|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
LEHON Xeon
Ahrendee Mercenaries
680
|
Posted - 2014.08.31 04:14:00 -
[1] - Quote
Despite my rare presence in these forums anymore, I must make a post here. I find a CR nerf to -20/+20 to be completely UNACCEPTABLE. I do concede that in its current form of -5/+10, that is a bit imbalanced. However, as another poster said, against heavily shielded suits, there is already a bit of difficulty in taking those down, particularly at extreme ranges. Now though, you are nerfing the capability of a relatively balanced rifle against multiple suits completely. At -20%, there will be no way I will be able to engage heavier classed shield suits at longer ranges. They will simply outlast all of my clip, or manage to get to cover before I can get in any significant damage, the same will now go for heavy suits that have medium to large shielding reserves plus armor (i.e. 400+). Round it out at 10/10.
What do people think is going to happen with ScR with this CR nerf? It is only going to become stronger, because the amarr suits which use it will simply stack more shielding, leading them to become more resistant to CR attacks at extreme range. The way it is right now, there are primarily three effective long ranged rifles on the field. CR, LR, and ScR. Take out CR's more balanced capabilities, and you're left with two that have immense and nearly continuous damage impact over extreme ranges.
With ScR the way it is, particularly if you encounter people with modded controllers, you're already insta dead if you turn a corner at close range. I cannot imagine what it is going to turn into at longer ranges with this type of CR nerf.
Why am I still here yet?
|
LEHON Xeon
Ahrendee Mercenaries
680
|
Posted - 2014.08.31 07:07:00 -
[2] - Quote
DeathwindRising wrote:Zindorak wrote:Heimdallr69 wrote:BlazeXYZ wrote:Projectile Weapons should be -10,+10. It makes sense compared to ARs. I agree with this ^, none of that -20/20 bs. yea if keepin -5/+10 isn't possible i would go with this -15/+15 or -10/+10 but then make plasma weapons +5/-5 and rail weapons -5/+5
I just don't like this -20/+20 for CR. I do agree that -5% for shields is low and should be adjusted, but -20% will basically completely negate that weapon against heavily shield based suits at longer ranges. You can have an increase to armor damage all you want for percentage, but if you can't get through the shield reserves to the armor at range on moderate dual tanked assault and heavy suits, it'll make no difference. I would prefer to see it at 10 and 10 though.
Why am I still here yet?
|
LEHON Xeon
Ahrendee Mercenaries
685
|
Posted - 2014.09.01 00:32:00 -
[3] - Quote
Ace Starburst wrote:Just throwing this out there, both explosives and projectiles rely on a chemical detonation propelling metallic particles at high velocities. They aren't that dissimilar, therefore a 20/20 profile on projectiles wouldn't be that outlandish.
*Edit plus it would provide a line of sight hard counter solution to armor tanking that is currently not available.
I would rather have a moderate reduction to that extreme armor damage which would give me a better performance against shielding, not causing my Boundless CR to become completely useless at longer ranges against shield suits. I prefer 10/10 but I guess I would begrudgingly accept 15/15. I don't like 20/20, even though it gives an extra armor punch, it will quickly negate its use at longer ranges.
Why am I still here yet?
|
|
|
|