|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
KalOfTheRathi
Nec Tributis
1061
|
Posted - 2014.03.26 11:34:00 -
[1] - Quote
Retarn Dominus wrote:Dead mans trigger isn't working for R.Es.
Random suicides for no apparent reason.
Added: Cloaks can still be seen when standing still. Dead man's trigger was a bug/exploit. It was slated to be fixed so dead Mercs cannot activate REs and get the win regardless of being ... you know, dead.
And so it goes.
|
KalOfTheRathi
Nec Tributis
1061
|
Posted - 2014.03.26 11:38:00 -
[2] - Quote
Jack McReady wrote:the localized description is not updated yet, they all show the old text.
why is localized language even forced if you do not update the translations? either let me change the client language or dont force localized client language, simply as that.
if I take a look at all the bugs I wonder if there was any QA at all. next time, maybe do more QA instead of focusing on a stupid 514 number for patch size. I commented on a post about the 514MB before I downloaded it. The Devs said the download was 524MB. If you try a few 1024x1024 versus 1M multiplications it appears to be a M versus MB confusion. So I seriously doubt if anyone was trying for 514MB.
So my comment on the 514MB was correct for the stated download size but wrong based on the actual download size. Too weird not to be Dust.
On the localizations, you certainly seem to have a better idea than what was released.
And so it goes.
|
KalOfTheRathi
Nec Tributis
1118
|
Posted - 2014.04.01 06:24:00 -
[3] - Quote
CCP Logibro wrote:Forge guns are reported to have issues with firing (no round exits gun on first shot, holding the trigger will fire the second).
A large number of skills do not appear to be applying on spawn, including dropsuit skills, weapon skills and core skills. Extent is unconfirmed and still under investigation
As always, please only post new issues encountered in Uprising 1.8 Yo Dev.
Are there any plans to fix either of these issues? Any possible month related to their fix?
And if this is only about 1.8 issues does this mean the multiple issues from 1.7 are now persona non grata? Specifically the amazingly similar Forge Gun firing problems found in Rail Gun turrets (all large including installations) and Missile turrets (those have yet another issue with the number of missiles is unpredictable except the first volley after a reload).
And so it goes.
|
KalOfTheRathi
Nec Tributis
1118
|
Posted - 2014.04.01 06:26:00 -
[4] - Quote
Lady MGS wrote:Passives are not applying when spawning in (Related to incorrect armor and shield values). This became extremely obvious when spawning near an objective that I went to hack as the speed would jump once the correct values applied. Minmatar scout passive level 5 +25% hack speed System Hacking level 5 +25% hack speed This is slowing up game play dramatically for me. Jumping into battle without the bonuses is deadly to me, not the Red Belles. Which means I have to wait until they kick in, which means spawning in a safe place and waiting upwards of a minute to be able to actually use the bonuses that cost me buckets of ISK and SP.
And so it goes.
|
KalOfTheRathi
Nec Tributis
1142
|
Posted - 2014.04.05 00:58:00 -
[5] - Quote
The-Errorist wrote:Francois Sanchez wrote:3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6
Your math is wrong. In Dust bonuses are not additive, but are multiplicative, so u have to do this instead: 110+ù1.75+ù1.65+ù1.43 = 454.20375 I have no knowledge of melee values. Except punching a pre 1.8 scout with a heavy could OHK them.
However I do have some concerns with your comments. In Dust CCP/Shanghai used the standard Microsoft math library rounding down solution. And they do it at each calculation of the equation. So there is no rounding up on any value and the total rounded down resulting in, in my opinion, excessive reduction of bonus values.
For instance is you have three steps for the math in question A = 1.35, B = 2.7, C = 3.45 (totally made up numbers) the results one might expect when rounding would be A = 1, B = 3, C = 3, total = 7. In Dust they are A = 1, B = 2, C = 3, total = 6. This caused significant confusion earlier when trying to fill in the very limited information the minimal documentation provided.
Also EVE Online is multiplicative while all the Dust514 values I have verified personally are additive. In EVE your the 454 would be valid but down in the Dust it might not be true. Most likely there is a bonus that was missed by the first complainer. In particular because neither of the calculations produced the 491 in question.
I have never seen a Dev reply to fully explain any math question responding to Dust. I have been playing since the second weekend Dust of Closed Beta and originally some of the tank values appeared to mimic EVE. Then they didn't and it has produced many animated discussions. Rounding down and assuming additive results in accurate results ... for tanks.
Welcome to Dust
And so it goes.
|
KalOfTheRathi
Nec Tributis
1142
|
Posted - 2014.04.05 01:01:00 -
[6] - Quote
echo47 wrote:Any word on the forge gun fix?
When? Choke, cough, cough.
I love optimism, except when it tries to go down the wrong pipe.
And so it goes.
|
KalOfTheRathi
Nec Tributis
1165
|
Posted - 2014.04.08 10:40:00 -
[7] - Quote
Large Blaster Turrets in HAVs are showing the same non-firing of actual rounds as the Large Rail and Large Missile Turrets.
Repeatable. Of course, if this is the same bug as the others it is yet another problem left over from 1.7 that has yet to see any correction and you can move this reply to the Known Issues from 1.7 That We Are Ignoring thread.
And so it goes.
|
KalOfTheRathi
Nec Tributis
1183
|
Posted - 2014.04.11 09:56:00 -
[8] - Quote
Slash Frenzy wrote:Sprint bug after cloaking up. Can be countered by jumping. Really anoying and did cost me several clones. Excuse me, what is that one? I looked and it is not clear to this non-scout non-cloaker. Losing clones wasn't something I knew about.
The cloak bugs I know about are Logis getting bonuses for them (aka as in being able to use them) and weird working or not based on changing suits at a Supply Depot. And a sound issue or two.
And so it goes.
|
KalOfTheRathi
Nec Tributis
1201
|
Posted - 2014.04.14 11:19:00 -
[9] - Quote
Ninja Troll wrote: 3. The game notified me that someone was requesting help, but I did not have the nanite injector.
Update: I've been informed that this bug has been around for a few months.
Indeed, this bug has been around since at least 1.0, 14 May, 2013. There are few bugs with teeth as long as this one. Maybe some UI bugs but they show up less than this one.
And so it goes.
|
|
|
|