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Thread Statistics | Show CCP posts - 2 post(s) |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
670
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Posted - 2014.04.30 04:00:00 -
[1] - Quote
Dovallis Martan JenusKoll wrote:
Swarms are an assistant AV.
A lot of people act like they do not understand this .
Try forge guns .
Always looking for the quick kill in this game , never wanting to work for something ...people have a spaz over the fact that they can not OKH something , if it's scouts , tanks or heavies and even drop ships .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
670
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Posted - 2014.04.30 04:03:00 -
[2] - Quote
Arcturis Vanguard wrote:
If your referring to a forge gun you are still mistaken.
So your telling me that someone would sit there and can take a WBFG blast like a swarm launcher ???
I just know for a fact that's not true , I solo tanks with that gun .
I can almost do it with a DCMA 5 .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
672
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Posted - 2014.04.30 07:10:00 -
[3] - Quote
ZDub 303 wrote:It just blows my mind that people cannot see how overpowered triple reps are...
I like the idea of active tanking, its good that gallente tanks are favoring this form of play... however.. a tank should not be completely invulnerable to any form of AV. Strong against it? Sure, but given sufficient time an AVer should be able to kill a tank standing still.
This is just complete nonsense that people are actually trying to argue this is okay...
smh...
It's not overpowering on a suit but it is on a vehicle , I know it's not the same thing but I keep reading that's what the Gal's are suppose to do and with the changes to the vehicle hardeners ... this should be expected , It's not undefeatable for a match but more so for a single encounter by someone with anything less than a FG .
Now that's one person but two to three with swarmer's can perform the task of destroying the tank .
I just don't see what's so hard to understand as well as the fact that there is a skill that increases the rep rate , so everyone's triple rep doesn't rep the same ... just like there is a skill for the recharge rate for the shield .
Some have put in the SP's to help to make their vehicle more effective . The anti-vehicle situation has gotten much better since the changes to the rail range and the hardeners , if they changed the rest of the mods .. i.e. stacking penalties on everything and that's like rangers , dampeners and enhancers for the infantry skill tree like was suggested before .. then you would place this back into the 1.6 zone where as soon as any swarms were shot the tank had to retreat , where as this is still the case but not as exaggerated like in 1.6 with dam militia swarms even .
You have R.E's , P.M's , flux and anti-vehicle grenades , swarms and forge gun's .. plus to a lesser degree the plasma cannon . Anti-vehicle has more than enough reliable options but yet , people act like there isn't because you can't on a constant .. take out a tank one on one .
To be honest , all you have to do is grab a forge gun and you will .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
672
|
Posted - 2014.04.30 08:33:00 -
[4] - Quote
ReGnYuM wrote:CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
You're slowly becoming my forum hero IKR .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
672
|
Posted - 2014.04.30 08:37:00 -
[5] - Quote
Minor Treat wrote:
Keep the Assault Forge Gun but bring it to a more balance AV level for Vehicles and remove prototype. Than as you guy introduce Advance vehicles and prototype vehicles bring in the AVs of Advance and prototype at the same time.
Leave the forge gun alone , that's what's wrong with this game the constant direction changing , leave tiericide out of the picture with the remove this and that tier and combine this and that ... just work with making what you have better than it is now and the forge guns are fine .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
672
|
Posted - 2014.04.30 08:42:00 -
[6] - Quote
MarasdF Loron wrote: I know a lot of people say AV shouldn't be able to solo a HAV "because it's a tank." I think AV should definitely kill a HAV alone if the rock-paper-scissors favor him and he is more skilled than the tanker or if he gets the tanker in a bad spot otherwise.
This does happen though but I guess not as frequently as some would like but I know that I'm not the only one witnessing it , I have even seen players chop up drop ships and HAV's with plasma cannons so I know it's just not as bad as many make it out to be .
I just know that I'm not the only one seeing swarms and forge guns killing tanks and in the kill feed .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
672
|
Posted - 2014.04.30 08:55:00 -
[7] - Quote
MarasdF Loron wrote: I support the idea of webifiers and other ewar stuff but if that grenade is gonna last 12 seconds, how many should you be able to carry? 24 seconds of slowed down by 60% is quite a lot. Obviosly I think there should be options other than the grenade that are more effective, stuff that restricts your other options. Like webifier equipment you lay on the ground for permanent 60% reduction in ~30m radius until someone destroys that.. Or kind of a repair tool with longer range webifying your target instead of repairing it.
Sounds like something else to nerf like the hardeners had to be , unless it's thought out and done the closest to being spot on as possible so as to not go threw the ongoing nerf and buff episodes .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
672
|
Posted - 2014.04.30 08:59:00 -
[8] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
My thoughts. MLT tanks are overperforming compared to actual tanks (which themselves can situationally overperform) for their comparative cost, either raise the cost for MLT (and justify the durability with the cost) or lower the cost of STD tanks. Damage mods are wildly overpowering right now, two damage mods on a particle cannon take you straight from about 1800 to ~ 3100 damage a shot. Damage modules *must be reverted to how they functioned in 1.6 and prior patches*, where they either let you turn your turret better, get more shots off before overheating for the active modules, or the lowslot passive ones provided the actual damage boosts. Currently a single MLT dmg mod provides greater benefit than the old systems two lowslot modules and a level five skill - on demand, with no sp investment. Railguns if they're going to keep their rate of fire need to have their damage lowered by about 200-300 points as the 'amazing tank battles' many would like to see don't happen at all because they are killed in two shots to a 2x dmg mod sica / gunnlogi. The reduced slot count has nixed a lot of the diversity that even 1.6 had in terms of vehicles, and is part of what is affecting vehicles so badly - as all hardeners are active and almost all reps are completely passive tanks exist in a binary state - you can either kill it or you can't. Things should happen on a gradual scale, where 'if a tank sits in one spot long enough he will die even to MLT swarms, it may take a pretty long time depending on the 'level' of AV being brought out, but it will happen' to a state where 3-4 coordinated AV'ers will instablap vehicles. Now to actually address your points. 1) KDR - I wouldn't actually address this as a 'metric' worth balancing around as a primary statistic. 2) Isk efficiency of vehicles vs infantry. This one is also quite tough, but I'd say that in their current state most vehicle users will acknowledge that they are (unless in a coordinated situation) extremely isk inefficient compared to infantry. This has a problem on both sides in that vehicles underperform when played solo, or overperform when played with a group. As it is, I think it's *mostly* fine right now, but I would like to see vehicles get slightly more isk efficient *without making them infantry murdering machines*. Isk efficiency could easily be boosted through WP for MCRU spawns, allowing tanks to replace a weapon turret with an active scanning station (functions like current infantry active scanners, instead of the giant pulsing scanner). 3a)Proto AV vs Proto tank should probably be at about a 2.5:1 ratio. I don't have any numbers to really support this idea, but I heavily feel that AV (even heavy av) should be a strong deterrent to equally fit vehicles, not instant death. 3b)Proto AV vs STD tank should be closer to a 1.5:1 ratio, where once again it's not instant death, but it is a big threat. 4) Start with the average players, then take a look at things where they might be overperforming and find out *why* things are like that. 5) Cant help you here. 6) Infantry don't like to use weapons that cannot kill other infantry, or put them at significant risk from other infantry. To take someone elses words : There are too many differences between the tiers of AV and Vehicle, things need to be brought much closer into line with each other - aka tiericide. I can agree with most of what you say with the exception of the tiericide . Good options and opinions otherwise .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
673
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Posted - 2014.04.30 21:32:00 -
[9] - Quote
Kaminoikari wrote:I wonder if anyone realizes that swarms aren't meant to solo a tank...
I wonder if anyone realizes that Madrugars are Gallente vehicles, which translates to them being able to armor rep efficiently.
I wonder if anyone realizes that a triple rep Madrugar actually takes teamwork to take down.
I wonder if anyone realizes that any buffer to AV will give DS/ADS pilots an even bigger shaft.
I wonder when we'll get our God damned Amarr tanks and DS/ADS so we can armor tank properly.
I wonder...
People keep spewing the same garbage over and over again about "O man, I'm so hurtbutt about that one-seater tank being able to take out my guy and others when my Light AV Swarm Launcher can't even dent him! It should take TWO(2) people in a tank to operate it!"
I don't even need to tank to tell you how much of a dumbass excuse that is. This is a universe where a single pilot commands a Titan. I'm pretty damn sure a single tank driver should be operate and fire his tank, seeing as how we memory now. Any form of AV should require multiple (more than one (which means at least 2 (two))) people to take down any vehicle that isn't a LAV. This is not modern day where it takes 3-4 people to man a single tank. This is not reality. That's like saying my Dropship should take two people to fly because attack helicopters have 2 people; one to fly/shoot missiles and one to man the belly gun.
If anything, the rest of the racial tanks need to be brought in to make it more of a change-up where you'll get more tank v. tank battles. My dropship is a medium vehicle. An RDV is a medium vehicle. Why does my dropship have 1/3 the total HP of an RDV? Why are tanks easier to pop than an RDV? Nobody has thought around those lines. An RDV has more eHP than any tank and it's a medium vehicle. That means tanks should have around ~8,000 eHP or more since it's a heavy vehicle. Meaning another rework... disregard this last segment because It's more of an idea than anything. Well said .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
673
|
Posted - 2014.04.30 21:34:00 -
[10] - Quote
CLONE117 wrote:the rep tank..built to withstand stupid idiots with swarm launchers. this is pretty spot on.
also its even dumber to completely disregard av and say its not a threat to tanks. thats why ppl lose their vehicle in the first place.
i would just love to have more ppl ignore me thinking im not an actual threat in game. because that means ill just have an easier time killing them as they would be completely caught of guard shitting their pants not knowing how to respond the second i start dishing out the damage...
the rep build is fairly effective in the right hands though. but hardener cycling or stacked hardeners is more of a problem than anything else. with the rep tank. i take in that full damage. only to rep it all up the moment they have to stop firing and reload. or let their blaster turret cool down. any sort of big strike including a well placed orbital can kill this tank really fast.
with stack hardeners however.i could quite possible survive a direct orbital strike.may be less likely now though with that nerf to hardeners. but still holds true in them shrugging off just about everything.
passive tanking like the rep tank. has been designed to withstand the multiple attacks over time. in other words. bug bites wont work on this type of fit. which means ull have to use alpha strikes to take it down which works really well against the rep tank fit. or any sort of weapon that has a higher dps than the vehicles rep rate. which can be done quite easily.
Thank you .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
673
|
Posted - 2014.04.30 21:46:00 -
[11] - Quote
Nothing Certain wrote:Gelhad Thremyr wrote:No its impossible number wise, especially with a breach FG which takes forever to charge up, unless you are high up, perched unseen by the tank, even then.... look at its damage, add 60% if you hit the tanks back if I remember correctly... maybe base milita tanks... The math has been done and only a Sica can be OHK by a forge gun. This requires a maxed ou Breach hitting the tank in the sweet spot, no hardeners or additional shields or armor.
Why the need to one shot everything ..??.. people stacking triple damage mods on their infantry suits or logi suits and trying to one shot , one button , insta-kill everything and that leads to this spoiled behavior which leads to QQing in the forum which leads to imbalance in the in-game material that effects the whole community but the community doesn't realize it because they are too busy exaggerating about what they are trying to have changed and hurt those who they are biased against .
You can two to three shot a tank with a forge gun , just like you can two .. to three swipe / stab a heavy , sentinel even .. with a NK .
What's the issue ???
I feel like not even commenting in the forums anymore because of such actions , it ruin's it for those in the community who are actually trying to get the " game " fixed and not one role that plays a dominate role . If your tying to do something positive , then why can't you just state the facts instead of exaggerating about topics and matters that are game related .
It makes their intentions seems dishonest because they have to stoop to dishonest tactic's and the community will do nothing but be in the agreement for the most part because they feel like they are in the right because of the nature that this game or rather the community has adopted and it's tiresome to an extent having to go threw this song and dance for what it seems like eternity but I know it hasn't been that long because I haven't been playing that long .
This is garbage and misinformation always does more harm than good .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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