
iliel
Capital Acquisitions LLC Dirt Nap Squad.
35
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Posted - 2014.04.30 16:44:00 -
[1] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
Give us a way to
(a) grab onto a tank and drop a bomb inside of it to kill the gunner. (perhaps add some kind of skill for grenades that increases the probability that the nade will make it inside? also perhaps add some sort of button combination for this task so that it is not as easy as L2, tanker down.)
(b) grab onto and enter the tank and somehow fight the gunner (maybe some random sequence of buttons determines who wins).
(c) shoot gunners/pilots out of tanks.
Note that all of these should apply to dropships as well. LAVs already allow us to shoot and kill gunners.
Also, I don't understand how the empty seats in Dropships, LAVs, and Tanks are restricted from enemy access? If a tank drives into the midst of 10 enemies without any backup, someone should be able to get into the tank - - this makes sense. |