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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
KGB Sleep
901
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Posted - 2014.03.26 04:32:00 -
[151] - Quote
That godawful noise from the end of match screen is still carrying over into the MQ.
Because beer, that's why.
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Gabriella Grey
The Neutral Zone
108
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Posted - 2014.03.26 04:40:00 -
[152] - Quote
Dropship mechanics are broken in this patch. The slightest bump causes dropships to loose more than half if not all health points in shields and armor. The overall dropship feels like flying the egg shells from open beta.
Always Grey Skies
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Erobthedude
Vherokior Combat Logistics Minmatar Republic
7
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Posted - 2014.03.26 04:57:00 -
[153] - Quote
Byozuma Kegawa wrote:I've been deploying with a small portion of my armor and shields depleted. Using a 'Templar' Logistics Dropsuit.
Same here. I'm in an Amarr Commando though.
"Dear Lord, without you we are butt dust."
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axis alpha
Red Star. EoN.
285
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Posted - 2014.03.26 05:03:00 -
[154] - Quote
Can you guys make sure kick per level for magsec is being applied per level?
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
141
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Posted - 2014.03.26 05:04:00 -
[155] - Quote
Kratek Heshan wrote:every game have bugs not all games are perfect lets just thank ccp they giving us new things they will fix it all soon :)
Uh, maybe, but some of these bugs are pretty atrocious. We're not talking about obscure issues here. It's pretty clear that little to no QA was done on this patch when things like slot layouts were screwed up.
And it's the attitude that it's all okay that lets this persist. It's not okay. Someone either didn't give a **** or screwed up badly, and CCP should be embarrassed about the state of this patch.
People ***** about a lot on these forums, but here's an instance where it really is deserved. |
crazy space 1
GunFall Mobilization
2218
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Posted - 2014.03.26 05:38:00 -
[156] - Quote
minmatar assault doesn't get ammo bonus clip until you 1st reload |
Funkmaster Whale
0uter.Heaven
1567
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Posted - 2014.03.26 06:58:00 -
[157] - Quote
+1 to Forge Gun misfiring. My Ishukone Assault FG wasn't able to get a single shot off in some cases.
+1 to Caldari Sentinel shield recharge delay being bugged:
If shields get taken out but no damage is taken right after -> 1 second recharge delay.
If shields get taken out and some damage is taken right after -> 4 second recharge delay.
The shields haven't started recharging yet as they are still at 0 but there's still a 4 second delay if some damage is taken after they go down. The only time the 1 second delay truly works as intended is if for example you get fluxed but no damage is taken right after the flux.
Let me play you the song of my people!
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Mordreth Varris
Knights Of Ender Galactic Skyfleet Empire
0
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Posted - 2014.03.26 07:33:00 -
[158] - Quote
Quote:
- Light C-I frame first person view shows Gallente light hands, not Caldari.
I've been getting this issue with the Militia Caldari Light Frame as well. |
Martin0 Brancaleone
Maphia Clan Corporation
503
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Posted - 2014.03.26 07:44:00 -
[159] - Quote
Hit detectionn is broken. I fired an entire clip of asssault MD in a group of enemies and no hit registered. Flux grenades too, don't register any damage.
1.8 is fun, but the bugs are killing it |
Shooty Dangerman
One Bad Dude
40
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Posted - 2014.03.26 08:20:00 -
[160] - Quote
CCP Logibro wrote:Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread
- Forge guns are reported to have issues with firing (no round exits gun on first shot, holding the trigger will fire the second).
I think the Forge Gun misfire bug is related to this issue:
The-Errorist wrote:chevrons on the map are backwards, they point to the opposite direction of where the person is facing, unlike how dots point to where the person is facing.
Also, in addition to the core skills not applying for around a minute after spawning, the same applies to the the Minmatar assault bonus. Not sure if that's what happened to the Amarr assault too.
Edit: ALL core skills and dropsuit command skills do not apply for the 1st minute.
If the game is ignoring skills for the first minute or so after spawning, it is likely ignoring the forge gun skill's charge time reduction. In fact this explains the issue perfectly. The game is expecting the base charge time but the user is firing at their upgraded charge time, so the game doesn't think the charge completed and doesn't register the shots.
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Celus Ivara
DUST University Ivy League
181
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Posted - 2014.03.26 08:24:00 -
[161] - Quote
Gallente Basic Scout G-1 has 1H2L. Should be 1H3L.
Supporting Kevall Longstride, CEO of DUST University, for CPM1
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Korvin Lomont
United Pwnage Service RISE of LEGION
830
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Posted - 2014.03.26 08:30:00 -
[162] - Quote
Ok here is what I encountered yesterday while playing.
In my very first match I killed a friendly (in a pub match) by running (I don't know exactly what happend I was running over an open field and all of a sudden I got -50 wp for killing a blue)
In one match I had serious hit detection problems with a rail rifle ( I fired a whole mag into a rooftop forge gunner but all what I get was blue shield flares)
Some of my squad mates reported HD issues with cloak enemies, I had this too but not very often so I don't know if this a general problem or linked with the cloak.
MagSec range profile seems wrong but I need to do further tests on this one...
Decloaking does not make sound when switching to a weapon |
Klash 816
Sanguis Defense Syndicate
71
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Posted - 2014.03.26 08:48:00 -
[163] - Quote
When you say fix what exactly do you plan to do? For example: Amarr scout currently 4x but should be 8x I have it at level V do I get my SP back, does the difference get taken out of my unallacated, does the skill get set back to 3, do I get to keep level 5, am I boned regardless ?
PS. Good to see that your staying on top of this ^_^
~~~~~~~~~~~~~~~~~~~~~
With Blood and Iron
We Klash-
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Retarn Dominus
H.A.R.V.E.S.T. Legacy Rising
43
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Posted - 2014.03.26 09:21:00 -
[164] - Quote
Dead mans trigger isn't working for R.Es.
Random suicides for no apparent reason.
Added: Cloaks can still be seen when standing still.
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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Ripper Rouge
Maphia Clan Corporation
237
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Posted - 2014.03.26 09:47:00 -
[165] - Quote
yesterday i was killed few times by cloacked people!
and i committed suicide from shooting from a lav's!
recipes.........recipes everywhere.........
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Medic 1879
Forsaken Immortals Top Men.
1942
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Posted - 2014.03.26 10:20:00 -
[166] - Quote
Dropped and orbital and hit a baloch got +75 damaging baloch +75 damaging baloch +75damaging baloch +40 baloch destruction. That is 265wp for destroying a mlt lav, conversely snuck up on a tank planted 3 RE's on his weak spot and detonated +150 soma kill. You get more WP for destroying a mlt lav than a HAV? I do not thinkg the damage WP are working correctly I have only got them on LAV's so for not HAV's (unsure on DS's)
Lead Diplomat for Forsaken Immortals.
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Sgt Pseudo
Gummibaerenbande 514
61
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Posted - 2014.03.26 10:37:00 -
[167] - Quote
Tau Lai wrote:The medium frame descriptions have not changed. For example, my game says:
"caldari assault": +5% shield recharge rate speed +2% to the effectiveness of the shield extender modules
But in spanish... Could this be a localization issue?
Same with the Logistic suits in the german client: still the old description.
_PvE implemented!
_DUST / EVE crossover!
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NextDark Knight
Hellstorm Inc League of Infamy
310
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Posted - 2014.03.26 11:02:00 -
[168] - Quote
The visual on the Caldari Heavy is scewed and looks incorrect.
The Sentinal C/1 shield recharge delay is bugged sometimes.
The Forge Gun does not fire most of the time.
Hit detect seams to be bugged or incorrect damage profiles are being applied to weapon fire. (Double check swarms)
My caldari heavy dies to everything :p (I think this is working as intended)
Caldari named 'Dragonfly Scout' is showing Gall frame. Should be renamed or graphics updated.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Jack McReady
DUST University Ivy League
1211
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Posted - 2014.03.26 11:24:00 -
[169] - Quote
the localized description is not updated yet, they all show the old text.
why is localized language even forced if you do not update the translations? either let me change the client language or dont force localized client language, simply as that.
if I take a look at all the bugs I wonder if there was any QA at all. next time, maybe do more QA instead of focusing on a stupid 514 number for patch size. |
KalOfTheRathi
Nec Tributis
1061
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Posted - 2014.03.26 11:34:00 -
[170] - Quote
Retarn Dominus wrote:Dead mans trigger isn't working for R.Es.
Random suicides for no apparent reason.
Added: Cloaks can still be seen when standing still. Dead man's trigger was a bug/exploit. It was slated to be fixed so dead Mercs cannot activate REs and get the win regardless of being ... you know, dead.
And so it goes.
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KalOfTheRathi
Nec Tributis
1061
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Posted - 2014.03.26 11:38:00 -
[171] - Quote
Jack McReady wrote:the localized description is not updated yet, they all show the old text.
why is localized language even forced if you do not update the translations? either let me change the client language or dont force localized client language, simply as that.
if I take a look at all the bugs I wonder if there was any QA at all. next time, maybe do more QA instead of focusing on a stupid 514 number for patch size. I commented on a post about the 514MB before I downloaded it. The Devs said the download was 524MB. If you try a few 1024x1024 versus 1M multiplications it appears to be a M versus MB confusion. So I seriously doubt if anyone was trying for 514MB.
So my comment on the 514MB was correct for the stated download size but wrong based on the actual download size. Too weird not to be Dust.
On the localizations, you certainly seem to have a better idea than what was released.
And so it goes.
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Fristname Family name
R 0 N 1 N
73
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Posted - 2014.03.26 12:09:00 -
[172] - Quote
I got given 75points for damaging a lav when you only get 40 for the kill on it. Also bolt pistol broken.
Australian mercy worky.
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ROCKO THE HELLHOUND
Ultramarine Corp
33
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Posted - 2014.03.26 12:14:00 -
[173] - Quote
Jack McReady wrote:the localized description is not updated yet, they all show the old text.
why is localized language even forced if you do not update the translations? either let me change the client language or dont force localized client language, simply as that.
if I take a look at all the bugs I wonder if there was any QA at all. next time, maybe do more QA instead of focusing on a stupid 514 number for patch size.
not sure what you mean with that CCP would force you to a localised client language, maybe i just misunderstand something there as english ain't my native language...
...but i am using the Dust514 that i've downloaded from the German PS-Store - but i am still playing it in the english version like i do with every other game due to simply setting the [System Language] in the PS3's XMB-Menue (under [System Settings]) to [English (United States)]. |
Brush Master
HavoK Core RISE of LEGION
1089
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Posted - 2014.03.26 12:30:00 -
[174] - Quote
CCP Logibro wrote:Sum1ne Else wrote:Basic uplinks have a 50% modifier instead of 5% apparently-I have not confirmed this This is correct. Notice that this is a positive modifier, so now basic uplinks take 50% longer to spawn.
This only serves to confuse new players. Why would militia not be base spawn and then all uplinks would either be same as base 0% or negative. Your basically saying, this uplink adds time to your spawn, how does that make sense if you don't know know/list the base value? Answer is, the base value should be higher and everything else just has a negative modifier to that base value.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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UncleGuspacho
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.03.26 12:33:00 -
[175] - Quote
the plasma cannon is having the same problem's as the forge gun I noticed this when using both yesterday
Join The Unholy Legion Of DarkStar (DARKSTAR ARMY)
Fight For Honor, Glory and the Freedom of New Eden
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Night 5talker 514
Freek Coalition Freek Alliance
222
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Posted - 2014.03.26 12:36:00 -
[176] - Quote
CCP Logibro wrote:Agrios Endendros wrote:GVGMODE wrote:CCP Logibro wrote:Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
If we spec'd into Amarr Scout level V, do we get to keep the skill at that level if a fix is implemented or will the points be refunded after a fix? ^ This right here is a good question CCP. Will you be simply correcting the multiplier or refunding all Ammar Scouts as well? While it's not confirmed how we'll fix this, it's likely that you will get to keep the skills, but if the difference exceeds your current skill pool total the extra will be applied as negative skill points to your unallocated skill points. This means you will have to earn the difference before you start earning skill points as per normal. Not that you won't actually lose any skill points, you'll just have to earn up to your spent total before you can start allocating skill points into new skills again.
This is really sucky, there should be a better way of dealing with this
Gaming Freek DUST 514 YouTube Channel
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noob cavman
Imperfects Negative-Feedback
915
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Posted - 2014.03.26 12:58:00 -
[177] - Quote
Night 5talker 514 wrote:CCP Logibro wrote:Agrios Endendros wrote:GVGMODE wrote:CCP Logibro wrote:Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
If we spec'd into Amarr Scout level V, do we get to keep the skill at that level if a fix is implemented or will the points be refunded after a fix? ^ This right here is a good question CCP. Will you be simply correcting the multiplier or refunding all Ammar Scouts as well? While it's not confirmed how we'll fix this, it's likely that you will get to keep the skills, but if the difference exceeds your current skill pool total the extra will be applied as negative skill points to your unallocated skill points. This means you will have to earn the difference before you start earning skill points as per normal. Not that you won't actually lose any skill points, you'll just have to earn up to your spent total before you can start allocating skill points into new skills again. This is really sucky, there should be a better way of dealing with this
How is it sucky? Its a 4x not 8x so of course some form of fix was going to happen. also the terrain on manus peak is even more grabby now. My scout got stuck on the small hill next to c for a solid 30 secounds twice in one game. Whats more the sprint stopping glitch is happen more than it did in 1.7
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Tea drinking shotty brit XD
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lAssassinl Zer0
Company of Marcher Lords Amarr Empire
13
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Posted - 2014.03.26 13:03:00 -
[178] - Quote
CCP Logibro wrote:Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread
- Light Basic Frames for Caldari and Amarr are missing skill requirements
This will be fixed in a future hotfix
- Scout ck.0 and 'Neo' Scout ck.0 have switched skill requirements
This will be fixed in a future hotfix
- Commando G-I is missing it's low slots
- Scout G-I has it's old slot layout
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
- Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
- Pressing T does not open the chat menu. Reports indicated that this has be remapped to J.
- Amarr Basic Heavy has old Armour/Shield base values
- Light C-I frame first person view shows Gallente light hands, not Caldari
- Amarr Assault heat buildup bonus is not applying
- Logistics CPU/PG reduction bonus is applying to cloaks
- Minmatar Assault still has built in armour repair
- Amarr and Caldari Light Basic frames PG/CPU does not increase with tier
- Amarr Commandos are incorrectly priced at Advanced and Prototype tiers
- Inconsistent pricing for Heavy Basic Prototype frames
- Minmatar Scout has 110 melee damage instead of 120
- Republic Scout mk.0 has low and equipment swapped around (should be 3/2, is 2/3)
- Minmatar Assault bonus to clip size is not applying
- Various Heavy frames (Sentinel, Basic and Commando) have incorrect colour schemes
- Amarr and Gallente scout descriptions are reveresed
- Commando mk.0 has three high slots instead of two
- Amarr Commando has 450 armour, should be 480
- Minmatar Basic Heavy Frame has a shield recharge rate of 8.5, should be 20
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
- Imperial Commando ak.0 has a sidearm slot instead of an additional high.
- Forge guns are reported to have issues with firing (no round exits gun on first shot, holding the trigger will fire the second).
As always, please only post new issues encountered in Uprising 1.8
Good news for me, Commandos prices was craaaaazy on my Amarr Commando (the old one..) And Ehp was missing.
Oh and Melee damage with Amarr commando is still 240, it was supposed to be lower. |
Jack McReady
DUST University Ivy League
1217
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Posted - 2014.03.26 13:23:00 -
[179] - Quote
ROCKO THE HELLHOUND wrote:Jack McReady wrote:the localized description is not updated yet, they all show the old text.
why is localized language even forced if you do not update the translations? either let me change the client language or dont force localized client language, simply as that.
if I take a look at all the bugs I wonder if there was any QA at all. next time, maybe do more QA instead of focusing on a stupid 514 number for patch size. not sure what you mean with that CCP would force you to a localised client language, maybe i just misunderstand something there as english ain't my native language... ...but i am using the Dust514 that i've downloaded from the German PS-Store - but i am still playing it in the english version like i do with every other game due to simply setting the [System Language] in the PS3's XMB-Menue (under [System Settings]) to [English (United States)]. dude, that is what is called localized language
there is no reason why the client should force you to use your local language due to system settings when you could simply just select it by yourself in the GAME settings. the ps3 can handle a selection box |
Reav Hannari
Red Rock Outriders
3473
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Posted - 2014.03.26 13:31:00 -
[180] - Quote
Brush Master wrote:CCP Logibro wrote:Sum1ne Else wrote:Basic uplinks have a 50% modifier instead of 5% apparently-I have not confirmed this This is correct. Notice that this is a positive modifier, so now basic uplinks take 50% longer to spawn. This only serves to confuse new players. Why would militia not be base spawn and then all uplinks would either be same as base 0% or negative. Your basically saying, this uplink adds time to your spawn, how does that make sense if you don't know know/list the base value? Answer is, the base value should be higher and everything else just has a negative modifier to that base value.
Agreed, but this isn't an defect but more of a UI improvement and should be posted elsewhere. The spawn time should be posted in seconds.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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