damage, increased splash, increased blast radius on std and adv. and an increased projectile speed. Wow. Amazing, but that pg though crazy.
The Blazing Intellect Machine
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Syeven Reed
Sebiestor Field Sappers
876
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Posted - 2014.09.16 19:58:00 -
[33] - Quote
Can I just say, those charts are fantastic!
Word Crimes
EvE - 21 Day Buddy Trial
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hfderrtgvcd
400
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Posted - 2014.09.16 20:09:00 -
[34] - Quote
You forgot to account for the charge time before every shot when calculating the bolt pistol dps. It still needs a sizable buff to be on par with the other sidearms.
You can't fight in here! This is the war room.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
273
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Posted - 2014.09.16 20:29:00 -
[35] - Quote
Cat Merc wrote:Looking at the pistols alone, it looks like you completely forgot that the SCP has a MASSIVE headshot bonus that overshadows any advantage any of the other pistols have.
Looking at the SMG.... still king... in every way. Pistols in general are still terrible. There is no reason to use one instead of an SMG, except for maybe the Flaylock, because it will be a kill-viable equipment clearer now.
I've said it before. Pistols should be high DPS, low Magazine size, and unforgiving of missed shots. The very opposite of spray n pray. SMGs should be all about spray n pray.
Still, it looks to me that the IoP will be the best pistol now. Oversampling will cut the practical DPS of the ScP in half, and the fact that the IoP will have enough RoF to prevent oversampling for the most part is a larger advantage than the headshot multiplier will ever be.
Tl;dr Pistols are still ****, across the board. SMGs still the best, with the Breach SMG looking to be the best sidearm due to its increased ammo efficiency. |
zzZaXxx
Vengeance Unbound
511
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Posted - 2014.09.16 20:31:00 -
[36] - Quote
Reactions:
First of all great job, good work overall, and thanks.
1) I'm reaaaallllly worried that the Flaylock will be OP again. AOE used to be 2.5, now it will be 2.06. That sounds just right.
But the damage is scary. Now 193, at Prof 4 it will be destroying armor at 260 dmg per rocket, with now 4 rockets in the clip. So a scout could quickly dispatch most suits (once down to armor) with one or two hits. He could take out a proto Amarr sentinal's armor with one clip. I don't want the days of flaylock dominance to return....and that was before scouts were OP!
2) Good changes to the SMG. The breach is now a usable weapon! Huzzah!
3) Can't wait to try the Magsec with reduced ADS kick! It will be hopefully be able to do its job now.
4) Ion pistol looks great. We'll see. Hopefully it will be amazing.
But worried about the flaylock!!!! |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
472
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Posted - 2014.09.16 20:40:00 -
[37] - Quote
What is with those graphs? What am I looking at? Label your axes, dammit!
Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pistol? It pretty much got a minor nerf in one area and minor buff in another, making it roughly the same as before. Am I missing something?
Stabby-stabber extraordinaire
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
28
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Posted - 2014.09.16 20:44:00 -
[38] - Quote
Changes look like they're going the right way. I do however have a concern. I was a breach scrambler pistol user on my scout. I used it because of high alpha and low PG cost. Right now there are no more sidearms at all that will fit in 2 PG. All my fits are broken and I am not sure what alternative to take. I realize this is probably intentional, but having a low PG option (at least one) was healthy, even if the weapon underperformed (like the scrambler pistol). |
Cat Merc
Onslaught Inc RISE of LEGION
12223
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Posted - 2014.09.16 20:49:00 -
[39] - Quote
Fizzer XCIV wrote:Cat Merc wrote:Looking at the pistols alone, it looks like you completely forgot that the SCP has a MASSIVE headshot bonus that overshadows any advantage any of the other pistols have.
Looking at the SMG.... still king... in every way. Pistols in general are still terrible. There is no reason to use one instead of an SMG, except for maybe the Flaylock, because it will be a kill-viable equipment clearer now. I've said it before. Pistols should be high DPS, low Magazine size, and unforgiving of missed shots. The very opposite of spray n pray. SMGs should be all about spray n pray. Still, it looks to me that the IoP will be the best pistol now. Oversampling will cut the practical DPS of the ScP in half, and the fact that the IoP will have enough RoF to prevent oversampling for the most part is a larger advantage than the headshot multiplier will ever be. Tl;dr Pistols are still ****, across the board. SMGs still the best, with the Breach SMG looking to be the best sidearm due to its increased ammo efficiency. Meh, doubt that the IoP will be the best. That headshot multiplier cannot be underestimated. And the ROF isn't quite high enough to not have oversampling. TAR has 400RPM and I still oversample it HARD, I don't think an extra 50RPM will turn it from HARD to None.
Feline overlord of all humans - CAT MERC
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Spademan
Fatal Absolution General Tso's Alliance
3622
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Posted - 2014.09.16 21:01:00 -
[40] - Quote
Okay, happy with the Assault variants of weapons. I think it's a really good thing that they've been changed.
Not happy with Ion Pistol, I'm pretty disappointed there. More RoF is nice and tighter dispersion is nice, but I feel like it needs more oomph per shot. As the shortest ranged weapon I feel like it needs to be more deadly. Three questions though, is that under a third of the charge time? If so I quite like the look of it. Heat, can I fire more than one charge shot before I overheat? Seize, how much has that been reduced and is it still harmless?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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shaman oga
Nexus Balusa Horizon
2815
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Posted - 2014.09.16 21:28:00 -
[41] - Quote
I would give 2 more shots per clip to the bolt pistol.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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PLAYSTTION
GamersForChrist
204
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Posted - 2014.09.16 21:29:00 -
[42] - Quote
Foundation Seldon wrote:Guys. The Flaylock is back. nope i can't fit it anymore
DONT RAISE THE PG!!!
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 27mil sp
R.I.P Dust 514
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
274
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Posted - 2014.09.16 21:33:00 -
[43] - Quote
Cat Merc wrote:Fizzer XCIV wrote:Cat Merc wrote:Looking at the pistols alone, it looks like you completely forgot that the SCP has a MASSIVE headshot bonus that overshadows any advantage any of the other pistols have.
Looking at the SMG.... still king... in every way. Pistols in general are still terrible. There is no reason to use one instead of an SMG, except for maybe the Flaylock, because it will be a kill-viable equipment clearer now. I've said it before. Pistols should be high DPS, low Magazine size, and unforgiving of missed shots. The very opposite of spray n pray. SMGs should be all about spray n pray. Still, it looks to me that the IoP will be the best pistol now. Oversampling will cut the practical DPS of the ScP in half, and the fact that the IoP will have enough RoF to prevent oversampling for the most part is a larger advantage than the headshot multiplier will ever be. Tl;dr Pistols are still ****, across the board. SMGs still the best, with the Breach SMG looking to be the best sidearm due to its increased ammo efficiency. Meh, doubt that the IoP will be the best. That headshot multiplier cannot be underestimated. And the ROF isn't quite high enough to not have oversampling. TAR has 400RPM and I still oversample it HARD, I don't think an extra 50RPM will turn it from HARD to None. I said mostly. It will still os, but much less frequently. I think the RoF on all hitscan semiautomatics should be equalized to 600, even the sniper. The limiting factor for a semiautomatic should be its kick, not an artificial feeling RoF limiter. If you want me to fire slower with a weapon, make it kick. That way, I'll fire when the weapon is back on target, and not oversample because there is no way to know when the weapon is ready to go again. |
Master Smurf
Nos Nothi
606
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Posted - 2014.09.16 21:45:00 -
[44] - Quote
Minnie screwed once again - that PG increase on the flaylock is insane for the race that is supposed to use it.
I hope the skill is changed back to PG reduction instead of CPU reduction.
"Shine bright like a diamond"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2231
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Posted - 2014.09.16 21:55:00 -
[45] - Quote
I would not have buffed the Flaylok like that....but i'll take it
PSN: RationalSpark
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The dark cloud
The Rainbow Effect
4117
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Posted - 2014.09.16 22:21:00 -
[46] - Quote
Erm i dont want to spoil it but what exactly is the bolt pistol good for? ive compared it with the breach scrambler pistol. So lets compare the proto bolt pistol wtith the standard scrambler pistol.
Bolt pisto (proto!): -Rate of fire =150 -damage= 154.35HP -clip size= 6 -CPU= 55 -PG= 10
Brech scrambler pistol (standard): -Rate of fire= 150 -damage= 180HP -clip size= 6 -CPU= 28 -PG= 7
So please explain me why the hell should i spec into bolt pistols? Scrambler pistols aswell gain like 400% headshot bonus which no other gun in the game has, ther operation adds +1 round to the clip and i dont need to worry about the spool up time from the bolt pistol. So the breach scrambler is easy to fit, does more damage, has a bigger clip size (with the skillbook) and handles better (point and shot)
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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hfderrtgvcd
401
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Posted - 2014.09.16 22:27:00 -
[47] - Quote
The dark cloud wrote:Erm i dont want to spoil it but what exactly is the bolt pistol good for? ive compared it with the breach scrambler pistol. So lets compare the proto bolt pistol wtith the standard scrambler pistol.
Bolt pisto (proto!): -Rate of fire =150 -damage= 154.35HP -clip size= 6 -CPU= 55 -PG= 10
Brech scrambler pistol (standard): -Rate of fire= 150 -damage= 180HP -clip size= 6 -CPU= 28 -PG= 7
So please explain me why the hell should i spec into bolt pistols? Scrambler pistols aswell gain like 400% headshot bonus which no other gun in the game has, ther operation adds +1 round to the clip and i dont need to worry about the spool up time from the bolt pistol. So the breach scrambler is easy to fit, does more damage, has a bigger clip size (with the skillbook) and handles better (point and shot) The bolt pistol also has to be charged up before each shot and has a pitifully low clip size.
You can't fight in here! This is the war room.
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mollerz
5342
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Posted - 2014.09.16 22:43:00 -
[48] - Quote
CCP Rattati wrote:ResistanceGTA wrote:I'm gonna be horribly rude here..one of the worst designed spreadsheets I've ever seen.
As to the numbers, they seem interesting. My MCC SP will probably go to Protoing my remaining sidearms. Nope, it is a thing of structured beauty, much like a Taj Mahal happy meal lego set missing a piece.
FTFY
I'm seriously fukn serious
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ACT1ON BASTARD
Amarr Templars Amarr Empire
149
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Posted - 2014.09.16 22:47:00 -
[49] - Quote
The dark cloud wrote:Erm i dont want to spoil it but what exactly is the bolt pistol good for? ive compared it with the breach scrambler pistol. So lets compare the proto bolt pistol wtith the standard scrambler pistol.
Bolt pisto (proto!): -Rate of fire =150 -damage= 154.35HP -clip size= 6 -CPU= 55 -PG= 10
Brech scrambler pistol (standard): -Rate of fire= 150 -damage= 180HP -clip size= 6 -CPU= 28 -PG= 7
So please explain me why the hell should i spec into bolt pistols? Scrambler pistols aswell gain like 400% headshot bonus which no other gun in the game has, ther operation adds +1 round to the clip and i dont need to worry about the spool up time from the bolt pistol. So the breach scrambler is easy to fit, does more damage, has a bigger clip size (with the skillbook) and handles better (point and shot) The bolt pistol also doesnt register now and then like all the rail weapons. |
mollerz
5342
|
Posted - 2014.09.16 22:49:00 -
[50] - Quote
The minja PG is more screwed than ever.
shrug.
I'm seriously fukn serious
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Glitch116
Carbon 7 Iron Oxide.
145
|
Posted - 2014.09.16 22:49:00 -
[51] - Quote
**** YEAH FLAYLOCKS BACK BABY!
now to actual read the rest
I AM THE KING OF THE BLASTER!!!
deal with it
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Jebus McKing
Legio DXIV
634
|
Posted - 2014.09.16 22:50:00 -
[52] - Quote
Bolt Pistol still looks a bit underwhelming to be honest. I don't think the additional range is good enough to make it competitive, especially compared to the Breach ScP.
With the current ROF it takes 4.5 seconds to go from pulling the trigger to emptying the clip. That means your theoretical 386 DPS really will be more like ~205 DPS.
My proposal would be to increase the range to an effective range of 72m (maybe even leave optimal range as it is, or increase hip-fire spread slightly) and the damage to 180 giving it an actual DPS of 240. If you deem this too powerful then maybe we could reduce the clipsize to 5 shots so that the damage per clip stays <1000.
In its current state I really don't see why anyone would pick the Bolt Pistol over one of the other sidearms. If I wanted a sidearm with a bit more range I'd rather pick the Magsec or ScP. But with an additional range the BoP would really become an option for those who need a sidearm with a long range and it would become kinda unique amongst the other sidearms.
Paying customer. // @JebusMcKing
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Crimson ShieId
Psygod9
861
|
Posted - 2014.09.16 22:55:00 -
[53] - Quote
Things are looking very nice, Rattati, but I'll admit, I'm a bit sad to not see the proto Breach and Burst Scrambler Pistols.
Nova Knives are best sidearm.
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CCP Rattati
C C P C C P Alliance
7222
|
Posted - 2014.09.16 23:04:00 -
[54] - Quote
hfderrtgvcd wrote:You forgot to account for the charge time before every shot when calculating the bolt pistol dps. It still needs a sizable buff to be on par with the other sidearms.
Agreed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7224
|
Posted - 2014.09.16 23:10:00 -
[55] - Quote
Pseudogenesis wrote:What is with those graphs? What am I looking at? Label your axes, dammit!
Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pistol? It pretty much got a minor nerf in one area and minor buff in another, making it roughly the same as before. Am I missing something?
The Bolt Pistol, reading through most of the discussions, didn't get any complaints except for us to check on the absolute range again.
Feel free to add comments, I need to fix.
Does increased headcount damage for ALL pistols make sense? maybe not 450% but we can scale it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kanku Dycia
Chatelain Rapid Response Gallente Federation
4
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Posted - 2014.09.16 23:15:00 -
[56] - Quote
@CCP Rattati Higher headshot modifiers with a flaylock?....I would love to try my hand at that. The ultimate OHK 'skillshot.' |
ACT1ON BASTARD
Amarr Templars Amarr Empire
149
|
Posted - 2014.09.16 23:25:00 -
[57] - Quote
CCP Rattati wrote:Pseudogenesis wrote:What is with those graphs? What am I looking at? Label your axes, dammit!
Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pistol? It pretty much got a minor nerf in one area and minor buff in another, making it roughly the same as before. Am I missing something? The Bolt Pistol, reading through most of the discussions, didn't get any complaints except for us to check on the absolute range again. Feel free to add comments, I need to fix. Does increased headcount damage for ALL pistols make sense? maybe not 450% but we can scale it. Range is the only thing the bolt pistol has over other sidearms. Leave the range as is, and can you guys test the range on it now, i really dont believe it reaches 72 meters. Also hit detections pretty bad on it like all other rail weapons. |
Jebus McKing
Legio DXIV
634
|
Posted - 2014.09.16 23:27:00 -
[58] - Quote
CCP Rattati wrote:The Bolt Pistol, reading through most of the discussions, didn't get any complaints except for us to check on the absolute range again.
Feel free to add comments, I need to fix.
Does increased headcount damage for ALL pistols make sense? maybe not 450% but we can scale it.
Maybe not enough people are using the BoP to get a reasonable amount of opinions on it. Also I guess the discussions about IoP and Flaylock kinda overshadowed the BoP. I'd rather see a significant range and damage buff to the BoP than a CPU/PG buff.
I kinda like that the increased headshot bonus is a ScP-only thing. Makes it different from other Pistols.
Paying customer. // @JebusMcKing
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CCP Rattati
C C P C C P Alliance
7227
|
Posted - 2014.09.16 23:52:00 -
[59] - Quote
I actually watched this video a month ago, and it was impressive, but it's obviously a niche weapon
https://www.youtube.com/watch?v=-4pB4coPpH0
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
213
|
Posted - 2014.09.16 23:54:00 -
[60] - Quote
CCP Rattati wrote:Pseudogenesis wrote:What is with those graphs? What am I looking at? Label your axes, dammit!
Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pistol? It pretty much got a minor nerf in one area and minor buff in another, making it roughly the same as before. Am I missing something? The Bolt Pistol, reading through most of the discussions, didn't get any complaints except for us to check on the absolute range again. Feel free to add comments, I need to fix. Does increased headcount damage for ALL pistols make sense? maybe not 450% but we can scale it.
If anything the bolt pistol should have the highest headshot multiplier to offset the spool up time and reward more risky skill shots.
Bolt Pistol - 400% Scrambler pistol - 300% Ion pistol - 200%
Planetside 2
Eventually
Eh
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2337
|
Posted - 2014.09.16 23:54:00 -
[61] - Quote
Why is flay lock PG consumption so high..? This will really, really kill its use on minmitar scouts. The reason i was looking forward to the buff was to have an effective weapon that could cut down on my PG usage enough that I could fit a compact nano hive in my second EQ slot as a minmitar scout. Currently, that slot is unoccupied. Please reconsider this nerf to the flay lock, as it is also a minmatar weapon, and thus should have low PG costs and high CPU costs.
Please reconsider this nerf.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1532
|
Posted - 2014.09.17 00:00:00 -
[62] - Quote
Yea yea yea. Bring up an almost 6 month old video. I got that baby up quite a ways now. Can I say this, thanks for the PG reduction, such a ***** to fit.
It needs something though Rattati. I'd say damage, as the charge up and what not set it apart. But, the Breach ScP pretty much covers for the Bolt, not including that operation skill. Maybe a bigger clip.. Like 8?
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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CCP Rattati
C C P C C P Alliance
7229
|
Posted - 2014.09.17 00:09:00 -
[63] - Quote
ResistanceGTA wrote:Yea yea yea. Bring up an almost 6 month old video. I got that baby up quite a ways now. Can I say this, thanks for the PG reduction, such a ***** to fit. It needs something though Rattati. I'd say damage, as the charge up and what not set it apart. But, the Breach ScP pretty much covers for the Bolt, not including that operation skill. Maybe a bigger clip.. Like 8?
Don't think the bolt has been changed since, so the video is relevant
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jebus McKing
Legio DXIV
634
|
Posted - 2014.09.17 00:31:00 -
[64] - Quote
Just because a guy who doesn't even play the game anymore made a video of himself killing poor noobs in militia suits and starter fits or finishing off damaged enemies while camping on a hilltop in a dampened scout suit says it's balanced does not necessarily make it so.
The thing is, like he said, the bolt pistol is a skill weapon. But the problem is if you have the skill to actually use it as efficiently as possible it still is not more rewarding than a SMG or Magsec in the hands of someone of lesser skill would have been. You can absolutely kill an enemy with a SMG even if you are missing a considerable amount of shots. But missing more than 1-2 shots with the BoP and things will look pretty grim.
If you are hesitant to buff it more than please at least give the BoP the ranges of the proto variants instead of the advanced ones.
But like I said in an earlier post, I'd rather see the damage increased a bit more than the CPU/PG buffed.
Paying customer. // @JebusMcKing
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Erasmus Konstantin
Goonfeet Special Planetary Emergency Response Group
47
|
Posted - 2014.09.17 00:55:00 -
[65] - Quote
BoP is a weird one. You really gotta make those shots count, so I'm really interested in how this plays out as it's my favorite sidearm.
I agree about the Bolt Pistol needing some more love. I'm glad that the RoF with charge time was acknowledged as an oversight so quickly.
I'd say don't decrease the range. And a headshot bonus for heavy pistols sounds pretty nice, not in the same league as scramblers maybe, but better than most weapons would be appreciated. A larger mag perhaps? Not by much though.
I like the fitting tweaks to the BoP as it was pretty intensive though.
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Nocturnal Soul
Primordial Threat
4118
|
Posted - 2014.09.17 01:20:00 -
[66] - Quote
So what's the point of using the regular scp over the assault? Because the assault has a further range and higher damage -_-
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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SponkSponkSponk
The Southern Legion Final Resolution.
1073
|
Posted - 2014.09.17 01:26:00 -
[67] - Quote
Cat Merc wrote:Sequal Rise wrote:Why decreasing the bolt pistol range??? Between optimal and effective range the amount of damage you do drops quite a lot, bolt pistol being no exception.
IIRC, the bolt pistol has a really fast drop off between optimal and effective.
Dust/Eve transfers
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
215
|
Posted - 2014.09.17 01:30:00 -
[68] - Quote
My Breach SMG is getting buffed!?........OK! Mr. Flaylock is coming out of rehab too.
Look at them Flaylock numbers THO! I look forward to testing it out but, what is with that PG increase?
Is this CCP's way of spam prevention? Seems alot of people can't fit the Flaylock because of the PG increase....shame. I CAN STILL FIT IT THOUGH. Looks like it will contend with SMG's for the sidearm slot. I have the PG reduction thanks to optimization skill from SMGs.
My question is how will this affect the Flaylock optimization skill? Currently it decreases CPU but, will it be changed to reduce PG now?
Also, could we get numbers on what the current and proposed Flaylock projectile speeds are?
Appreciate the work your doing CCP Rattati and the team behind him.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
226
|
Posted - 2014.09.17 01:43:00 -
[69] - Quote
Chief-Shotty wrote:My Breach SMG is getting buffed!?........OK! Mr. Flaylock is coming out of rehab too. Look at them Flaylock numbers THO! I look forward to testing it out but, what is with that PG increase? Is this CCP's way of spam prevention? Seems alot of people can't fit the Flaylock because of the PG increase....shame. I CAN STILL FIT IT THOUGH. Looks like it will contend with SMG's for the sidearm slot. I have the PG reduction thanks to optimization skill from SMGs. My question is how will this affect the Flaylock optimization skill? Currently it decreases CPU but, will it be changed to reduce PG now? Also, could we get numbers on what the current and proposed Flaylock projectile speeds are? Appreciate the work your doing CCP Rattati and the team behind him.
I already have prof. 3 in it and becuase of this buff just maybe it will bring back those flaylock days.......those beautiful 360 spin jump then pew, pew days. Beautiful.
The Blazing Intellect Machine
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ACT1ON BASTARD
Amarr Templars Amarr Empire
152
|
Posted - 2014.09.17 01:52:00 -
[70] - Quote
Nocturnal Soul wrote:So what's the point of using the regular scp over the assault? Because the assault has a further range and higher damage -_- Ccp likes to balance in incraments, thats coming out in hotfix zeta. |
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
276
|
Posted - 2014.09.17 02:10:00 -
[71] - Quote
The dark cloud wrote:Erm i dont want to spoil it but what exactly is the bolt pistol good for? ive compared it with the breach scrambler pistol. So lets compare the proto bolt pistol wtith the standard scrambler pistol.
Bolt pisto (proto!): -Rate of fire =150 -damage= 154.35HP -clip size= 6 -CPU= 55 -PG= 10
Brech scrambler pistol (standard): -Rate of fire= 150 -damage= 180HP -clip size= 6 -CPU= 28 -PG= 7
So please explain me why the hell should i spec into bolt pistols? Scrambler pistols aswell gain like 400% headshot bonus which no other gun in the game has, ther operation adds +1 round to the clip and i dont need to worry about the spool up time from the bolt pistol. So the breach scrambler is easy to fit, does more damage, has a bigger clip size (with the skillbook) and handles better (point and shot)
-Longer Range -Better Damage Profile. Less extreme and armor focused is better. -Fully Automatic. No oversampling. A Bolt Pistol user get their full DPS 100% of the time, while a Breach ScP user almost never gets their full DPS for more than 2 consecutive shots on occasion.
Those are three reasons to use a Bolt Pistol over a Breach ScP. |
CommanderBolt
TerranProtossZerg
1611
|
Posted - 2014.09.17 02:34:00 -
[72] - Quote
Well it looks obvious to me as a sidearm layman.
You are reducing the magsec SMG`s main problem, the kick especially while ADS.
Calling it now - Magsec SMG will be the new favourite.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Adipem Nothi
Nos Nothi
4929
|
Posted - 2014.09.17 02:59:00 -
[73] - Quote
CommanderBolt wrote: Also I quite like the look of the burst scrambler pistol with more rate of fire, that could be nice. I guess 'disc.' means the weapon was discontinued or otherwise does not exist?
The only proto ScP are the Viziam and Carthum. No burst. No breach. Presumed to mean "previously discontinued"
Shoot scout with yes.
- Ripley Riley
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Egonz4
DARKSTAR ARMY
435
|
Posted - 2014.09.17 03:31:00 -
[74] - Quote
The Master of the Flaylock approves these changes
Master of The Flaylock
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jace silencerww
Inner.Hell
47
|
Posted - 2014.09.17 03:54:00 -
[75] - Quote
CCP Rattati wrote:ResistanceGTA wrote:Yea yea yea. Bring up an almost 6 month old video. I got that baby up quite a ways now. Can I say this, thanks for the PG reduction, such a ***** to fit. It needs something though Rattati. I'd say damage, as the charge up and what not set it apart. But, the Breach ScP pretty much covers for the Bolt, not including that operation skill. Maybe a bigger clip.. Like 8? Don't think the bolt has been changed since, so the video is relevant LOL really? you know moody is a MK&B user right? so his accuracy is a lot better than the ds3 controller. plus he takes tons of games he recorded and picks the best parts.. the charge up on the first shot is ok but on each and every shot is just... well I just don't get at all. why have that? low ammo capacity and reload speed. the clip size is alittle small. I agree 8 would be prefect and as for ammo how about 55 instead of 36. with max ammo skill you only get 45 but for a huge sp sink so YAY! I get a grand total of 9 more bullets. if it is 55 ammo with maxed skills turns into 68.75. |
iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
311
|
Posted - 2014.09.17 03:55:00 -
[76] - Quote
ohh praise rattati,
my flaylock is getting buffed, though i always used it to quickly destroy enemy equipment and force enemies from cover, now i'll be able to actually use it with the intent to kill with it
glad the bolt is getting fixed it will be great for my cal shotty chasing after them speedy minmatar scouts.
and my most sincere gratitude comes from the scp rof increase, helpful on multiple fits of mine.
yay for delta!!
ps better add my lp cal scout -_-
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
538
|
Posted - 2014.09.17 04:30:00 -
[77] - Quote
CCP Rattati wrote:Pseudogenesis wrote:What is with those graphs? What am I looking at? Label your axes, dammit!
Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pistol? It pretty much got a minor nerf in one area and minor buff in another, making it roughly the same as before. Am I missing something? The Bolt Pistol, reading through most of the discussions, didn't get any complaints except for us to check on the absolute range again. Feel free to add comments, I need to fix. Does increased headcount damage for ALL pistols make sense? maybe not 450% but we can scale it.
Idk. I've always wanted to use the bolt pistol over the magsec but I find it lacking range or rof and clip size up close.
Really i wanted pistols to be an extension of the primary weapon. A back up yes. But with no loss in dps. So idk if that would mean decreased ammo and range, but I don't like going from my main weapon to a weaker weapon. And in the case of RR to bolt pistol, I lose both range and dps. So I can't use it as a back up weapon, because it's range is too short. At the same time though, it's not good for defense either as it's rof and clip size is too small. So I've been using the magsec.
If the magsec had a scope it'd be the perfect sidearm for the RR. Bolt pistol is too niche |
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CCP Rattati
C C P C C P Alliance
7242
|
Posted - 2014.09.17 04:40:00 -
[78] - Quote
Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
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Meee One
Hello Kitty Logistics
1147
|
Posted - 2014.09.17 05:54:00 -
[79] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
CPU increased on the flaylock? For a Minmatar that actually shield tanks that's a bad thing.
And here i was gonna run a sidearm instead of a light weapon,just to fend off scouts... And the scouts dive in and get it nerfed.
Great... I thought scouts weren't supposed to be slayers...why are weapons being balanced around them?
I suppose i'll try the sidearms after the update,and give you the opinion of a single weapon user afterward.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Sequal Rise
Les Desanusseurs
49
|
Posted - 2014.09.17 06:32:00 -
[80] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
Thanks for the bolt pistol changes! Now it's gonna get competitive with other sidearms.
Sorry for my bad english ^^
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Cat Merc
Onslaught Inc RISE of LEGION
12234
|
Posted - 2014.09.17 06:33:00 -
[81] - Quote
Roflmao new bolt pistol with 250 damage. Dat alpha.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
12234
|
Posted - 2014.09.17 06:34:00 -
[82] - Quote
Sequal Rise wrote:CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
Thanks for the bolt pistol changes! Now it's gonna get competitive with other sidearms. It was competitive with the ion and the flaylock
Feline overlord of all humans - CAT MERC
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
216
|
Posted - 2014.09.17 06:35:00 -
[83] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
Becareful with that RoF increase on that AS Srambler Pistol. That thing has good accuracy, decent hipfire, and a massive headshot bonus already. You might make it op if you give it too much RoF.
Thanks for considering a PG reduction on the Flaylock too. I think Proto CPU cost is a bit too steep but i'll think on that a bit more since by then you would have access to the optimization skill by then.
This would keep the CPU reduction fitting optimization skill relevant as well, a 5% reduction on 40-60 CPU will have more impact than a 5% reduction on a 6-10 PG cost.
Also B I G Question regarding headshot bonus on flaylock?
The headshot bonus for the flaylock is nice but is it really feasible to pull headshots with it? I believe the Flaylock projectile drops in range and the way the sight works you really won't be able to aim at the targets head very well because of the gun's obstruction. Then again i've no idea how much the round drops or how fast the projectile moves. If it only drops a little at effective range then OK but otherwise.....huge luck factor isn't it?
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Cat Merc
Onslaught Inc RISE of LEGION
12234
|
Posted - 2014.09.17 06:36:00 -
[84] - Quote
Might want to decrease bolt pistol shots per clip to 5 as it now has the highest damage per clip from the pistols.
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution
7580
|
Posted - 2014.09.17 06:40:00 -
[85] - Quote
Someone, please explain to me why the Ion Pistol was given more PG?
Rattati, here's the thing about the Gallente weapons, Ion Pistols in this case.
If you're going to create a weapon that is extremely short ranged it needs to have some godly DPS. This is a semi automatic weapon we are talking about even with the RoF increased Oversampling is most definitely going to reduce that DPS by a good amount, the Scrambler Pistol is trailing right behind it with more range, overall damage and the great headshot bonus that makes the weapon shine.
But maybe I'm freaking out about nothing, I need to know what the Charge shot damage is as well as what in the world "Charge Coefficient" means.
I know that you guys want the main draw to the Ion Pistol to be the Charged shots so the stats we have without the charged shot may be acceptable if we have some more clear statistics here...and they are worth it.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
277
|
Posted - 2014.09.17 06:45:00 -
[86] - Quote
Bolt Pistol is now an automatic weapon that does 625+ DPS.
Me:"I know I've always ignored you, Bolt Pistol, I guess I never really saw why some people were drawn to you, but your beautiful now. I've always seen you from a distance, and anytime we tried to get close, something drove us apart. Wanna go have some fun tonight?
Bolt Pistol: [blushes] "Y-yes, Senpai... I've been waiting so long for you to ask me!" |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
538
|
Posted - 2014.09.17 06:49:00 -
[87] - Quote
Fizzer XCIV wrote:Bolt Pistol is now an automatic weapon that does 625+ DPS.
Me:"I know I've always ignored you, Bolt Pistol, I guess I never really saw why some people were drawn to you, but your beautiful now. I've always seen you from a distance, and anytime we tried to get close, something drove us apart. Wanna go have some fun tonight?
Bolt Pistol: [blushes] "Y-yes, Senpai... I've been waiting so long for you to ask me!"
I feel the same about the bolt pistol lol.
Literally went from not going to bother with it to going to prof 5 it right away haha |
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CCP Rattati
C C P C C P Alliance
7248
|
Posted - 2014.09.17 07:25:00 -
[88] - Quote
Cat Merc wrote:Might want to decrease bolt pistol shots per clip to 5 as it now has the highest damage per clip from the pistols. agreed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
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Y-BLOCK
BioCyberDevelopment
18
|
Posted - 2014.09.17 07:49:00 -
[89] - Quote
Please explain to me the logic behind nerfing the Scrambler Pistol.
It was fine, with the exception of the horrible slow rof.
Now that You've Tasted my Mutton.. How do you Like it!?!
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CamClarke
0uter.Heaven
112
|
Posted - 2014.09.17 08:01:00 -
[90] - Quote
Well, I'm glad you listened to the headshot thing and fixed the Bolt Pistol. Now THAT is a Breach-style rail pistol. It's now akin to a scoped magnum revolver. I like it. It's competitive with the Breach ScP now, little harder to handle in CQC but with good optics and better range. For comparison's sake, ADV Breach ScP (highest available) does 850.5 on headshot and ADV BoP does 601.125 on headshot. Seems pretty fair given the thing has more than ironsights on it and now serves a purpose as a pocket-sized sniping tool. Those bodyshots are no joke too. Love it, love everything about it.
Please don't take away the BoP's 6th round, a STD Breach ScP with Ops 5 has 1980 dmg/mag. Y'all keep forgetting the bloody Ops bonus.
I appreciate you adjusted the fitting requirements on the Flaylock, but I'm not sure I'm feeling the splash radius re-nerf on it. It's part of its current problems since mediums started being able to just bunnyhop to avoid it when the nerfhammer hit it. By increasing the projectile speed, I see you're trying to encourage bodyshots and even headshots, but it remains to be seen if it'll be fast enough to do that reliably.
Regarding the Ion Pistol, 1.5s seize is the right way to go. I could be totally wrong, but I think that was about the length of an overcharged Plasma Pistol shot seize in the original Halo, it felt...right. Now you only lose about 2.6-3 seconds of applied DPS (charge time + seize time) for a higher alpha shot that'll do 551.2 damage on a headshot at ADV. You're probably still boned if you miss that shot, and it'll probably still be better to just magdump uncharged shots, but it's an option that isn't a 100% death sentence now, more like 50%.
Maybe the Ion Pistol's problem is that it's the bastard child of a SMG and pistol in that it has lower damage per shot, somewhat larger magazine, somewhat faster ROF than other pistols, and SMG range. It looks to me it's intended to be a hipfire close-range bodyshot weapon, and I feel a smallish DPS buff (only a few more %) could make it a fairly decent choice over an Assault ScP (which has 13 rounds/mag at Ops 5 with better range and headshots). |
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 08:57:00 -
[91] - Quote
CamClarke wrote:Well, I'm glad you listened to the headshot thing and fixed the Bolt Pistol. Now THAT is a Breach-style rail pistol. It's now akin to a scoped magnum revolver. I like it. It's competitive with the Breach ScP now, little harder to handle in CQC but with good optics and better range. For comparison's sake, ADV Breach ScP (highest available) does 850.5 on headshot and ADV BoP does 601.125 on headshot. Seems pretty fair given the thing has more than ironsights on it and now serves a purpose as a pocket-sized sniping tool. Those bodyshots are no joke too. Love it, love everything about it.
Please don't take away the BoP's 6th round, a STD Breach ScP with Ops 5 has 1980 dmg/mag. Even a mere Operations 2 (the minimum for using the STD Breach ScP) bumps it up to 1440 dmg/mag. Y'all keep forgetting the bloody Ops bonus.
I appreciate you adjusted the fitting requirements on the Flaylock, but I'm not sure I'm feeling the splash radius re-nerf on it. It's part of its current problems since mediums started being able to just bunnyhop to avoid it when the nerfhammer hit it. By increasing the projectile speed, I see you're trying to encourage bodyshots and even headshots, but it remains to be seen if it'll be fast enough to do that reliably.
Regarding the Ion Pistol, 1.5s seize is the right way to go. I could be totally wrong, but I think that was about the length of an overcharged Plasma Pistol shot seize in the original Halo, it felt...right. Now you only lose about 2.6-3 seconds of applied DPS (charge time + seize time) for a higher alpha shot that'll do 551.2 damage on a headshot at ADV. You're probably still boned if you miss that shot, and it'll probably still be better to just magdump uncharged shots, but it's an option that isn't a 100% death sentence now, more like 50%.
Maybe the Ion Pistol's problem is that it's the bastard child of a SMG and pistol in that it has lower damage per shot, somewhat larger magazine, somewhat faster ROF than other pistols, and SMG range. It looks to me it's intended to be a hipfire close-range bodyshot weapon, and I feel a smallish DPS buff (only a few more %) could make it a fairly decent choice over an Assault ScP (which has 13 rounds/mag at Ops 5 with better range and headshots).
Bolt pistol had neen reduced to 4 rounds per clip and 24 max ammo...
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CamClarke
0uter.Heaven
112
|
Posted - 2014.09.17 09:00:00 -
[92] - Quote
Ew. I hope you reconsider, Rattati, or nerf the hell out of the Scrambler Pistol Operations skill. Seriously, it's messing up the balancing efforts hardcore from what I can see. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
156
|
Posted - 2014.09.17 09:09:00 -
[93] - Quote
I also think the bolt should keep 6 rounds. Its very unforgiving if you miss a shot as is, also hit detection on its awful sometimes. |
Sequal Rise
Les Desanusseurs
50
|
Posted - 2014.09.17 09:17:00 -
[94] - Quote
ACT1ON BASTARD wrote:I also think the bolt should keep 6 rounds. Its very unforgiving if you miss a shot as is, also hit detection on its awful sometimes.
Agreed. Hit detection doesnt help, moreover if you only have 4 shots in a clip. Is 5 possible?
Sorry for my bad english ^^
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CCP Rattati
C C P C C P Alliance
7252
|
Posted - 2014.09.17 09:28:00 -
[95] - Quote
If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sequal Rise
Les Desanusseurs
50
|
Posted - 2014.09.17 09:33:00 -
[96] - Quote
CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size.
Could be interesting.. But truth is that the hit detection is really glitchy so the max dmg per clip is almost never reached. I think 3-4 out of the 6 bullets will actually hit the target. If you can fix the hit detection then 4 bullets per clip would be nice I think.
Sorry for my bad english ^^
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Jebus McKing
Legio DXIV
638
|
Posted - 2014.09.17 09:36:00 -
[97] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus Quality community interaction!
I like the changes.
+1
Paying customer. // @JebusMcKing
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shaman oga
Nexus Balusa Horizon
2817
|
Posted - 2014.09.17 09:46:00 -
[98] - Quote
CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. Yes, don't cut the clip size.
Since we are talking about it i have another question: do you feel the skill bonus is good? In this char i have prof. 3 and in another character i have operation at lvl.1, the difference is little, especially because i aim down sight 90% of the time. Imo the skill bonus should be changed to something else but i don't know what.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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BL4CKST4R
La Muerte Eterna Dark Taboo
3084
|
Posted - 2014.09.17 09:52:00 -
[99] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
what about the scrambler pistol? It has very low pg and cpu compared to the other side arms.
supercalifragilisticexpialidocious
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The True Inferno
Myrmidon Syndicate
65
|
Posted - 2014.09.17 10:02:00 -
[100] - Quote
Hey, why does the militia ScP do more damage than a basic? That make not sense at all, if anything, it should be the opposite.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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ACT1ON BASTARD
Amarr Templars Amarr Empire
156
|
Posted - 2014.09.17 10:06:00 -
[101] - Quote
CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. Bolt pistols suffer from the same hit detection glitch like all rail wrapons. Theyre all so buggy large rail turrets, small rail turrets, rail rifles sometimes. The forge gun had a similar glitch not so lomg ago, how did that get fixed? |
Jebus McKing
Legio DXIV
638
|
Posted - 2014.09.17 10:08:00 -
[102] - Quote
CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size.
The BoP will become one of the most rewarding weapons to use. Though it will be high risk as well, because if you miss those shots you really have a problem. I like it.
I don't see a problem with the reduced clipsize. Especially seeing that the BoP gets a quite considerable reload speed buff (~35%) and a really good headshot bonus. Lets face it, we are talking about dealing 600+ damage for a headshot. So if you miss a shot you can always make up for it by hitting the head with the next one. Though it requires some serious skills, which is good.
I was using the BoP quite a lot over the last weeks and I have to say more shots in the clip won't really help. Because of its firerate you are usually dead anyway before reaching that 5th shot. I mean the BoP gets a ~70% damage buff, that's a lot and together with the rest of the tweaks I think it will finally become balanced and useful.
Paying customer. // @JebusMcKing
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I-Shayz-I
I----------I
4813
|
Posted - 2014.09.17 10:09:00 -
[103] - Quote
Bolt pistol headshots 250%? Reload speed down to 2 seconds?
Brb while I proto them. I will be the bolt pistol KING
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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CCP Rattati
C C P C C P Alliance
7254
|
Posted - 2014.09.17 10:15:00 -
[104] - Quote
The True Inferno wrote:Hey, why does the militia ScP do more damage than a basic? That make not sense at all, if anything, it should be the opposite.
Probably number blindness after being in that doc for so long
Thanks for pointing it out.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3084
|
Posted - 2014.09.17 10:16:00 -
[105] - Quote
Also for the love of god and all that is holy and sacred no I'm not amar but I don't care MAKE SURE THE BOLT PISTOL HAS VERY HIGH HIP FIRE DISPERSION if you don't do this this thing will become extremely OP.
Also by comparison the ion pistol has very low dps for its range, specially when the scrambler pistol has higher dps and of course that headshot multiplier and the bolt pistol is now a full auto charged ion pistol. It's dps should be around 450 at pro level imo, would also bring up its dmg per clip because it is relatively low compared to every other sidearm except the flaylock.
Also did you remove the heat buff on the iop and opted to reduce seize time? If you did please add it again the worst thing about the iop was the very punishing charge.
supercalifragilisticexpialidocious
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The True Inferno
Myrmidon Syndicate
65
|
Posted - 2014.09.17 10:17:00 -
[106] - Quote
CCP Rattati wrote:The True Inferno wrote:Hey, why does the militia ScP do more damage than a basic? That make not sense at all, if anything, it should be the opposite. Probably number blindness after being in that doc for so long Thanks for pointing it out.
No prob, but if you reduce that damage... wheres my crying hole?
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Sequal Rise
Les Desanusseurs
50
|
Posted - 2014.09.17 10:20:00 -
[107] - Quote
Why does the Assault version of the ScP has a clip size of 8 while the normal version has 12? should be the opposite as it has a higher rof with lower dmg/shot.
Sorry for my bad english ^^
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The True Inferno
Myrmidon Syndicate
66
|
Posted - 2014.09.17 10:21:00 -
[108] - Quote
BL4CKST4R wrote:Also for the love of god and all that is holy and sacred no I'm not amar but I don't care MAKE SURE THE BOLT PISTOL HAS VERY HIGH HIP FIRE DISPERSION if you don't do this this thing will become extremely OP.
Also by comparison the ion pistol has very low dps for its range, specially when the scrambler pistol has higher dps and of course that headshot multiplier and the bolt pistol is now a full auto charged ion pistol. It's dps should be around 450 at pro level imo, would also bring up its dmg per clip because it is relatively low compared to every other sidearm except the flaylock.
Also did you remove the heat buff on the iop and opted to reduce seize time? If you did please add it again the worst thing about the iop was the very punishing charge.
Yeah, agree
On that note, CQC weapons always tend to have worse hip-fire than long range weaponry(and it seems galentte get the short end of the stick, again, like always), this is something that definitely needs to change.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 10:57:00 -
[109] - Quote
shaman oga wrote:CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. No, don't cut the clip size, not all shots are registered correctly. Since we are talking about it i have another question: do you feel the skill bonus is good? In this char i have prof. 3 and in another character i have operation at lvl.1, the difference is little, especially because i aim down sight 90% of the time. Imo the skill bonus should be changed to something else but i don't know what.
which skill? the cal assault reload bonus, or the bolt pistol operations skill? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 11:02:00 -
[110] - Quote
ACT1ON BASTARD wrote:CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. Bolt pistols suffer from the same hit detection glitch like all rail wrapons. Theyre all so buggy large rail turrets, small rail turrets, rail rifles sometimes. The forge gun had a similar glitch not so lomg ago, how did that get fixed?
this is a different beast entirely. hopefully they fix it in the next hotfix. ive wasted whole clips before in heated fights only to realize i wasnt doing any damage |
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manboar thunder fist
Dead Man's Game
125
|
Posted - 2014.09.17 11:12:00 -
[111] - Quote
Haahhaha Mwahahahaha Prepare for the return of my dual sidearm scout!
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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shaman oga
Nexus Balusa Horizon
2817
|
Posted - 2014.09.17 11:17:00 -
[112] - Quote
DeathwindRising wrote:shaman oga wrote:CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. No, don't cut the clip size, not all shots are registered correctly. Since we are talking about it i have another question: do you feel the skill bonus is good? In this char i have prof. 3 and in another character i have operation at lvl.1, the difference is little, especially because i aim down sight 90% of the time. Imo the skill bonus should be changed to something else but i don't know what. which skill? the cal assault reload bonus, or the bolt pistol operations skill? Bolt pistol operation skill
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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The True Inferno
Myrmidon Syndicate
66
|
Posted - 2014.09.17 11:19:00 -
[113] - Quote
manboar thunder fist wrote:Haahhaha Mwahahahaha Prepare for the return of my dual sidearm scout!
Phfffttt
I already use a duel Assault ScP suit.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Adipem Nothi
Nos Nothi
4940
|
Posted - 2014.09.17 12:08:00 -
[114] - Quote
Bolt Pistol body shot damage seems a 'bit high, but I trust your judgement.
Shoot scout with yes.
- Ripley Riley
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Cody Sietz
Evzones Public.Disorder.
3988
|
Posted - 2014.09.17 12:46:00 -
[115] - Quote
The DpS on the Ion is still too low, the low range andbad hip fire make it not really worth using.
Also, what with the CPU/Pg nerfs?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Aran Abbas
Goonfeet Special Planetary Emergency Response Group
439
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Posted - 2014.09.17 13:20:00 -
[116] - Quote
While you're at it, Rattati, could you please look at the stats on the Templar pistol? It's a basic item but with militia PG and CPU |
Celus Ivara
DUST University Ivy League
234
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Posted - 2014.09.17 13:24:00 -
[117] - Quote
So, regarding the Flaylock PG increase, the following two things are both true:
1: It was definitely needed to enable the performance buffs required to make it usable again.
2: After the fix goes live, I will almost never be using the FP again.
The reason I have a FP on any of my fits is because I run some very PG hungry set-ups, and after all the required gear is in place, the STD FP is the only thing that'll fit.
I am not requesting the PG be kept at 0. But, down the line can we get a weapon variant or two with trash stats and very low PG/CPU requirements? I guarantee there is a niche for it. |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
216
|
Posted - 2014.09.17 13:44:00 -
[118] - Quote
Celus Ivara wrote:So, regarding the Flaylock PG increase, the following two things are both true:
1: It was definitely needed to enable the performance buffs required to make it usable again.
2: After the fix goes live, I will almost never be using the FP again.
The reason I have a FP on any of my fits is because I run some very PG hungry set-ups, and after all the required gear is in place, the STD FP is the only thing that'll fit.
I am not requesting the PG be kept at 0. But, down the line can we get a weapon variant or two with trash stats and very low PG/CPU requirements? I guarantee there is a niche for it.
They haven't covered the specialist version of the flaylock pistols which IIRC, they have lower cpu/pg requirements but they do cost more. I think only the advanced flaylock has this. Thereis no standard specialist pistol or proto specialist i think(pulling from my head). They still have comparable performance though.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
51
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Posted - 2014.09.17 13:47:00 -
[119] - Quote
i'm just sad that my SCP seems to be getting generally worse, we'll see how it compares to the SMG in the future, but looks at forst glance like SMG changed very little. oh well. |
Haerr
Legio DXIV
1409
|
Posted - 2014.09.17 14:44:00 -
[120] - Quote
Is the SMGs damage profile being changed to -15%, +15%, or -20%, +20%?
The old PRO Assault SMG did this against Armor: 23.1 - damage 1 / 0.06 - shots per second +10% - against Armor +15% - proficiency 23.1 * 1.1 * 1.15 * ( 1 / 0.06 ) Gëê 487 DPS against Armor
The new PRO Assault SMG will do this against Armor: 19.01 - damage 1 / 0.05 - shots per second +15% - against Armor +15% - proficiency 19.01 * 1.15 * 1.15 * ( 1 / 0.05 ) Gëê 502 DPS against Armor
OR
The new PRO Assault SMG will do this against Armor: 19.01 - damage 1 / 0.05 - shots per second +20% - against Armor +15% - proficiency 19.01 * 1.2 * 1.15 * ( 1 / 0.05 ) Gëê 524 DPS against Armor
I realise that it will have a few shots less in its clip but this seems like an unnecessary buff for something that is mainly being used as a finisher (mostly against Armor).
Maybe I am getting something wrong here, please correct me if that is the case.
·
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Bright Cloud
Namtar Elite Gallente Federation
310
|
Posted - 2014.09.17 16:30:00 -
[121] - Quote
Looks good. Should make the bolt pistol viable to use instead of beeing a gun that you found in a garbage can.
Bright is the opposite of dark! Who would have thought of that?!
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polkawill neverdie
Fraternity of St. Venefice Amarr Empire
0
|
Posted - 2014.09.17 16:58:00 -
[122] - Quote
Why are ScP fitting costs so high when the SMG is still so much better? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 18:08:00 -
[123] - Quote
Haerr wrote:Is the SMGs damage profile being changed to -15%, +15%, or -20%, +20%?
The old PRO Assault SMG did this against Armor: 23.1 - damage 1 / 0.06 - shots per second +10% - against Armor +15% - proficiency 23.1 * 1.1 * 1.15 * ( 1 / 0.06 ) Gëê 487 DPS against Armor
The new PRO Assault SMG will do this against Armor: 19.01 - damage 1 / 0.05 - shots per second +15% - against Armor +15% - proficiency 19.01 * 1.15 * 1.15 * ( 1 / 0.05 ) Gëê 502 DPS against Armor
OR
The new PRO Assault SMG will do this against Armor: 19.01 - damage 1 / 0.05 - shots per second +20% - against Armor +15% - proficiency 19.01 * 1.2 * 1.15 * ( 1 / 0.05 ) Gëê 524 DPS against Armor
I realise that it will have a few shots less in its clip but this seems like an unnecessary buff for something that is mainly being used as a finisher (mostly against Armor).
Maybe I am getting something wrong here, please correct me if that is the case.
Yea you forgot that the profile change effects hmg and combat rifles lol. Smg will still be used as a finisher but the other two will suffer a bit more against caldari anything
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
29
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Posted - 2014.09.17 18:11:00 -
[124] - Quote
Kaeru Nayiri wrote:Changes look like they're going the right way. I do however have a concern. I was a breach scrambler pistol user on my scout. I used it because of high alpha and low PG cost. Right now there are no more sidearms at all that will fit in 2 PG. All my fits are broken and I am not sure what alternative to take. I realize this is probably intentional, but having a low PG option (at least one) was healthy, even if the weapon underperformed (like the scrambler pistol).
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus [...] Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus [...]
Rattati, I really appreciate these changes. Now I can at least migrate from my breach scrambler pistol for 2 PG to the flaylock when fitting gives me no other option, or I can migrate to the bolt pistol if I can salvage 1 more PG. I particularly appreciate this because thanks to the buffs you describe to the Bolt Pistol, I will have exactly the same head shot alpha damage as I did before, with the old breach scrambler. Thanks.
You had mentioned a Nova Knife optimization skill previously, since this is about sidearms, is that still in the pipeline for you? And will it be to reduce CPU or PG cost of Nova Knives? |
Necalli XIBALBA
Crows Assassins
3
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Posted - 2014.09.17 19:08:00 -
[125] - Quote
Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! |
Adipem Nothi
Nos Nothi
4949
|
Posted - 2014.09.17 20:21:00 -
[126] - Quote
Necalli XIBALBA wrote:Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous!
Would prefer to see fire-from-cloak fixed before buffing shotgun range.
Shoot scout with yes.
- Ripley Riley
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Sequal Rise
Les Desanusseurs
52
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Posted - 2014.09.17 20:23:00 -
[127] - Quote
Adipem Nothi wrote:Necalli XIBALBA wrote:Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! Would prefer to see fire-from-cloak fixed before buffing shotgun range.
Buffing the shotgun? WHAAAAAAAAAT !?
Sorry for my bad english ^^
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Adipem Nothi
Nos Nothi
4949
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Posted - 2014.09.17 20:35:00 -
[128] - Quote
Sequal Rise wrote:Adipem Nothi wrote:Necalli XIBALBA wrote:Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! Would prefer to see fire-from-cloak fixed before buffing shotgun range. Buffing the shotgun? WHAAAAAAAAAT !? Exactly.
We can't talk brass tacks until we've squared away the cheap tricks. Namely fire-from-cloak and brick-tanked scouts.
But this is a debate for another day.
Shoot scout with yes.
- Ripley Riley
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Sequal Rise
Les Desanusseurs
52
|
Posted - 2014.09.17 20:47:00 -
[129] - Quote
Adipem Nothi wrote:Sequal Rise wrote:Adipem Nothi wrote:Necalli XIBALBA wrote:Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! Would prefer to see fire-from-cloak fixed before buffing shotgun range. Buffing the shotgun? WHAAAAAAAAAT !? Exactly. We can't talk brass tacks until we've squared away the cheap tricks. Namely fire-from-cloak and brick-tanked scouts. But this is a debate for another day.
It's not a debate to have at all. This is already one of the less skilled but nevertheless super powerful weapon that some sneaky guys use with cloaks because they dont know how to have kills by facing their opponent. It's the last thing in the game that needs a buff.
Sorry for my bad english ^^
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Extraneus Tenebrarum
CaUsE-4-CoNcErN
72
|
Posted - 2014.09.17 21:11:00 -
[130] - Quote
Noticed that std breach scram and adv breach scram have same amount of pg, 7 pg for both , is this intencional? Also the militia sram still has 80 damage.sorry for quality on phone |
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Extraneus Tenebrarum
CaUsE-4-CoNcErN
72
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Posted - 2014.09.17 21:15:00 -
[131] - Quote
Tactical scram still has 79 damage when the other variants have been reduced , intentional? |
Apothecary Za'ki
Biomass Positive
917
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Posted - 2014.09.17 22:19:00 -
[132] - Quote
CCP Rattati wrote:Dear players, this was quite an effort, one of the more strenuous ones, but good fun and definitely needed. We have a proposal from the CPM, Zatara took the lead on this one, as well as a thread started by Mobius, https://forums.dust514.com/default.aspx?g=posts&t=173952&find=unread, including detailed proposals and spreadsheets. So all in all a fantastic effort by the community. After carefully comparing all the suggestions, we saw that there were definite common threads that we tried to harvest into our proposal. I am not going to explain it in detail here, there are just so many numbers that needed to be changed that I will let the spreadsheet speak for itself. I will reply tomorrow morning to your comments, getting pretty late here in Shanghai. Hotfix Delta - Sidearm NumbersThanks, this was a pleasure i can say the SMGs are looking good. nice to see the breach variant looking up to par instead of the sorry state it currenty is, but major concern is the near lack of difference between SMG and BR SMG in range and dps. tho i think in all cases people will choose SMG over BR smg because of the +2meter range and higher ROF despite the lower damage per shot because more lead being sprayed = more chances for hit detection. the range on ASMG looks good except the CPU and pg use because of the dps nerf the cpu and pg use should be lowered also.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
917
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Posted - 2014.09.17 22:20:00 -
[133] - Quote
Adipem Nothi wrote:Sequal Rise wrote:Adipem Nothi wrote:Necalli XIBALBA wrote:Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! Would prefer to see fire-from-cloak fixed before buffing shotgun range. Buffing the shotgun? WHAAAAAAAAAT !? Exactly. We can't talk brass tacks until we've squared away the cheap tricks. Namely fire-from-cloak and brick-tanked scouts. But this is a debate for another day. id rather scouts used shotgun instead of bricked cloaked RR useing scouts anyday.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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jace silencerww
Inner.Hell
47
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Posted - 2014.09.18 04:30:00 -
[134] - Quote
Extraneus Tenebrarum wrote:Tactical scram still has 79 damage when the other variants have been reduced , intentional? it is a salvage only weapon. most people don't use it at all. I have seen 3-5 players using them in months of play. it was a for a distance scr pistol user now idk. I love using them though better zoom when looking down sights. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6957
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Posted - 2014.09.18 04:47:00 -
[135] - Quote
Okay, back from Destiny for a bit.
*Looks at sheet*
Flaylocks seem okay. Wanted more direct damage, but this will work. Love the unified splash radius and close range on the splash damage. PG increase though
Ion Pistol gets a MUCH needed buff. Increased ROF, decreased hipfire, decreased charge delay OH MY.
Everything seems really solid in data. Now lets see how it handles on the field. I'd love to see the same diversity with sidearms as there is with suits and (to a lesser extent) weapons.
I got kicked out of the State War Academy for jury-rigging a contact nade launcher to my Rail Rifle
WINMATAR!
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Extraneus Tenebrarum
CaUsE-4-CoNcErN
72
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Posted - 2014.09.18 05:13:00 -
[136] - Quote
I just noticed where are the stats for the calas and wolfmans? |
CommanderBolt
TerranProtossZerg
1631
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Posted - 2014.09.18 05:30:00 -
[137] - Quote
Necalli XIBALBA wrote:Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous!
The 'range' on shotguns in DUST is ridiculous? Either I have taken this the wrong way or you are crazy. The range on shotguns in DUST is pathetic compared to every other FPS ever.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Sequal Rise
Les Desanusseurs
54
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Posted - 2014.09.18 05:49:00 -
[138] - Quote
Apothecary Za'ki wrote:Adipem Nothi wrote:Sequal Rise wrote:Adipem Nothi wrote:Necalli XIBALBA wrote:Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! Would prefer to see fire-from-cloak fixed before buffing shotgun range. Buffing the shotgun? WHAAAAAAAAAT !? Exactly. We can't talk brass tacks until we've squared away the cheap tricks. Namely fire-from-cloak and brick-tanked scouts. But this is a debate for another day. id rather scouts used shotgun instead of bricked cloaked RR useing scouts anyday. I agree, but that doesn't mean that shotgun needs a buff x)
Sorry for my bad english ^^
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1819
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Posted - 2014.09.18 07:00:00 -
[139] - Quote
Extraneus Tenebrarum wrote:I just noticed where are the stats for the calas and wolfmans?
You don't want to know.
Now with more evil.
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Kosakai
Eternal Beings
86
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Posted - 2014.09.18 07:27:00 -
[140] - Quote
why nerfing already bad bolt pistol???!!
PROUD MINMATAR <3 -- IN RUST IS TRUST
FORGE GUN LOVER -- TANK HUNTER
MINJA KNIFER .......
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Cat Merc
Onslaught Inc RISE of LEGION
12238
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Posted - 2014.09.18 07:40:00 -
[141] - Quote
Kosakai wrote:why nerfing already bad bolt pistol???!! Um, the damage was nearly doubled.
Feline overlord of all humans - CAT MERC
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CCP Rattati
C C P C C P Alliance
7335
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Posted - 2014.09.18 08:55:00 -
[142] - Quote
Kaeru Nayiri wrote:Kaeru Nayiri wrote:Changes look like they're going the right way. I do however have a concern. I was a breach scrambler pistol user on my scout. I used it because of high alpha and low PG cost. Right now there are no more sidearms at all that will fit in 2 PG. All my fits are broken and I am not sure what alternative to take. I realize this is probably intentional, but having a low PG option (at least one) was healthy, even if the weapon underperformed (like the scrambler pistol). CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus [...] Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus [...]
Rattati, I really appreciate these changes. Now I can at least migrate from my breach scrambler pistol for 2 PG to the flaylock when fitting gives me no other option, or I can migrate to the bolt pistol if I can salvage 1 more PG. I particularly appreciate this because thanks to the buffs you describe to the Bolt Pistol, I will have exactly the same head shot alpha damage as I did before, with the old breach scrambler. Thanks. You had mentioned a Nova Knife optimization skill previously, since this is about sidearms, is that still in the pipeline for you? And will it be to reduce CPU or PG cost of Nova Knives?
Nova Knife Optimization PG reduction is looking good for Delta
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7336
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Posted - 2014.09.18 09:00:00 -
[143] - Quote
jace silencerww wrote:Extraneus Tenebrarum wrote:Tactical scram still has 79 damage when the other variants have been reduced , intentional? it is a salvage only weapon. most people don't use it at all. I have seen 3-5 players using them in months of play. it was a for a distance scr pistol user now idk. I love using them though better zoom when looking down sights. ok Rattati if you are lower the clip size on the bolt than can you give us more carrying ammo? 36 rounds is low and putting a huge amount of sp into the ammo skill for a grand total of 9 extra bullets. btw again youtube video MOODY is a M&KB user (however not all the time). M&KB accuracy is better than ds3 users. he also takes hours of games he recorded and picks the best parts.
dmg per carrying Ammo is fair for the BP as is
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7336
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Posted - 2014.09.18 09:01:00 -
[144] - Quote
Guys, thanks, I am locking this now, this was a pleasure but we got to get this. Any tweaks can come in later Hotfixes.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Derrith Erador
Fatal Absolution
2635
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Posted - 2014.09.18 09:07:00 -
[145] - Quote
Thanks for locking. LAST!
The preacher of Betty White, may her pimp hand guide me.
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