Denn Maell
PIanet Express Canis Eliminatus Operatives
369
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Posted - 2014.05.07 19:55:00 -
[1] - Quote
In terms of generic lobby shooter? Probably more. In terms of what I think I see as the initial Developer's vision of Dust (through archived devblogs), probably not much. It comes down to how easy it would be to network between the client and tranquility. The lag during the fitting screen, and the lag between OB (Eve side) and OB (Dust side) has been at times quite a wait. Player to Player markets would have had a similar problem, and probably led to more "Fatal Error" issues as well. Delivering the Sandbox experience instead of matches and lobbies would probably be too much for the PS3 to handle (especially if you want the option of larger-scaled engagements and not a few players per instance).
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
373
|
Posted - 2014.05.07 20:31:00 -
[2] - Quote
KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know.
No offense, I see what you're saying, but your comparing very different teams with very different experience and talents. What Mag did with its large battles on a console is very much praiseworthy because of its accomplishment. Does this prove that the PS3 is technically proficient to pull it off? Sure, but not every team is going to be able to pull off such an achievement. Let's not make this into a new industry standard all who follow must measure up against.
CCP's crowning achievements, hosting an MMO with tens of thousands of players on a single-shard server, a player-driven economy, was an impressive feat in its own right. Dust was supposed to be a way of interacting with that on a completely different level.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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