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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
The Headless Horseman
Paladin Survey Force Amarr Empire
127
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Posted - 2014.03.30 12:44:00 -
[301] - Quote
Eko Sol wrote:You can be cloaked and fire the turret on a LAV I can shoot my shotty while cloaked............ \o/
Signed, Sealed, Delivered
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Lady MGS
Raven PMC
0
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Posted - 2014.03.30 16:30:00 -
[302] - Quote
Passives are not applying when spawning in (Related to incorrect armor and shield values). This became extremely obvious when spawning near an objective that I went to hack as the speed would jump once the correct values applied. Minmatar scout passive level 5 +25% hack speed System Hacking level 5 +25% hack speed |
Geth Not 'So-Prime
Myrmidon Syndicate
6
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Posted - 2014.03.30 16:35:00 -
[303] - Quote
Sniper rifle hit detection is worse than before 1.8. Shields will shimmer as if hit, but will not register any damage at all. Even if the target has been completely still, it is possible to shoot their heads 3 times and only do damage on the 4th. This is getting extremely frustrating. |
Kh405 L19th
Die Steppenwolfe
8
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Posted - 2014.03.30 17:38:00 -
[304] - Quote
The dropsuit core upgrade skill bonuses for Armor, Shields and Hacking take around 1 minute to be "active" in-game when using Min. Scout. This happens to me every time I respawn and it takes a full minute to kick in every time.
The Hermit
I like to name myself a "logistics scout"
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Commander Marquess
Ministry of Law For All Mankind
87
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Posted - 2014.03.30 20:52:00 -
[305] - Quote
Amarr Light Frame ha wrong armor value. It only has 130 base armor, it should equal the Same as the Amarr Scout which has 170
CHILI CHEESE FRIES
Plasma Cannon Operator
Hally Tari Tari and I are Amarrian twins who were separated at birth
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Sequal Rise
Les Desanusseurs
13
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Posted - 2014.03.30 22:13:00 -
[306] - Quote
Sometimes you suddently lose access to every equipments you have on a logi suit except one. It appears every 2-3 games for me and a friend.. Sometimes pressing L3 to run is doing something else like jumping, opening the map or the leaderboard (very awkward indeed) and it can even do absolutely anything. You basically cant run. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4892
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Posted - 2014.03.30 22:31:00 -
[307] - Quote
I can't believe that the Minmatar Assault having the armor repair is seen as a bug.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Sir Snugglz
Red Star. EoN.
595
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Posted - 2014.03.30 22:32:00 -
[308] - Quote
Passive skills not applying to ADS too at spawn
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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The-Errorist
602
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Posted - 2014.03.30 23:26:00 -
[309] - Quote
ROMULUS H3X wrote:All Commandos don't have the +5% to sidearm reload speed as stated in the patch notes...
I Specced into this just for that bonus, only to notice right after that the sidearm reload speed bonus isn't present on the commando
I really hope this was just "forgotten" and not intentionally left out... because leaving that in the patch notes would be really decieving and I would have rather spent those skill points into something I will use....
I don't like to use light weapons on my commando I feel too Over Powered.
Honestly I thought you were doing the Sidearm /Commando events at the same time BECAUSE THERE WAS SUPPOSED TO BE THE SIDEARM RELOAD BONUS FROM THE COMMANDO
I thought wrong???? Yeah, CCP lied in the patch notes, the skill description doesn't list a sidearm reload speed bonus in-game.
CCP Logibro wrote:* Commando [5% reduction to reload speed of light/sidearm weapons per level] |
Kaius Sertin
DROID EXILES General Tso's Alliance
0
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Posted - 2014.03.31 01:06:00 -
[310] - Quote
I don't know if this has already been reported and confirmed as a bug, but just in case:
The Fitting Optimization Skill of the three new sidearms (Bolt Pistol, Ion Pistol, and Magsec SMG) has a 2x multiplier and not the usual 6x multiplier. I doubt this was intentional. But I do not know if this is a display error and that it actually does require 6x SP to level up as I haven't unlocked the skill for any of the three. |
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ROMULUS H3X
research lab
110
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Posted - 2014.03.31 03:41:00 -
[311] - Quote
The-Errorist wrote:ROMULUS H3X wrote:All Commandos don't have the +5% to sidearm reload speed as stated in the patch notes...
I Specced into this just for that bonus, only to notice right after that the sidearm reload speed bonus isn't present on the commando
I really hope this was just "forgotten" and not intentionally left out... because leaving that in the patch notes would be really decieving and I would have rather spent those skill points into something I will use....
I don't like to use light weapons on my commando I feel too Over Powered.
Honestly I thought you were doing the Sidearm /Commando events at the same time BECAUSE THERE WAS SUPPOSED TO BE THE SIDEARM RELOAD BONUS FROM THE COMMANDO
I thought wrong???? Yeah, CCP lied in the patch notes, the skill description doesn't list a sidearm reload speed bonus in-game. CCP Logibro wrote:* Commando [5% reduction to reload speed of light/sidearm weapons per level]
Thank you sir for posting the actual quote so i don't look like I'm rambling on
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Retarn Dominus
H.A.R.V.E.S.T. Legacy Rising
48
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Posted - 2014.03.31 08:34:00 -
[312] - Quote
Smooth Assassin wrote:Add sprint bug to your list. Whenever you shoot any weapon or use an equipment and quickly sprint it slows you down slower than a heavy.
^ This.
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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RA Drahcir
Inner.Hell
326
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Posted - 2014.03.31 09:06:00 -
[313] - Quote
I cannot wait until the amarr assault bonus is fixed, and the passive skills not applying right away is remedied. I have a feeling I will actually enjoy the update even with these 800 plus Hp scouts |
Sambuca Fire
Idle Funds
0
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Posted - 2014.03.31 10:46:00 -
[314] - Quote
'Valor' Scout BPO still has the old slot layout. 1 high 2 lows and only one equipment. |
Pr0phetzReck0ning
KNIGHTZ OF THE ROUND Lokun Listamenn
167
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Posted - 2014.03.31 17:19:00 -
[315] - Quote
There is a reload glitch I've encountered numerous times and am still experiencing. When switching to primary weapon after de-cloaking and firing, at times, one is unable to reload. They have to fire a round AFTER trying to reload the FIRST TIME in order to get it to work. |
Kratek Heshan
G.R.A.V.E INTERGALACTIC WARPIGS
5
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Posted - 2014.03.31 19:07:00 -
[316] - Quote
agent spawn can't sprint sometimes |
Francois Sanchez
What The French Academie
5
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Posted - 2014.03.31 21:25:00 -
[317] - Quote
I don't know if it's the case in the english version, but in the french version all the proficiency skills (even the new weapons') say that the damage bonus is a flat one. I suppose it only affects the armour or shield in game like it should, but that should be tested and the skill tree should be corrected anyway |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1249
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Posted - 2014.04.01 00:11:00 -
[318] - Quote
Came across a bug today in which I would immediately decloak after activating the cloak, despite having a full cloak meter. Switching suits at a supply depot fixed the problem. |
ell armana
Nyain San Dirt Nap Squad.
33
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Posted - 2014.04.01 04:50:00 -
[319] - Quote
Laser rifle Calorific value
Standard-ADV-Proto all21point
Specification? ? bag?? |
KalOfTheRathi
Nec Tributis
1118
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Posted - 2014.04.01 06:24:00 -
[320] - Quote
CCP Logibro wrote:Forge guns are reported to have issues with firing (no round exits gun on first shot, holding the trigger will fire the second).
A large number of skills do not appear to be applying on spawn, including dropsuit skills, weapon skills and core skills. Extent is unconfirmed and still under investigation
As always, please only post new issues encountered in Uprising 1.8 Yo Dev.
Are there any plans to fix either of these issues? Any possible month related to their fix?
And if this is only about 1.8 issues does this mean the multiple issues from 1.7 are now persona non grata? Specifically the amazingly similar Forge Gun firing problems found in Rail Gun turrets (all large including installations) and Missile turrets (those have yet another issue with the number of missiles is unpredictable except the first volley after a reload).
And so it goes.
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KalOfTheRathi
Nec Tributis
1118
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Posted - 2014.04.01 06:26:00 -
[321] - Quote
Lady MGS wrote:Passives are not applying when spawning in (Related to incorrect armor and shield values). This became extremely obvious when spawning near an objective that I went to hack as the speed would jump once the correct values applied. Minmatar scout passive level 5 +25% hack speed System Hacking level 5 +25% hack speed This is slowing up game play dramatically for me. Jumping into battle without the bonuses is deadly to me, not the Red Belles. Which means I have to wait until they kick in, which means spawning in a safe place and waiting upwards of a minute to be able to actually use the bonuses that cost me buckets of ISK and SP.
And so it goes.
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Lady MGS
Raven PMC
1
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Posted - 2014.04.01 09:39:00 -
[322] - Quote
KalOfTheRathi wrote:This is slowing up game play dramatically for me. Jumping into battle without the bonuses is deadly to me, not the Red Belles. Which means I have to wait until they kick in, which means spawning in a safe place and waiting upwards of a minute to be able to actually use the bonuses that cost me buckets of ISK and SP. Yeah same since I am a squishy scout and I need what little health bonuses I can get xD |
FuzzyPain
Company of Marcher Lords Amarr Empire
0
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Posted - 2014.04.01 12:32:00 -
[323] - Quote
Mitilia Amarr Heavy is shield 360, Armour 408, is it right? |
Haerr
Molon Labe. General Tso's Alliance
392
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Posted - 2014.04.01 13:25:00 -
[324] - Quote
- Scout G-I has it's old slot layout
Fix deployed on 2014-04-01
You missed a few Scout G-I suits. They still have the old 1.7 layout of 1h,2l,1e.
Scanning Table for 1.8: LINK
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Jenova Rhapsodos
Fatal Absolution
363
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Posted - 2014.04.01 13:52:00 -
[325] - Quote
FuzzyPain wrote:Mitilia Amarr Heavy is shield 360, Armour 408, is it right?
If this is true.... How many of 1.8's bugs seem to be typos?! |
Delta90212
Dust2Dust. Top Men.
395
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Posted - 2014.04.01 16:21:00 -
[326] - Quote
You can scratch the minmatar heavy basic frame 8.5 shield recharge rate bug now. It got fixed on monday
Fear The Tribes // In Rust We Trust // Standings Minmatar 6 // Minmatar Logibro //
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Llast 326
An Arkhos
2712
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Posted - 2014.04.01 16:33:00 -
[327] - Quote
Changing suits while cloaked, resulted in the cloak not being able to be engaged. Fixed by switching suits again. Was able to replicate the problem easily. Just engage cloak and switch suit at the supply depot while cloak is active. Happened every the I tired it.
KRRROOOOOOM
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echo47
Minmatar Republic
260
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Posted - 2014.04.01 18:05:00 -
[328] - Quote
Any word on the forge gun fix?
When?
I would rather look bad and win, than look good and lose.
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Guilbert 515
United Pwnage Service RISE of LEGION
26
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Posted - 2014.04.01 21:50:00 -
[329] - Quote
Reloading Delay Bug on Gallente Commando Getting a reload delay on the lightweapons. Whenever i reload the animation completes of reloading but the ammo count keeps blinking red for a couple of seconds before the weapon can fire again. So you keep holding down the fire button even though the weapon is reloaded you have to wait till the red blinking stops. The bug doesnt occur all the time, sometimes after reloading animation is done the weapon fires right away, other time as mentioned you have to wait till te red blinking of the ammo counter stops.
"Please fix drop uplink spam"
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General12912
Gallente Marine Corps
165
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Posted - 2014.04.01 22:32:00 -
[330] - Quote
Federal Defense Union scout still needs its third low slot like the scout G-1.
Every suit Gk.0 <3
Gallente Federation Patriot
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