Azri Sarum
BurgezzE.T.F General Tso's Alliance
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Posted - 2014.08.06 04:29:00 -
[2] - Quote
CCP Wolfman wrote: You are not getting off the planet, your consciousness is transferred to the ship in orbit and from there you clone jump back to your station. You dump your clone behind.
So how do we get the salvage off the planet then...?
To me your mechanic of appearing via wormholes and then jump cloning away, while easy to implement, has all sorts of issues with fitting in to the New Eden universe, dealing with transferring physical thing, and just plain making sense. It also misses out on one of the coolest things about New Eden... AWESOME SHIPS!!!
What if instead people landed on planets and left planets via ships? What could that look like?
New players Are dropped in from orbit in small craft. These craft are compact, carrying the limited number of clones and equipment you choose to bring. The fee for deploying to salvage is really just the cost for this pod.
Upon hitting atmo you steer the craft towards your landing zone of choice, using the drop + drift mechanic already being worked on. After landing the pod acts as your personal CRU. Your objective is to salvage what you can, and get it back to your pod. When you are ready to go the pod ditches any extra clones you have (making room for your salvage), you load up and it returns you to orbit.
Squads Early on you would each deploy in your pod, but I think this is a great area to add some interesting gameplay. Let players be able to skill into and buy a much larger landing craft. Some might be big enough for 3 persons, some 6, some 6 + extended clones. Perhaps they can get big enough to include a limited number of vehicles in them (think C130 landing with a tank + squad). You could have some that just land like a pod and have defenses, you could have some that can fly around dropship style providing cover. So many cool ships!
So picture this in your mind. The squad is standing around in a cruisers flight bay up in orbit. The pilot selects a landing craft he is proficient in and its set down on the flight deck. Each squad member goes up to it and selects their gear, filling up their allotted space with suits, vehicles, etc. When ready the squad deploys. You get a loading screen of the ship deploying from the cruiser in orbit, and heading to atmo. On finishing loading your squad is in the ship, at altitude dropping down. The pilot flies you around, you might be scanning for salvage or looking for merc / drone activity. When you find a target you drop low and land, deploy a squad CRU, any vehicles you have, and get to work. The pilot takes off, scanning for the next site for you.
Your squad busts into a drone hive, slaughtering all of its defenders. You spend a few minutes salvaging tech, downloading bits from the hive mainframe, etc... and then hoof it back outside. But its an ambush. A rival squad saw you deploy and set up camp, waiting for you to come out of the hive. A firefight ensues, but its not looking good. Just then your dropship gets back into range and lays down some covering fire. You kill your attackers, and salvage their corpses for good measure. With no nearby sites reported by the pilot you all load up and fly back to orbit.
I just... dunno. That sounds so much cooler than using space magic to appear and then disappear from the planet.
EVE - Victor Maximus
DUST - Azri Sarum
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