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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
CommanderBolt
Osmon Surveillance Caldari State
1439
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Posted - 2014.08.31 13:06:00 -
[1] - Quote
CCP Rattati wrote:Dear players
Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV.
Errm excuse me? Holding a charge with a splash makes sniping redundant? That sentence does not even make sense....
CCP Rattati wrote: Turrets Small Rail ROF reduced
This is good and a welcome change as long as you dont nerf it TOO far.
CCP Rattati wrote: Shield Modules - 15% or so CPU reduction of Energizers, Regulators and Rechargers
Nanite Injectors - heal same amount of shields as armor, yes quite a buff
Let's have a courteous and constructive dialogue and detailed threads will be hitting shortly.
This all seems good, I quite like the injector changes.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
Osmon Surveillance Caldari State
1440
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Posted - 2014.08.31 15:50:00 -
[2] - Quote
CCP Rattati wrote:CommanderBolt wrote:CCP Rattati wrote:Dear players
Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV. Errm excuse me? Holding a charge with a splash makes sniping redundant? That sentence does not even make sense.... CCP Rattati wrote: Turrets Small Rail ROF reduced
This is good and a welcome change as long as you dont nerf it TOO far. CCP Rattati wrote: Shield Modules - 15% or so CPU reduction of Energizers, Regulators and Rechargers
Nanite Injectors - heal same amount of shields as armor, yes quite a buff
Let's have a courteous and constructive dialogue and detailed threads will be hitting shortly.
This all seems good, I quite like the injector changes. There are certainly known objectives where a single forger can hold down the fort at sniper range, and kill multiple hackers in one shot. Why would you snipe in that case?
The splash damage isn't the thing doing the work then is it? Its the position of the forger (as you said overlooking objectives) and very nature of the forge gun usually being a one hit kill.
You use a sniper because its meant to have longer range and it is also a stealth weapon.
You say all of this Rattati but you are on about /have nerfed the scope zoom on certain snipers right.....
It all doesn't make sense.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
Osmon Surveillance Caldari State
1442
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Posted - 2014.09.01 00:35:00 -
[3] - Quote
CCP Rattati wrote:CommanderBolt wrote:CCP Rattati wrote:
There are certainly known objectives where a single forger can hold down the fort at sniper range, and kill multiple hackers in one shot. Why would you snipe in that case?
The splash damage isn't the thing doing the work then is it? Its the position of the forger (as you said overlooking objectives) and very nature of the forge gun usually being a one hit kill. You use a sniper because its meant to have longer range and it is also a stealth weapon. You say all of this Rattati but you are on about /have nerfed the scope zoom on certain snipers right..... It all doesn't make sense. can you kill multiple targets in one shot with a sniper?
I don't know I dont use a sniper. If they are lined up the bullet should pass through both targets and kill both... Can you make that happen?
To return the question sort of - Can you stealth with a forge gun?
Hell you can only have a forge gun on one type of suit. A sniper can be used on any suit. A forge is also not the only weapon that has splash damage either...
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
|
CommanderBolt
Osmon Surveillance Caldari State
1449
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Posted - 2014.09.01 09:36:00 -
[4] - Quote
Symbioticforks wrote:As if sniping wasn't a niche role already.
Off the top of my head..
Scale increased damage percentage to reduced range percentage.
(i.e. reduce the range to 450m 25% reduction, for an increased 25% damage)
This might be okay, if you INSIST on nerfing the range.
You know full well that the only reason range is being nerfed is because its the easy fix for CCP. This is not about game balance or anything of that nature, its the easy way to gloss over bad map design (and by that I mean specifically the red line / starting areas for each team in a battle usually)
I guess its also an easy way to try to address rending issues.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
|
CommanderBolt
Osmon Surveillance Caldari State
1481
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Posted - 2014.09.07 12:27:00 -
[5] - Quote
Haerr wrote:CCP Rattati wrote:Add new Officer Light Weapons as well as key missing FW items to the LP Store Hmm, Officer Weapons in the LP stores? That is one way of increasing interest in FW I guess...
I just think he means adding those lovely new officer weapons to the game / loot drop tables, seperate from FW items in the FW store.
I would be very surprised if we could buy officer gear.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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