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Thread Statistics | Show CCP posts - 14 post(s) |
CamClarke
0uter.Heaven
111
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Posted - 2014.09.16 19:23:00 -
[1] - Quote
The Flaylock is coming back. I am happy. Those fitting costs though...most prototype suits are already hard-pressed to fit anything above a STD SMG and still have adequate tanking ability, as the sidearm slot is generally low-priority in fitting. The Flaylock was very good and had very cheap fitting in its prime, and was a good part of the appeal of going to prototype with it.
On Scrambler Pistols...what heat? ScPs never had an overheat mechanic.
Something must be wonky with some of your DPS/Clip and Proposed DPS/Clip formulas, I'm pretty sure a single bullet from a SMG does more than 5.5 damage.
Bolt Pistol is still gonna be kinda crap I see. I've tried it and it's very situational with its poor ROF. Chances are you're already dead before you've applied three hits. You're still going to be better off with a shorter-range higher ROF weapon that doesn't need to charge between shots even out to 66m (like the MagSec for example). It just punishes you too hard for a single mistake when it's already awkward to use. Even a Breach ScP (even less ROF) is easier to handle and will actually reward you very well for headshots and even has a deeper magazine thanks to the Operations skill so is more forgiving. Its only saving grace is the Rail Rifle optics. Looking closer...why would I ever choose to use a proto Bolt Pistol over a standard Breach Scrambler Pistol? Breach ScP in Delta is going to be better in almost every way with more damage, equal ROF, deeper magazine (thanks to Operations), and better headshots, all without having to wait for it to charge. Even without a massive headshot bonus it'd be the superior choice for low-ROF, high-alpha sidearms.
I like the kick reduction on the MagSec when aiming, it was the one thing that kept it from being as good as the very-accurate SMG. Sure, the damage and ROF numbers all got nerfed, but hopefully being able to actually hit a target will make up for that.
It remains to be seen if the Ion Pistol will become anything more than the joke weapon it is currently. I somehow doubt it, even if the numbers look fine.
I really think that all the pistol-type sidearms save the Flaylock will continue being pushed out by the Scrambler Pistol until they all get an equally good headshot bonus (I truly feel the Bolt Pistol needs this badly) or the Scrambler Pistol has its taken away, compounded by poor Operations bonuses. The kick bonus on Bolt Pistol Operations is totally irrelevant with its poor ROF and the Ion Pistol Operations skill just encourages suicide via overheat. We all know the Flaylock Operations and Scrambler Pistol Operations are good already - mistake forgiveness is always good. |
CamClarke
0uter.Heaven
112
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Posted - 2014.09.17 08:01:00 -
[2] - Quote
Well, I'm glad you listened to the headshot thing and fixed the Bolt Pistol. Now THAT is a Breach-style rail pistol. It's now akin to a scoped magnum revolver. I like it. It's competitive with the Breach ScP now, little harder to handle in CQC but with good optics and better range. For comparison's sake, ADV Breach ScP (highest available) does 850.5 on headshot and ADV BoP does 601.125 on headshot. Seems pretty fair given the thing has more than ironsights on it and now serves a purpose as a pocket-sized sniping tool. Those bodyshots are no joke too. Love it, love everything about it.
Please don't take away the BoP's 6th round, a STD Breach ScP with Ops 5 has 1980 dmg/mag. Y'all keep forgetting the bloody Ops bonus.
I appreciate you adjusted the fitting requirements on the Flaylock, but I'm not sure I'm feeling the splash radius re-nerf on it. It's part of its current problems since mediums started being able to just bunnyhop to avoid it when the nerfhammer hit it. By increasing the projectile speed, I see you're trying to encourage bodyshots and even headshots, but it remains to be seen if it'll be fast enough to do that reliably.
Regarding the Ion Pistol, 1.5s seize is the right way to go. I could be totally wrong, but I think that was about the length of an overcharged Plasma Pistol shot seize in the original Halo, it felt...right. Now you only lose about 2.6-3 seconds of applied DPS (charge time + seize time) for a higher alpha shot that'll do 551.2 damage on a headshot at ADV. You're probably still boned if you miss that shot, and it'll probably still be better to just magdump uncharged shots, but it's an option that isn't a 100% death sentence now, more like 50%.
Maybe the Ion Pistol's problem is that it's the bastard child of a SMG and pistol in that it has lower damage per shot, somewhat larger magazine, somewhat faster ROF than other pistols, and SMG range. It looks to me it's intended to be a hipfire close-range bodyshot weapon, and I feel a smallish DPS buff (only a few more %) could make it a fairly decent choice over an Assault ScP (which has 13 rounds/mag at Ops 5 with better range and headshots). |
CamClarke
0uter.Heaven
112
|
Posted - 2014.09.17 09:00:00 -
[3] - Quote
Ew. I hope you reconsider, Rattati, or nerf the hell out of the Scrambler Pistol Operations skill. Seriously, it's messing up the balancing efforts hardcore from what I can see. |
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