Cinnamon267
205
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Posted - 2014.05.08 03:13:00 -
[2] - Quote
KING SALASI wrote:Not true Mag's 256 player game mode was very structured.,objective based. Again something CCP Couldn't code for Dust, also none of the roles are defined again coding not hardware. In the end it falls on CCP Not the PS3 limitations.
Never said it wasn't structured and objective based. I said making a game, with that high of a player count, isn't done often and for specific reasons. Making anything for it is a nightmare. That's why you have MAG and Planetside only doing high player counts, really.
Mojo XXXIII wrote:DCUO contains a pretty impressive array of gear, has a crafting system that allows you to (somewhat) tweak the stats of each individual piece, and allows players to customize their appearance (so they can "wear" one piece while gaining the stats from another).
Unless they're trying to emulate a particular existing comic book character or displaying a specific, matched set, it's doubtful you'll ever see two identical characters.
It also has (I think) 12 different power sets, each with two different "trees" to pick and chose from, three different movement modes (also with a full set of power trees in each), a seperate "iconic" set of powers to add "a la carte", and somewhere around 20 different weapons to chose from, each with their own combo trees to spec into, and each and every one of these has it's own, unique animation.
Again, I doubt you'll ever see two characters with the same combination of powers/weapons/movement mode.
What you end up withis a nearly infinite number of possible combinations, both functionally AND cosmetically.
AND it's an MMORPG on top of that.
All on the PS3.
That game also has a lot of the same issues dust has/had. Bad framerate and lots of textures just not feeling like they should load.
Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument. I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride.
The last sentence. Makes me laugh every time I read it. Taking it in "stride" means pretty big framerate dips into the low 20's with anything resembling combat starts. |