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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
800
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Posted - 2014.04.17 12:22:00 -
[391] - Quote
*cough* version control *cough* |
DeeJay One
Guardian Solutions DARKSTAR ARMY
258
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Posted - 2014.04.17 13:19:00 -
[392] - Quote
Justicar Karnellia wrote:*cough* version control *cough* Version control doesn't really help if you screw up resolving a merge conflict... |
Regis Blackbird
DUST University Ivy League
161
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Posted - 2014.04.17 13:40:00 -
[393] - Quote
Skybladev2 wrote:Regis Blackbird wrote:Code merging is not basic stuff by a longshot. (It can be extremely complex) Not condoning CCP nor their screwup, just stating facts. But this bugs reappear means that QA did not work at all. They should add this checks in new test sequence.
Very true. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2097
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Posted - 2014.04.17 13:50:00 -
[394] - Quote
I'm 99.99% sure that these bugs are all from wrong values in a database, which means version control isn't really the problem. The problem is configuration management. Basically when they last fixed these problems someone whipped up a script to correct the values in production and then that script was never integrated into the standard build process. So then the next time someone makes a change and does what they're supposed to do they overwrite the previous fix with the "correct" values, as far as the deployment process is concerned.
The correct way to approach deployments in this kind of system is to have a set of scripts that can rebuild the static portion of your database from nothing, and a set of change scripts that do updates from the previous state (ie: update dropsuits set highslots = 1 where name = dragonfly). That change script gets put into a folder called 1.8, and then when you deploy you run a batch that executes every sql file in that folder. All this stuff gets stored in version control, so that at any point in time you can revert to any version configuration you've ever had.
Then as long as you follow the process of creating that file the guy doing the deployment can't screw it up. If something does go horribly wrong then they can go back and rebuild the whole thing from scratch with the correct values.
It isn't really something QA can catch if the configuration management is wonky. The values could be correct on their internal tests but wrong in production, and there isn't time to test every possible use case in the game during a deployment window. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
864
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Posted - 2014.04.17 14:00:00 -
[395] - Quote
CCP, I gotta wonder how you guys take one step forward and two steps back on a continual basis. I'm really hoping the reason is that most of the staff in Shanghai is working on getting stuff ready for a killer Fanfest patch. If that's not it, though, then you guys may want to rethink some of your QA procedures.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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SponkSponkSponk
The Southern Legion League of Infamy
736
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Posted - 2014.04.17 14:32:00 -
[396] - Quote
Kristoff Atruin wrote:I'm 99.99% sure that these bugs are all from wrong values in a database, which means version control isn't really the problem.
I think it's less like a database, and more like (static) property files, which should be much easier to keep under source control.
o/
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
738
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Posted - 2014.04.17 14:38:00 -
[397] - Quote
Not hating and god I know how difficult multitasking on current deployment builds and multiple people touching the same project in different iterations phases is and my god is GOOD QA expensive these days. However, I get the feeling that you guys have all the talented staff and steps, you just need an overhaul to your current development lifecycle process so every iteration no matter how small gets touched in a way that is consistent.
This doesn't feel like code issues. This feels like lack of management/poor management process/overtaxed devs issue.
Minmatar Logisis | Heavy lover. Ping for video services.
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Fristname Family name
The New Age Outlaws
75
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Posted - 2014.04.18 07:14:00 -
[398] - Quote
CCP Frame wrote:Hey guys,
After yesterday's deployment due to technical issues we've encountered some previously hotfixed issues returning back to the game. These are:
1. The HP values of basic heavy dropsuits are incorrect 2. The slot layouts of some dropsuits are incorrect 3. New sidearm skill multipliers are X2 which should be X6
We are currently working on resolving these and also planning on deploying more hotfixes for existing known issues to the game soon. We will keep you posted here and also in the Announcements and Events section of our forums. When will I get the mass driver bonus for my min assaualt which I got to level 5 purely because of the bonus.
Australian mercy worky.
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InsertCoinHere
Nyain Chan
195
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Posted - 2014.04.18 13:09:00 -
[399] - Quote
Any idea when you guys can fix the hit detection on shotguns?
Thanks, Coin
Balls Deep!!!
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Fristname Family name
The New Age Outlaws
75
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Posted - 2014.04.19 02:28:00 -
[400] - Quote
Where the **** is my forge gun reload speed. You got all this bs stuff but I cant see my reload speed.
Australian mercy worky.
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The-Errorist
643
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Posted - 2014.04.19 03:48:00 -
[401] - Quote
steadyhand amarr wrote:Skybladev2 wrote:Regis Blackbird wrote:Code merging is not basic stuff by a longshot. (It can be extremely complex) Not condoning CCP nor their screwup, just stating facts. But this bugs reappear means that QA did not work at all. They should add this checks in new test sequence. Yeh shows their not regression testing but i would put good money on them not haveing the staff to have effect regression tests or well any tests Based on what the CPM have been saying about CCP's resources, I doubt CCP has a staffing problem, its just that they lack focus. |
dingo420
Sooper Speshul Ponee Fors Dropsuit Samurai
0
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Posted - 2014.04.20 09:20:00 -
[402] - Quote
Unbreak teh game yesh?
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Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
49
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Posted - 2014.04.20 22:29:00 -
[403] - Quote
Hey CCP Frame, any possible timetable on when we can expect more fixes? A lot of stuff is still broken.
I <3 Laser Rocks.
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DeathwindRising
ROGUE RELICS
263
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Posted - 2014.04.21 19:24:00 -
[404] - Quote
Zohar Colichemarde wrote:Hey CCP Frame, any possible timetable on when we can expect more fixes? A lot of stuff is still broken. a lot of stuff is still broken from 1.7 and before that even. ccp will never fix everything, they hope that over time we will just accept their broken and bugged mechanics as "working as intended" |
Saya Tanemura
Annunakei
0
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Posted - 2014.04.21 22:11:00 -
[405] - Quote
CCP Logibro wrote:Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread
Scout G-I has it's old slot layout Fix deployed on 2014-04-01, Valor Scout still is awaiting slot change.
As always, please only post new issues encountered in Uprising 1.8
This Issue is still not fixed...
Saya |
NextDark Knight
Hellstorm Inc League of Infamy
374
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Posted - 2014.04.23 08:38:00 -
[406] - Quote
Fyi m+¬l+¬e damage value does not need to be fixed on the commando frames.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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rayakalj9
Opus Arcana Covert Intervention
1
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Posted - 2014.04.24 07:42:00 -
[407] - Quote
does the flaylock pistol classify as an missile weapon??.. because the minmatar medium assault bonus is not apply to the flaylock pistol |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
260
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Posted - 2014.04.24 14:13:00 -
[408] - Quote
rayakalj9 wrote:does the flaylock pistol classify as an missile weapon??.. because the minmatar medium assault bonus is not apply to the flaylock pistol
Flaylock is explosive. Minnie Assault bonus if for Projectile weapons, so it would only apply to combat rifles and SMGs.... or HMGs if you could carry them. |
nicholas73
Glitched Connection
66
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Posted - 2014.04.24 16:58:00 -
[409] - Quote
The amarr logistics bonus is not applying. Spawns still take as long as it says.
Dust to Dust
Ashes to Ashes
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
26
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Posted - 2014.05.14 06:36:00 -
[410] - Quote
So is the logis with cloaks thing ever getting fixed?
And I'd like to report my Forge hasn't fired blanks in a good long while now.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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exiled speed demon
Hellstorm Inc League of Infamy
0
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Posted - 2014.05.15 04:29:00 -
[411] - Quote
yea ccp theres a bug were a certain map were you can put an up link down on domination and the hack the objective under the ground i have only ever to be able to do it once and iv seen other people do it about 4 times i dont know if its a bug or a glitch but you can fall through the ground when spawning and i found on some maps you can use this to an advantage in some cases you just keep falling untill you suicide or the game ends thank you exiled out |
Cardio Therapy
Tech Guard RISE of LEGION
17
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Posted - 2014.05.15 09:30:00 -
[412] - Quote
Please CCP, fix the scanners and AR. gallente logi is the most useless now. We need also working AR variants like the variants of the other rifles. Breachm burst and tac are useless now. |
Pvt Numnutz
R 0 N 1 N
1273
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Posted - 2014.05.23 11:38:00 -
[413] - Quote
Hi logi bro, something has changed that is making the dropships side guns kill its gunners. As you can imagine this is extremely frustrating for everyone involved (except maybe the guy getting shot at) this is happening in pubs.
I'll gather more info for you and probably post it in a topic and link it here (unless you would prefer it here)
I've noticed that it seems like the missiles are just detonating on the turret itself. Usually occurs when drifting to the gunners side while he fires. Eg, drifting right when right gunner is firing causes right gunner to explode and vomit suicide.
When preforming head on strafing runs gunners are very liable to explode and commit suicide.
If you could tell the manufacturer that these turrets are prone to explode and cause death I would really appreciate it |
Cyrus Militani
99
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Posted - 2014.05.29 22:31:00 -
[414] - Quote
Quote:Logistics CPU/PG reduction bonus is applying to cloaks
Why shouldn't it? A cloak is an equipment item. The Logi bonus is for _all_ equipment. Why would this be an exception? The bonus is just 5% each level. The scouts are getting 15% bonus to the cloak. I think this is fair. |
Outer Raven
WarRavens Final Resolution.
233
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Posted - 2014.06.04 06:05:00 -
[415] - Quote
Has the extended shields inside null cannons been mentioned yet. It seems the shield effect grew since 1.7 but has remained untouched, makes it very difficult to take out uplinks and other equipment or even players when there is blue shielding protecting everything. |
Minion Max
Resheph Interstellar Strategy Gallente Federation
10
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Posted - 2014.06.05 04:43:00 -
[416] - Quote
Marketplace Menu from Storefront on down and subcategories are []][][][][][][] or [][],[][][]
Semper Fi.
Cpl, 87-95
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XqNoTeKyas
Predators Of Aurum
0
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Posted - 2014.06.17 12:37:00 -
[417] - Quote
sorry for my english[:ugh :] ,i'm spanish but in dust 514 i have: problems with ordering vehicles, sometimes the ship stop and not release the vehicle up after two minutes"I have videos but do not know how to send them", other problem is:shoot and the ammunition no is spent and causes no damage and other problem is:sometimes "lag" to all players of the battle and the players disappear,or move very fast,or we are in an area of GÇïGÇïthe screen wil really that are not...thx |
Zodiac Reaper
The Phoenix Federation Dark Taboo
0
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Posted - 2014.06.21 23:38:00 -
[418] - Quote
im getting a bug .i cant login in its saying downloaded data files corrupt . wtf i neeed Help now plz i even uninstalled the game and redownloaded it to. i mean now what do i have to do now to get it running it been 3 days now fix it plz |
Soulja Ghostface
MCDUSTDONALDS
2413
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Posted - 2014.07.25 18:14:00 -
[419] - Quote
2014.07.25 18:06
In the enemy redline with my python i turn tail and begin flying out. Just as i am about to exit enemy redline my python blows up and say i commited suicide. All with 3 seconds left on the timer
Please fix. Not asking for any reimbursements of any kind i just want this fixed as i have lost millions of isk due to this bug
> BRING THE VEHICLES OF OLD BACK FROM THE DEAD!
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Greiv Rabbah
KiLo.
15
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Posted - 2014.08.10 13:41:00 -
[420] - Quote
Why has the 3 equip/2 low republic scout mk.0 been removed but over half a year later and imperial commandos are still stomping around with 3 weapons?!(LLS)
The Minmatar continue to be fed **** sandwiches I see...
When you have a balanced shield/armor race, and a race with neither shields nor armor...
Making the dual-tank impervious to damage types dealt by the no tank creates an amarr-always-wins scenario, but on top of that leaving the armored to the teeth laser pew pewing death-marching heavy wstoreith 3 weapons and removing the only useful secial suit the no armor no shields trash bonuses broken roled nerfed speed nerfed damage slow hacking weak stabbing bad profile weak melee no-assassin-strike-left-in-the-im-very-generously-calling-this-a-game at the same time as having weapons filled out in the lp store for the super op god-commando and not for the broken as hell used-to-be-a-minja, there is a very broken thing here... And its called the Minmatar race.
And when, oh devs when will I be able to fit a rust bucket with a Gatling autocannon and rep my races vehicles?! Like seriously do y'all ever have an in-office poll like "does the direction this games going make any sense at all for an mmo representative of planetary battles in new eden?" Obviously not because instead of filling out vehicles you take them away and instead of adding modules you remove and simplify. Did nobody ever tell you you have a working system for vehicle based battle?! Why are there no Minmatar/Amarr vehicles/turrets? This was a good demo until things started getting removed instead of finished. And the sad thing is everybody agrees that this game is a once-great that has been balance-batted to the point of any leveling or other advancement by players being useless. I for one leveled into an assassin class that was very stealthy one-hit kill or if spotted one hit death. That has been removed from the game and my levels are wasted as I have ridiculous amounts of sp wrapped up in a character nobody with a brain would level into, and still I can't even drive around in my own races car, proper anti-vehicle means are not established (and this is really pathetic!) I mean to start with fix vehicle collision damage THIS IS NONCANON!!! IN NEW EDEN VEHICLES MUST NOT DEAL DAMAGE WHEN COLLIDING WITH EACH OTHER OR STRUCTURES its the first thing you even learn in eve so start there. Proceed along the military path and the quests teach you to fight vehicles in new eden tactically. Modules like ABs MWDs tackling target-painting etc should be incorporated. If all lavs are used for is getting to the letter before minjas and the instant answer to a drop ship or tank is spend the whole game in swarms/forge/another tank... I mean there's not tactics, there's no variation... Its a tech demo. It shows us you can make VG tanks. WE KNEW THAT! The players need an actual game. Give them a serious game and you'll make so much money. Fix racial parity. Make a market. Introduce OCCs. Fix battle finder. Allow us to explore the planet sides. And maybe someday let us encounter sleeper drones among the ruins. If you even start moving in this direction player morale will spike and old players will return and ppl like me will try to start bringing new players in again. But honestly, nobody here thinks this is ever going to be anything more than a chat app with a combat simulator demo built-in |
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