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Thread Statistics | Show CCP posts - 15 post(s) |
Symbioticforks
Pure Evil.
747
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Posted - 2014.09.01 02:17:00 -
[1] - Quote
CCP Rattati
You're losing my faith.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
747
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Posted - 2014.09.01 02:43:00 -
[2] - Quote
CCP Rattati
The sniper rifle without insane damage only has one thing going for it.
That's range.
I've said this way too many times, and hate that you've failed to reply properly or take notice.
Sniper Rifles DO NOT 1 shot any player. [Rail Tanks / Forge Guns do!]
Sniper Rifles DO NOT kill vehicles. [Rail Tanks / Forge Guns do!]
Why then would you even consider balancing it's range to be remotely close to these? (350m)
You put forth that a sniper is able to cover an objective from too far away. That's kind of the point.
When it comes to killing players, stopping hacks, the only thing that matters is the number of shots required to kill someone.
Snipers won't feel a 10-20% damage increase. Not enough. Why? It's not a rapid fire weapon where 30 damage matters.
It's an alpha strike weapon, where you either kill them or you don't.
In the case that you don't kill them further shots are made more difficult, as they flail about trying to hide / recover.
This is why it takes a Thale's to be effective in Planetary Conquest. with 55% damage over the standard variant it actually lowers
the number of shots required to kill someone, where as again 30-100 damage just won't make any noticeable difference.
(headshots are a luxury in PC by the way, good players never stop moving)
Reducing Range will favor the red line sniper. He's still going to be there, and you know it.
Any aggressive forward snipers will still be getting hit (and harder now) by the red line sniper just looking for a handful of kills.
The reward for a boring game of red line sniping will be effectively countering "proper snipers" taking forward positions.
They'll be able to skirt the engagement at will with a mountain to their backs and cover all around. Where as the forward sniper
is likely in a fixed position with limited cover. Meaning.. the red line sniper can simply back up a few meters for safety instead of
having to even run to cover when engaging enemy snipers. They dictate the terms of engagement. How fun.
Heavies being able to hack points, cloaked scouts being able to hack a point in a couple of seconds. An assault with 1000hp dancing around in circles hacking a point. How as a sniper am I supposed to be effective? The last time I checked the sky was still blue, this isn't changing overnight. Range Reduction is bullshit.
Go ahead, balance the gun around bad players, and a flawed premise.
I ******* dare you.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
747
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Posted - 2014.09.01 02:47:00 -
[3] - Quote
Getting a bit carried away there, sorry. I'll talk to some people and submit something.
*sigh*
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
750
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Posted - 2014.09.01 08:01:00 -
[4] - Quote
zzZaXxx wrote:Symbioticforks wrote:Getting a bit carried away there, sorry. I'll talk to some people and submit something.
*sigh*
I really liked my "Rusty Spear" and now you're trying to give me a "Sharp Shortsword" whilst labeling it a "Spear" Redzone sniping should be removed from the game by whatever means necessary. If that means reducing the range of sniper rifles that's what needs to happen. We cant--and you shouldn't--be ok with redzone sniping being an option. In fact I think there should be a death timer in friendly redzone starting 1 min after the match starts. That would eliminate rubber banding and redzone sniping. That way sniper rifles can keep their range but snipers would be forced to set up where they can be gotten to.
Unless the sniper rifle was reduced to 200m, you will still have Red Line Snipers.. doing the same thing they've always done. And 200m is not acceptable.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
750
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Posted - 2014.09.01 08:29:00 -
[5] - Quote
steve0809 wrote:Symbioticforks wrote:zzZaXxx wrote:Symbioticforks wrote:Getting a bit carried away there, sorry. I'll talk to some people and submit something.
*sigh*
I really liked my "Rusty Spear" and now you're trying to give me a "Sharp Shortsword" whilst labeling it a "Spear" Redzone sniping should be removed from the game by whatever means necessary. If that means reducing the range of sniper rifles that's what needs to happen. We cant--and you shouldn't--be ok with redzone sniping being an option. In fact I think there should be a death timer in friendly redzone starting 1 min after the match starts. That would eliminate rubber banding and redzone sniping. That way sniper rifles can keep their range but snipers would be forced to set up where they can be gotten to. Unless the sniper rifle was reduced to 200m, you will still have Red Line Snipers.. doing the same thing they've always done. And 200m is not acceptable. Symbioticforks is right , with some of the maps EVEN with 200m range you will still have redline snipers and all other snipers will suffer. You will have made the role unplayable for everyone EXCEPT for the ones you are trying to counter. We can still have cloaked scouts running a cheaps#%t tactic and thats ok because we "dont want to remove content", but a legitimate role that has been in since day 1 is about to be nerfed into the ground ? I play as a sniper, use a forgegun or run a scrambler rifle fit, now it looks like all three are about to be nerfed, lol ! I really dont think I will stick around much after Delta hits if these changes are made.
I know I'm right.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
753
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Posted - 2014.09.01 09:07:00 -
[6] - Quote
As if sniping wasn't a niche role already.
Off the top of my head..
Scale increased damage percentage to reduced range percentage.
(i.e. reduce the range to 450m 25% reduction, for an increased 25% damage)
This might be okay, if you INSIST on nerfing the range.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
759
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Posted - 2014.09.01 19:06:00 -
[7] - Quote
Temias Mercurial wrote:Symbioticforks wrote:CCP Rattati
The sniper rifle without insane damage only has one thing going for it.
That's range.
I've said this way too many times, and hate that you've failed to reply properly or take notice.
Sniper Rifles DO NOT 1 shot any player. [Rail Tanks / Forge Guns do!]
You can one shot scouts, and non-tanked militia suits... Not referring to balance or anything of it, it's just that you can indeed one shot some suits/fittings, especially if it's to the head. All it takes is a heavily damage modded Ishukone or Charge. You do not need a head shot to one shot these suits with the Charge btw.
I knew full well what I was saying. (ephasis on the two words "any player")
A charge sniper rifle isn't going to kill a scrub fit MAX EHP Caldari Scout build, with a headshot.
(we're talking the weakest suit type with vs the highest dmg varient sniper rifle)
Small hit box on fast moving scouts, head shots on them is a luxury. Almost all prototype scouts will survive a body shot from a
Charge Sniper Rifle. From a standard Sniper Rifle they're likely going to half health.
MAX EHP 514 is the meta, and snipers are a joke.
There was a poll, and this was the voted on outcome..
1.3 body shots to kill a scout (2 tactical, 2 standard, 1 charge) 2 body shots to kill an assault (2-3 tactical, 2 standard, 2 charge) 3 body shots to kill a heavy 3-5 tactical, 3 standard, 2-3 charge)
currently we're looking at this.. (prototype try hard mode engage)
to kill a scout (3 tactical, 2-3 standard, 2 charge) to kill an assault (3-5 tactical, 3 standard, 2-3 charge) to kill a heavy 5-8 tactical, 4-5 standard, 3-4 charge)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
771
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Posted - 2014.09.02 13:14:00 -
[8] - Quote
@ CCP Rattati - Symbiotic's Spreadsheet
Check this out when you get time!
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
795
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Posted - 2014.09.04 14:12:00 -
[9] - Quote
BUNCHA NOOBS.
Sniping Dust 514 (video series)
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