Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buster Friently
Rosen Association
2238
|
Posted - 2014.05.08 05:15:00 -
[61] - Quote
ANON Cerberus wrote:Just to interject here....
Out of all of the developers for all time on the Playstations throughout the years, Konami (KECJ) I think are one of the few companies to truly understand the nuances of the Playstations architecture over the years.
On each system, the Metal Gear Solid games have always been a cut above the rest in terms of graphics, frame rates and basically what they were able to do. This is not only my opinion but also a well discussed topic throughout the gaming world.
Not many dev teams have the time nor the experience with the Playstation to achieve that sort of feat.
Moving to the PC platform should be a lot easier for CCP. They have worked on the PC for over ten years. Granted they have been working with EVE and not an FPS however the Unreal engines have been worked on by many many developers so I imagine getting the people with the right skills is a lot easier comparatively.
Edit -
I also believe this is why the new gen consoles are now running tech more comparable with the PC now as devs can make a game for one platform and easily adapt it to others.
Edit 2 -
Yes I am a MGS fan so I might be a little bias :P I was with you up until you said "bias". The word, in this case is "biased". I'm giving you a +1 anyway.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
906
|
Posted - 2014.05.08 05:33:00 -
[62] - Quote
ANON Cerberus wrote:Just to interject here....
Out of all of the developers for all time on the Playstations throughout the years, Konami (KECJ) I think are one of the few companies to truly understand the nuances of the Playstations architecture over the years.
On each system, the Metal Gear Solid games have always been a cut above the rest in terms of graphics, frame rates and basically what they were able to do. This is not only my opinion but also a well discussed topic throughout the gaming world.
Not many dev teams have the time nor the experience with the Playstation to achieve that sort of feat.
Moving to the PC platform should be a lot easier for CCP. They have worked on the PC for over ten years. Granted they have been working with EVE and not an FPS however the Unreal engines have been worked on by many many developers so I imagine getting the people with the right skills is a lot easier comparatively.
Edit -
I also believe this is why the new gen consoles are now running tech more comparable with the PC now as devs can make a game for one platform and easily adapt it to others.
Edit 2 -
Yes I am a MGS fan so I might be a little bias :P
Agreed MGS always looked great, especially MGS4. Might just be me but when it came to graphics MGS4 was the best looking game on the ps3.
Supporter of EVE LEGION
|
THE 2000 SWINE
Commando Perkone Caldari State
34
|
Posted - 2014.05.08 06:42:00 -
[63] - Quote
KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know.
Bethesda actually had a reason in that character save files grew too large, in fact my Skyrim file grew to 22mg and the game just could not run.
ZIPPER knew how to regionalize players, and the did not try to "carry" high latency players as CCP does.
CCP's model/method is broken and a PC cannot fix latency. Adding programming schemes that penalise players with good internet connections to allow bad connections is just plain stupid.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
907
|
Posted - 2014.05.08 12:40:00 -
[64] - Quote
THE 2000 SWINE wrote:KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. Bethesda actually had a reason in that character save files grew too large, in fact my Skyrim file grew to 22mg and the game just could not run. ZIPPER knew how to regionalize players, and the did not try to "carry" high latency players as CCP does. CCP's model/method is broken and a PC cannot fix latency. Adding programming schemes that penalise players with good internet connections to allow bad connections is just plain stupid.
He he he he well if CCP is serious about supporting Dust for awhile longer then maybe they should hire Zipper to help the people left working on stuff for Dust since most of the team in Shanghai is probably working on Legion.
Supporter of EVE LEGION
|
KING SALASI
MAJOR DISTRIBUTION
281
|
Posted - 2014.05.08 13:38:00 -
[65] - Quote
da GAND wrote:THE 2000 SWINE wrote:KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. Bethesda actually had a reason in that character save files grew too large, in fact my Skyrim file grew to 22mg and the game just could not run. ZIPPER knew how to regionalize players, and the did not try to "carry" high latency players as CCP does. CCP's model/method is broken and a PC cannot fix latency. Adding programming schemes that penalise players with good internet connections to allow bad connections is just plain stupid. He he he he well if CCP is serious about supporting Dust for awhile longer then maybe they should hire Zipper to help the people left working on stuff for Dust since most of the team in Shanghai is probably working on Legion.
See that's the thing CCP doesn't want to spend a dime more developing for Dust. They want to move in and abandon the game.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
907
|
Posted - 2014.05.08 13:49:00 -
[66] - Quote
KING SALASI wrote:da GAND wrote:THE 2000 SWINE wrote:KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. Bethesda actually had a reason in that character save files grew too large, in fact my Skyrim file grew to 22mg and the game just could not run. ZIPPER knew how to regionalize players, and the did not try to "carry" high latency players as CCP does. CCP's model/method is broken and a PC cannot fix latency. Adding programming schemes that penalise players with good internet connections to allow bad connections is just plain stupid. He he he he well if CCP is serious about supporting Dust for awhile longer then maybe they should hire Zipper to help the people left working on stuff for Dust since most of the team in Shanghai is probably working on Legion. See that's the thing CCP doesn't want to spend a dime more developing for Dust. They want to move in and abandon the game.
Well if it means faster development for Legion and a possible beta this year then I think they should just stop bothering themselves with Dust.
Supporter of EVE LEGION
|
TechMechMeds
KLEENEX INC.
3304
|
Posted - 2014.05.08 14:37:00 -
[67] - Quote
KING SALASI wrote:Denn Maell wrote:KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. No offense, I see what you're saying, but your comparing very different teams with very different experience and talents. What Mag did with its large battles on a console is very much praiseworthy because of its accomplishment. Does this prove that the PS3 is technically proficient to pull it off? Sure, but not every team is going to be able to pull off such an achievement. Let's not make this into a new industry standard all who follow must measure up against. CCP's crowning achievements, hosting an MMO with tens of thousands of players on a single-shard server, a player-driven economy, was an impressive feat in its own right. Dust was supposed to be a way of interacting with that on a completely different level. It's not the hardware it's CCP, they can't code for the PS3. Eve is point and click style MMO, that's what CCP is good at.. No disrespect but console game FPS is way out of thier league.
10/10 for the most ignorant and backwards thing said on the forums besides 'no squads in pubs please'.
So much fail in this thread, ignorant snivelling fail.
Well that was fun
|
Phoenix 85
Kirkinen Risk Control Caldari State
54
|
Posted - 2014.05.08 14:40:00 -
[68] - Quote
Question? How many of you have developed a game before? If yes, continue, if no, STFU.
Dust 514 cancelled, EvE players be like
|
TechMechMeds
KLEENEX INC.
3307
|
Posted - 2014.05.08 14:41:00 -
[69] - Quote
99% of ccps player base isn't in dust.........
If you think this cute little dust fiasco will even matter a year from now then you are very deluded.
Again, dust makes up about 1-2% of ccps player base. Day one of legion will literally be about 10 times+ more successful that this pos generic fps that has some eve lore in it.
Eve legion for the win, git gud scrubs.
Well that was fun
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
908
|
Posted - 2014.05.08 14:44:00 -
[70] - Quote
TechMechMeds wrote:99% of ccps player base isn't in dust.........
If you think this cute little dust fiasco will even matter a year from now then you are very deluded.
Again, dust makes up about 1-2% of ccps player base. Day one of legion will literally be about 10 times+ more successful that this pos generic fps that has some eve lore in it.
Eve legion for the win, git gud scrubs.
Lol calm down I was just wondering how much more CCP could've done with the ps3, I wasn't saying that going to PC was a bad idea. I even said at the beginning of the thread that I support Legion.
Supporter of EVE LEGION
|
|
TechMechMeds
KLEENEX INC.
3307
|
Posted - 2014.05.08 14:45:00 -
[71] - Quote
OK OK I'll be good!.
Well that was fun
|
TechMechMeds
KLEENEX INC.
3307
|
Posted - 2014.05.08 14:47:00 -
[72] - Quote
da GAND wrote:TechMechMeds wrote:99% of ccps player base isn't in dust.........
If you think this cute little dust fiasco will even matter a year from now then you are very deluded.
Again, dust makes up about 1-2% of ccps player base. Day one of legion will literally be about 10 times+ more successful that this pos generic fps that has some eve lore in it.
Eve legion for the win, git gud scrubs. Lol calm down I was just wondering how much more CCP could've done with the ps3, I wasn't saying that going to PC was a bad idea. I even said at the beginning of the thread that I support Legion.
Ah I was going on at the other bullsht, your post was fair, sorry.
Well that was fun
|
TechMechMeds
KLEENEX INC.
3307
|
Posted - 2014.05.08 14:48:00 -
[73] - Quote
I'll be playing dust until it dies though.
Well that was fun
|
Mary Lilac
Namtar Elite Gallente Federation
296
|
Posted - 2014.05.08 14:53:00 -
[74] - Quote
ZDub 303 wrote:MAG died for a reason... new content was very difficult to create at that scale. Just imagine the kind of things they had to do to make Domination work.
It was a great game though, and props to the Zipper devs for making it work. Can't expect CCP to do the same though.
They have pretty much admitted by moving to the PC instead of the PS4 that they are not console developers. Even Valkyrie started on the PC first. I think they intend to emulate the same model for Legion.
How far could they have theoretically gone on the PS3? With enough time and money, I bet pretty far. How far could they have practically gone on the PS3? Clearly not much further. Source?
1-800-345-SONY. PRESS 2 THEN 2. GET YOUR REFUND. RE-POST THIS IN YOUR SIG.
Be polite, they want to refund you!
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
908
|
Posted - 2014.05.08 15:10:00 -
[75] - Quote
TechMechMeds wrote:I'll be playing dust until it dies though.
I can hardly find a reason to play, I haven't played since last Friday. I was hardly having any fun playing the three modes over and over again. But if CCP is actually serious about supporting Dust and developing it a bit more then I might play it even if it's one new mode. Or if they make interesting changes to any of the modes we have I'd be willing to try it out a bit. I have my passive SP going so it's not like I'm neglecting my character.
Edit: I actually played a few days ago and played 3 battles with my buddy in RL and some of my fellow corp members.
Supporter of EVE LEGION
|
TechMechMeds
KLEENEX INC.
3311
|
Posted - 2014.05.08 15:28:00 -
[76] - Quote
da GAND wrote:TechMechMeds wrote:I'll be playing dust until it dies though. I can hardly find a reason to play, I haven't played since last Friday. I was hardly having any fun playing the three modes over and over again. But if CCP is actually serious about supporting Dust and developing it a bit more then I might play it even if it's one new mode. Or if they make interesting changes to any of the modes we have I'd be willing to try it out a bit. I have my passive SP going so it's not like I'm neglecting my character. Edit: I actually played a few days ago and played 3 battles with my buddy in RL and some of my fellow corp members.
When I play its just scouts 514 and its just boring as fk but my some of my corp buddies will be coming to legion and some of us play eve, we'll be in all 3 games until/if dust dies but they have a fairly long bit left on their contract with Sony.
If anyone wants to join Kleenex then feel free. We are not going anywhere.
Well that was fun
|
JIMvc2
UNREAL WARRIORS
140
|
Posted - 2014.05.08 15:36:00 -
[77] - Quote
thesupertman wrote:Look at destiny, the version on the ps3 is not a dumbed down version of next gen. It will have all the same content as the ps4, but it won't be as pretty. Bungie conferred this.
Its current gen. Nobody cares how pretty it looks. Players just buy a game for the graphics and not gameplay.
If you run proto gear, prepare to suffer the consequences. You've been warned.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
908
|
Posted - 2014.05.08 15:49:00 -
[78] - Quote
TechMechMeds wrote:da GAND wrote:TechMechMeds wrote:I'll be playing dust until it dies though. I can hardly find a reason to play, I haven't played since last Friday. I was hardly having any fun playing the three modes over and over again. But if CCP is actually serious about supporting Dust and developing it a bit more then I might play it even if it's one new mode. Or if they make interesting changes to any of the modes we have I'd be willing to try it out a bit. I have my passive SP going so it's not like I'm neglecting my character. Edit: I actually played a few days ago and played 3 battles with my buddy in RL and some of my fellow corp members. When I play its just scouts 514 and its just boring as fk but my some of my corp buddies will be coming to legion and some of us play eve, we'll be in all 3 games until/if dust dies but they have a fairly long bit left on their contract with Sony. If anyone wants to join Kleenex then feel free. We are not going anywhere.
Yup scouts are pretty much the master race in the game right now, I think that I'll just stick with the Minmatar Scout when we get to actually play Legion.
Supporter of EVE LEGION
|
Iron Wolf Saber
Den of Swords
14755
|
Posted - 2014.05.08 16:11:00 -
[79] - Quote
Denn Maell wrote:KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. No offense, I see what you're saying, but your comparing very different teams with very different experience and talents. What Mag did with its large battles on a console is very much praiseworthy because of its accomplishment. Does this prove that the PS3 is technically proficient to pull it off? Sure, but not every team is going to be able to pull off such an achievement. Let's not make this into a new industry standard all who follow must measure up against. CCP's crowning achievements, hosting an MMO with tens of thousands of players on a single-shard server, a player-driven economy, was an impressive feat in its own right. Dust was supposed to be a way of interacting with that on a completely different level.
You also have to remember Zipper Developers specifically stated the whole reason why you couldn't visually customize your soldiers was PS3 limitations. They too were hitting roadblock as far as they went.
Zipper's earlier games show antagonizing amounts of pain on the system such as the hyper bright yellow tracers shared between all the games and the total disregard for prone collision boxes.
Other games don't track as much data per actor usually those that have some really simple and very common (as in how often that data is repeated) all of these are additional tricks to make the 256 mb shared limitations less obvious.
One thing I will say Consoles have taught developers an important skill of making things run better on less; not everyone can afford a crysis hyper ultra machine after all.
Data wise I know dust 514 soldiers are freakishly massive due to the large number of stats we carry passively this is probably more attributed to how the data is read retrieved and stored. I mean most games if you have +1 weapon damage is generally associated with one thing and one thing only. Here dust 514 has potentially many sources. Hacking for example Such as skills, natural suit, suit bonuses, Modules all effect the the hack speed and all of them are read individually instead of being neatly packaged into one flat number that is then red out.
Despite this it still shows that CCP not only does not have the experience to optimize for the PS3 as well as other game with various kinds of cheats I mean the background structures are 3d pure models (which oddly enough are also animated to a degree) in dust 514 most other games replace with a flat 2d painting instead. There are hundreds of other tricks that cheapen the memory cost but it always comes at the cost of fidelity of the game.
And just because a game is dumbed down graphically doesn't change data rates. FFXIV's harder battles are made much more difficult with ps3 players to the point its slowly starting a negative trend in social playing disallowing ps3 players. Whereas the PS4 has superior load times and response with better graphics and is the more preferred to of the two.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
KING SALASI
MAJOR DISTRIBUTION
287
|
Posted - 2014.05.08 16:24:00 -
[80] - Quote
TechMechMeds wrote:99% of ccps player base isn't in dust.........
If you think this cute little dust fiasco will even matter a year from now then you are very deluded.
Again, dust makes up about 1-2% of ccps player base. Day one of legion will literally be about 10 times+ more successful that this pos generic fps that has some eve lore in it.
Kisses and hugs?
It will matter if they try to develop for a console. Gamers don't forget when a Dev/Publisher screws them over. Just ask EA :) |
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
909
|
Posted - 2014.05.08 17:17:00 -
[81] - Quote
KING SALASI wrote:TechMechMeds wrote:99% of ccps player base isn't in dust.........
If you think this cute little dust fiasco will even matter a year from now then you are very deluded.
Again, dust makes up about 1-2% of ccps player base. Day one of legion will literally be about 10 times+ more successful that this pos generic fps that has some eve lore in it.
Kisses and hugs? It will matter if they try to develop for a console. Gamers don't forget when a Dev/Publisher screws them over. Just ask EA :)
If they make a ps4 version then ya the console only guys here that have been playing the game for so long will try to convince as many people as possible that it's not gonna be a great game or to not trust CCP and whatever else they'll say to get people to not play Legion on the ps4.
Supporter of EVE LEGION
|
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
63
|
Posted - 2014.05.08 17:33:00 -
[82] - Quote
Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument. I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride. So, let me understand what you're saying. The PS3 runs one some titles better than the 360. OK. The PS3 is very old and outdated by now, which is part of the reason that CCP is moving on to the PC - a platform that never gets old and dies. Maybe they could have gotten more out of the PS3 than they did, but probably not much. Besides that, it has been for a while, a process of diminishing returns with the PS3 getting older and even less relevant. AS an admittedly bad analogy, you can probably get more out of pre-80's carburetors too, but at some point it made more sense to move to fuel injection because there was more overhead for innovation. I believe the same is true here regarding the PC vs PS3. edit for laughable typos. Pretty much, it's not that's limited, the Apollo Landing Craft was a limited computer. It's more that is outclassed. Some vehicles still run very well, sometimes even better on a carboretuer than fuel injection. But as vehicles get faster, you get diminishing returns, not because it's limited, but because it is outdated. When you talk about computers, very few are limited in their potential nowadays. As for my statement concerning The Last of Us, considering the 2 consoles were released roughly the same time with similar technology, the fact it still has more juice than an Xbox 360 is an ode to it's 'limited' hardware It's not really that easy. The same solution cannot be applied in all situations.
This is a bit arbitrary example, but imagine two guys running around a track. On one place, there is a hurdle. For one guy it is possible to jump. For the other, it is not. He has to stop, take a step to the side and then continue running. He loses speed (performance).
Or let's say two guys are riding a bike. The ride at the same top speed. One of them have a load, the other don't. On road, they are both performing equal. Off road however, the guys with the load has to slow down to not
Very far-fetched, but the point is that the circumstances can vary much, and are crucial when you are near the limit.
I have never played MAG, but to my knowledge those 128vs128 battles were divided in different sections, and you could never interact with all players directly, so there goes some of that credibility. Maps in Dust are huge. Not the playable part, but the rendered area, in preparation of the real deal. That was before they realized the difficulties they were facing, and could eat some memory.
CCP isn't that technically incompetent either though. I have heard from tech wizes that CCP have modified the UE3 engine so heavily that they drew attention from other developers. They've had demonstrations behind closed doors on E3 on how they have rendered certain things.
The Cell is theoretically very powerful, but extremely difficult to program games to. See, the thing with game programming is that it is the worst application to divide into threads since it is in real time. Many calculations are dependent on the result from another calculations. Every calculation have to be in sync every 60th second. Rendering videos or packing/unpacking compressed files are the direct opposite, and works very well divided on several threads and cores. The data doesn't have to be in sync in any way, and the data is predictable.
As if that's not enough, the Cell is basically a single core CPU with a bunch of small very specialized cores suitable only for very specific tasks and handling only very small chunks of data at once. Getting those small cores to work effectively is a real best, but crucial if you want good performance.
There are also several other limitations on how the data is transferred between the Cell, the XDR memory, the RSX, and the GDDR3 memory.
The Xbox 360 is much more straight forward on all points mentioned.
Comparing with Naughty dog is unfair, as they have spent all their time with the PS3 from the very beginning, getting close support from Sony, and learned how to cope with i in no less than 4 grand games. They have built their own engine optimized for the Cell, and programed very "close to the metal". No one will ever surpass The last of us.
If biomassing or quitting, add yourself to the registry https://forums.dust514.com/default.aspx?g=posts&t=159832
|
meri jin
Goonfeet Special Planetary Emergency Response Group
975
|
Posted - 2014.05.08 18:13:00 -
[83] - Quote
I really enjoy reading this discussion here.
I played this game for two years, and I payed a little I think it is fine for me. The reason why I was so aggressive and still butt-hurt is because I loved this game, and now it is dying and moving somewhere where I cannot follow. That is the main reason why the community is sheeting bricks, and flips table 180-¦. We loved this game, that is why we are upset. That and because many feel that CCP never really tries to push the PS3 to the limits.
Imagine a world where CCP is making this announcement and no one cares. ;)
R.I.P. Dust514 02 May 2014
EVE United
|
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
63
|
Posted - 2014.05.08 18:17:00 -
[84] - Quote
DoomLead wrote:I say it comes down to knowing how to code the game i have been saying this for a while they could have either bought these assets and reskinned it for dust https://www.youtube.com/watch?v=4j_t_HfLSBs the developer went out of business or they could have hired this studio which was another indie to do the game for them. This is the game play we should have had plz watch this video and it was admitted by several devs that they drew inspiration from this game for those of you who think that there are a lot of fittings Ghost recon Future Soldier has 10 million different combinations granted it is just 6 on 6 on smaller way more detailed maps though however they are smaller but 3rd person requires more processing power because you have to render a player model. CCP's problem was there development team consisted of noobs why anyone thinks legion will be any better is mindboggling unless they are going to use the same engine that EVE runs on and they hire a brand new dev team not an executive producer i am talking about programmers who know how to optimize code so that there games can run on computers that aren't built to run the cry engine Wow, looks very much like Dust. The music sounded partly from Emperor: battle for Dune.
Mojo XXXIII wrote:Vicious Minotaur wrote:They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet. All of CCP's "big ideas" would be difficult to achieve on ANY platform, even the PC. There's a reason why nobody (that I'm aware of) has even attempted such a shared-universe between two different genres. CCP has set themselves some pretty lofty goals that even the best, most experienced developers would have a difficult time implementing successfully, and CCP is neither the best, nor the most experienced. They've already failed once on the PS3. You can blame the platform all you want, but CCP are the one's that claimed they would be able to deliver on that system, not us. They set their own bar, and failed to reach it.Their ambitions exceeded their capabilities. Will they be able to make their "vision" a reality this time around? Maybe. It's a platform they're more accustomed to, and there have been some internal changes at CCP since they started Dust but, personally, as Legion progresses further through development, I fully expect many of their promises and goals to be adjusted, or abandoned altogether (just like we saw with Dust) as they (once again) realize that creating such an intricately shared univers is much, much easier said than done. Exactly!
Maken Tosch wrote: ... like EA's Earth & Beyond ....
AHrrrm, Westwood studios!
If biomassing or quitting, add yourself to the registry https://forums.dust514.com/default.aspx?g=posts&t=159832
|
Maken Tosch
DUST University Ivy League
8438
|
Posted - 2014.05.08 18:27:00 -
[85] - Quote
Atikali Havendoorr wrote:Maken Tosch wrote: ... like EA's Earth & Beyond ....
AHrrrm, Westwood studios!
Published by EA.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
|
Iron Wolf Saber
Den of Swords
14767
|
Posted - 2014.05.08 19:15:00 -
[86] - Quote
Maken Tosch wrote:Atikali Havendoorr wrote:Maken Tosch wrote: ... like EA's Earth & Beyond ....
AHrrrm, Westwood studios! Published by EA.
Bought by EA specifically for that game to compete against Eve Online...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
912
|
Posted - 2014.05.08 20:28:00 -
[87] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:Atikali Havendoorr wrote:Maken Tosch wrote: ... like EA's Earth & Beyond ....
AHrrrm, Westwood studios! Published by EA. Bought by EA specifically for that game to compete against Eve Online...
Hmmmmmmm first Bungie makes Destiny a game that can be considered competition for Dust/Legion ( although they've been working on it longer I think) then EA with this game called Earth and Beyond? Now if CCP had put Dust 514 on the PC only they probably would've released it not long after 2009. It would have all the stuff they showed in the 2009 presentation and it would look better obviously. What I'm saying is it seems like CCP has been delayed from their vision with Dust 514 for many many years. And now there are games that will be coming out grabbing nearly every gamers attention and Legion well... might just be stuck with us dust players and EVE players. Valkyrie however a grab more attention for CCP.
Supporter of EVE LEGION
|
Ender Storm
Goonfeet Special Planetary Emergency Response Group
79
|
Posted - 2014.05.08 20:44:00 -
[88] - Quote
KING SALASI wrote:Denn Maell wrote:KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. No offense, I see what you're saying, but your comparing very different teams with very different experience and talents. What Mag did with its large battles on a console is very much praiseworthy because of its accomplishment. Does this prove that the PS3 is technically proficient to pull it off? Sure, but not every team is going to be able to pull off such an achievement. Let's not make this into a new industry standard all who follow must measure up against. CCP's crowning achievements, hosting an MMO with tens of thousands of players on a single-shard server, a player-driven economy, was an impressive feat in its own right. Dust was supposed to be a way of interacting with that on a completely different level. It's not the hardware it's CCP, they can't code for the PS3. Eve is point and click style MMO, that's what CCP is good at.. No disrespect but console game FPS is way out of thier league.
Just to clarify, the team that codes Dust/Legion in Shangai is diferent from the team that codes EVE.
Thats not to say they are good or bad at it - personaly I dont like the gunplay in Dust - but they arent the guys that program the point and click HTFU shenenigans.
|
KING SALASI
MAJOR DISTRIBUTION
293
|
Posted - 2014.05.08 21:05:00 -
[89] - Quote
da GAND wrote:KING SALASI wrote:TechMechMeds wrote:99% of ccps player base isn't in dust.........
If you think this cute little dust fiasco will even matter a year from now then you are very deluded.
Again, dust makes up about 1-2% of ccps player base. Day one of legion will literally be about 10 times+ more successful that this pos generic fps that has some eve lore in it.
Kisses and hugs? It will matter if they try to develop for a console. Gamers don't forget when a Dev/Publisher screws them over. Just ask EA :) If they make a ps4 version then ya the console only guys here that have been playing the game for so long will try to convince as many people as possible that it's not gonna be a great game or to not trust CCP and whatever else they'll say to get people to not play Legion on the ps4.
That's exactly what will happen CCP will have to milk the Eve community have them be the fools.
|
TechMechMeds
KLEENEX INC.
3321
|
Posted - 2014.05.08 21:10:00 -
[90] - Quote
KING SALASI wrote:da GAND wrote:KING SALASI wrote:TechMechMeds wrote:99% of ccps player base isn't in dust.........
If you think this cute little dust fiasco will even matter a year from now then you are very deluded.
Again, dust makes up about 1-2% of ccps player base. Day one of legion will literally be about 10 times+ more successful that this pos generic fps that has some eve lore in it.
Kisses and hugs? It will matter if they try to develop for a console. Gamers don't forget when a Dev/Publisher screws them over. Just ask EA :) If they make a ps4 version then ya the console only guys here that have been playing the game for so long will try to convince as many people as possible that it's not gonna be a great game or to not trust CCP and whatever else they'll say to get people to not play Legion on the ps4. That's exactly what will happen CCP will have to milk the Eve community have them be the fools.
And how exactly would they milk us?.
Eve Legion FTW!
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |