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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1026
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Posted - 2014.03.26 13:44:00 -
[181] - Quote
May not be a bug but unlikely
Creodron Ion Pistol not black (or red light) like other proto weapoms. Looks the same as regular Ion Pistol
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Valden WAVENGARD
TRUE TEA BAGGERS EoN.
0
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Posted - 2014.03.26 14:00:00 -
[182] - Quote
A couple of bugs I came across last night.
- Scanner works for less than a second. I tried it a couple of time and same issue.
- Spawning in you start out with ~10% damage to shields and armor.
- Something seams to be wrong with the explosives. I'm running a couple of test but this is what has happened so far. I'm not sure if it's blast radius or HP. I set 2 explosives like I usually do and set them off on the target when a red dot entered and nothing happened. I did this a couple of times during a match with the same issue. The next match I placed 3 charges and was only able to get 1 kill, but only when I was in visual range (on the Battle Status Map) of the explosives around 60 to 70 meters. I did see another post on this issue.
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Caldari Creation
Onikanabo Brigade Caldari State
0
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Posted - 2014.03.26 14:05:00 -
[183] - Quote
Valden WAVENGARD wrote:A couple of bugs I came across last night.
- Scanner works for less than a second. I tried it a couple of time and same issue.
- Spawning in you start out with ~10% damage to shields and armor.
- Something seams to be wrong with the explosives. I'm running a couple of test but this is what has happened so far. I'm not sure if it's blast radius or HP. I set 2 explosives like I usually do and set them off on the target when a red dot entered and nothing happened. I did this a couple of times during a match with the same issue. The next match I placed 3 charges and was only able to get 1 kill, but only when I was in visual range (on the Battle Status Map) of the explosives around 60 to 70 meters. I did see another post on this issue.
no disrespect, but do you think that maybe people are catching on to that trick and tossing a few grenades in there before hacking? |
Forever ETC
703rd Ishuk-Raata Enforcement Directive
170
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Posted - 2014.03.26 14:10:00 -
[184] - Quote
Shield and Armor "freeze" don't repair until firing gun.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
ETC- My Initials!!
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Django Quik
Dust2Dust.
2528
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Posted - 2014.03.26 14:13:00 -
[185] - Quote
The non-deploying kick seems to be disabled. My squad took me into a match into which I never spawned but spent the entire match sorting out my fittings and I was never kicked. I got an end of match screen, complete with SP and isk rewards and a 0/0 score on the scoreboard (beating 2 and equalling 2 other blueberries! lol).
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Valden WAVENGARD
TRUE TEA BAGGERS EoN.
0
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Posted - 2014.03.26 14:20:00 -
[186] - Quote
None taken. I thought the same thing (that's what I do), so I camped on it to see if that's what they were doing and didn't see any pre-explosions. I may have missed them :-0. I also placed one charge down on the ground and a couple up high on an opposite wall to cover this. Post #92 came across a similar issue with the remotes. I'm going to try a couple of test tonight to see if I can figure it out. |
Commander Marquess
Ministry of Law For All Mankind
84
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Posted - 2014.03.26 14:58:00 -
[187] - Quote
Viziam Flux Drop Uplink still has it's old Spawn time Modifier of -21.30% instead of it's intended Spawn time Modifier of 5.00%
CHILI CHEESE FRIES
Plasma Cannon Operator
Hally Tari Tari and I are Amarrian twins who were separated at birth
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negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
552
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Posted - 2014.03.26 15:07:00 -
[188] - Quote
It seem my minmatar hacking speed is not increasing it like take five sec, but when I put two enhance code breaker and a basic one it the same speed
Dedicated Shotgun Scout and professional backstabber
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Maximus Stryker
Who Are Those Guys
882
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Posted - 2014.03.26 15:50:00 -
[189] - Quote
AV grenades were also reduce by one like the other grenades. Not sure if this was intentional but if so, why? AV does not need a nerf.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Lazy Bass
The Generals General Tso's Alliance
54
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Posted - 2014.03.26 15:57:00 -
[190] - Quote
Sometimes after reloading the HMG the aim reticule doesn't re-appear for a few seconds, this was using the standard HMG.
Dust 514 Primera League EU tournament winner
Director of The Generals
Slayer of Frogs
Revol would u like some sausage
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Ku Shala
The Generals General Tso's Alliance
912
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Posted - 2014.03.26 16:15:00 -
[191] - Quote
poor hit detection/ damage not registering ( not sure has red x but shields are not going down in range limits)
being shot by cloaked scouts that remain cloaked (smgs)
up links have old spawn times
caldari basic commando has no way to armour repair without a logi seems unbalanced
-¦a+ó a+ú-Æa+äla+ä
By the time you see me ... pew pew
Scan Attempt Prevented
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Gabriella Grey
The Neutral Zone
109
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Posted - 2014.03.26 16:22:00 -
[192] - Quote
Ku Shala wrote:poor hit detection/ damage not registering ( not sure has red x but shields are not going down in range limits)
being shot by cloaked scouts that remain cloaked (smgs)
up links have old spawn times
caldari basic commando has no way to armour repair without a logi seems unbalanced
caldari commando is a shield tanker, and repair nanohives works great with commandos. You just have to skill up weapon cpu/pg, electronics, and power grids skills.
Always Grey Skies
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1074
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Posted - 2014.03.26 16:23:00 -
[193] - Quote
Sprint bug?
Assassination is my thing.
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
633
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Posted - 2014.03.26 16:34:00 -
[194] - Quote
Probably have all been mentioned but:
- Sound glitch when spawning in/supply depot changes. Sound effects from guns/explosions become muffled. Takes several changes at depot to correct it.
- HP glitch spawning in sometimes, health is depleted in both shield and armour, won't regen unless rep tool is used.
- Sprinting glitch, happened when I came out of cloak as a Gallente scout
Twin brother of 843-BANE
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
701
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Posted - 2014.03.26 16:47:00 -
[195] - Quote
Continual disconnect from PSN about 3/4ths the way through domination matches. Happens about every 1-3 matches. Disconnects from game then puts me into character select screen.
Newb
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Billy Joe Bob1
Subdreddit Test Alliance Please Ignore
0
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Posted - 2014.03.26 17:14:00 -
[196] - Quote
I was climbing a ladder when killed and slid down to the ground in a standing position where I was still able to turn (but not move) and look around while dying.
Got resurrected while in the standing position and other than hearing the sound of the injector and having the screen brighten, it was otherwise impossible to tell. I have no idea what the person resurrecting me saw. |
Billy Joe Bob1
Subdreddit Test Alliance Please Ignore
0
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Posted - 2014.03.26 17:18:00 -
[197] - Quote
Valden WAVENGARD wrote:A couple of bugs I came across last night.
- Scanner works for less than a second. I tried it a couple of time and same issue.
That is the new scanner design. It takes an instant snapshot now. You cannot scan outside of that snapshot angle by turning.
On the bright side, you aren't a sitting duck for two seconds while you do a 360 spin.
On the other hand, the loooooooooooooooooooooooooooooooooooonnnnnnnnnnnnnnnnnnnggggggggggggggggggggg cooldown time means that you'd better scan something useful each time.
I do like the little scanner cooldown ring on the main display. |
Heavenly Daughter
the Aurum Grinder and Company
344
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Posted - 2014.03.26 17:25:00 -
[198] - Quote
chael-tec wrote:Commando G-1 missing its low slots
Think it's the NEO, but don't quote me on that.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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pseudosnipre
Fatal Absolution Negative-Feedback
633
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Posted - 2014.03.26 17:33:00 -
[199] - Quote
I posted this in it's own thread, but decided that putting it here may get it on the "roadmap" sooner...
pseudosnipre wrote:Before you nerds get excited, it only lasts until the cloak wears off...or you repeat the exploit.
1. Hack a turret, objective, vehicle, supply depot, CRU, etc 2. While hacking, cycle weapons. Your hack animation will continue, but your ammo count will change to reflect the contents of your remaining ammo. 3. When the hack finishes, you will have your weapon drawn while cloaked. Firing or changing weapons again will decloak...or it did in my case.
Haven't tested the limits, accidental discovery while checking ammo counts/fondling myself during a hack.
Posting here to encourage PC douchebaggery...and *fingers crossed* the elusive hotfix.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
260
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Posted - 2014.03.26 18:32:00 -
[200] - Quote
Holy hell, how the **** did this patch even get through quality assurance? I can understand bugs - But simple numerical values for dropsuits and the like? What the hell? |
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Kratek Heshan
G.R.A.V.E INTERGALACTIC WARPIGS
4
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Posted - 2014.03.26 19:17:00 -
[201] - Quote
1.bugs the amarr logistics don''t have the armor rep bonus its not even on the patch notes 2.enemy and allied icons broken on radar and map it only shows the arrow no circle 3.when activating damage moods on tanks sometimes it don''t fire i need to get off and go in order to fire again 4. not doing damage to enemies sometimes order to do damage to hold fire and fire again to do damage 5.when checking the map while on the tank i fall on ever ending falling 6. uplink timer are not correct 7. allied cloak dont show they blue icons thought they are enemies 8. cloak enemies can shoot and place remote explosive without dclocking |
Happy Violentime
OMFGZOMBIESRUN
292
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Posted - 2014.03.26 19:37:00 -
[202] - Quote
Stile451 wrote:Uplinks that have the Amarr logistics bonus applied do not display the correct time on the spawn selection screen. Once you choose an affected uplink the correct time is displayed. Happy Violentime wrote:I received +25 triage points - not bad for a compact nanohive.... Compact nanohives repair and resupply, always have.
My bad - I obv missed them becoming not pointless. YAY for the goodness of compact Nanohives \o/ |
Commander Marquess
Ministry of Law For All Mankind
86
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Posted - 2014.03.26 19:52:00 -
[203] - Quote
Commander Marquess wrote:Viziam Flux Drop Uplink still has it's old Spawn time Modifier of -21.30% instead of it's intended Spawn time Modifier of 5.00%
CHILI CHEESE FRIES
Plasma Cannon Operator
Hally Tari Tari and I are Amarrian twins who were separated at birth
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Jenova Rhapsodos
Fatal Absolution Negative-Feedback
346
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Posted - 2014.03.26 20:06:00 -
[204] - Quote
Commander Marquess wrote:Viziam Flux Drop Uplink still has it's old Spawn time Modifier of -21.30% instead of it's intended Spawn time Modifier of 5.00%
The flux drop uplink is supposed to have a quicker spawn time than the other links right? http://web.ccpgamescdn.com/dust/news.control/65896/1/Drop_Uplink.jpg |
Donn Cuailgne
Sad Panda Solutions
4
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Posted - 2014.03.26 20:09:00 -
[205] - Quote
Klash 816 wrote:When you say fix what exactly do you plan to do? For example: Amarr scout currently 4x but should be 8x I have it at level V do I get my SP back, does the difference get taken out of my unallacated, does the skill get set back to 3, do I get to keep level 5, am I boned regardless ?
I'd be interested in talking more about this as well. I had taken it to IV before I realized something was up (as the level V cost was clearly too low). The aforementioned "negative SP" solution would be harsh and unfair, quite frankly. Hitting people with 500k-1M negative SP because of the developer's oversight... |
Jenova Rhapsodos
Fatal Absolution Negative-Feedback
346
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Posted - 2014.03.26 20:14:00 -
[206] - Quote
I might have missed it but has an approximate date been given for some of these 'hotfixes'?
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Fire of Prometheus
Alpha Response Command
4052
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Posted - 2014.03.26 20:21:00 -
[207] - Quote
Every time I spawn into a match, my shields and armour are always missing a little bit of each.
Ie. my cal scout has 300 shields and 80 armour
I spawn in said fitting and I have 280 shields and 60 armour
Fare well my commando's fist of god o7
Patron saint of commandos
Ck.0-scout, commando // ak.0- logi (commando soonTM)
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Maken Tosch
DUST University Ivy League
7671
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Posted - 2014.03.26 20:23:00 -
[208] - Quote
The ARN-18 Cloak Field appears to remain active for only 30 seconds rather than 60 seconds in some rare cases. This appears to happen whenever I swap fits via the Supply depot while cloaked. I don't know if this impacts the other tiers.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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AndyAndio
0uter.Heaven
31
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Posted - 2014.03.26 20:33:00 -
[209] - Quote
Uplinks time reduction is wrong, stable uplink has 50% time reduction, proto uplinks have 5%
2013 DUST 514's MVP and Comeback Player of the Year.-
Retired assault gk0.-
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KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
141
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Posted - 2014.03.26 20:34:00 -
[210] - Quote
Almost every time I spawn in my Gallente Sentinel I am missing several hundred hitpoints from my shield and armour. The time for this to rectify itself varies wildly from 30 seconds to over a minute.
All of the Gallente Sentinel suits have the same colour scheme, Basic, Adv, Neo and Proto are all the same except for the colour of the "eyes" on the suits.
I have been getting stuck on various pieces of terrain, small ledges and other pieces of the environment. I got stuck walking by the "iron hedgehogs" that are on either side of the gates of the communications installation.
Scouts are now able to run and jump around and over my HMG fire. It took me almost a full magazine to kill a scout at less than 5m range because he was jumping and sprinting so fast I couldn't get any hits on him. Is this the way it is meant to be? |
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