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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
902
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Posted - 2014.05.07 19:40:00 -
[1] - Quote
First of all this is not another thread hating CCPs recent choices, I support Legion and check the link in my signature it'll take you to a thread where you can post if you support or don't support Legion. And the OP will put your choice up on the beginning of that thread.
So Plenty of people have said that going PC first off would've been a better move when CCP decided to work on Dust 514. I agree also, they would be so far ahead of where they are right now with Dust and even with where it looked like Legion's at. Going with the ps3 was an odd choice for those who understand hardware, with nearly no limit when it comes to hardware with the PC because of hardware available for to be put into a PC getting better and better every year.
But when I saw the # 233 post on this thread I mentioned already ( [Official] Legion support / anti-support thread ) I started to look at the games that are available for the ps3. Thnx to Baal Omniscient https://forums.dust514.com/default.aspx?g=posts&m=2137080#post2137080 I decided to learn a bit more about MAG I've heard plenty about it from MAG vets in Dust but I've never actually looked into the game. MAG was able to have 256 players ( 128 vs 128 ) in a single match which is amazing and actually makes the capabilities of the ps3 look so much better than the impression we've gotten with Dust 514.
GTA online/GTA whatever number it is, an open world third person shooter where you can do so many things. I don't even need to explain it.
If the developers of MAG could put 256 players in one battle in their game on the ps3 then why couldn't CCP do something similar? If Rockstar games could make an open world like the other GTA games but online instead then what was stopping CCP from making Dust an open world game?
Ok maybe they wouldn't even be able to do such things with the ps3 in time for fanfest but why not PVE? Remember the introduction vid for the chromosme build where we saw drones, and they even showed what would be spawning them at fanfest 2013.
I'm no expert on the hardware though so...... thoughts?
Supporter of EVE LEGION
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Games Haven
DUST University Ivy League
155
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Posted - 2014.05.07 19:48:00 -
[2] - Quote
Pretty f**king far, have you seen all console ports in 2013? They all have one thing in common, they take up more memory than Dust, and have more content.
EVE Legion?
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Denn Maell
PIanet Express Canis Eliminatus Operatives
369
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Posted - 2014.05.07 19:55:00 -
[3] - Quote
In terms of generic lobby shooter? Probably more. In terms of what I think I see as the initial Developer's vision of Dust (through archived devblogs), probably not much. It comes down to how easy it would be to network between the client and tranquility. The lag during the fitting screen, and the lag between OB (Eve side) and OB (Dust side) has been at times quite a wait. Player to Player markets would have had a similar problem, and probably led to more "Fatal Error" issues as well. Delivering the Sandbox experience instead of matches and lobbies would probably be too much for the PS3 to handle (especially if you want the option of larger-scaled engagements and not a few players per instance).
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Monkey MAC
Rough Riders..
2784
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Posted - 2014.05.07 19:58:00 -
[4] - Quote
Their inability to program for the PS3, no offense to them, but it's the truth. You look at the people who published those kinda games and it's dug in console developers, who have had a large amount of experience pushing consoles to their limit even in the early stages.
CCP has pretty much only exclusively programmed on PC (Dust excluded) and as such they just don't know how to do it. However with PS4 it will be a lot easier to repurpose legion, after it has been beta tested and deemed ready to go.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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KING SALASI
MAJOR DISTRIBUTION
268
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Posted - 2014.05.07 20:02:00 -
[5] - Quote
Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. |
Harold Junk
SATAN'S SECRET SOLDIERS
38
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Posted - 2014.05.07 20:09:00 -
[6] - Quote
I guess all the smart people at CCP thought they could pull off the whole kit n' kaboodle, or else why did they bother in the first place?
I guess the answer to the OP is "no". Sure maybe it was "possible" to advance the game, but with a business the question has to be "if we do this will we earn enough money back to justify the investment?".
Unfortunately when the answer to that question became "no", the next question they asked was: "ok, then how can we trick these stupid console players into giving us more money?" |
Mojo XXXIII
Abandoned Privilege Top Men.
322
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Posted - 2014.05.07 20:17:00 -
[7] - Quote
You can't blame everything on the platform.
Obviously even CCP thought they could create their "vision" on the PS3 at one point, otherwise they never would have started there in the first place. |
Ryder Azorria
Amarr Templars Amarr Empire
905
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Posted - 2014.05.07 20:27:00 -
[8] - Quote
Dust has something that none of those other games have, something that adds a f*ck ton of overhead - items, thousands of them.
Think about it, thousands of different items arranged in one of millions of configurations that affect your suit, one of hundreds, in slightly different ways depending on your exact configuration of skill points. All that stuff needs to be tracked, stored in memory and applied during battles - no other console game comes close in that respect. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
123
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Posted - 2014.05.07 20:30:00 -
[9] - Quote
The ps3 has FF14 and DCUO and the xbox have ff11 so it seems to me that making mmos in a traditional sense is possible . All those games are obliviously open world with some instances . Some FPS games on consoles have way more content in terms of unqiue weapons, vehicles,maps, etc then Dust , but not in items . Although DCUO , FF14, and FF11 already has a lot of items too.
How I see it seems it was very difficult for CCP to transform a multiplayer game from a lobby shooter to an dedicated open world sandbox game . To me I always thought that would be unrealistic , something like that would be pretty difficult to do and considering that no game that was still being supported , in history that I know of, never had transformations of that scale especially a developer that never worked on a console game before.
I thought it would be better to make it a transitional based game or have an hub/overworld like ME, NVN , Vinductus, or Bladur's Gate . |
Denn Maell
PIanet Express Canis Eliminatus Operatives
373
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Posted - 2014.05.07 20:31:00 -
[10] - Quote
KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know.
No offense, I see what you're saying, but your comparing very different teams with very different experience and talents. What Mag did with its large battles on a console is very much praiseworthy because of its accomplishment. Does this prove that the PS3 is technically proficient to pull it off? Sure, but not every team is going to be able to pull off such an achievement. Let's not make this into a new industry standard all who follow must measure up against.
CCP's crowning achievements, hosting an MMO with tens of thousands of players on a single-shard server, a player-driven economy, was an impressive feat in its own right. Dust was supposed to be a way of interacting with that on a completely different level.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
903
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Posted - 2014.05.07 20:49:00 -
[11] - Quote
Monkey MAC wrote:Their inability to program for the PS3, no offense to them, but it's the truth. You look at the people who published those kinda games and it's dug in console developers, who have had a large amount of experience pushing consoles to their limit even in the early stages.
CCP has pretty much only exclusively programmed on PC (Dust excluded) and as such they just don't know how to do it. However with PS4 it will be a lot easier to repurpose legion, after it has been beta tested and deemed ready to go.
Ya I suppose that those companies had programmers that were familiar with the ps3 or just consoles is why they achieved all that. Bungie is making Destiny for the ps3 also which I am interested to see how it goes, if people are gonna be able to do as much as they can on the ps4 and xbox one version. Or if they're gonna have an open world on the ps3 version just like the ps4 and xbox one versions. Sure the graphics aren't gonna be great but as long as the gameplay and ability to travel a whole world on the ps3 is just as great as the ps4 and xbox one versions then it'll do great.
Supporter of EVE LEGION
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ZDub 303
TeamPlayers Dirt Nap Squad.
2797
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Posted - 2014.05.07 20:50:00 -
[12] - Quote
MAG died for a reason... new content was very difficult to create at that scale. Just imagine the kind of things they had to do to make Domination work.
It was a great game though, and props to the Zipper devs for making it work. Can't expect CCP to do the same though.
They have pretty much admitted by moving to the PC instead of the PS4 that they are not console developers. Even Valkyrie started on the PC first. I think they intend to emulate the same model for Legion.
How far could they have theoretically gone on the PS3? With enough time and money, I bet pretty far. How far could they have practically gone on the PS3? Clearly not much further.
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The Robot Devil
Brave Bunnies Brave Collective
2530
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Posted - 2014.05.07 20:52:00 -
[13] - Quote
da GAND wrote:First of all this is not another thread hating CCPs recent choices, I support Legion and check the link in my signature it'll take you to a thread where you can post if you support or don't support Legion. And the OP will put your choice up on the beginning of that thread. So Plenty of people have said that going PC first off would've been a better move when CCP decided to work on Dust 514. I agree also, they would be so far ahead of where they are right now with Dust and even with where it looked like Legion's at. Going with the ps3 was an odd choice for those who understand hardware, with nearly no limit when it comes to hardware with the PC because of hardware available for to be put into a PC getting better and better every year. But when I saw the # 233 post on this thread I mentioned already ( [Official] Legion support / anti-support thread ) I started to look at the games that are available for the ps3. Thnx to Baal Omniscient https://forums.dust514.com/default.aspx?g=posts&m=2137080#post2137080 I decided to learn a bit more about MAG I've heard plenty about it from MAG vets in Dust but I've never actually looked into the game. MAG was able to have 256 players ( 128 vs 128 ) in a single match which is amazing and actually makes the capabilities of the ps3 look so much better than the impression we've gotten with Dust 514. GTA online/GTA whatever number it is, an open world third person shooter where you can do so many things. I don't even need to explain it. If the developers of MAG could put 256 players in one battle in their game on the ps3 then why couldn't CCP do something similar? If Rockstar games could make an open world like the other GTA games but online instead then what was stopping CCP from making Dust an open world game? Ok maybe they wouldn't even be able to do such things with the ps3 in time for fanfest but why not PVE? Remember the introduction vid for the chromosme build where we saw drones, and they even showed what would be spawning them at fanfest 2013. I'm no expert on the hardware though so...... thoughts?
They could have gone farther. The biggest problem they have with the PS3 is the complexity of the cell processor. It takes a couple of years to get good at. They could have done more but I think that between the cell and SONY's control of how fixes and patches are released is what really did the game in. Code optimization would have gone a long way but I think that limited staff and later a smaller staff because of Legion really hurt. Moving to an X86 makes development faster, easier and more straight forward.
Yes, the hardware is old and limited RAM does hurt it but lots of things could be done and I think that in the long run that Legion is the best path forward but they effectively killed the game and I am seriously worried that Legion will suffer because of this debacle. CCP didn't do itself any favors by announcing like they did and/or the level of communication was really bad to point of insulting. Customers will remember that and word of mouth does matter.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Ripley Riley
Incorruptibles
2017
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Posted - 2014.05.07 20:55:00 -
[14] - Quote
Rockstar and other developers have more resources available to them. They can dump millions of dollars on a game. CCP is going cheap, super cheap. PC is the cheapest system to develop for.
He imposes order on the chaos of organic evolution...
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
903
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Posted - 2014.05.07 21:06:00 -
[15] - Quote
Ryder Azorria wrote:Dust has something that none of those other games have, something that adds a f*ck ton of overhead - items, thousands of them.
Think about it, a unique selection of thousands of different items arranged in one of millions of configurations that affect your suit, one of hundreds, in slightly different ways depending on your exact configuration of skill points. All that stuff needs to be tracked, stored in memory and applied during battles - no other console game comes close in that respect.
True......
Supporter of EVE LEGION
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Cinnamon267
200
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Posted - 2014.05.07 21:32:00 -
[16] - Quote
Games Haven wrote:Pretty f**king far, have you seen all console ports in 2013? They all have one thing in common, they take up more memory than Dust, and have more content.
More storage? What's that got to do with anything? Just content? |
Buster Friently
Rosen Association
2222
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Posted - 2014.05.07 21:40:00 -
[17] - Quote
Denn Maell wrote:In terms of generic lobby shooter? Probably more. In terms of what I think I see as the initial Developer's vision of Dust (through archived devblogs), probably not much. It comes down to how easy it would be to network between the client and tranquility. The lag during the fitting screen, and the lag between OB (Eve side) and OB (Dust side) has been at times quite a wait. Player to Player markets would have had a similar problem, and probably led to more "Fatal Error" issues as well. Delivering the Sandbox experience instead of matches and lobbies would probably be too much for the PS3 to handle (especially if you want the option of larger-scaled engagements and not a few players per instance). Everyone seems to forget that going through Sony is part of the problem here too, hence no PS4 port.
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KING SALASI
MAJOR DISTRIBUTION
270
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Posted - 2014.05.07 21:48:00 -
[18] - Quote
Denn Maell wrote:KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. No offense, I see what you're saying, but your comparing very different teams with very different experience and talents. What Mag did with its large battles on a console is very much praiseworthy because of its accomplishment. Does this prove that the PS3 is technically proficient to pull it off? Sure, but not every team is going to be able to pull off such an achievement. Let's not make this into a new industry standard all who follow must measure up against. CCP's crowning achievements, hosting an MMO with tens of thousands of players on a single-shard server, a player-driven economy, was an impressive feat in its own right. Dust was supposed to be a way of interacting with that on a completely different level.
It's not the hardware it's CCP, they can't code for the PS3. Eve is point and click style MMO, that's what CCP is good at..
No disrespect but console game FPS is way out of thier league. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
903
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Posted - 2014.05.07 21:51:00 -
[19] - Quote
KING SALASI wrote:Denn Maell wrote:KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. No offense, I see what you're saying, but your comparing very different teams with very different experience and talents. What Mag did with its large battles on a console is very much praiseworthy because of its accomplishment. Does this prove that the PS3 is technically proficient to pull it off? Sure, but not every team is going to be able to pull off such an achievement. Let's not make this into a new industry standard all who follow must measure up against. CCP's crowning achievements, hosting an MMO with tens of thousands of players on a single-shard server, a player-driven economy, was an impressive feat in its own right. Dust was supposed to be a way of interacting with that on a completely different level. It's not the hardware it's CCP, they can't code for the PS3. Eve is point and click style MMO, that's what CCP is good at.. No disrespect but console game FPS is way out of thier league.
ummmm there's a lot of thinking when it comes to EVE, not just point and click.
Supporter of EVE LEGION
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Scheherazade VII
SAM-MIK General Tso's Alliance
459
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Posted - 2014.05.07 21:53:00 -
[20] - Quote
I know the PS3 has some incredible looking games, I have just started playing Vanquish from 2010, that game looks great and runs great. DUST is so sluggish I can't go from 60FPS PC gaming to maybe 30FPS DUST in 720p with muddy textures, if it could have looked better then the textures would have been updated, they started to be, slowly, but only once or twice, and only a small amount of the textures, I looked hard every patch.
What I did see however was skyscapes, planetscapes if you will, far-away battlegrounds, do you see what they have done in legion? the lava is actually dynamic and the environment is more realistic, it's possible on PC but not PS3 (in DUST, other games could as previouslt mentioned) what I did see however was all that stuff taking up a LOT of memory on the PS3.
if the maps were smaller or we didn't have those simulations, they're meant to simulate the rest of the planet, it never felt like that as the battle fixated on such a small portion of the map for the majority of the time and big maps spreads the player count thin so most games are empty and boring!
to improve the frame rate they should have gotten rid of all that stuff which you didn't ever see way off in the background, with PC you get better frame rate, better resolution, better graphics, of course now the game will be a case of good M+KB although I do well with a very old maybe 7 year old logitech ex-100 wireless keyboard and mouse, fast refresh rate monitor (running 100hz myself) fast internet connection (nope) and PC specs.
You will need a good PC to compete and for the game to look good. I don't think DUST, being developed by CCP, on that engine, on PS3, could have really gone anywhere, otherwise it would have improved in areas which it did not. i.e frame rate, hit detection and graphics/resolution.
Still right decision wrong time, this is the end of DUST, it's like it was one really long beta designed to milk players for cash, CCP realised they hit a brick wall with this game as a lot of players are rich and have no problem running proto all day long and are so far ahead of the new players.
I realised now that the game's business model is this,
player A pays to get ahead, so do his friends, soon there are a group of players with good gear, weapons, lots of SP and ISK etc, player B and the random people he plays with can't compete in militia gear. There was never any gear-tiered matchmaking because CCP don't want you to be on the same level as everyone, they want you to get your ass kicked and then pay to get on even ground!
It means that, and this is where DUST annoys me, a group of bad players can run proto and walk all over you, meaning it's more about gear and sp than skill. It means that eventually new players just quit. CCP can now reach out to a much larger playerbase (don't quote me on the numbers but I'm sure their game will do better on PC) and start again with matchmaking and new player experience.
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Maken Tosch
DUST University Ivy League
8413
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Posted - 2014.05.07 21:54:00 -
[21] - Quote
We'll just never know.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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KING SALASI
MAJOR DISTRIBUTION
271
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Posted - 2014.05.07 21:54:00 -
[22] - Quote
Cinnamon267 wrote:Games Haven wrote:Pretty f**king far, have you seen all console ports in 2013? They all have one thing in common, they take up more memory than Dust, and have more content. More storage? What's that got to do with anything? Just content? KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. Every developer complained about it. It was a ****** system to develop for. Just because no one talks about it publicly says nothing about what it is like to develop for. Because if they do whiny armchair developers step in. Ryder Azorria wrote:Dust has something that none of those other games have, something that adds a f*ck ton of overhead - items, thousands of them.
Think about it, a unique selection of thousands of different items arranged in one of millions of configurations that affect your suit, one of hundreds, in slightly different ways depending on your exact configuration of skill points. All that stuff needs to be tracked, stored in memory and applied during battles - no other console game comes close in that respect. Not to mention 12 unique dropsuit models, 6 different vehicle models(12 if the racial vehicles are all added) plus all the weapons. People seem to think there is an infinite pool of RAM in the PS3, for whatever reason. Few games have done what Dust has done, in that respect. Brining up MAG is weird considering making anything for 256 players would have been a nightmare. You don't see insanely high player counts for a reason. Testing it isn't logistically possible for some studio. And we know nothing about their server tech. And bringing up GTA5 makes very little sense. A game in which 1,000 people worked on with a budget of 265 million with a dev time of 5 years. Why are we brining this up? It makes no sense.
Not true Mag's 256 player game mode was very structured.,objective based. Again something CCP Couldn't code for Dust, also none of the roles are defined again coding not hardware. In the end it falls on CCP Not the PS3 limitations. |
Buster Friently
Rosen Association
2222
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Posted - 2014.05.07 21:57:00 -
[23] - Quote
KING SALASI wrote:Cinnamon267 wrote:Games Haven wrote:Pretty f**king far, have you seen all console ports in 2013? They all have one thing in common, they take up more memory than Dust, and have more content. More storage? What's that got to do with anything? Just content? KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. Every developer complained about it. It was a ****** system to develop for. Just because no one talks about it publicly says nothing about what it is like to develop for. Because if they do whiny armchair developers step in. Ryder Azorria wrote:Dust has something that none of those other games have, something that adds a f*ck ton of overhead - items, thousands of them.
Think about it, a unique selection of thousands of different items arranged in one of millions of configurations that affect your suit, one of hundreds, in slightly different ways depending on your exact configuration of skill points. All that stuff needs to be tracked, stored in memory and applied during battles - no other console game comes close in that respect. Not to mention 12 unique dropsuit models, 6 different vehicle models(12 if the racial vehicles are all added) plus all the weapons. People seem to think there is an infinite pool of RAM in the PS3, for whatever reason. Few games have done what Dust has done, in that respect. Brining up MAG is weird considering making anything for 256 players would have been a nightmare. You don't see insanely high player counts for a reason. Testing it isn't logistically possible for some studio. And we know nothing about their server tech. And bringing up GTA5 makes very little sense. A game in which 1,000 people worked on with a budget of 265 million with a dev time of 5 years. Why are we brining this up? It makes no sense. Not true Mag's 256 player game mode was very structured.,objective based. Again something CCP Couldn't code for Dust, also none of the roles are defined again coding not hardware. In the end it falls on CCP Not the PS3 limitations.
Just because some other developer has managed to code around the limitations of the PS3 in a way you don't notice, doesn't make the limitations of the PS3 a non-issue. The PS3 is very limited, and unless you've seen the code for MAG, you have no idea what kind of shortcuts they took. |
KING SALASI
MAJOR DISTRIBUTION
271
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Posted - 2014.05.07 22:03:00 -
[24] - Quote
da GAND wrote:KING SALASI wrote:Denn Maell wrote:KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. No offense, I see what you're saying, but your comparing very different teams with very different experience and talents. What Mag did with its large battles on a console is very much praiseworthy because of its accomplishment. Does this prove that the PS3 is technically proficient to pull it off? Sure, but not every team is going to be able to pull off such an achievement. Let's not make this into a new industry standard all who follow must measure up against. CCP's crowning achievements, hosting an MMO with tens of thousands of players on a single-shard server, a player-driven economy, was an impressive feat in its own right. Dust was supposed to be a way of interacting with that on a completely different level. It's not the hardware it's CCP, they can't code for the PS3. Eve is point and click style MMO, that's what CCP is good at.. No disrespect but console game FPS is way out of thier league. ummmm there's a lot of thinking when it comes to EVE, not just point and click.
I played Eve for 3 years it's point and click with fittings no skill involved. Yes it requires thinking it was the easiest MMO I've ever played great game. Shooting people in the face FPS style takes skill. Lets not forget the reviews what did they crush on Dust game mechanics. I honestly believe CCP is not cut out For shooters.
I think point click type games is what CCP is good at.
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DozersMouse XIII
Inner.Hell
756
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Posted - 2014.05.07 22:07:00 -
[25] - Quote
the world may never know.
why pctards were mad at dust
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DoomLead
Dead Six Initiative Lokun Listamenn
307
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Posted - 2014.05.07 22:18:00 -
[26] - Quote
I say it comes down to knowing how to code the game i have been saying this for a while they could have either bought these assets and reskinned it for dust https://www.youtube.com/watch?v=4j_t_HfLSBs the developer went out of business or they could have hired this studio which was another indie to do the game for them. This is the game play we should have had plz watch this video and it was admitted by several devs that they drew inspiration from this game
for those of you who think that there are a lot of fittings Ghost recon Future Soldier has 10 million different combinations granted it is just 6 on 6 on smaller way more detailed maps though however they are smaller but 3rd person requires more processing power because you have to render a player model.
CCP's problem was there development team consisted of noobs why anyone thinks legion will be any better is mindboggling unless they are going to use the same engine that EVE runs on and they hire a brand new dev team not an executive producer i am talking about programmers who know how to optimize code so that there games can run on computers that aren't built to run the cry engine |
Kierkegaard Soren
Forsaken Immortals Top Men.
430
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Posted - 2014.05.07 22:44:00 -
[27] - Quote
In terms of realising CCP's vision of an integrated Dust/EvE universe, not very far. I think the PS3 was a poor choice for linking two disparate games together in such an ambitious and intricate manner. The PC is hands down the better choice in this respect, and always was.
But in terms of making Dust a perfectly solid, exciting and enjoyable FPS in its own right? Huge. The PS3 is old, not decrepit. The things that made us tear our collective hair out at this game; the glitches, the bugs, the balancing or lack thereof were all the mistakes of CCP as a developer, and not a fault of the hardware or Unreal engine. Dust still had the potential to be great FPS even without the fancy bells and whistles of the EvE link being present within it, and I hope (admittedly, in vain) that the team of developers that we have left still has the drive to really fix this game into something we can be proud to have been apart of.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Mojo XXXIII
Abandoned Privilege Top Men.
332
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Posted - 2014.05.07 22:53:00 -
[28] - Quote
DCUO contains a pretty impressive array of gear, has a crafting system that allows you to (somewhat) tweak the stats of each individual piece, and allows players to customize their appearance (so they can "wear" one piece while gaining the actual stats from another).
Unless they're trying to emulate a particular existing comic book character or displaying a specific, matched set, it's doubtful you'll ever see two identical characters.
AND it's an MMORPG on top of that. |
Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5012
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Posted - 2014.05.07 23:10:00 -
[29] - Quote
By the time Legion is released, the PS3 will have been obsolete for a while.
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Mojo XXXIII
Abandoned Privilege Top Men.
333
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Posted - 2014.05.07 23:19:00 -
[30] - Quote
Scheneighnay McBob wrote:By the time Legion is released, the PS3 will have been obsolete for a while.
By the time Legion is released, I'll probably be too old and arthritic to hold a controller anyway. |
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