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Thread Statistics | Show CCP posts - 6 post(s) |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
743
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Posted - 2014.04.02 04:12:00 -
[331] - Quote
Llast 326 wrote:Changing suits while cloaked, resulted in the cloak not being able to be engaged. Fixed by switching suits again. Was able to replicate the problem easily. Just engage cloak and switch suit at the supply depot while cloak is active. Happened every the I tired it.
I had issues with the cloak decloaking after activation when full. Related to switching suits at supply depot although I don't believe I was cloaked when I swapped. Had to swap suits to fix but changing suits didn't always work.
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chill amarr
Austrian Tactical Hacker Corp
10
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Posted - 2014.04.02 08:42:00 -
[332] - Quote
oh , before i forget, its nice that scouts now have cloak skills, but its useless on special scouts like the black eagle cause it have no equip slot, before that he got skills that working for them cause old skills . even dont really care bout this now cause no chance to buy them atm and cause 514 bugs around, but its still a "useless "skill for them |
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General12912
Gallente Marine Corps
166
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Posted - 2014.04.02 10:24:00 -
[333] - Quote
chill amarr wrote:oh , before i forget, its nice that scouts now have cloak skills, but its useless on special scouts like the black eagle cause it have no equip slot, before that he got skills that working for them cause old skills . even dont really care bout this now cause no chance to buy them atm and cause 514 bugs around, but its still a "useless "skill for them the general scout bonus may be, but if you are a gallente scout lvl 5, your stealth bonus you get is like getting a free complex profile dampener.
Every suit Gk.0 <3
Gallente Federation Patriot
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Francois Sanchez
What The French Academie
6
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Posted - 2014.04.02 17:07:00 -
[334] - Quote
There is a problem with myofybril stimulants, I met a minmatar scout today who was dealing 491HP per melee hit. Even with all his high slots dedicated to those modules he shouldn't reach that amount of damage. 3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6
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Sylvan Snow
Starvin' Pilots Association Risky Ventures and Associates
10
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Posted - 2014.04.02 22:58:00 -
[335] - Quote
I believe that the gallente commando damage bonus is not applying on the basic suit. I did a small test in factional warfare that seemed to support this but if someone else could test it that would be great.
Alt of Ralis Sharn.
Dust player since July 2012
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The-Errorist
613
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Posted - 2014.04.03 00:22:00 -
[336] - Quote
Sylvan Snow wrote:I believe that the gallente commando damage bonus is not applying on the basic suit. I did a small test in factional warfare that seemed to support this but if someone else could test it that would be great. You mean standard and not basic right? |
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Sylvan Snow
Starvin' Pilots Association Risky Ventures and Associates
10
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Posted - 2014.04.03 00:25:00 -
[337] - Quote
The-Errorist wrote:Sylvan Snow wrote:I believe that the gallente commando damage bonus is not applying on the basic suit. I did a small test in factional warfare that seemed to support this but if someone else could test it that would be great. You mean standard and not basic right? Yes, sorry about that.
Alt of Ralis Sharn.
Dust player since July 2012
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The-Errorist
613
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Posted - 2014.04.03 00:39:00 -
[338] - Quote
Sylvan Snow wrote:The-Errorist wrote:Sylvan Snow wrote:I believe that the gallente commando damage bonus is not applying on the basic suit. I did a small test in factional warfare that seemed to support this but if someone else could test it that would be great. You mean standard and not basic right? Yes, sorry about that. What weapons were you using on it? |
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Sylvan Snow
Starvin' Pilots Association Risky Ventures and Associates
10
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Posted - 2014.04.03 00:43:00 -
[339] - Quote
The standard assault rifle
Alt of Ralis Sharn.
Dust player since July 2012
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The-Errorist
613
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Posted - 2014.04.03 00:46:00 -
[340] - Quote
Sylvan Snow wrote:The standard assault rifle You waited until your hp was filled up all the way before you started testing it right? |
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Sylvan Snow
Starvin' Pilots Association Risky Ventures and Associates
10
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Posted - 2014.04.03 00:48:00 -
[341] - Quote
The-Errorist wrote:Sylvan Snow wrote:The standard assault rifle You waited until your hp was filled up all the way before you started testing it right? Honestly, I think so but I can't confirm.
Alt of Ralis Sharn.
Dust player since July 2012
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Francois Sanchez
What The French Academie
6
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Posted - 2014.04.03 06:49:00 -
[342] - Quote
Sylvan Snow wrote:The-Errorist wrote:Sylvan Snow wrote:The standard assault rifle You waited until your hp was filled up all the way before you started testing it right? Honestly, I think so but I can't confirm.
I had the same doubts about the minmatar commando suit, but I tested my combat rifle on enemy vehicles (not HAV), and the bonus is applying. You should try on vehicles, look at the efficiency of your gun and the HP the vehicle lost. Be careful that if you are only level 1 in gallente commando, you get only 2% extra damage, which you may not see when the HP are rounded up |
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Kratek Heshan
G.R.A.V.E INTERGALACTIC WARPIGS
10
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Posted - 2014.04.03 10:07:00 -
[343] - Quote
dropsuits core upgrades not applying when spwan i notice my commando reload slow when i died its fast again... its like the bonus on weapons dropsuits and other things its not applying when spwan |
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Sylvan Snow
Starvin' Pilots Association Risky Ventures and Associates
10
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Posted - 2014.04.03 11:38:00 -
[344] - Quote
Francois Sanchez wrote:Sylvan Snow wrote:The-Errorist wrote:Sylvan Snow wrote:The standard assault rifle You waited until your hp was filled up all the way before you started testing it right? Honestly, I think so but I can't confirm. I had the same doubts about the minmatar commando suit, but I tested my combat rifle on enemy vehicles (not HAV), and the bonus is applying. You should try on vehicles, look at the efficiency of your gun and the HP the vehicle lost. Be careful that if you are only level 1 in gallente commando, you get only 2% extra damage, which you may not see when the HP are rounded up Thanks for the info. I knew something was off with my damage but I couldn't place it. I have Proto Commando and level 3 proficiency so it was most likely just my proficiency not applying.
Alt of Ralis Sharn.
Dust player since July 2012
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The-Errorist
614
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Posted - 2014.04.03 18:17:00 -
[345] - Quote
Francois Sanchez wrote:There is a problem with myofybril stimulants, I met a minmatar scout today who was dealing 491HP per melee hit. Even with all his high slots dedicated to those modules he shouldn't reach that amount of damage. 3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6
Your math is wrong. In Dust bonuses are not additive, but are multiplicative, so u have to do this instead: 110+ù1.75+ù1.65+ù1.43 = 454.20375
By the way, the base damage of the Minmatar scout is 120. |
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Jenova Rhapsodos
Fatal Absolution Dirt Nap Squad.
373
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Posted - 2014.04.03 18:36:00 -
[346] - Quote
The-Errorist wrote:Francois Sanchez wrote:There is a problem with myofybril stimulants, I met a minmatar scout today who was dealing 491HP per melee hit. Even with all his high slots dedicated to those modules he shouldn't reach that amount of damage. 3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6
Your math is wrong. In Dust bonuses are not additive, but are multiplicative, so u have to do this instead: 110+ù1.75+ù1.65+ù1.43 = 454.20375 By the way, the base damage of the Minmatar scout is 120.
Haha, first complaint about myofibrils I've seen. But yes I believe the second calculation gives the correct melee damage. I think it comes out to 495 or something.
I for one love seeing brawlers running about knocking reds to the floor with melee mods. Cloak and melee Minmatar scout is legitimately brilliant! Although clearly less effective than shotguns and nova knives.
It saddens me that the Commando Melee bonus is being reduced from 240 to 150, I thought it was intentional to give Commandos a Falcon Punch!
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Dunce Masterson
Savage Bullet
72
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Posted - 2014.04.04 00:07:00 -
[347] - Quote
Laser rifle heat cost where made worse at adv and proto levels going from about 19 on advanced and about 18 on proto to being raised to the basic level of 21.00.
I don't even know why I bother.
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KalOfTheRathi
Nec Tributis
1142
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Posted - 2014.04.05 00:58:00 -
[348] - Quote
The-Errorist wrote:Francois Sanchez wrote:3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6
Your math is wrong. In Dust bonuses are not additive, but are multiplicative, so u have to do this instead: 110+ù1.75+ù1.65+ù1.43 = 454.20375 I have no knowledge of melee values. Except punching a pre 1.8 scout with a heavy could OHK them. 
However I do have some concerns with your comments. In Dust CCP/Shanghai used the standard Microsoft math library rounding down solution. And they do it at each calculation of the equation. So there is no rounding up on any value and the total rounded down resulting in, in my opinion, excessive reduction of bonus values.
For instance is you have three steps for the math in question A = 1.35, B = 2.7, C = 3.45 (totally made up numbers) the results one might expect when rounding would be A = 1, B = 3, C = 3, total = 7. In Dust they are A = 1, B = 2, C = 3, total = 6. This caused significant confusion earlier when trying to fill in the very limited information the minimal documentation provided.
Also EVE Online is multiplicative while all the Dust514 values I have verified personally are additive. In EVE your the 454 would be valid but down in the Dust it might not be true. Most likely there is a bonus that was missed by the first complainer. In particular because neither of the calculations produced the 491 in question.
I have never seen a Dev reply to fully explain any math question responding to Dust. I have been playing since the second weekend Dust of Closed Beta and originally some of the tank values appeared to mimic EVE. Then they didn't and it has produced many animated discussions. Rounding down and assuming additive results in accurate results ... for tanks.
Welcome to Dust
And so it goes.
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KalOfTheRathi
Nec Tributis
1142
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Posted - 2014.04.05 01:01:00 -
[349] - Quote
echo47 wrote:Any word on the forge gun fix?
When? Choke, cough, cough.
I love optimism, except when it tries to go down the wrong pipe. 
And so it goes.
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kickin six
Royal Uhlans Amarr Empire
13
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Posted - 2014.04.05 03:35:00 -
[350] - Quote
Change "Forge guns are reported to have issues with firing" to "Forge guns have issues with firing". The current wording is insulting to the many many players who are having this problem in every game. |
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
The-Errorist
625
 |
Posted - 2014.04.05 08:45:00 -
[351] - Quote
KalOfTheRathi wrote:The-Errorist wrote:Francois Sanchez wrote:3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6
Your math is wrong. In Dust bonuses are not additive, but are multiplicative, so u have to do this instead: 110+ù1.75+ù1.65+ù1.43 = 454.20375 I have no knowledge of melee values. Except punching a pre 1.8 scout with a heavy could OHK them.  However I do have some concerns with your comments. In Dust CCP/Shanghai used the standard Microsoft math library rounding down solution. And they do it at each calculation of the equation. So there is no rounding up on any value and the total rounded down resulting in, in my opinion, excessive reduction of bonus values. For instance is you have three steps for the math in question A = 1.35, B = 2.7, C = 3.45 (totally made up numbers) the results one might expect when rounding would be A = 1, B = 3, C = 3, total = 7. In Dust they are A = 1, B = 2, C = 3, total = 6. This caused significant confusion earlier when trying to fill in the very limited information the minimal documentation provided. Also EVE Online is multiplicative while all the Dust514 values I have verified personally are additive. In EVE your the 454 would be valid but down in the Dust it might not be true. Most likely there is a bonus that was missed by the first complainer. In particular because neither of the calculations produced the 491 in question. I have never seen a Dev reply to fully explain any math question responding to Dust. I have been playing since the second weekend Dust of Closed Beta and originally some of the tank values appeared to mimic EVE. Then they didn't and it has produced many animated discussions. Rounding down and assuming additive results in accurate results ... for tanks. Welcome to Dust Dust values are not additive, they are multiplicative like in EVE. If you use a tool that calculates stats multiplicatively like hydraSlav's' Dust Fitting tool and compare it to values displayed in game on fittings, you'll see that they match up pretty nicely.
Also you claim that "there is no rounding up on any value and the total rounded down" when thats not the case, dust doesn't always through away the tenths and hundreds places of values like the .35 in your example. Dust sometimes, but not always truncates values when it only accepts whole number values, and when its not truncating those values it rounds; the rounding for a lot of things follows (inconsistantly) rounding 5s down and 6s up.
Try playing with fitting optimization, Minmatar Assault with a CR, kincats, PG/CPU extenders, nanocircuitry, dropsuit core upgrades, dropsuit electronics, and dropsuit engineering. |
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Yumi Tadaki
Condotta Rouvenor Gallente Federation
13
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Posted - 2014.04.05 13:58:00 -
[352] - Quote
Cloak issue
Cloak don-¦t work after Suit change during Battle
works again only if i die and respawn
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RA Drahcir
Inner.Hell
340
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Posted - 2014.04.05 14:01:00 -
[353] - Quote
I cannot wait until the skills working right away is fixed, my amarr assault suits are ready. |
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alten hilt
DUST University Ivy League
167
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Posted - 2014.04.05 14:19:00 -
[354] - Quote
Gallente Basic Heavy at all tiers does not have base armor repair rate (not just militia) |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
749
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Posted - 2014.04.05 16:23:00 -
[355] - Quote
Yumi Tadaki wrote:Cloak issue
Cloak don-¦t work after Suit change during Battle
works again only if i die and respawn
Change to a different tier or type of suit and then back and it works. Really annoying work around but it works. Devs perhaps this will help you solve the bug.
...
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Fristname Family name
The New Age Outlaws WINMATAR.
74
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Posted - 2014.04.05 23:37:00 -
[356] - Quote
HOT FIX MY FORG3.
Australian mercy worky.
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Francois Sanchez
What The French Academie
7
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Posted - 2014.04.06 09:15:00 -
[357] - Quote
The-Errorist wrote:Francois Sanchez wrote:There is a problem with myofybril stimulants, I met a minmatar scout today who was dealing 491HP per melee hit. Even with all his high slots dedicated to those modules he shouldn't reach that amount of damage. 3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6
Your math is wrong. In Dust bonuses are not additive, but are multiplicative, so u have to do this instead: 110+ù1.75+ù1.65+ù1.43 = 454.20375 By the way, the base damage of the Minmatar scout is 120.
Thanks for the info. It's a weird way to calculate bonuses but that explains many things and it will help me |
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2146
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Posted - 2014.04.06 11:43:00 -
[358] - Quote
Is it just me or is there one space bar too much after "cloak field" and before "operation" in the skilltree? Please make priority fix CCP!
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Samantha Hunyz
G.R.A.V.E INTERGALACTIC WARPIGS
102
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Posted - 2014.04.06 15:36:00 -
[359] - Quote
Fristname Family name wrote:HOT FIX MY FORG3. It isn't just the forge, it is every weapon. Just more noticeable on slow firing weapons. I notice it on my sniper rifle as well as the rr. I've also seen reports about this behavior over most every weapon.
When I look down my scope, all I see are dead people.
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Kigurosaka Laaksonen
DUST University Ivy League
731
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Posted - 2014.04.06 20:29:00 -
[360] - Quote
CCP Logibro wrote:Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
In my personal experience, Systems Hackings is also not applying properly on spawn in. From what I've heard from others, Amarr Assault isn't properly applying at spawn in (resulting in a ScR or LR that overheats faster than normal.)
If a solution to have a skill apply properly at spawn in is general and will fix all skills applying at spawn in, great. If a solution is specific to each skill, be aware that more skills than Dropsuit Armor / Shield Upgrades are effected.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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