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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
HUNK tm
What The French Red Whines.
311
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Posted - 2014.04.07 00:20:00 -
[361] - Quote
A hotfix of the forge-gun (and other weapons affected by this bug) should be the priority because it is the only truly effective anti-tank weapon.
If this isn't done it created an imbalance in the gameplay.
G£é-------------------------------
>La WHAT THE FRENCH Académie recrute des joueurs francophones - me contacter en jeu
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zzZaXxx
The Phoenix Federation
318
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Posted - 2014.04.07 00:51:00 -
[362] - Quote
Woah woah! Don't tell me logis will be losing cloaks! Well if they will be yes please tell me because Iit will affect how I spend my SP. Devs, will logis lose their equipment bonus to cloaks? Please answer! Thank you. |
Francois Sanchez
What The French Academie
13
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Posted - 2014.04.07 10:17:00 -
[363] - Quote
zzZaXxx wrote:Woah woah! Don't tell me logis will be losing cloaks! Well if they will be yes please tell me because Iit will affect how I spend my SP. Devs, will logis lose their equipment bonus to cloaks? Please answer! Thank you.
Normally logis will lose that bonus, they said in the dev blog that the logi bonus shouldn't apply to cloak and if yo look at the list, the CPU/PG cost reduction for the logis is reported as a known bug |
Happy Violentime
OMFGZOMBIESRUN
326
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Posted - 2014.04.07 12:24:00 -
[364] - Quote
CCP Logibro wrote:
Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
Hey dude, I'm fairly sure this is more than just Shield/Armour skills not applying properly. I'm fairly sure this extends to other core skills as well - It also seems to affect scan precision and I'd then also guess dampening range and possible more skills
I've been out with a cal scout beginning of a match, waiting for my shield/armour to 'correct itself' with a few reds above me on a bridge - as my shields and armour correct themselves so it seems also does my scan precision - as the rest of the reds above me get lit up. |
Mishra's Dragon
Dark Side Alliance
26
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Posted - 2014.04.07 13:57:00 -
[365] - Quote
Happy Violentime wrote:CCP Logibro wrote:
Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
Hey dude, I'm fairly sure this is more than just Shield/Armour skills not applying properly. I'm fairly sure this extends to other core skills as well - It also seems to affect scan precision and I'd then also guess dampening range and possible more skills I've been out with a cal scout beginning of a match, waiting for my shield/armour to 'correct itself' with a few reds above me on a bridge - as my shields and armour correct themselves so it seems also does my scan precision - as the rest of the reds above me get lit up.
I believe it also effects your proficiency with weapons since I refuse to believe I -- a core maxed out, proficiency 5 in HMG with a complex damage mod, advanced Amarr Sentinal with a advanced HMG -- can get beaten by a basic Amarr heavy suit with a basic HMG.
And before you say I suck at this game, I don't!
Join the Dark Side Alliance, we have cookies and milk~ Mishy the Sentinal loves logi attentions <3
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The Attorney General
2549
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Posted - 2014.04.07 15:23:00 -
[366] - Quote
Would be really nice for CCP to give us an update on the skills bug.
The stealth edit to the OP in this thread is not enough information.
Mr. Hybrid Vayu.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
752
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Posted - 2014.04.07 15:48:00 -
[367] - Quote
The Attorney General wrote:Would be really nice for CCP to give us an update on the skills bug.
The stealth edit to the OP in this thread is not enough information.
Sadly this thread has reached the point where CCP no longer cares to respond and communicate with their player base about ongoing issues. A sad but common occurrence with them.
...
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Kn1qht
Lords Prophets
48
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Posted - 2014.04.07 15:51:00 -
[368] - Quote
more people need to start reading this before they post .
Relax and go smoke some tree .
Team work make's the dream work .
THIRDEYE | PROPHET OR LEAVE | BEAST COAST
antigov
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Fristname Family name
The New Age Outlaws WINMATAR.
75
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Posted - 2014.04.07 16:36:00 -
[369] - Quote
Samantha Hunyz wrote:Fristname Family name wrote:HOT FIX MY FORG3. It isn't just the forge, it is every weapon. Just more noticeable on slow firing weapons. I notice it on my sniper rifle as well as the rr. I've also seen reports about this behavior over most every weapon. It use to happen only in laggyish games but now my breach is kapoofed as a 5sec wait for a nother 5sec wait is bs and I feel useless.
Australian mercy worky.
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Orange EagleEye
A.O.D. VP Gaming Alliance
0
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Posted - 2014.04.08 02:28:00 -
[370] - Quote
Francois Sanchez wrote:Sylvan Snow wrote:The-Errorist wrote:Sylvan Snow wrote:The standard assault rifle You waited until your hp was filled up all the way before you started testing it right? Honestly, I think so but I can't confirm. I had the same doubts about the minmatar commando suit, but I tested my combat rifle on enemy vehicles (not HAV), and the bonus is applying. You should try on vehicles, look at the efficiency of your gun and the HP the vehicle lost. Be careful that if you are only level 1 in gallente commando, you get only 2% extra damage, which you may not see when the HP are rounded up
I do not think that the bonuses are applying 100% of the time. To test this I skilled into the Minmatar assault. One time I have the bonus and another I don't. Hopefully they will work it out soon. |
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KalOfTheRathi
Nec Tributis
1165
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Posted - 2014.04.08 10:40:00 -
[371] - Quote
Large Blaster Turrets in HAVs are showing the same non-firing of actual rounds as the Large Rail and Large Missile Turrets.
Repeatable. Of course, if this is the same bug as the others it is yet another problem left over from 1.7 that has yet to see any correction and you can move this reply to the Known Issues from 1.7 That We Are Ignoring thread.
And so it goes.
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Ninja Troll
General Tso's Alliance
137
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Posted - 2014.04.08 18:05:00 -
[372] - Quote
Possible new bug caused from the recent cloak hotfix. Going to try to reproduce it later, but I suggest others try it, also try other suits.
1. Scout suit with Nanite injector and repair tool.
2. Went to supply depot and switched to similar scout suit but it has Cloak and Uplinks.
3. The game notified me that someone was requesting help, but I did not have the nanite injector.
4. Went to supply depot and switched to Starter fit, then switched to other scout suit with NO nanite injector. This seemed to fix the issue, which is what I did to fix the previous cloak bug before the hotfix.
Pimps don't cry.
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The Eristic
Sad Panda Solutions
374
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Posted - 2014.04.09 01:09:00 -
[373] - Quote
Jakar Umbra wrote:CCP Logibro wrote:
- Commando Suits have 240 melee damage instead of 150
Would like it if this was left alone as there is no reason for you to change this.
I concur. Leave Commandos their melee. It fits the role of damage dealing fatty quite well, especially since most Commandos aren't normally going to be running anything for extreme CQC. In no way does it imbalance them, and it gives the suits a bit more personality, too. |
Slash Frenzy
R 0 N 1 N
29
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Posted - 2014.04.09 09:13:00 -
[374] - Quote
Dead corpses which already disappeared still giving a "help/needle" symbol.
Sprint bug after cloaking up. Can be countered by jumping. Really anoying and did cost me several clones. |
KalOfTheRathi
Nec Tributis
1183
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Posted - 2014.04.11 09:56:00 -
[375] - Quote
Slash Frenzy wrote:Sprint bug after cloaking up. Can be countered by jumping. Really anoying and did cost me several clones. Excuse me, what is that one? I looked and it is not clear to this non-scout non-cloaker. Losing clones wasn't something I knew about.
The cloak bugs I know about are Logis getting bonuses for them (aka as in being able to use them) and weird working or not based on changing suits at a Supply Depot. And a sound issue or two.
And so it goes.
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SiR Merks Alott
Inner.Hell
0
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Posted - 2014.04.12 02:24:00 -
[376] - Quote
Slash Frenzy wrote:Dead corpses which already disappeared still giving a "help/needle" symbol.
Sprint bug after cloaking up. Can be countered by jumping. Really anoying and did cost me several clones.
^happens to me frequently. |
Balamob
SVER True Blood General Tso's Alliance
22
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Posted - 2014.04.12 06:19:00 -
[377] - Quote
There is a sprint glitch a where u run in slow-mo after using equipments, after shooting and sometimes when u r being shot. Dont know if it was alrdy mentioned but is not on the "to solve" lost.
Being a Templar is a vow for life.
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Fristname Family name
The New Age Outlaws WINMATAR.
75
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Posted - 2014.04.12 23:01:00 -
[378] - Quote
Mishra's Dragon wrote:Happy Violentime wrote:CCP Logibro wrote:
Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
Hey dude, I'm fairly sure this is more than just Shield/Armour skills not applying properly. I'm fairly sure this extends to other core skills as well - It also seems to affect scan precision and I'd then also guess dampening range and possible more skills I've been out with a cal scout beginning of a match, waiting for my shield/armour to 'correct itself' with a few reds above me on a bridge - as my shields and armour correct themselves so it seems also does my scan precision - as the rest of the reds above me get lit up. I believe it also effects your proficiency with weapons since I refuse to believe I -- a core maxed out, proficiency 5 in HMG with a complex damage mod, advanced Amarr Sentinal with a advanced HMG -- can get beaten by a basic Amarr heavy suit with a basic HMG. And before you say I suck at this game, I don't! You may have fought my alt running adv hmg 2dsmage mods profician c 5
Australian mercy worky.
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ROMULUS H3X
research lab
116
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Posted - 2014.04.13 16:33:00 -
[379] - Quote
There are plenty bugs reported on in this thread that have not been added to the list yet... Please get on that CCP, it would only help.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Mishra's Dragon
Dark Side Alliance
28
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Posted - 2014.04.14 00:49:00 -
[380] - Quote
Fristname Family name wrote:Mishra's Dragon wrote:Happy Violentime wrote:CCP Logibro wrote:
Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
Hey dude, I'm fairly sure this is more than just Shield/Armour skills not applying properly. I'm fairly sure this extends to other core skills as well - It also seems to affect scan precision and I'd then also guess dampening range and possible more skills I've been out with a cal scout beginning of a match, waiting for my shield/armour to 'correct itself' with a few reds above me on a bridge - as my shields and armour correct themselves so it seems also does my scan precision - as the rest of the reds above me get lit up. I believe it also effects your proficiency with weapons since I refuse to believe I -- a core maxed out, proficiency 5 in HMG with a complex damage mod, advanced Amarr Sentinal with a advanced HMG -- can get beaten by a basic Amarr heavy suit with a basic HMG. And before you say I suck at this game, I don't! You may have fought my alt running adv hmg 2dsmage mods profician c 5 Nope, dude... It's a basic HMG, I remember it vividly since it was so stupid. Also, I forgot to mention that there was no one else around, so there wasn't any aid on his side!
Join the Dark Side Alliance, we have cookies and milk~ Mishy the Sentinal loves logi attentions <3
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KalOfTheRathi
Nec Tributis
1201
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Posted - 2014.04.14 11:19:00 -
[381] - Quote
Ninja Troll wrote: 3. The game notified me that someone was requesting help, but I did not have the nanite injector.
Update: I've been informed that this bug has been around for a few months.
Indeed, this bug has been around since at least 1.0, 14 May, 2013. There are few bugs with teeth as long as this one. Maybe some UI bugs but they show up less than this one.
And so it goes.
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Kigurosaka Laaksonen
DUST University Ivy League
752
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Posted - 2014.04.15 13:08:00 -
[382] - Quote
Bolt pistol does no damage at all past its effective range. I've been told it's absolute range as listed in the SDE is -1. When I select a bolt pistol (any of them) in protofits, the absolute range shows as infinity.
Whatever the case, the bolt pistol does no damage at all past its effective range, and needs to be fixed.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Luna McDuffing
COALICION LATINA Amenaza Inminente
2
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Posted - 2014.04.16 20:08:00 -
[383] - Quote
The bug when a player completely dies (destroyed) the nano injector indicator to revive them stills shows up. As a logi this is very annoying. Many a times I run trying to save someone and when I get there there is no body (literally no, BODY) to be revived. Also, sometimes you try to revive someone and the game doesn't let you.
A second bug needing of a major fix is the caldari commando suit. That thing is so FUGLY it just has to be a bug. I don't use it myself but, just looking at it is offensive. At the very least change the color scheme. |
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CCP Frame
C C P C C P Alliance
2550
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Posted - 2014.04.17 08:40:00 -
[384] - Quote
Hey guys,
After yesterday's deployment due to technical issues we've encountered some previously hotfixed issues returning back to the game. These are:
1. The HP values of basic heavy dropsuits are incorrect 2. The slot layouts of some dropsuits are incorrect 3. New sidearm skill multipliers are X2 which should be X6
We are currently working on resolving these and also planning on deploying more hotfixes for existing known issues to the game soon. We will keep you posted here and also in the Announcements and Events section of our forums.
CCP Frame
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
2856
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Posted - 2014.04.17 08:49:00 -
[385] - Quote
??? Frame that sounds like very poor code or configuration control how are these old bugs always finding their way back into the game.
It does not inspire faith at this critical time
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Absolute Idiom II
SyNergy Gaming EoN.
943
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Posted - 2014.04.17 09:48:00 -
[386] - Quote
CCP Frame wrote:Hey guys,
After yesterday's deployment due to technical issues we've encountered some previously hotfixed issues returning back to the game. These are:
1. The HP values of basic heavy dropsuits are incorrect 2. The slot layouts of some dropsuits are incorrect 3. New sidearm skill multipliers are X2 which should be X6
We are currently working on resolving these and also planning on deploying more hotfixes for existing known issues to the game soon. We will keep you posted here and also in the Announcements and Events section of our forums.
A problem with code merging I presume. Isn't this basic stuff?
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Macchi00
LORD-BRITISH
78
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Posted - 2014.04.17 10:54:00 -
[387] - Quote
I hope forgegun bug fix !
I love ForgeGun.
I made ForgeGun montage in YouTube.
https://www.youtube.com/watch?v=SIhuGxfbjSQ
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Regis Blackbird
DUST University Ivy League
159
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Posted - 2014.04.17 11:18:00 -
[388] - Quote
Absolute Idiom II wrote:CCP Frame wrote:Hey guys,
After yesterday's deployment due to technical issues we've encountered some previously hotfixed issues returning back to the game. These are:
1. The HP values of basic heavy dropsuits are incorrect 2. The slot layouts of some dropsuits are incorrect 3. New sidearm skill multipliers are X2 which should be X6
We are currently working on resolving these and also planning on deploying more hotfixes for existing known issues to the game soon. We will keep you posted here and also in the Announcements and Events section of our forums. A problem with code merging I presume. Isn't this basic stuff?
Code merging is not basic stuff by a longshot. (It can be extremely complex) Not condoning CCP nor their screwup, just stating facts. |
Skybladev2
LUX AETERNA INT RUST415
102
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Posted - 2014.04.17 11:37:00 -
[389] - Quote
Regis Blackbird wrote:Code merging is not basic stuff by a longshot. (It can be extremely complex) Not condoning CCP nor their screwup, just stating facts. But this bugs reappear means that QA did not work at all. They should add this checks in new test sequence.
<[^_^]>
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
2867
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Posted - 2014.04.17 12:13:00 -
[390] - Quote
Skybladev2 wrote:Regis Blackbird wrote:Code merging is not basic stuff by a longshot. (It can be extremely complex) Not condoning CCP nor their screwup, just stating facts. But this bugs reappear means that QA did not work at all. They should add this checks in new test sequence.
Yeh shows their not regression testing but i would put good money on them not haveing the staff to have effect regression tests or well any tests
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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