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Buster Friently
Rosen Association
2222
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Posted - 2014.05.07 21:40:00 -
[1] - Quote
Denn Maell wrote:In terms of generic lobby shooter? Probably more. In terms of what I think I see as the initial Developer's vision of Dust (through archived devblogs), probably not much. It comes down to how easy it would be to network between the client and tranquility. The lag during the fitting screen, and the lag between OB (Eve side) and OB (Dust side) has been at times quite a wait. Player to Player markets would have had a similar problem, and probably led to more "Fatal Error" issues as well. Delivering the Sandbox experience instead of matches and lobbies would probably be too much for the PS3 to handle (especially if you want the option of larger-scaled engagements and not a few players per instance). Everyone seems to forget that going through Sony is part of the problem here too, hence no PS4 port.
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Buster Friently
Rosen Association
2222
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Posted - 2014.05.07 21:57:00 -
[2] - Quote
KING SALASI wrote:Cinnamon267 wrote:Games Haven wrote:Pretty f**king far, have you seen all console ports in 2013? They all have one thing in common, they take up more memory than Dust, and have more content. More storage? What's that got to do with anything? Just content? KING SALASI wrote:Zipper the creater of Mag knew how to code for the PS3 plus they built an engine from the ground up specifically for the PS3. RockStar mastered rendering for the PS3. Meaning alot if the open world doesn't pop up. They hide it with fog so when You get close to an object that's far away. It appears gradually.
That's why MAG vets like myself laugh at CCP when they say the hardware is limited. To be honest CCP is the only developer besides Bethesda that complain about coding for the PS3.
In short if CCP wanted large scale battles they could. They chose not to And went back to PC cuz that's what they know. Every developer complained about it. It was a ****** system to develop for. Just because no one talks about it publicly says nothing about what it is like to develop for. Because if they do whiny armchair developers step in. Ryder Azorria wrote:Dust has something that none of those other games have, something that adds a f*ck ton of overhead - items, thousands of them.
Think about it, a unique selection of thousands of different items arranged in one of millions of configurations that affect your suit, one of hundreds, in slightly different ways depending on your exact configuration of skill points. All that stuff needs to be tracked, stored in memory and applied during battles - no other console game comes close in that respect. Not to mention 12 unique dropsuit models, 6 different vehicle models(12 if the racial vehicles are all added) plus all the weapons. People seem to think there is an infinite pool of RAM in the PS3, for whatever reason. Few games have done what Dust has done, in that respect. Brining up MAG is weird considering making anything for 256 players would have been a nightmare. You don't see insanely high player counts for a reason. Testing it isn't logistically possible for some studio. And we know nothing about their server tech. And bringing up GTA5 makes very little sense. A game in which 1,000 people worked on with a budget of 265 million with a dev time of 5 years. Why are we brining this up? It makes no sense. Not true Mag's 256 player game mode was very structured.,objective based. Again something CCP Couldn't code for Dust, also none of the roles are defined again coding not hardware. In the end it falls on CCP Not the PS3 limitations.
Just because some other developer has managed to code around the limitations of the PS3 in a way you don't notice, doesn't make the limitations of the PS3 a non-issue. The PS3 is very limited, and unless you've seen the code for MAG, you have no idea what kind of shortcuts they took. |
Buster Friently
Rosen Association
2226
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Posted - 2014.05.07 23:39:00 -
[3] - Quote
Monkey MAC wrote:da GAND wrote:Monkey MAC wrote:Their inability to program for the PS3, no offense to them, but it's the truth. You look at the people who published those kinda games and it's dug in console developers, who have had a large amount of experience pushing consoles to their limit even in the early stages.
CCP has pretty much only exclusively programmed on PC (Dust excluded) and as such they just don't know how to do it. However with PS4 it will be a lot easier to repurpose legion, after it has been beta tested and deemed ready to go. Ya I suppose that those companies had programmers that were familiar with the ps3 or just consoles is why they achieved all that. Bungie is making Destiny for the ps3 also which I am interested to see how it goes, if people are gonna be able to do as much as they can on the ps4 and xbox one version. Or if they're gonna have an open world on the ps3 version just like the ps4 and xbox one versions. Sure the graphics aren't gonna be great but as long as the gameplay and ability to travel a whole world on the ps3 is just as great as the ps4 and xbox one versions then it'll do great. Well you see this is thing though, assuming Legion is produced using U4 there are very few real differences in programming the consoles by comparison to the PC. Bungie have X box experience, that's more than the developers of DUST had by a long shot. The only reason they are developing Legion on PC first is because 1) You can patch self published games when you feel like it, so if there is a bug in the client code yoh don't have to wait till the next patch window to fix it. An example would 1.4 a few days after release a mysterious sub version was released, thks probably cost CCP a lot of money to distribute this patch. 2) Patches cost money, the problem with a persistent game is that especially at the beginning there are a lot of things forever changing, moving about etc, if you are charged for each patch you make doing what CCP did with a monthly patch becomes very expensive 3) Optimization is not a primary concern, if you are developing on PC at least at the beginning you rarely need to worry about system loads, provided you leave yourself enough 'room to grow' optimization only needs to happen when you 'run out space'. 4) In house testing is easier, now instead of taking the code, loading onto a console and testing from their, it is possible to properly field test directly from the computer it was developed on, making things like glitches much easier to solve. 5) Test Servers However like I said the changes required for a PC game developed on U4 to become a PS4 game developed on U4, are probably more tedious than they are difficult, there would be no reason for a finished project legion not to come to PS4.
These are all good reasons, but don't forget that CCP on PC also would not have to share/negotiate with sony on things like microtransactions, server locations, QA, etc.
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Buster Friently
Rosen Association
2226
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Posted - 2014.05.07 23:53:00 -
[4] - Quote
Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details.
Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument.
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Buster Friently
Rosen Association
2229
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Posted - 2014.05.08 00:05:00 -
[5] - Quote
Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument. I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride.
So, let me understand what you're saying. The PS3 runs one some titles better than the 360. OK. The PS3 is very old and outdated by now, which is part of the reason that CCP is moving on to the PC - a platform that never gets old and dies.
Maybe they could have gotten more out of the PS3 than they did, but probably not much. Besides that, it has been for a while, a process of diminishing returns with the PS3 getting older and even less relevant. As an admittedly bad analogy, you can probably get more out of pre-80's carburetors too, but at some point it made more sense to move to fuel injection because there was more overhead for innovation. I believe the same is true here regarding the PC vs PS3.
edit for laughable typos. |
Buster Friently
Rosen Association
2230
|
Posted - 2014.05.08 00:18:00 -
[6] - Quote
Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:Buster Friently wrote:Monkey MAC wrote:
No, if 1 person can code around a limitation there is no reason why with enough effort everyone else can as well. Therein if 1 person bypasses a constraint that constraint is no longer a constraint.
The PS3 is hardly a 'very limited' machine, at least in terms of hardware. The problem is the Software Architecture made it very difficult to extract the maximum power from the system.
As for MAG code being shortcutted, if MAG shortcutted it, there is no reason why DUST couldn't do the same. In terms of DUST it is limited more by the developers lack of familiarity with the system, than the physical limitations of the hardware.
These are all assumptions based of your (and my) ignorance of the technical details. Oh, and the PS3 is most definitely a very limited machine by today's standards. When it came out, nine years ago, you might have been able to get away with that argument. I'm gonna disagree with you there, like I said the underlying software architecture made it difficult to get maximum power from the hardware, but I have first hand experienced the power the PS3 hardware still possess. However if you want to look at age, or more specifically aging, the PS3 is one of the longest running iterations of an electronic product in existence. When it was released it broke the standard power curve of being exponentially better than its predecessor, it practically knocked the PS2 out of the park. Also I'd like you try and run The Last of Us on a 360, it wouldn't cope, yet the PS3 takes it in its, stride. So, let me understand what you're saying. The PS3 runs one some titles better than the 360. OK. The PS3 is very old and outdated by now, which is part of the reason that CCP is moving on to the PC - a platform that never gets old and dies. Maybe they could have gotten more out of the PS3 than they did, but probably not much. Besides that, it has been for a while, a process of diminishing returns with the PS3 getting older and even less relevant. AS an admittedly bad analogy, you can probably get more out of pre-80's carburetors too, but at some point it made more sense to move to fuel injection because there was more overhead for innovation. I believe the same is true here regarding the PC vs PS3. edit for laughable typos. Pretty much, it's not that's limited, the Apollo Landing Craft was a limited computer. It's more that is outclassed. Some vehicles still run very well, sometimes even better on a carboretuer than fuel injection. But as vehicles get faster, you get diminishing returns, not because it's limited, but because it is outdated. When you talk about computers, very few are limited in their potential nowadays. As for my statement concerning The Last of Us, considering the 2 consoles were released roughly the same time with similar technology, the fact it still has more juice than an Xbox 360 is an ode to it's 'limited' hardware
Everything is limited. Computers too. The PS3 is very limited by today's expectations. I think I'm basically agreeing with you, aside from semantics. I still disagree that the cell architecture of the PS3 was ever all that good TBH. It's ok though, I think we can agree to disagree on that :)
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Buster Friently
Rosen Association
2232
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Posted - 2014.05.08 01:01:00 -
[7] - Quote
Mojo XXXIII wrote:Maken Tosch wrote:Mojo XXXIII wrote:Vicious Minotaur wrote:They could have turned DUST into a competent and refined lobby shooter... That's about it, though.
Large-scale warfare with meaningful ties to EVE, an integrated economy, and all those other "big ideas" would probably only be shoddily implemented on the PS3.
Sure, CCP could attempt to push things to the absolute limit. But that would require them be extremely capable console game developers with intimate knowledge of every facet of the PS3. Which they are not and don't, in case people have not realized it yet. All of CCP's "big ideas" would be difficult to achieve on ANY platform, even the PC. There's a reason why nobody (that I'm aware of) has even attempted such a shared-universe between two different genres.CCP has set themselves some pretty lofty goals that even the best, most experienced developers would have a difficult time implementing successfully, and CCP is neither the best, nor the most experienced. They've already failed once on the PS3. You can blame the platform all you want, but CCP are the one's that claimed they would be able to deliver on that system, not us. They set their own bar, and failed to reach it. Their ambitions exceeded their capabilities. Will they be able to make their "vision" a reality this time around? Maybe. It's a platform they're more accustomed to, and there have been some internal changes at CCP since they started Dust but, personally, as Legion progresses further through development, I fully expect many of their promises and goals to be adjusted, or abandoned altogether (just like we saw with Dust) as they (once again) realize that creating such an intricately shared univers is much, much easier said than done. Actually, it seems that World of Tanks, World of Warplanes, and World of Warships is trying to achieve the same thing. The concept is still at its infancy, but it looks like the industry might see the birth of a new genre. The genre of the cross-game universe. Okay, so one company is attempting it with three very similar games (basically the same genre - vehicular warfare - with the only real difference being the types of vehicles). Not exactly the same thing as CCP is attempting, with two completely different genres, with actions in each significantly affecting the other, with an extensive shared economy between them. I do applaud CCP's desire to be innovative, especially in a market saturated with copy/paste franchises like COD. I will always support and encourage any attempt to "break the mould" and try do things bigger and better, which is why I support games like MAG and Dust but, after seeing how CCP handled Dust's development, I'm just not convinced that they're up to the task. I HOPE the prove me wrong, but I just don't BELIEVE that they will.
Perhaps not, but they have a much better chance on PC than on any console.
Also, it's three games. |
Buster Friently
Rosen Association
2238
|
Posted - 2014.05.08 05:15:00 -
[8] - Quote
ANON Cerberus wrote:Just to interject here....
Out of all of the developers for all time on the Playstations throughout the years, Konami (KECJ) I think are one of the few companies to truly understand the nuances of the Playstations architecture over the years.
On each system, the Metal Gear Solid games have always been a cut above the rest in terms of graphics, frame rates and basically what they were able to do. This is not only my opinion but also a well discussed topic throughout the gaming world.
Not many dev teams have the time nor the experience with the Playstation to achieve that sort of feat.
Moving to the PC platform should be a lot easier for CCP. They have worked on the PC for over ten years. Granted they have been working with EVE and not an FPS however the Unreal engines have been worked on by many many developers so I imagine getting the people with the right skills is a lot easier comparatively.
Edit -
I also believe this is why the new gen consoles are now running tech more comparable with the PC now as devs can make a game for one platform and easily adapt it to others.
Edit 2 -
Yes I am a MGS fan so I might be a little bias :P I was with you up until you said "bias". The word, in this case is "biased". I'm giving you a +1 anyway.
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Buster Friently
Rosen Association
2244
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Posted - 2014.05.08 22:52:00 -
[9] - Quote
Orenji Jiji wrote:The only limitation here is CCPs way of doing things -- lowest possible cost.
User market and joined economy would be a thin client over Eve backend, but obviously it was too much work, so that was not done Eve side.
Having matches with more than 16x16 was done before, it's engine limitation, not PS3. Obviously working on lighting code was more important than having bigger matches.
Adding content like weapons and vehicles is not dependent on consoles power, just nobody had time to create the content.
It's also not possible to have trees on playstation, silly kids, Battlefield is just wrong, don't listen to that game.
Wow, I'm glad that someone who sits on the dev council came in here to let us know what's really going on behind the scenes. Thanks.
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Buster Friently
Rosen Association
2270
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Posted - 2014.05.09 14:51:00 -
[10] - Quote
KingBabar wrote:They could have gone all the way to the PS4... Yeah, but they did one better. Skipped the PS4 in favor of the PC. |
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Buster Friently
Rosen Association
2294
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Posted - 2014.05.09 20:57:00 -
[11] - Quote
KING SALASI wrote:Iron Wolf Saber wrote:http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/10215-Why-the-PS4-Doesnt-Do-PS3-Games Another interesting article citing issues with the ps3's issues. My lord are you really that dense, Sony is launching Playstation now a STREAMING service to play legacy games from the Sony libary noob. Please stick to CCP and PC before you speak about consoles.
And you think you have lag issues now? Good luck with that. |
Buster Friently
Rosen Association
2305
|
Posted - 2014.05.09 22:10:00 -
[12] - Quote
KING SALASI wrote:Buster Friently wrote:KING SALASI wrote:Iron Wolf Saber wrote:http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/10215-Why-the-PS4-Doesnt-Do-PS3-Games Another interesting article citing issues with the ps3's issues. My lord are you really that dense, Sony is launching Playstation now a STREAMING service to play legacy games from the Sony libary noob. Please stick to CCP and PC before you speak about consoles. And you think you have lag issues now? Good luck with that. I never have issues with lag, it's all on your IP provider. Where i live it's outstanding and i meet the requirements. Lag is a matter of physics. Communication isn't instant, and the farther away you are from the source, the longer it takes.
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Buster Friently
Rosen Association
2311
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Posted - 2014.05.10 01:49:00 -
[13] - Quote
da GAND wrote:Buster Friently wrote:KING SALASI wrote:Buster Friently wrote:KING SALASI wrote:
My lord are you really that dense, Sony is launching Playstation now a STREAMING service to play legacy games from the Sony libary noob. Please stick to CCP and PC before you speak about consoles.
And you think you have lag issues now? Good luck with that. I never have issues with lag, it's all on your IP provider. Where i live it's outstanding and i meet the requirements. Lag is a matter of physics. Communication isn't instant, and the farther away you are from the source, the longer it takes. I thought everyone knew this
I have been genuinely surprised at how little some of the forum posters here actually know. I know that makes me elitist, but I guess reality is elitist.
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