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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Draxus Prime
BurgezzE.T.F General Tso's Alliance
3449
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Posted - 2014.03.27 16:58:00 -
[241] - Quote
if you run into the redline while cloaked and run back out the timer won't go away 'til u declok
"Spilling floor cleaner only makes the floor cleaner" -Draxus Prime
Closed Beta Vet
Nova Knife Proficiency 5 \o/
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STOPxPLAYING
the third day Galactic Skyfleet Empire
4
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Posted - 2014.03.27 17:44:00 -
[242] - Quote
To Whom this may concern?On march 25.Ive gotten about 10mill skill points back out of my Dropsuits command. Now since CC P made a mistake in the sp system. I have to suffer a -1.'207'017 mill in my unallocated skill points and I don't think that's fair. they should not penalize me for their mistake.They should be able to give me my a another dropsuit command respect. Would CCp pls fix my character.And do me/us right? This is bull and alot pepole would agree with me.So I posted a picture of my -1.'207'929 mill skill points.I also dont now how or where to post this in the forums. Im going to post this message everywhere until I get a proper response. Im Also going let every1 see the picture of my all unmedicated skill points on our Facebook page at Fb at "Dust514 14 the third day" Fix My character CCP Or Ban Me!!!! STOPxPLAY ING |
Ghosts Chance
Inf4m0us
1627
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Posted - 2014.03.27 18:39:00 -
[243] - Quote
STOPxPLAYING wrote:To Whom this may concern?On march 25.Ive gotten about 10mill skill points back out of my Dropsuits command. Now since CC P made a mistake in the sp system. I have to suffer a -1.'207'017 mill in my unallocated skill points and I don't think that's fair. they should not penalize me for their mistake.They should be able to give me my a another dropsuit command respect. Would CCp pls fix my character.And do me/us right? This is bull and alot pepole would agree with me.So I posted a picture of my -1.'207'929 mill skill points.I also dont now how or where to post this in the forums. Im going to post this message everywhere until I get a proper response. Im Also going let every1 see the picture of my all unmedicated skill points on our Facebook page at Fb at "Dust514 14 the third day" Fix My character CCP Or Ban Me!!!! STOPxPLAY ING
thats easy, your not supposed to post on the forums, your supposed to submit a support ticket to get it fixed.
think before you rage. |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
128
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Posted - 2014.03.27 18:40:00 -
[244] - Quote
Got another one
The basic heavy sentinel suits
Minmatar Advanced Sentinel as the same CPU/PG as a Standard Suit
not sure if its like that throughout all racial variants.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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Eko Sol
Onslaught Inc RISE of LEGION
134
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Posted - 2014.03.27 18:48:00 -
[245] - Quote
At one point I stated that if a person was cloaked and jumped in motion the cloak would go away. When I test this out on myself it appears this is changed. I could've sworn that this was an issue the first hour after the patch. I don't think it's an issue anymore or I may have been mistaken. |
Yotta Guns
Molon Labe. General Tso's Alliance
45
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Posted - 2014.03.27 19:20:00 -
[246] - Quote
Since the update, when I spawn in, I'm already a little damaged on both armor and shields. It fixes itself moments later (usually), but until then the damage is real, not a display error. I've tested it. :/ Puts me at a disadvantage for the first 30 seconds or so of each spawn... unless it doesn't correct itself, in which case it is permanent for that life. |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
128
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Posted - 2014.03.27 19:31:00 -
[247] - Quote
Mass Drivers doesn't seem to be damaging vehicles despite even with a direct hit. They also don't seem to trigger enough damage to delay vehicle shield regen ( i've hit many dropships and LAV while they were in armor and not only not seem to be doing any damage but shield would regen even while im hitting them consistantly particularly against HAV and Dropships
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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Lucifalic
Nos Nothi
387
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Posted - 2014.03.27 19:43:00 -
[248] - Quote
Whenever i run in the redline to kill someone then run back i die with about 4-5 seconds left on the timer. Seems to happen 50% of the time.
Here since Closed beta. Scout for life.
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Mahal Daj
Mahal Tactical Enterprises
39
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Posted - 2014.03.27 20:04:00 -
[249] - Quote
I am getting stuck on clipping plains more often in general, and have been fully stuck once.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1030
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Posted - 2014.03.27 20:08:00 -
[250] - Quote
As per the charge weapons issue:
Ion pistol glitches when firing continuously / when mag is empty - It overheats and goes into the seize animation at random times / when switching from one weapon to another.
For instance. I had 2 shots left in a mag, went to shoot an enemy just to lower shields to make it easier for my SMG to finish them off and it overheats and gets me killed as i can't switch weapons.
Also occurred when switching quickly from secondary weapon - I only fire 2 shots and it overheats and seizes
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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RA Drahcir
Inner.Hell
319
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Posted - 2014.03.27 20:54:00 -
[251] - Quote
Of course no love for Amarr Assault. |
The-Errorist
588
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Posted - 2014.03.27 22:11:00 -
[252] - Quote
RA Drahcir wrote:Of course no love for Amarr Assault. You just have to wait until the core, dropsuit, and weapon skills kick in: when your hp fills up all the way. This is a problem for all dropsuits and not just the Amarr Assault. |
Patrick57
6219
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Posted - 2014.03.27 22:12:00 -
[253] - Quote
. |
The-Errorist
588
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Posted - 2014.03.27 22:13:00 -
[254] - Quote
Patrick57 wrote:The-Errorist wrote:RA Drahcir wrote:Of course no love for Amarr Assault. What do you mean? I'd assume that the Amarr Assault bonus still isn't applying. read my latest edit |
Sir Snugglz
Red Star. EoN.
560
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Posted - 2014.03.27 22:33:00 -
[255] - Quote
still have missile turret misfire when ads spawns....
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Levithunder
Butt Hurt Try Hards Primus Federation
172
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Posted - 2014.03.27 22:38:00 -
[256] - Quote
Turret shows up on the top of the tank in the display vehical page but does not deploy on top it deploys in the front middle of the tank.
(-í° -£-û -í°) against my adversaries.
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CHANCEtheChAn
0uter.Heaven
20
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Posted - 2014.03.28 00:35:00 -
[257] - Quote
Heavy basic frames have the same CPU/pg from basic to proto
Hmmm. The Meta is strong with this one...
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The-Errorist
589
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Posted - 2014.03.28 00:44:00 -
[258] - Quote
Levithunder wrote:Turret shows up on the top of the tank in the display vehical page but does not deploy on top it deploys in the front middle of the tank. That's a problem that was in 1.7 |
Alldin Kan
Imperfects Negative-Feedback
1026
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Posted - 2014.03.28 01:04:00 -
[259] - Quote
Maybe this was posted before but here goes:
The stats for all basic Heavy frames (except Amarr) are of Militia variants.
Uprising 1.8 - Invisible War
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Vincent Kaine
Stay Frosty. A Band Apart.
1
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Posted - 2014.03.28 01:10:00 -
[260] - Quote
Only noticed this with Caldari Scout suits: spawn in MCC with ~1/8 shield damage.
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Chunky Munkey
Amarr Templars Amarr Empire
3712
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Posted - 2014.03.28 01:57:00 -
[261] - Quote
I've just noticed that the Minmatar basic heavy has less armour than the Sentinel.
I don't know if this is intentional, but that seems unlikely.
Also: on the OP the shield recharge rate bug for the Minmatar heavy is not crossed out, but on my fittings now I see that the rate is 20hp as it should be. I'm guessing it was hotfixed. If so that needs to be reflected in the OP.
No.
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CHANCEtheChAn
0uter.Heaven
20
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Posted - 2014.03.28 02:12:00 -
[262] - Quote
Chunky Munkey wrote:I've just noticed that the Minmatar basic heavy has less armour than the Sentinel.
I don't know if this is intentional, but that seems unlikely.
Also: on the OP the shield recharge rate bug for the Minmatar heavy is not crossed out, but on my fittings now I see that the rate is 20hp as it should be. I'm guessing it was hotfixed. If so that needs to be reflected in the OP.
Basic heavy suits have different stats than their sentinel counterparts.
As in the case of the caldari basic frame has 38/HPs shield regen per second vs 30/HPs for caldari sentinel, but the sentinel has higher overall shields
A LOT of you guys need to pay attention and start reading more instead of just posting random things you think are bugs and clogging up this forum thread. I've seen at least 80 posts it seems like about the spawned in HP glitch.
WE GOT IT GUYS, THE FIRST 25 TIMES.
Hmmm. The Meta is strong with this one...
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RA Drahcir
Inner.Hell
321
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Posted - 2014.03.28 02:12:00 -
[263] - Quote
even after core skills kick in, I still overheat as if I was using any nonAmarr Assault suits |
Chunky Munkey
Amarr Templars Amarr Empire
3712
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Posted - 2014.03.28 02:23:00 -
[264] - Quote
CHANCEtheChAn wrote:Chunky Munkey wrote:I've just noticed that the Minmatar basic heavy has less armour than the Sentinel.
I don't know if this is intentional, but that seems unlikely.
Also: on the OP the shield recharge rate bug for the Minmatar heavy is not crossed out, but on my fittings now I see that the rate is 20hp as it should be. I'm guessing it was hotfixed. If so that needs to be reflected in the OP. Basic heavy suits have different stats than their sentinel counterparts. As in the case of the caldari basic frame has 38/HPs shield regen per second vs 30/HPs for caldari sentinel, but the sentinel has higher overall shields A LOT of you guys need to pay attention and start reading more instead of just posting random things you think are bugs and clogging up this forum thread. I've seen at least 80 posts it seems like about the spawned in HP glitch. WE GOT IT GUYS, THE FIRST 25 TIMES.
I'm not reading 14 pages of a topic and 10 or so pages of topics to check for one minor detail. On 1.8's deployment my Minmatar heavy didn't have the 20hp/s regen, now it does. That's enough verification IMO to reach a conclusion. CCP could have always released the intended stats of the basic frames like they did the specialisations and avoid this dilemma.
No.
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Fro Diesel
Seituoda Taskforce Command Caldari State
20
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Posted - 2014.03.28 03:01:00 -
[265] - Quote
Minmatar basic heavy frames have the same cpu/pg values at all tiers. They all have the same stats as the basic std tier. The stats are 32pg and 162 cpu. Not sure if that's intended or not. Actually it seems to be that way for all of the heavy basic suits except for the amarr. |
Stile451
Red Star. EoN.
309
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Posted - 2014.03.28 03:22:00 -
[266] - Quote
Suggestion for CCP Logibro: consolidate the fixed issues to the top/bottom of your post under a new header and remove the scratch lines as they make it harder to read(both literally and in that it makes it tougher to find unfixed issues).
The-Errorist wrote:Levithunder wrote:Turret shows up on the top of the tank in the display vehical page but does not deploy on top it deploys in the front middle of the tank. That's a problem that was in 1.7 It was coded so that if only one small turret is installed it defaults to the front turret. If you want a top turret you will need to install both.
Chunky Munkey wrote: I'm not reading 14 pages of a topic and 10 or so pages of topics to check for one minor detail.
I don't think he was berating you, just the multitude who refuse to read the first post(the missing health on spawn issue has been known since Tuesday and is noted in the first post). If your issue isn't posted there then it's worthwhile to make a post. |
GVGMODE
WorstPlayersEver
155
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Posted - 2014.03.28 04:08:00 -
[267] - Quote
fyi you missed the ADV and PRO Shield Hardeners in the hot fix
Pilot: (Tanks / Assault Dropships)
Skype: GVGMODE
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Bunny Demon
Capital Acquisitions LLC Dirt Nap Squad.
105
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Posted - 2014.03.28 07:05:00 -
[268] - Quote
The basic heavys have the same pg/CPU across the tiers
Also their stats are not all the same as their sentinel counterparts which it was stated they would be |
Argo Filch
Cannonfodder PMC
73
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Posted - 2014.03.28 07:41:00 -
[269] - Quote
Just read in IRC that Rail Guns on Vehicles suffer the same problems as Forge Guns do (no rounds are fired).
And Rail Rifle and Scram Rifle seem to have a problem as well.
Looks like there's a general problem with charged weapons. Can somebody add that to the list?
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G Torq
ALTA B2O
531
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Posted - 2014.03.28 07:59:00 -
[270] - Quote
Since 1.8 released, enemy gun-fire is too often missing either graphical or auditory feedback. * Enemy Shotgun completely silent * Enemy MH-83 Heavy Machine Gun completely silent * Enemy Rail Rifle showing no bullet-trails and/or silent * Enemy Laser Rifle beam not visible
This is gamebreaking...
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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