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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Jaed D'jaegweir
1
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Posted - 2014.03.25 16:25:00 -
[61] - Quote
Screwed bad.
lost my 2 full suits and can't even build 1 full suit WTF
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
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Sarus Rambo
Direct Action Resources
69
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Posted - 2014.03.25 16:28:00 -
[62] - Quote
Kratek Heshan wrote:amarr logistics don''t have the armor rep anymore and the heavys have 1000+ armor its really unfair u reduce our weapon damage and put more armor on heavys
Yeah because being a Logi, you would need to be in a fair fight alone against a heavy. Losing the Armor rep per level is intended.
Despite the bugs, I can't wait to get home and play this.
This sums up 75% of the forum posts.
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DEZKA DIABLO
0uter.Heaven
508
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Posted - 2014.03.25 16:31:00 -
[63] - Quote
Hot fix the minmatar scouts pg while your at it please it s utter crap!
Dead trigger master , an ya I do that ISH ON PURPOSE!
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AmlSeb
Tech Guard RISE of LEGION
46
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Posted - 2014.03.25 16:34:00 -
[64] - Quote
CCP Logibro wrote:AmlSeb wrote:Sometimes no dropsuit tier shown when aim over them. Only say InvalidString - random number Heavies only have chevrons on the minimap instead of the regular icon Killed suits often flash up on the map when being terminated Sometimes you don't spawn with full health on both shield and armor
Which dropsuits show the invalidString when you look at them? Also, are you using a localized client? When you aim at them (not ads) US account, US client, language is german, location is austria
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
385
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Posted - 2014.03.25 16:38:00 -
[65] - Quote
Ishukone Assault Forge Gun does not reliably fire after spooling on Caldari Sentinel ck.0.
If you don't understand politics or pulling triggers, I have no use for you.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10125
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Posted - 2014.03.25 16:40:00 -
[66] - Quote
Corporation ISK not displaying for directors in the corp page.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
381
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Posted - 2014.03.25 16:49:00 -
[67] - Quote
CCP do you even QA? Just curious cause if you do you might want to hire some more people. |
GVGMODE
WorstPlayersEver
149
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Posted - 2014.03.25 16:49:00 -
[68] - Quote
Amarr Logistics Bonus (Level V) is not currently applying to the uplinks in the field that were deployed using such dropsuit.
Pilot: (Tanks / Assault Dropships)
Skype: GVGMODE
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GeneralButtNaked
Amarr Templars
830
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Posted - 2014.03.25 16:50:00 -
[69] - Quote
Ishukone Assault Forge does not fire correctly, if at all on the Gallente Sentinel gk.0
Real AV doesn't stop until all the tanks are dead.
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Kairos Nitak
Molon Labe. General Tso's Alliance
22
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Posted - 2014.03.25 16:52:00 -
[70] - Quote
Logistics CPU/PG reduction bonus is applying to cloaks
Isn't it supposed to? its a reduction to PG/CPU cost of equipment.. and a cloak is a piece of equipment.. I can tell because it goes in an equipment slot.
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Lunatic Kota
TeamPlayers Negative-Feedback
74
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Posted - 2014.03.25 16:58:00 -
[71] - Quote
Caldari Commando the brightest suit in the game.
There's a message in my Cheerios!
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ROCKO THE HELLHOUND
Ultramarine Corp
29
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Posted - 2014.03.25 16:58:00 -
[72] - Quote
here is a funny one: i guess all or at least just my Gallente Heavy Frame model (mine is Sentinel gk.0) apparently has holes in the helmet (somewhere at the ear-area of the head) - so you can look straight through the helmet (and see that there is no head under it).
if you wanna see it for yourselves - i guess MLT Gallente Heavy Frame should work as well, just tag it as favourite, respawn in the MQ, position it so that it's left side faces any bright wall (Store-Screen works) - and then position the 3rd person-cam so that you can see the right side of the suit
(might need to keep the cam moving untill it has the right angle to let you see through the holes on both sides in a straight line - the holes aren't small, easy to find (on the gk.0 Sentinel anyways - but surely it applies to all suits using this frame-model)).
so, i guess the "Headless-Gallente-Fatties" won't be fixable via hotfix - but please keep it in mind for 1.9 .
BTW - i think the spawn hitpoint-values gitch actually applies to skill-bonusses - and not just for hitpoints, my Scrambler Pistols always have the new base clip-size of 8 when the gitch is active and switch to the supposed 13 when the gitch is gone. |
lDocHollidayl
Ancient Exiles. Dirt Nap Squad.
515
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Posted - 2014.03.25 17:14:00 -
[73] - Quote
Does the Caldari heavy delay of one second actually stay at one second?...heard a rumor it is actually 4 seconds. Especially after getting hit when shields are depleted. |
Lunatic Kota
TeamPlayers Negative-Feedback
75
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Posted - 2014.03.25 17:26:00 -
[74] - Quote
Lunatic Kota wrote:Caldari Commando the brightest suit in the game.
Fix it CCP. Every other suit actually looks respectable but this suit stands out like a sore thumb. Please for the love of god fix it.
There's a message in my Cheerios!
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Chibi Andy
Forsaken Immortals Top Men.
1094
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Posted - 2014.03.25 17:34:00 -
[75] - Quote
i don't know about the rest of you guys, but i can't hear the fabled "de-cloaking" sound of the cloaks.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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KatanaPT
Tech Guard RISE of LEGION
617
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Posted - 2014.03.25 17:35:00 -
[76] - Quote
Remote Explosives are scannable, was this intended?
Tech Guard Recruiting Video
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D legendary hero
Ultramarine Corp
1830
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Posted - 2014.03.25 17:37:00 -
[77] - Quote
you guys said minmatar would be keeping its 1hp/s bonus
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D4GG3R
Fatal Absolution Negative-Feedback
53
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Posted - 2014.03.25 17:47:00 -
[78] - Quote
Amarr scout claims to have an innate rep but there is no innate rep on the suit. Is this a typo in description or is a rep intended? Please and thanks!
Shout out to all my Pre-1.8 scout brothers!
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Disturbingly Bored
Forum Warfare
2062
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Posted - 2014.03.25 17:47:00 -
[79] - Quote
CCP Logibro wrote:Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread
- Light Basic Frames for Caldari and Amarr are missing skill requirements
This will be fixed in a future hotfix
- Scout ck.0 and 'Neo' Scout ck.0 have switched skill requirements
This will be fixed in a future hotfix
- Commando G-I is missing it's low slots
- Scout G-I has it's old slot layout
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
- Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
- Pressing T does not open the chat menu. Reports indicated that this has be remapped to J.
- Amarr Basic Heavy has old Armour/Shield base values
- Light C-I frame first person view shows Gallente light hands, not Caldari
- Amarr Assault heat buildup bonus is not applying
- Logistics CPU/PG reduction bonus is applying to cloaks
- Minmatar Assault still has built in armour repair
- Amarr and Caldari Light Basic frames PG/CPU does not increase with tier
- Amarr Commandos are incorrectly priced at Advanced and Prototype tiers
- Inconsistent pricing for Heavy Basic Prototype frames
- Minmatar Scout has 110 melee damage instead of 120
- Republic Scout mk.0 has low and equipment swapped around (should be 3/2, is 2/3)
- Minmatar Assault bonus to clip size is not applying
- Various Heavy frames (Sentinel, Basic and Commando) have incorrect colour schemes
- Amarr and Gallente scout descriptions are reveresed
- Commando mk.0 has three high slots instead of two
- Amarr Commando has 450 armour, should be 480
- Minmatar Basic Heavy Frame has a shield recharge rate of 8.5, should be 20
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
As always, please only post new issues encountered in Uprising 1.8
Holy monkey that's a long list of cockups.
But... meh! It's patch day. This stuff always happens. I wish you devs joy and a limitless supply of caffeine in your quest to quash these missteps in a timely fashion.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Jenova Rhapsodos
Fatal Absolution Negative-Feedback
346
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Posted - 2014.03.25 17:48:00 -
[80] - Quote
DEZKA DIABLO wrote:Hot fix the minmatar scouts pg while your at it please it s utter crap!
This! The PG is soooo low. Especially if you want to fit kinetics or codebreakers. |
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Jaed D'jaegweir
1
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Posted - 2014.03.25 17:49:00 -
[81] - Quote
This is worse than 1.7
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
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Kratek Heshan
G.R.A.V.E INTERGALACTIC WARPIGS
4
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Posted - 2014.03.25 17:57:00 -
[82] - Quote
amarr logistics don''t have the armor rep bonus..... :( logi is weak now |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
219
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Posted - 2014.03.25 18:02:00 -
[83] - Quote
This kind of stuff, I expect on patch day:
- Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
- Pressing T does not open the chat menu. Reports indicated that this has be remapped to J.
- Minmatar Assault bonus to clip size is not applying
- Various Heavy frames (Sentinel, Basic and Commando) have incorrect colour schemes
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
- Light C-I frame first person view shows Gallente light hands, not Caldari
- Amarr Assault heat buildup bonus is not applying
This stuff though:
- Light Basic Frames for Caldari and Amarr are missing skill requirements
- Scout ck.0 and 'Neo' Scout ck.0 have switched skill requirements
- Commando G-I is missing it's low slots
- Scout G-I has it's old slot layout
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
- Amarr Basic Heavy has old Armour/Shield base values
- Logistics CPU/PG reduction bonus is applying to cloaks
- Minmatar Assault still has built in armour repair
- Amarr and Caldari Light Basic frames PG/CPU does not increase with tier
- Amarr Commandos are incorrectly priced at Advanced and Prototype tiers
- Inconsistent pricing for Heavy Basic Prototype frames
- Minmatar Scout has 110 melee damage instead of 120
- Republic Scout mk.0 has low and equipment swapped around (should be 3/2, is 2/3)
- Amarr and Gallente scout descriptions are reveresed
- Commando mk.0 has three high slots instead of two
- Amarr Commando has 450 armour, should be 480
- Minmatar Basic Heavy Frame has a shield recharge rate of 8.5, should be 20
QA should have caught all of this. These aren't programming bugs, these are typos. Either you guys didn't show QA the same numbers you showed us, or the QA team was too incompetent to read them.
Your designers obviously aren't on the same page as your programmers, and the people that should be checking this stuff are either in the dark as to what they're supposed to be doing, or are incapable of doing it. This is just sloppy. |
843 Epidemic
BurgezzE.T.F General Tso's Alliance
628
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Posted - 2014.03.25 18:04:00 -
[84] - Quote
Hobo on Fire wrote:This kind of stuff, I expect on patch day:
- Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
- Pressing T does not open the chat menu. Reports indicated that this has be remapped to J.
- Minmatar Assault bonus to clip size is not applying
- Various Heavy frames (Sentinel, Basic and Commando) have incorrect colour schemes
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
- Light C-I frame first person view shows Gallente light hands, not Caldari
- Amarr Assault heat buildup bonus is not applying
This stuff though:
- Light Basic Frames for Caldari and Amarr are missing skill requirements
- Scout ck.0 and 'Neo' Scout ck.0 have switched skill requirements
- Commando G-I is missing it's low slots
- Scout G-I has it's old slot layout
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
- Amarr Basic Heavy has old Armour/Shield base values
- Logistics CPU/PG reduction bonus is applying to cloaks
- Minmatar Assault still has built in armour repair
- Amarr and Caldari Light Basic frames PG/CPU does not increase with tier
- Amarr Commandos are incorrectly priced at Advanced and Prototype tiers
- Inconsistent pricing for Heavy Basic Prototype frames
- Minmatar Scout has 110 melee damage instead of 120
- Republic Scout mk.0 has low and equipment swapped around (should be 3/2, is 2/3)
- Amarr and Gallente scout descriptions are reveresed
- Commando mk.0 has three high slots instead of two
- Amarr Commando has 450 armour, should be 480
- Minmatar Basic Heavy Frame has a shield recharge rate of 8.5, should be 20
QA should have caught all of this. These aren't programming bugs, these are typos. Either you guys didn't show QA the same numbers you showed us, or the QA team was too incompetent to read them. Your designers obviously aren't on the same page as your programmers, and the people that should be checking this stuff are either in the dark as to what they're supposed to be doing, or are incapable of doing it. This is just sloppy.
+1 It doesn't seem right that given so long these kinds of mistakes have been made? As if checks weren't put in place whatsoever. It brings up the question of what exactly is everyone at CCP doing?
Twin brother of 843-BANE
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KatanaPT
Tech Guard RISE of LEGION
617
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Posted - 2014.03.25 18:05:00 -
[85] - Quote
Hobo on Fire wrote:This kind of stuff, I expect on patch day:
- Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
- Pressing T does not open the chat menu. Reports indicated that this has be remapped to J.
- Minmatar Assault bonus to clip size is not applying
- Various Heavy frames (Sentinel, Basic and Commando) have incorrect colour schemes
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
- Light C-I frame first person view shows Gallente light hands, not Caldari
- Amarr Assault heat buildup bonus is not applying
This stuff though:
- Light Basic Frames for Caldari and Amarr are missing skill requirements
- Scout ck.0 and 'Neo' Scout ck.0 have switched skill requirements
- Commando G-I is missing it's low slots
- Scout G-I has it's old slot layout
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
- Amarr Basic Heavy has old Armour/Shield base values
- Logistics CPU/PG reduction bonus is applying to cloaks
- Minmatar Assault still has built in armour repair
- Amarr and Caldari Light Basic frames PG/CPU does not increase with tier
- Amarr Commandos are incorrectly priced at Advanced and Prototype tiers
- Inconsistent pricing for Heavy Basic Prototype frames
- Minmatar Scout has 110 melee damage instead of 120
- Republic Scout mk.0 has low and equipment swapped around (should be 3/2, is 2/3)
- Amarr and Gallente scout descriptions are reveresed
- Commando mk.0 has three high slots instead of two
- Amarr Commando has 450 armour, should be 480
- Minmatar Basic Heavy Frame has a shield recharge rate of 8.5, should be 20
QA should have caught all of this. These aren't programming bugs, these are typos. Either you guys didn't show QA the same numbers you showed us, or the QA team was too incompetent to read them. Your designers obviously aren't on the same page as your programmers, and the people that should be checking this stuff are either in the dark as to what they're supposed to be doing, or are incapable of doing it. This is just sloppy.
I'm not saying the blame rests on CCP Shangai....but....
Tech Guard Recruiting Video
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
222
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Posted - 2014.03.25 18:12:00 -
[86] - Quote
Yeah, that post isn't meant to be hostile, but CCP's people aren't talking to each other. I get that a language barrier exists, but skill requirements, prices, slot layout... this is simple stuff. Somebody should have gone through all the suits, and checked that the intended changes matched what went into the game. |
crazy space 1
GunFall Mobilization
2216
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Posted - 2014.03.25 18:32:00 -
[87] - Quote
Kage Roth wrote:Caldari Heavy and Sentinel say they have a 1 second shield depleted delay. omg does it do that in game? |
DELB0Y
1
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Posted - 2014.03.25 18:44:00 -
[88] - Quote
The rate of fire of my large missile launcher turret is STILL inconsistent and I STILL fall through the map when im in my tank when I bring up the overhead map whilst in some of the sockets. Also the redline is still a khunt. CCP please stop adding more junk to the game when you haven't fixed the current stuff.
Cheers for listening CCP.
You give up our position one more time, I'll bleed you, real quiet, and leave you here. Got that?
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10125
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Posted - 2014.03.25 18:51:00 -
[89] - Quote
Nevermind, already on the list
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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GENERAL FCF
Sentinels of NEW EDEN
24
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Posted - 2014.03.25 18:57:00 -
[90] - Quote
Forge guns are firing blanks often. Not because of lag. |
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