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Thread Statistics | Show CCP posts - 14 post(s) |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
215
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Posted - 2014.09.17 01:30:00 -
[1] - Quote
My Breach SMG is getting buffed!?........OK! Mr. Flaylock is coming out of rehab too.
Look at them Flaylock numbers THO! I look forward to testing it out but, what is with that PG increase?
Is this CCP's way of spam prevention? Seems alot of people can't fit the Flaylock because of the PG increase....shame. I CAN STILL FIT IT THOUGH. Looks like it will contend with SMG's for the sidearm slot. I have the PG reduction thanks to optimization skill from SMGs.
My question is how will this affect the Flaylock optimization skill? Currently it decreases CPU but, will it be changed to reduce PG now?
Also, could we get numbers on what the current and proposed Flaylock projectile speeds are?
Appreciate the work your doing CCP Rattati and the team behind him.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
216
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Posted - 2014.09.17 06:35:00 -
[2] - Quote
CCP Rattati wrote:Based on quality feedback we modified our proposals
PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault and normal SCP Bolt Pistol, recalculated based on charge time, basically increased damage by a lot. Increased range as well, plus 250% headshot dmg bonus Ion, reduced seize from 3.5 to 1.5, 150% headshot bonus
Becareful with that RoF increase on that AS Srambler Pistol. That thing has good accuracy, decent hipfire, and a massive headshot bonus already. You might make it op if you give it too much RoF.
Thanks for considering a PG reduction on the Flaylock too. I think Proto CPU cost is a bit too steep but i'll think on that a bit more since by then you would have access to the optimization skill by then.
This would keep the CPU reduction fitting optimization skill relevant as well, a 5% reduction on 40-60 CPU will have more impact than a 5% reduction on a 6-10 PG cost.
Also B I G Question regarding headshot bonus on flaylock?
The headshot bonus for the flaylock is nice but is it really feasible to pull headshots with it? I believe the Flaylock projectile drops in range and the way the sight works you really won't be able to aim at the targets head very well because of the gun's obstruction. Then again i've no idea how much the round drops or how fast the projectile moves. If it only drops a little at effective range then OK but otherwise.....huge luck factor isn't it?
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
216
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Posted - 2014.09.17 13:44:00 -
[3] - Quote
Celus Ivara wrote:So, regarding the Flaylock PG increase, the following two things are both true:
1: It was definitely needed to enable the performance buffs required to make it usable again.
2: After the fix goes live, I will almost never be using the FP again.
The reason I have a FP on any of my fits is because I run some very PG hungry set-ups, and after all the required gear is in place, the STD FP is the only thing that'll fit.
I am not requesting the PG be kept at 0. But, down the line can we get a weapon variant or two with trash stats and very low PG/CPU requirements? I guarantee there is a niche for it.
They haven't covered the specialist version of the flaylock pistols which IIRC, they have lower cpu/pg requirements but they do cost more. I think only the advanced flaylock has this. Thereis no standard specialist pistol or proto specialist i think(pulling from my head). They still have comparable performance though.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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