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Thread Statistics | Show CCP posts - 15 post(s) |
manboar thunder fist
Dead Man's Game
83
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Posted - 2014.08.31 10:55:00 -
[1] - Quote
Seriously? more changes to swarms? are you not aware that 3 swarm volleys can knock down any proto incubus/python guaranteed?
is it not enough that you send us scurrying away with our heads between our legs every time we see those fiery yellow balls?
You dont even render half the time... can lock on from 175 m.... and can deal huge amounts of damage by simply pointing at us for 1.4 seconds... that's ridiculous... there is no skill at all involved in that... try flying for a change... it's hard enough for new players as it is.
I dont know why swarms can't be content to be a heavy damage area denial weapon... why do they feel they should kill a high skill pilot in a 500k dropship every time he shows his face... these steps have been in the wrong direction and i fear ads's will be nerfed beyond help at this rate.
If 2 swarm launcher volley hits me, an ishukone assault forge can 1 shot me... 2 volleys tend to connect most of the time... that means i either have to dodge that forge gun or dodge the swarms... as the forge gun is a higher skill player aimed weapon i dont have a problem with forgers beating the hell out of me... but a dude who just points at me and kills me in 5 seconds? i cant have that unless you reduce the price of ads, its bad enough losing this much isk as it is
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
Dead Man's Game
90
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Posted - 2014.09.01 02:11:00 -
[2] - Quote
I'd rather they make charge shots consume 5 rounds than alter any other thing on scr. It's not as OP as it seems on paper. In game against 1000 armour suits and 600 amour scouts things are different
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
Dead Man's Game
91
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Posted - 2014.09.01 03:05:00 -
[3] - Quote
Aww gabby that's sweet +1
Rattati make sure Thales don't have massive range rendering them invulnerable to counter sniping. Not that it's easy to countersnipe a 1300 hp suit
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
Dead Man's Game
92
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Posted - 2014.09.01 03:42:00 -
[4] - Quote
That's a blooming fantastic idea. CCP flight squad plz
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
Dead Man's Game
94
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Posted - 2014.09.01 07:26:00 -
[5] - Quote
DUST Fiend wrote:Do you just hate Incubus pilots, is that it?
Could you possibly make things easier for AV?
Lmfao, this game.
It's a lot easier to cry when you're playing a low skill weapon, a lot of av users never fly... As pilots we have a better understanding of av and how to use it
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
Dead Man's Game
94
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Posted - 2014.09.01 07:41:00 -
[6] - Quote
Rof won't be that much of an issue anymore If you spam the trigger you will overheat and die Scr Mercs will need their headshot accuracy more than ever now to make each heated shot count
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
Dead Man's Game
100
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Posted - 2014.09.02 01:21:00 -
[7] - Quote
Lol a tank can down an incubus with a large missile launcher in less than 4 seconds.
Drop ships can be rammed, same as suicide lav rlly They have to deal with terrain and buildings too. Stop repeating yourself. Your 4 points re just two points. And even a large blaster turret can almost kill a drop ship automatically if the pilot doesn't react immediately
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
Dead Man's Game
100
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Posted - 2014.09.02 02:02:00 -
[8] - Quote
Gives up on ads. Change what you want. If they were that op that pilots almost never die the. Most pilots wouldn't be the poorest people in dust. I'm going to make a shabby phone shot compilation of me dying in ads to show people what's it actually like.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
Dead Man's Game
102
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Posted - 2014.09.02 02:16:00 -
[9] - Quote
Gabby your words always move me and seem thoughtful.
Personally I see the ads as a fire support, high damage, low tank vehicle capable of withstanding singular av attacks only for a few hit and runs but threatened by multiple sources of av to the point where an ads can no longer do its job when av is present.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game
103
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Posted - 2014.09.02 02:31:00 -
[10] - Quote
No point dying as soon as you are picked up. Plus gives a much needed buff to shield drop suits which suffer from being useless in team combat due to armor repairing equipment.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game
103
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Posted - 2014.09.02 02:37:00 -
[11] - Quote
Swarms should be shoulder mounted free fire large missile launcher like weapons dealing high damage if they hit and low damage (but possibly some, an Rpg is needed) against infantry
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game
112
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Posted - 2014.09.03 07:03:00 -
[12] - Quote
200m in the redline is incredibly viable on certain maps like the Dom pipe road compound map in the city
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game
120
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Posted - 2014.09.09 06:47:00 -
[13] - Quote
They deal too much damage to hover All this is doing is making sure ads has even smaller attack window on swarmers
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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