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Thread Statistics | Show CCP posts - 14 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
538
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Posted - 2014.09.17 04:30:00 -
[1] - Quote
CCP Rattati wrote:Pseudogenesis wrote:What is with those graphs? What am I looking at? Label your axes, dammit!
Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pistol? It pretty much got a minor nerf in one area and minor buff in another, making it roughly the same as before. Am I missing something? The Bolt Pistol, reading through most of the discussions, didn't get any complaints except for us to check on the absolute range again. Feel free to add comments, I need to fix. Does increased headcount damage for ALL pistols make sense? maybe not 450% but we can scale it.
Idk. I've always wanted to use the bolt pistol over the magsec but I find it lacking range or rof and clip size up close.
Really i wanted pistols to be an extension of the primary weapon. A back up yes. But with no loss in dps. So idk if that would mean decreased ammo and range, but I don't like going from my main weapon to a weaker weapon. And in the case of RR to bolt pistol, I lose both range and dps. So I can't use it as a back up weapon, because it's range is too short. At the same time though, it's not good for defense either as it's rof and clip size is too small. So I've been using the magsec.
If the magsec had a scope it'd be the perfect sidearm for the RR. Bolt pistol is too niche |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
538
|
Posted - 2014.09.17 06:49:00 -
[2] - Quote
Fizzer XCIV wrote:Bolt Pistol is now an automatic weapon that does 625+ DPS.
Me:"I know I've always ignored you, Bolt Pistol, I guess I never really saw why some people were drawn to you, but your beautiful now. I've always seen you from a distance, and anytime we tried to get close, something drove us apart. Wanna go have some fun tonight?
Bolt Pistol: [blushes] "Y-yes, Senpai... I've been waiting so long for you to ask me!"
I feel the same about the bolt pistol lol.
Literally went from not going to bother with it to going to prof 5 it right away haha |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 08:57:00 -
[3] - Quote
CamClarke wrote:Well, I'm glad you listened to the headshot thing and fixed the Bolt Pistol. Now THAT is a Breach-style rail pistol. It's now akin to a scoped magnum revolver. I like it. It's competitive with the Breach ScP now, little harder to handle in CQC but with good optics and better range. For comparison's sake, ADV Breach ScP (highest available) does 850.5 on headshot and ADV BoP does 601.125 on headshot. Seems pretty fair given the thing has more than ironsights on it and now serves a purpose as a pocket-sized sniping tool. Those bodyshots are no joke too. Love it, love everything about it.
Please don't take away the BoP's 6th round, a STD Breach ScP with Ops 5 has 1980 dmg/mag. Even a mere Operations 2 (the minimum for using the STD Breach ScP) bumps it up to 1440 dmg/mag. Y'all keep forgetting the bloody Ops bonus.
I appreciate you adjusted the fitting requirements on the Flaylock, but I'm not sure I'm feeling the splash radius re-nerf on it. It's part of its current problems since mediums started being able to just bunnyhop to avoid it when the nerfhammer hit it. By increasing the projectile speed, I see you're trying to encourage bodyshots and even headshots, but it remains to be seen if it'll be fast enough to do that reliably.
Regarding the Ion Pistol, 1.5s seize is the right way to go. I could be totally wrong, but I think that was about the length of an overcharged Plasma Pistol shot seize in the original Halo, it felt...right. Now you only lose about 2.6-3 seconds of applied DPS (charge time + seize time) for a higher alpha shot that'll do 551.2 damage on a headshot at ADV. You're probably still boned if you miss that shot, and it'll probably still be better to just magdump uncharged shots, but it's an option that isn't a 100% death sentence now, more like 50%.
Maybe the Ion Pistol's problem is that it's the bastard child of a SMG and pistol in that it has lower damage per shot, somewhat larger magazine, somewhat faster ROF than other pistols, and SMG range. It looks to me it's intended to be a hipfire close-range bodyshot weapon, and I feel a smallish DPS buff (only a few more %) could make it a fairly decent choice over an Assault ScP (which has 13 rounds/mag at Ops 5 with better range and headshots).
Bolt pistol had neen reduced to 4 rounds per clip and 24 max ammo...
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 10:57:00 -
[4] - Quote
shaman oga wrote:CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. No, don't cut the clip size, not all shots are registered correctly. Since we are talking about it i have another question: do you feel the skill bonus is good? In this char i have prof. 3 and in another character i have operation at lvl.1, the difference is little, especially because i aim down sight 90% of the time. Imo the skill bonus should be changed to something else but i don't know what.
which skill? the cal assault reload bonus, or the bolt pistol operations skill? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 11:02:00 -
[5] - Quote
ACT1ON BASTARD wrote:CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. Bolt pistols suffer from the same hit detection glitch like all rail wrapons. Theyre all so buggy large rail turrets, small rail turrets, rail rifles sometimes. The forge gun had a similar glitch not so lomg ago, how did that get fixed?
this is a different beast entirely. hopefully they fix it in the next hotfix. ive wasted whole clips before in heated fights only to realize i wasnt doing any damage |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
539
|
Posted - 2014.09.17 18:08:00 -
[6] - Quote
Haerr wrote:Is the SMGs damage profile being changed to -15%, +15%, or -20%, +20%?
The old PRO Assault SMG did this against Armor: 23.1 - damage 1 / 0.06 - shots per second +10% - against Armor +15% - proficiency 23.1 * 1.1 * 1.15 * ( 1 / 0.06 ) Gëê 487 DPS against Armor
The new PRO Assault SMG will do this against Armor: 19.01 - damage 1 / 0.05 - shots per second +15% - against Armor +15% - proficiency 19.01 * 1.15 * 1.15 * ( 1 / 0.05 ) Gëê 502 DPS against Armor
OR
The new PRO Assault SMG will do this against Armor: 19.01 - damage 1 / 0.05 - shots per second +20% - against Armor +15% - proficiency 19.01 * 1.2 * 1.15 * ( 1 / 0.05 ) Gëê 524 DPS against Armor
I realise that it will have a few shots less in its clip but this seems like an unnecessary buff for something that is mainly being used as a finisher (mostly against Armor).
Maybe I am getting something wrong here, please correct me if that is the case.
Yea you forgot that the profile change effects hmg and combat rifles lol. Smg will still be used as a finisher but the other two will suffer a bit more against caldari anything
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