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Monkey MAC
Rough Riders..
2789
|
Posted - 2014.05.07 23:38:00 -
[31] - Quote
da GAND wrote:Monkey MAC wrote:Their inability to program for the PS3, no offense to them, but it's the truth. You look at the people who published those kinda games and it's dug in console developers, who have had a large amount of experience pushing consoles to their limit even in the early stages.
CCP has pretty much only exclusively programmed on PC (Dust excluded) and as such they just don't know how to do it. However with PS4 it will be a lot easier to repurpose legion, after it has been beta tested and deemed ready to go. Ya I suppose that those companies had programmers that were familiar with the ps3 or just consoles is why they achieved all that. Bungie is making Destiny for the ps3 also which I am interested to see how it goes, if people are gonna be able to do as much as they can on the ps4 and xbox one version. Or if they're gonna have an open world on the ps3 version just like the ps4 and xbox one versions. Sure the graphics aren't gonna be great but as long as the gameplay and ability to travel a whole world on the ps3 is just as great as the ps4 and xbox one versions then it'll do great.
Well you see this is thing though, assuming Legion is produced using U4 there are very few real differences in programming the consoles by comparison to the PC.
Bungie have X box experience, that's more than the developers of DUST had by a long shot.
The only reason they are developing Legion on PC first is because
1) You can patch self published games when you feel like it, so if there is a bug in the client code yoh don't have to wait till the next patch window to fix it. An example would 1.4 a few days after release a mysterious sub version was released, thks probably cost CCP a lot of money to distribute this patch.
2) Patches cost money, the problem with a persistent game is that especially at the beginning there are a lot of things forever changing, moving about etc, if you are charged for each patch you make doing what CCP did with a monthly patch becomes very expensive
3) Optimization is not a primary concern, if you are developing on PC at least at the beginning you rarely need to worry about system loads, provided you leave yourself enough 'room to grow' optimization only needs to happen when you 'run out space'.
4) In house testing is easier, now instead of taking the code, loading onto a console and testing from their, it is possible to properly field test directly from the computer it was developed on, making things like glitches much easier to solve.
5) Test Servers
However like I said the changes required for a PC game developed on U4 to become a PS4 game developed on U4, are probably more tedious than they are difficult, there would be no reason for a finished project legion not to come to PS4.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
Buster Friently
Rosen Association
2226
|
Posted - 2014.05.07 23:39:00 -
[32] - Quote
Monkey MAC wrote:da GAND wrote:Monkey MAC wrote:Their inability to program for the PS3, no offense to them, but it's the truth. You look at the people who published those kinda games and it's dug in console developers, who have had a large amount of experience pushing consoles to their limit even in the early stages.
CCP has pretty much only exclusively programmed on PC (Dust excluded) and as such they just don't know how to do it. However with PS4 it will be a lot easier to repurpose legion, after it has been beta tested and deemed ready to go. Ya I suppose that those companies had programmers that were familiar with the ps3 or just consoles is why they achieved all that. Bungie is making Destiny for the ps3 also which I am interested to see how it goes, if people are gonna be able to do as much as they can on the ps4 and xbox one version. Or if they're gonna have an open world on the ps3 version just like the ps4 and xbox one versions. Sure the graphics aren't gonna be great but as long as the gameplay and ability to travel a whole world on the ps3 is just as great as the ps4 and xbox one versions then it'll do great. Well you see this is thing though, assuming Legion is produced using U4 there are very few real differences in programming the consoles by comparison to the PC. Bungie have X box experience, that's more than the developers of DUST had by a long shot. The only reason they are developing Legion on PC first is because 1) You can patch self published games when you feel like it, so if there is a bug in the client code yoh don't have to wait till the next patch window to fix it. An example would 1.4 a few days after release a mysterious sub version was released, thks probably cost CCP a lot of money to distribute this patch. 2) Patches cost money, the problem with a persistent game is that especially at the beginning there are a lot of things forever changing, moving about etc, if you are charged for each patch you make doing what CCP did with a monthly patch becomes very expensive 3) Optimization is not a primary concern, if you are developing on PC at least at the beginning you rarely need to worry about system loads, provided you leave yourself enough 'room to grow' optimization only needs to happen when you 'run out space'. 4) In house testing is easier, now instead of taking the code, loading onto a console and testing from their, it is possible to properly field test directly from the computer it was developed on, making things like glitches much easier to solve. 5) Test Servers However like I said the changes required for a PC game developed on U4 to become a PS4 game developed on U4, are probably more tedious than they are difficult, there would be no reason for a finished project legion not to come to PS4.
These are all good reasons, but don't forget that CCP on PC also would not have to share/negotiate with sony on things like microtransactions, server locations, QA, etc.
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Monkey MAC
Rough Riders..
2791
|
Posted - 2014.05.07 23:51:00 -
[33] - Quote
KING SALASI wrote: Just because some other developer has managed to code around the limitations of the PS3 in a way you don't notice, doesn't make the limitations of the PS3 a non-issue. The PS3 is very limited, and unless you've seen the code for MAG, you have no idea what kind of shortcuts they took.
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
Buster Friently
Rosen Association
2226
|
Posted - 2014.05.07 23:53:00 -
[34] - Quote
Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details.
Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument.
|
Monkey MAC
Rough Riders..
2791
|
Posted - 2014.05.07 23:54:00 -
[35] - Quote
Buster Friently wrote:Monkey MAC wrote:da GAND wrote:Monkey MAC wrote:Their inability to program for the PS3, no offense to them, but it's the truth. You look at the people who published those kinda games and it's dug in console developers, who have had a large amount of experience pushing consoles to their limit even in the early stages.
CCP has pretty much only exclusively programmed on PC (Dust excluded) and as such they just don't know how to do it. However with PS4 it will be a lot easier to repurpose legion, after it has been beta tested and deemed ready to go. Ya I suppose that those companies had programmers that were familiar with the ps3 or just consoles is why they achieved all that. Bungie is making Destiny for the ps3 also which I am interested to see how it goes, if people are gonna be able to do as much as they can on the ps4 and xbox one version. Or if they're gonna have an open world on the ps3 version just like the ps4 and xbox one versions. Sure the graphics aren't gonna be great but as long as the gameplay and ability to travel a whole world on the ps3 is just as great as the ps4 and xbox one versions then it'll do great. Well you see this is thing though, assuming Legion is produced using U4 there are very few real differences in programming the consoles by comparison to the PC. Bungie have X box experience, that's more than the developers of DUST had by a long shot. The only reason they are developing Legion on PC first is because 1) You can patch self published games when you feel like it, so if there is a bug in the client code yoh don't have to wait till the next patch window to fix it. An example would 1.4 a few days after release a mysterious sub version was released, thks probably cost CCP a lot of money to distribute this patch. 2) Patches cost money, the problem with a persistent game is that especially at the beginning there are a lot of things forever changing, moving about etc, if you are charged for each patch you make doing what CCP did with a monthly patch becomes very expensive 3) Optimization is not a primary concern, if you are developing on PC at least at the beginning you rarely need to worry about system loads, provided you leave yourself enough 'room to grow' optimization only needs to happen when you 'run out space'. 4) In house testing is easier, now instead of taking the code, loading onto a console and testing from their, it is possible to properly field test directly from the computer it was developed on, making things like glitches much easier to solve. 5) Test Servers However like I said the changes required for a PC game developed on U4 to become a PS4 game developed on U4, are probably more tedious than they are difficult, there would be no reason for a finished project legion not to come to PS4. These are all good reasons, but don't forget that CCP on PC also would not have to share/negotiate with sony on things like microtransactions, server locations, QA, etc. True though microtransactions is more of a royalty cut thing While Server Locations and QA is for all intensive purposes a factor in 2
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
Monkey MAC
Rough Riders..
2791
|
Posted - 2014.05.08 00:01:00 -
[36] - Quote
Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument.
I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess.
However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park.
Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
784
|
Posted - 2014.05.08 00:03:00 -
[37] - Quote
They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet. |
Buster Friently
Rosen Association
2229
|
Posted - 2014.05.08 00:05:00 -
[38] - Quote
Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument. I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride.
So, let me understand what you're saying. The PS3 runs one some titles better than the 360. OK. The PS3 is very old and outdated by now, which is part of the reason that CCP is moving on to the PC - a platform that never gets old and dies.
Maybe they could have gotten more out of the PS3 than they did, but probably not much. Besides that, it has been for a while, a process of diminishing returns with the PS3 getting older and even less relevant. As an admittedly bad analogy, you can probably get more out of pre-80's carburetors too, but at some point it made more sense to move to fuel injection because there was more overhead for innovation. I believe the same is true here regarding the PC vs PS3.
edit for laughable typos. |
JIMvc2
UNREAL WARRIORS
138
|
Posted - 2014.05.08 00:08:00 -
[39] - Quote
KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know.
Plus since Dust 514 is a exclusive, CCP should Put the Ps3 to its limit.
As a MAG vet. I enjoyed kicking Valor and SVER n00bs in the butt.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Monkey MAC
Rough Riders..
2792
|
Posted - 2014.05.08 00:15:00 -
[40] - Quote
Buster Friently wrote:Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument. I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride. So, let me understand what you're saying. The PS3 runs one some titles better than the 360. OK. The PS3 is very old and outdated by now, which is part of the reason that CCP is moving on to the PC - a platform that never gets old and dies. Maybe they could have gotten more out of the PS3 than they did, but probably not much. Besides that, it has been for a while, a process of diminishing returns with the PS3 getting older and even less relevant. AS an admittedly bad analogy, you can probably get more out of pre-80's carburetors too, but at some point it made more sense to move to fuel injection because there was more overhead for innovation. I believe the same is true here regarding the PC vs PS3. edit for laughable typos.
Pretty much, it's not that's limited, the Apollo Landing Craft was a limited computer. It's more that is outclassed.
Some vehicles still run very well, sometimes even better on a carboretuer than fuel injection. But as vehicles get faster, you get diminishing returns, not because it's limited, but because it is outdated.
When you talk about computers, very few are limited in their potential nowadays. As for my statement concerning The Last of Us, considering the 2 consoles were released roughly the same time with similar technology, the fact it still has more juice than an Xbox 360 is an ode to it's 'limited' hardware
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
|
Buster Friently
Rosen Association
2230
|
Posted - 2014.05.08 00:18:00 -
[41] - Quote
Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument. I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride. So, let me understand what you're saying. The PS3 runs one some titles better than the 360. OK. The PS3 is very old and outdated by now, which is part of the reason that CCP is moving on to the PC - a platform that never gets old and dies. Maybe they could have gotten more out of the PS3 than they did, but probably not much. Besides that, it has been for a while, a process of diminishing returns with the PS3 getting older and even less relevant. AS an admittedly bad analogy, you can probably get more out of pre-80's carburetors too, but at some point it made more sense to move to fuel injection because there was more overhead for innovation. I believe the same is true here regarding the PC vs PS3. edit for laughable typos. Pretty much, it's not that's limited, the Apollo Landing Craft was a limited computer. It's more that is outclassed. Some vehicles still run very well, sometimes even better on a carboretuer than fuel injection. But as vehicles get faster, you get diminishing returns, not because it's limited, but because it is outdated. When you talk about computers, very few are limited in their potential nowadays. As for my statement concerning The Last of Us, considering the 2 consoles were released roughly the same time with similar technology, the fact it still has more juice than an Xbox 360 is an ode to it's 'limited' hardware
Everything is limited. Computers too. The PS3 is very limited by today's expectations. I think I'm basically agreeing with you, aside from semantics. I still disagree that the cell architecture of the PS3 was ever all that good TBH. It's ok though, I think we can agree to disagree on that :)
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Monkey MAC
Rough Riders..
2793
|
Posted - 2014.05.08 00:24:00 -
[42] - Quote
Buster Friently wrote:Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:Buster Friently wrote:
These are all assumptions based of your (and my) ignorance of the technical details.
Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument.
I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride. So, let me understand what you're saying. The PS3 runs one some titles better than the 360. OK. The PS3 is very old and outdated by now, which is part of the reason that CCP is moving on to the PC - a platform that never gets old and dies. Maybe they could have gotten more out of the PS3 than they did, but probably not much. Besides that, it has been for a while, a process of diminishing returns with the PS3 getting older and even less relevant. AS an admittedly bad analogy, you can probably get more out of pre-80's carburetors too, but at some point it made more sense to move to fuel injection because there was more overhead for innovation. I believe the same is true here regarding the PC vs PS3. edit for laughable typos. Pretty much, it's not that's limited, the Apollo Landing Craft was a limited computer. It's more that is outclassed. Some vehicles still run very well, sometimes even better on a carboretuer than fuel injection. But as vehicles get faster, you get diminishing returns, not because it's limited, but because it is outdated. When you talk about computers, very few are limited in their potential nowadays. As for my statement concerning The Last of Us, considering the 2 consoles were released roughly the same time with similar technology, the fact it still has more juice than an Xbox 360 is an ode to it's 'limited' hardware Everything is limited. Computers too. The PS3 is very limited by today's expectations. I think I'm basically agreeing with you, aside from semantics. I still disagree that the cell architecture of the PS3 was ever all that good TBH. It's ok though, I think we can agree to disagree on that :) Oh no the Architecture was friggen terrible, I shed a single very manly tear the first time I saw it, the hardware in the PS3 was equvelant to a 'mild enthusiast' level gaming computer probably about -ú700+ worth, but the architecture dragged it down like a lead weight.
Although yeah I think we reading of the same hymn sheet, just in different languages!
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
|
Mojo XXXIII
Abandoned Privilege Top Men.
333
|
Posted - 2014.05.08 00:25:00 -
[43] - Quote
Vicious Minotaur wrote:They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet.
All of CCP's "big ideas" would be difficult to achieve on ANY platform, even the PC.
There's a reason why nobody (that I'm aware of) has even attempted such a shared-universe between two different genres.
CCP has set themselves some pretty lofty goals that even the best, most experienced developers would have a difficult time implementing successfully, and CCP is neither the best, nor the most experienced.
They've already failed once on the PS3. You can blame the platform all you want, but CCP are the one's that claimed they would be able to deliver on that system, not us. They set their own bar, and failed to reach it.
Their ambitions exceeded their capabilities.
Will they be able to make their "vision" a reality this time around? Maybe.
It's a platform they're more accustomed to, and there have been some internal changes at CCP since they started Dust but, personally, as Legion progresses further through development, I fully expect many of their promises and goals to be adjusted, or abandoned altogether (just like we saw with Dust) as they (once again) realize that creating such an intricately shared univers is much, much easier said than done. |
Maken Tosch
DUST University Ivy League
8421
|
Posted - 2014.05.08 00:29:00 -
[44] - Quote
Mojo XXXIII wrote:Vicious Minotaur wrote:They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet. All of CCP's "big ideas" would be difficult to achieve on ANY platform, even the PC. There's a reason why nobody (that I'm aware of) has even attempted such a shared-universe between two different genres.CCP has set themselves some pretty lofty goals that even the best, most experienced developers would have a difficult time implementing successfully, and CCP is neither the best, nor the most experienced. They've already failed once on the PS3. You can blame the platform all you want, but CCP are the one's that claimed they would be able to deliver on that system, not us. They set their own bar, and failed to reach it. Their ambitions exceeded their capabilities. Will they be able to make their "vision" a reality this time around? Maybe. It's a platform they're more accustomed to, and there have been some internal changes at CCP since they started Dust but, personally, as Legion progresses further through development, I fully expect many of their promises and goals to be adjusted, or abandoned altogether (just like we saw with Dust) as they (once again) realize that creating such an intricately shared univers is much, much easier said than done.
Actually, it seems that World of Tanks, World of Warplanes, and World of Warships is trying to achieve the same thing. The concept is still at its infancy, but it looks like the industry might see the birth of a new genre. The genre of the cross-game universe.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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Mojo XXXIII
Abandoned Privilege Top Men.
336
|
Posted - 2014.05.08 00:46:00 -
[45] - Quote
Maken Tosch wrote:Mojo XXXIII wrote:Vicious Minotaur wrote:They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet. All of CCP's "big ideas" would be difficult to achieve on ANY platform, even the PC. There's a reason why nobody (that I'm aware of) has even attempted such a shared-universe between two different genres.CCP has set themselves some pretty lofty goals that even the best, most experienced developers would have a difficult time implementing successfully, and CCP is neither the best, nor the most experienced. They've already failed once on the PS3. You can blame the platform all you want, but CCP are the one's that claimed they would be able to deliver on that system, not us. They set their own bar, and failed to reach it. Their ambitions exceeded their capabilities. Will they be able to make their "vision" a reality this time around? Maybe. It's a platform they're more accustomed to, and there have been some internal changes at CCP since they started Dust but, personally, as Legion progresses further through development, I fully expect many of their promises and goals to be adjusted, or abandoned altogether (just like we saw with Dust) as they (once again) realize that creating such an intricately shared univers is much, much easier said than done. Actually, it seems that World of Tanks, World of Warplanes, and World of Warships is trying to achieve the same thing. The concept is still at its infancy, but it looks like the industry might see the birth of a new genre. The genre of the cross-game universe.
Okay, so one company is attempting it with three very similar games (basically the same genre - vehicular warfare - with the only real difference being the types of vehicles).
Not exactly the same thing as CCP is attempting, with two completely different genres, with actions in each significantly affecting the other, with an extensive shared economy between them.
I do applaud CCP's desire to be innovative, especially in a market saturated with copy/paste franchises like COD.
I will always support and encourage any attempt to "break the mould" and try do things bigger and better, which is why I support games like MAG and Dust but, after how they CCP handle Dust's development, I'm just not convinced that they're up to the task.
I HOPE the prove me wrong, but I just don't BELIEVE that they will. |
Maken Tosch
DUST University Ivy League
8425
|
Posted - 2014.05.08 01:00:00 -
[46] - Quote
Mojo XXXIII wrote:Maken Tosch wrote:Mojo XXXIII wrote:Vicious Minotaur wrote:They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet. All of CCP's "big ideas" would be difficult to achieve on ANY platform, even the PC. There's a reason why nobody (that I'm aware of) has even attempted such a shared-universe between two different genres.CCP has set themselves some pretty lofty goals that even the best, most experienced developers would have a difficult time implementing successfully, and CCP is neither the best, nor the most experienced. They've already failed once on the PS3. You can blame the platform all you want, but CCP are the one's that claimed they would be able to deliver on that system, not us. They set their own bar, and failed to reach it. Their ambitions exceeded their capabilities. Will they be able to make their "vision" a reality this time around? Maybe. It's a platform they're more accustomed to, and there have been some internal changes at CCP since they started Dust but, personally, as Legion progresses further through development, I fully expect many of their promises and goals to be adjusted, or abandoned altogether (just like we saw with Dust) as they (once again) realize that creating such an intricately shared univers is much, much easier said than done. Actually, it seems that World of Tanks, World of Warplanes, and World of Warships is trying to achieve the same thing. The concept is still at its infancy, but it looks like the industry might see the birth of a new genre. The genre of the cross-game universe. Okay, so one company is attempting it with three very similar games (basically the same genre - vehicular warfare - with the only real difference being the types of vehicles). Not exactly the same thing as CCP is attempting, with two completely different genres, with actions in each significantly affecting the other, with an extensive shared economy between them. I do applaud CCP's desire to be innovative, especially in a market saturated with copy/paste franchises like COD. I will always support and encourage any attempt to "break the mould" and try do things bigger and better, which is why I support games like MAG and Dust but, after how they CCP handle Dust's development, I'm just not convinced that they're up to the task. I HOPE the prove me wrong, but I just don't BELIEVE that they will.
Don't feel so alone. Many Eve Online players didn't think Eve would survive at all against big-name games like EA's Earth & Beyond or Blizzard's World of Warcraft. In fact, many predicted Eve would die within 2 years after launch which was in 2003. 11 years later...
Eve Online is now the proud holder of the title "Best MMO Economy in the Industry" and sees wars lasting for months and seeing single battles with as many as 3,000 ships duking it out in a single system at its climax. EA's Earth & Beyond died off while Guild Wars 2 admired Eve's economy enough to try to emulate it (though with some setbacks).
I'm not saying Legion and Valkyrie will reach that goal. I too have my doubts. I'm just saying that there is some hope and the odds aren't stacked against us. If you're right about the WoT universe, then that means there is currently no competition against the Eve Universe as no other company is doing the same. I predict that if CCP is ever able to succeed with this concept, then that will result in all the other companies following suit to try to compete by borrowing that concept.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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Buster Friently
Rosen Association
2232
|
Posted - 2014.05.08 01:01:00 -
[47] - Quote
Mojo XXXIII wrote:Maken Tosch wrote:Mojo XXXIII wrote:Vicious Minotaur wrote:They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet. All of CCP's "big ideas" would be difficult to achieve on ANY platform, even the PC. There's a reason why nobody (that I'm aware of) has even attempted such a shared-universe between two different genres.CCP has set themselves some pretty lofty goals that even the best, most experienced developers would have a difficult time implementing successfully, and CCP is neither the best, nor the most experienced. They've already failed once on the PS3. You can blame the platform all you want, but CCP are the one's that claimed they would be able to deliver on that system, not us. They set their own bar, and failed to reach it. Their ambitions exceeded their capabilities. Will they be able to make their "vision" a reality this time around? Maybe. It's a platform they're more accustomed to, and there have been some internal changes at CCP since they started Dust but, personally, as Legion progresses further through development, I fully expect many of their promises and goals to be adjusted, or abandoned altogether (just like we saw with Dust) as they (once again) realize that creating such an intricately shared univers is much, much easier said than done. Actually, it seems that World of Tanks, World of Warplanes, and World of Warships is trying to achieve the same thing. The concept is still at its infancy, but it looks like the industry might see the birth of a new genre. The genre of the cross-game universe. Okay, so one company is attempting it with three very similar games (basically the same genre - vehicular warfare - with the only real difference being the types of vehicles). Not exactly the same thing as CCP is attempting, with two completely different genres, with actions in each significantly affecting the other, with an extensive shared economy between them. I do applaud CCP's desire to be innovative, especially in a market saturated with copy/paste franchises like COD. I will always support and encourage any attempt to "break the mould" and try do things bigger and better, which is why I support games like MAG and Dust but, after seeing how CCP handled Dust's development, I'm just not convinced that they're up to the task. I HOPE the prove me wrong, but I just don't BELIEVE that they will.
Perhaps not, but they have a much better chance on PC than on any console.
Also, it's three games. |
Mojo XXXIII
Abandoned Privilege Top Men.
338
|
Posted - 2014.05.08 01:07:00 -
[48] - Quote
Buster Friently wrote:Mojo XXXIII wrote:Maken Tosch wrote:Mojo XXXIII wrote:Vicious Minotaur wrote:They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet. All of CCP's "big ideas" would be difficult to achieve on ANY platform, even the PC. There's a reason why nobody (that I'm aware of) has even attempted such a shared-universe between two different genres.CCP has set themselves some pretty lofty goals that even the best, most experienced developers would have a difficult time implementing successfully, and CCP is neither the best, nor the most experienced. They've already failed once on the PS3. You can blame the platform all you want, but CCP are the one's that claimed they would be able to deliver on that system, not us. They set their own bar, and failed to reach it. Their ambitions exceeded their capabilities. Will they be able to make their "vision" a reality this time around? Maybe. It's a platform they're more accustomed to, and there have been some internal changes at CCP since they started Dust but, personally, as Legion progresses further through development, I fully expect many of their promises and goals to be adjusted, or abandoned altogether (just like we saw with Dust) as they (once again) realize that creating such an intricately shared univers is much, much easier said than done. Actually, it seems that World of Tanks, World of Warplanes, and World of Warships is trying to achieve the same thing. The concept is still at its infancy, but it looks like the industry might see the birth of a new genre. The genre of the cross-game universe. Okay, so one company is attempting it with three very similar games (basically the same genre - vehicular warfare - with the only real difference being the types of vehicles). Not exactly the same thing as CCP is attempting, with two completely different genres, with actions in each significantly affecting the other, with an extensive shared economy between them. I do applaud CCP's desire to be innovative, especially in a market saturated with copy/paste franchises like COD. I will always support and encourage any attempt to "break the mould" and try do things bigger and better, which is why I support games like MAG and Dust but, after seeing how CCP handled Dust's development, I'm just not convinced that they're up to the task. I HOPE the prove me wrong, but I just don't BELIEVE that they will. Perhaps not, but they have a much better chance on PC than on any console. Also, it's three games.
You're right, three games, my bad.
Which just makes their task that much more difficult.
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Maken Tosch
DUST University Ivy League
8425
|
Posted - 2014.05.08 01:12:00 -
[49] - Quote
I happen to notice that the WoT games and Eve games have one thing in common. The companies of both games tried to dabble with the consoles. I remember WoT being featured on the Xbox but I didn't bother with it because... I'm not paying M$ money to play a game that's already F2P. But the game does really well on the PC.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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DoomLead
Dead Six Initiative Lokun Listamenn
312
|
Posted - 2014.05.08 01:24:00 -
[50] - Quote
Maken Tosch wrote:Mojo XXXIII wrote:Maken Tosch wrote:Mojo XXXIII wrote:Vicious Minotaur wrote:They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet. All of CCP's "big ideas" would be difficult to achieve on ANY platform, even the PC. There's a reason why nobody (that I'm aware of) has even attempted such a shared-universe between two different genres.CCP has set themselves some pretty lofty goals that even the best, most experienced developers would have a difficult time implementing successfully, and CCP is neither the best, nor the most experienced. They've already failed once on the PS3. You can blame the platform all you want, but CCP are the one's that claimed they would be able to deliver on that system, not us. They set their own bar, and failed to reach it. Their ambitions exceeded their capabilities. Will they be able to make their "vision" a reality this time around? Maybe. It's a platform they're more accustomed to, and there have been some internal changes at CCP since they started Dust but, personally, as Legion progresses further through development, I fully expect many of their promises and goals to be adjusted, or abandoned altogether (just like we saw with Dust) as they (once again) realize that creating such an intricately shared univers is much, much easier said than done. Actually, it seems that World of Tanks, World of Warplanes, and World of Warships is trying to achieve the same thing. The concept is still at its infancy, but it looks like the industry might see the birth of a new genre. The genre of the cross-game universe. Okay, so one company is attempting it with three very similar games (basically the same genre - vehicular warfare - with the only real difference being the types of vehicles). Not exactly the same thing as CCP is attempting, with two completely different genres, with actions in each significantly affecting the other, with an extensive shared economy between them. I do applaud CCP's desire to be innovative, especially in a market saturated with copy/paste franchises like COD. I will always support and encourage any attempt to "break the mould" and try do things bigger and better, which is why I support games like MAG and Dust but, after how they CCP handle Dust's development, I'm just not convinced that they're up to the task. I HOPE the prove me wrong, but I just don't BELIEVE that they will. Don't feel so alone. Many Eve Online players didn't think Eve would survive at all against big-name games like EA's Earth & Beyond or Blizzard's World of Warcraft. In fact, many predicted Eve would die within 2 years after launch which was in 2003. 11 years later... Eve Online is now the proud holder of the title "Best MMO Economy in the Industry" and sees wars lasting for months and seeing single battles with as many as 3,000 ships duking it out in a single system at its climax. EA's Earth & Beyond died off while Guild Wars 2 admired Eve's economy enough to try to emulate it (though with some setbacks). I'm not saying Legion and Valkyrie will reach that goal. I too have my doubts. I'm just saying that there is some hope and the odds aren't stacked against us. If you're right about the WoT universe, then that means there is currently no competition against the Eve Universe as no other company is doing the same. I predict that if CCP is ever able to succeed with this concept, then that will result in all the other companies following suit to try to compete by borrowing that concept. the best online econmy is ultima online sorry to burst you fanboy bubble
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
904
|
Posted - 2014.05.08 03:01:00 -
[51] - Quote
@DoomLead could u explain how it's the best online economy out there, but in a simple way.
Supporter of EVE LEGION
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ISuperstar
DIOS X. II
252
|
Posted - 2014.05.08 03:06:00 -
[52] - Quote
Destiny is going to be on PS3. That is all that needs to be said. |
Cinnamon267
205
|
Posted - 2014.05.08 03:13:00 -
[53] - Quote
KING SALASI wrote:Not true Mag's 256 player game mode was very structured.,objective based. Again something CCP Couldn't code for Dust, also none of the roles are defined again coding not hardware. In the end it falls on CCP Not the PS3 limitations.
Never said it wasn't structured and objective based. I said making a game, with that high of a player count, isn't done often and for specific reasons. Making anything for it is a nightmare. That's why you have MAG and Planetside only doing high player counts, really.
Mojo XXXIII wrote:DCUO contains a pretty impressive array of gear, has a crafting system that allows you to (somewhat) tweak the stats of each individual piece, and allows players to customize their appearance (so they can "wear" one piece while gaining the stats from another).
Unless they're trying to emulate a particular existing comic book character or displaying a specific, matched set, it's doubtful you'll ever see two identical characters.
It also has (I think) 12 different power sets, each with two different "trees" to pick and chose from, three different movement modes (also with a full set of power trees in each), a seperate "iconic" set of powers to add "a la carte", and somewhere around 20 different weapons to chose from, each with their own combo trees to spec into, and each and every one of these has it's own, unique animation.
Again, I doubt you'll ever see two characters with the same combination of powers/weapons/movement mode.
What you end up withis a nearly infinite number of possible combinations, both functionally AND cosmetically.
AND it's an MMORPG on top of that.
All on the PS3.
That game also has a lot of the same issues dust has/had. Bad framerate and lots of textures just not feeling like they should load.
Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument. I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride.
The last sentence. Makes me laugh every time I read it. Taking it in "stride" means pretty big framerate dips into the low 20's with anything resembling combat starts. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
904
|
Posted - 2014.05.08 03:33:00 -
[54] - Quote
ISuperstar wrote:Destiny is going to be on PS3. That is all that needs to be said.
We have no idea if it's going to be an open world MMO-FPS like the ps4 and xbox one versions that have a better chance at being ones.
Supporter of EVE LEGION
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1067
|
Posted - 2014.05.08 03:36:00 -
[55] - Quote
Graphics and weapon balance are satisfactory as is (a few tweaks we can all gripe about though).
Maps and game modes - 5 point capture are garbage and should have been improved a long time ago (no reason it can't be done on PS3)
PC is garbage - it's not tactical at all and maps are unimaginative recycle of Skirmish: could have been easily improved with some thoughts put into it (not gonna bother here with my thoughts on that subject - no one reads and at this point there is no point to care).
Player market - self explanatory. Can be made on Commodore 64, let alone PS3.
In conclusion - Dust could have gone as far as anyone would have wanted it to go on PS3.
The reason why CCP is leaving PS3 is because they think they can get bigger numbers of players on PC (milking EVE fans). It is not because of hardware limitations (everything about Dust is dated by PS3 standards).
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Shion Typhon
Intara Direct Action Caldari State
643
|
Posted - 2014.05.08 03:37:00 -
[56] - Quote
Ryder Azorria wrote:Dust has something that none of those other games have, something that adds a f*ck ton of overhead - items, thousands of them.
Think about it, a unique selection of thousands of different items arranged in one of millions of configurations that affect your suit, one of hundreds, in slightly different ways depending on your exact configuration of skill points. All that stuff needs to be tracked, stored in memory and applied during battles - no other console game comes close in that respect.
None of this is loaded simultaneously and even if it was would completely pale into insignificance beside the memory requirement for basic textures etc. Non-issue. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1067
|
Posted - 2014.05.08 03:42:00 -
[57] - Quote
Ryder Azorria wrote:Dust has something that none of those other games have, something that adds a f*ck ton of overhead - items, thousands of them.
Think about it, a unique selection of thousands of different items arranged in one of millions of configurations that affect your suit, one of hundreds, in slightly different ways depending on your exact configuration of skill points. All that stuff needs to be tracked, stored in memory and applied during battles - no other console game comes close in that respect.
lol it's a laugh. All those thousands/millions of combinations break down to several parameters that scale up and down. A pocket tetris game can process those data.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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thesupertman
Better Hide R Die
349
|
Posted - 2014.05.08 03:54:00 -
[58] - Quote
Look at destiny, the version on the ps3 is not a dumbed down version of next gen. It will have all the same content as the ps4, but it won't be as pretty. Bungie conferred this.
CCP DONT **ing FORGET ABOUT THE PS3 USERS!
Just give me something to play with!!
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
905
|
Posted - 2014.05.08 05:00:00 -
[59] - Quote
thesupertman wrote:Look at destiny, the version on the ps3 is not a dumbed down version of next gen. It will have all the same content as the ps4, but it won't be as pretty. Bungie conferred this.
We shall see not long after September
Supporter of EVE LEGION
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ANON Cerberus
Tiny Toons
576
|
Posted - 2014.05.08 05:12:00 -
[60] - Quote
Just to interject here....
Out of all of the developers for all time on the Playstations throughout the years, Konami (KECJ) I think are one of the few companies to truly understand the nuances of the Playstations architecture over the years.
On each system, the Metal Gear Solid games have always been a cut above the rest in terms of graphics, frame rates and basically what they were able to do. This is not only my opinion but also a well discussed topic throughout the gaming world.
Not many dev teams have the time nor the experience with the Playstation to achieve that sort of feat.
Moving to the PC platform should be a lot easier for CCP. They have worked on the PC for over ten years. Granted they have been working with EVE and not an FPS however the Unreal engines have been worked on by many many developers so I imagine getting the people with the right skills is a lot easier comparatively.
Edit -
I also believe this is why the new gen consoles are now running tech more comparable with the PC now as devs can make a game for one platform and easily adapt it to others.
Edit 2 -
Yes I am a MGS fan so I might be a little bias :P
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