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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
ACT1ON BASTARD
Amarr Templars Amarr Empire
147
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Posted - 2014.09.16 18:19:00 -
[1] - Quote
Why nerf bolt pistol range? It doesnt even shoot the full 72 meters, its all glitchy. Has horrible hit detection too. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
149
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Posted - 2014.09.16 22:47:00 -
[2] - Quote
The dark cloud wrote:Erm i dont want to spoil it but what exactly is the bolt pistol good for? ive compared it with the breach scrambler pistol. So lets compare the proto bolt pistol wtith the standard scrambler pistol.
Bolt pisto (proto!): -Rate of fire =150 -damage= 154.35HP -clip size= 6 -CPU= 55 -PG= 10
Brech scrambler pistol (standard): -Rate of fire= 150 -damage= 180HP -clip size= 6 -CPU= 28 -PG= 7
So please explain me why the hell should i spec into bolt pistols? Scrambler pistols aswell gain like 400% headshot bonus which no other gun in the game has, ther operation adds +1 round to the clip and i dont need to worry about the spool up time from the bolt pistol. So the breach scrambler is easy to fit, does more damage, has a bigger clip size (with the skillbook) and handles better (point and shot) The bolt pistol also doesnt register now and then like all the rail weapons. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
149
|
Posted - 2014.09.16 23:25:00 -
[3] - Quote
CCP Rattati wrote:Pseudogenesis wrote:What is with those graphs? What am I looking at? Label your axes, dammit!
Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pistol? It pretty much got a minor nerf in one area and minor buff in another, making it roughly the same as before. Am I missing something? The Bolt Pistol, reading through most of the discussions, didn't get any complaints except for us to check on the absolute range again. Feel free to add comments, I need to fix. Does increased headcount damage for ALL pistols make sense? maybe not 450% but we can scale it. Range is the only thing the bolt pistol has over other sidearms. Leave the range as is, and can you guys test the range on it now, i really dont believe it reaches 72 meters. Also hit detections pretty bad on it like all other rail weapons. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
152
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Posted - 2014.09.17 01:52:00 -
[4] - Quote
Nocturnal Soul wrote:So what's the point of using the regular scp over the assault? Because the assault has a further range and higher damage -_- Ccp likes to balance in incraments, thats coming out in hotfix zeta. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
156
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Posted - 2014.09.17 09:09:00 -
[5] - Quote
I also think the bolt should keep 6 rounds. Its very unforgiving if you miss a shot as is, also hit detection on its awful sometimes. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
156
|
Posted - 2014.09.17 10:06:00 -
[6] - Quote
CCP Rattati wrote:If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols.
I am proposing to reduce reload speed to make up for the clip size. Bolt pistols suffer from the same hit detection glitch like all rail wrapons. Theyre all so buggy large rail turrets, small rail turrets, rail rifles sometimes. The forge gun had a similar glitch not so lomg ago, how did that get fixed? |
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