MINA Longstrike
Kirjuun Heiian
1180
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Posted - 2014.08.31 01:36:00 -
[1] - Quote
I think a -15/+15 would be fine on the combat rifle, this gives it an actual penalty versus shields while still allowing it to perform very well versus armor.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1183
|
Posted - 2014.08.31 01:58:00 -
[2] - Quote
SponkSponkSponk wrote:Cat Merc wrote: The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
The problem here is not the sniper; it's the red line.
No, it's that snipers are the only real counter to themselves.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1188
|
Posted - 2014.08.31 06:00:00 -
[3] - Quote
man- bear pig wrote:A couple post back, the sniper rifle argument brought up an issue that really needs to be addressed. HMG with a logi train behind them, turning them damn near invincible. Sure, there are ways around it, just like there are ways to counter a sniper in the red zone, but the cost to take out this combo is far to high. Because it is so powerful, this is become far to normal occurrence in this game, making a fight in a city with two or three of these combo's pointless to even try. Now I understand that in some situations, a logi train is needed, but something needs to make it easier to stop this setup.
I have two ideas, either add a heat build up to rep tools, nothing major enough that it will overheat in a fire fight, just enough so that they can't keep the trigger pulled the entire match and just run in circles, following their master like dogs. OR, add a stacking penalty to any rep tools applied after the first, like 1/4 less efficiency for every additional rep tool.
Besides that, can you PLEASE fix the smart deploy in ambush. Once the other team has over run your main force, it's over, because every other teammate is spawning into the middle of gun fire, or the middle of the other teams forces with no time to react. Make it so they spawn around any squad leader not currently taking damage or something, anything, just please change it. And the auto tuning to team chat crap.
Everything else sounds great though, even though your messing with my beloved SCR, I'll take it.
They're in the battlefield, they have one person doing nothing but repping and resupplying another they are working *together* to get this powerful synergy and there are more counters to them than simply using their own gun. Any infantry gun can potentially kill them, they have to be wary of remote explosives, damped scouts, nova knives and a ton of other things... This is not the same as a sniper parked 300m back in the redline on a hill in a bricked out suit headglitching on a hill and camping a null cannon in enemy territory.
This is a logical fallacy called a false equivalency. Just because a heavy with logi support can annoying to deal with doesn't mean they are nearly as big of a problem as a sniper that cannot be killed by anything other than his own gun. The person who initially brought this up was trying distract from the initial argument.
Repair tools are fine, balanced and working as intended. If you want to counter them - either kill the logi from range (or sneak up with something like a shotgun) or work together with a friend to kill both of them with things like assault mass drivers.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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