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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Joel II X
Dah Gods O Bacon
1904
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Posted - 2014.03.25 19:01:00 -
[91] - Quote
Hobo on Fire wrote:This kind of stuff, I expect on patch day:
- Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
- Pressing T does not open the chat menu. Reports indicated that this has be remapped to J.
- Minmatar Assault bonus to clip size is not applying
- Various Heavy frames (Sentinel, Basic and Commando) have incorrect colour schemes
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
- Light C-I frame first person view shows Gallente light hands, not Caldari
- Amarr Assault heat buildup bonus is not applying
This stuff though:
- Light Basic Frames for Caldari and Amarr are missing skill requirements
- Scout ck.0 and 'Neo' Scout ck.0 have switched skill requirements
- Commando G-I is missing it's low slots
- Scout G-I has it's old slot layout
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
- Amarr Basic Heavy has old Armour/Shield base values
- Logistics CPU/PG reduction bonus is applying to cloaks
- Minmatar Assault still has built in armour repair
- Amarr and Caldari Light Basic frames PG/CPU does not increase with tier
- Amarr Commandos are incorrectly priced at Advanced and Prototype tiers
- Inconsistent pricing for Heavy Basic Prototype frames
- Minmatar Scout has 110 melee damage instead of 120
- Republic Scout mk.0 has low and equipment swapped around (should be 3/2, is 2/3)
- Amarr and Gallente scout descriptions are reveresed
- Commando mk.0 has three high slots instead of two
- Amarr Commando has 450 armour, should be 480
- Minmatar Basic Heavy Frame has a shield recharge rate of 8.5, should be 20
QA should have caught all of this. These aren't programming bugs, these are typos. Either you guys didn't show QA the same numbers you showed us, or the QA team was too incompetent to read them. Your designers obviously aren't on the same page as your programmers, and the people that should be checking this stuff are either in the dark as to what they're supposed to be doing, or are incapable of doing it. This is just sloppy. Fix 1 thing, break 2 others, eh? |
InsidiousN
KILL-EM-QUICK RISE of LEGION
194
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Posted - 2014.03.25 19:11:00 -
[92] - Quote
Bug: Lai Dai AV grenades cause almost no damage. Remote explosives also do not cause as much damage as they should nor do they always damage someone in the blast radius. |
Kratek Heshan
G.R.A.V.E INTERGALACTIC WARPIGS
4
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Posted - 2014.03.25 19:12:00 -
[93] - Quote
every game have bugs not all games are perfect lets just thank ccp they giving us new things they will fix it all soon :) |
KenKaniff69
Fatal Absolution
2254
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Posted - 2014.03.25 19:14:00 -
[94] - Quote
Amarr logi bonus not applying to Proto tier links
The problem with tanks
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Ander Thedas
Subdreddit Test Alliance Please Ignore
351
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Posted - 2014.03.25 19:17:00 -
[95] - Quote
Just played a game in which doing vehicle damage to an Assault Dropship did not award WP. Attempting to try again, will report.
FW lvl10 reward
Mobile Redlines
Default FWRace
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IgniteableAura
Pro Hic Immortalis
742
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Posted - 2014.03.25 19:23:00 -
[96] - Quote
CCP Logibro wrote:Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
As always, please only post new issues encountered in Uprising 1.8
Honestly I think its a general hit detection issue. RR and AR shots not registering either. I will see if I can get some video evidence tonight.
PHI Recruitment
or PHIsh Tank in game
Youtube
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zzZaXxx
The Phoenix Federation
245
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Posted - 2014.03.25 19:42:00 -
[97] - Quote
This is kind of surreal. I don't know how this kind of thing works but I don't get how all this stuff could change so randomly. It almost seems like CCP got hacked. |
Hattori420
5
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Posted - 2014.03.25 19:43:00 -
[98] - Quote
GVGMODE wrote:CCP Logibro wrote:Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
If we spec'd into Amarr Scout level V, do we get to keep the skill at that level if a fix is implemented or will the points be refunded after a fix?
what do you think. |
Reav Hannari
Red Rock Outriders
3469
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Posted - 2014.03.25 19:47:00 -
[99] - Quote
I've seen reports in the forums that remote explosives are appearing on active scans. Is this intended?
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Liam Bane
What The French Red Whines.
63
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Posted - 2014.03.25 20:00:00 -
[100] - Quote
Amarr commandos don't have the right bonus.
+2% on shield and armor modules effyciency
It should be : +2% damage to light laser weapons. |
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The-Errorist
579
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Posted - 2014.03.25 20:17:00 -
[101] - Quote
chevrons on the map are backwards, they point to the opposite direction of where the person is facing, unlike how dots point to where the person is facing.
Also, in addition to the core skills not applying for around a minute after spawning, the same applies to the the Minmatar assault bonus. Not sure if that's what happened to the Amarr assault too. |
Ghosts Chance
Inf4m0us
1563
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Posted - 2014.03.25 20:29:00 -
[102] - Quote
the problem with shield and armor upgrades not regestering right away leaving a health gap is also effecting EVERY other passive skill.
while you have that gap in HP you also dont have any of your other passive suit bonuses.
most passive dropsuit bonuses are not functioning yet either |
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1614
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Posted - 2014.03.25 20:29:00 -
[103] - Quote
GVGMODE wrote:CCP Logibro wrote:Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
If we spec'd into Amarr Scout level V, do we get to keep the skill at that level if a fix is implemented or will the points be refunded after a fix?
Especially if this caused you to buy proto scout suits.
Who wants some?
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The Infected One
Fatal Absolution Negative-Feedback
1200
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Posted - 2014.03.25 20:31:00 -
[104] - Quote
Hit detection issues (sometimes doesn't even register on friendly units, giving the hit graphic) with CR, AR, NK, MD, HMG, SCR, SCP, and shotgun.
Heard from squad mates have stated the same issues with the RR, forge gun, and magsec.
It's not so bad if the game isn't lagging, but as soon as there's the slightest bit of noticeable lag, hit detection goes out the window.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
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Ghosts Chance
Inf4m0us
1563
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Posted - 2014.03.25 20:34:00 -
[105] - Quote
minmatar scout hacking bonus does not work. |
Yoma Carrim
PAND3M0N1UM Lokun Listamenn
383
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Posted - 2014.03.25 20:38:00 -
[106] - Quote
Basic Caldari Heavy frame has the same PG and CPU for Basic and ADV variants.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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RECON BY FIRE
Imperfects Negative-Feedback
352
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Posted - 2014.03.25 20:38:00 -
[107] - Quote
The-Errorist wrote:chevrons on the map are backwards, they point to the opposite direction of where the person is facing, unlike how dots point to where the person is facing.
Also, in addition to the core skills not applying for around a minute after spawning, the same applies to the the Minmatar assault bonus. Not sure if that's what happened to the Amarr assault too.
It is actually, I was just in a match where I burned the laser down to 20 rounds left in magazine. So I guess when the HP bug goes away the bonus bug does too.
Stuff....?
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Jay Westen
Onslaught Inc RISE of LEGION
117
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Posted - 2014.03.25 20:43:00 -
[108] - Quote
Anyone mention the spawning with a quarter of health and shields missing? |
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
561
|
Posted - 2014.03.25 20:44:00 -
[109] - Quote
Gallente heavy is fat and ugly. Not sure if this was intended. Caldari heavy looks fatter than the concept art which is disappointing.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Fire of Prometheus
Alpha Response Command
4036
|
Posted - 2014.03.25 20:49:00 -
[110] - Quote
Non of the proto commandos (bar the amarr one) are black and red (like they should be) only visual difference is the eyes (wich are a dark orange atm)
Fare well my commando's fist of god o7
Patron saint of commandos
Ck.0-scout, commando // ak.0- logi (commando soonTM)
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ratamaq doc
Onslaught Inc RISE of LEGION
472
|
Posted - 2014.03.25 21:16:00 -
[111] - Quote
Hobo on Fire wrote:This kind of stuff, I expect on patch day:
- Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
- Pressing T does not open the chat menu. Reports indicated that this has be remapped to J.
- Minmatar Assault bonus to clip size is not applying
- Various Heavy frames (Sentinel, Basic and Commando) have incorrect colour schemes
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
- Light C-I frame first person view shows Gallente light hands, not Caldari
- Amarr Assault heat buildup bonus is not applying
This stuff though:
- Light Basic Frames for Caldari and Amarr are missing skill requirements
- Scout ck.0 and 'Neo' Scout ck.0 have switched skill requirements
- Commando G-I is missing it's low slots
- Scout G-I has it's old slot layout
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
- Amarr Basic Heavy has old Armour/Shield base values
- Logistics CPU/PG reduction bonus is applying to cloaks
- Minmatar Assault still has built in armour repair
- Amarr and Caldari Light Basic frames PG/CPU does not increase with tier
- Amarr Commandos are incorrectly priced at Advanced and Prototype tiers
- Inconsistent pricing for Heavy Basic Prototype frames
- Minmatar Scout has 110 melee damage instead of 120
- Republic Scout mk.0 has low and equipment swapped around (should be 3/2, is 2/3)
- Amarr and Gallente scout descriptions are reveresed
- Commando mk.0 has three high slots instead of two
- Amarr Commando has 450 armour, should be 480
- Minmatar Basic Heavy Frame has a shield recharge rate of 8.5, should be 20
QA should have caught all of this. These aren't programming bugs, these are typos. Either you guys didn't show QA the same numbers you showed us, or the QA team was too incompetent to read them. Your designers obviously aren't on the same page as your programmers, and the people that should be checking this stuff are either in the dark as to what they're supposed to be doing, or are incapable of doing it. This is just sloppy.
You know, we did get the SDK ahead of time, and no one pointed a lot of this out. I noticed the dragonfly scout had 2 H 2 L on Protofits.com but thought it was a problem with proto fits. Not that it would've been fixed in time anyway.
YouTube
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Shooty Dangerman
One Bad Dude
40
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Posted - 2014.03.25 21:25:00 -
[112] - Quote
Jay Westen wrote:Anyone mention the spawning with a quarter of health and shields missing?
This. Very weird. And the normal recharge delays don't seem to apply to this either. It just seems to heal itself after awhile.
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dent 308
Subdreddit Test Alliance Please Ignore
2645
|
Posted - 2014.03.25 21:33:00 -
[113] - Quote
Not sure if posted yet : Minmatar logi suit bonus not showing in fitting UI for rep tools.
Hail Satan
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KenKaniff69
Fatal Absolution
2254
|
Posted - 2014.03.25 21:39:00 -
[114] - Quote
dent 308 wrote:Not sure if posted yet : Minmatar logi suit bonus not showing in fitting UI for rep tools. Amarr bonus is not applying to uplinks either in fitting or performance
The problem with tanks
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
655
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Posted - 2014.03.25 21:44:00 -
[115] - Quote
KenKaniff69 wrote:dent 308 wrote:Not sure if posted yet : Minmatar logi suit bonus not showing in fitting UI for rep tools. Amarr bonus is not applying to uplinks either in fitting or performance
This probably won't happen guys.
Thanks for adding the Imperial Commando to the list, though it could an interesting suit, PLC, SL, and MagSec.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Supernus Gigas
sNk Syndicate
614
|
Posted - 2014.03.25 21:55:00 -
[116] - Quote
The Melee Damage of the Commando suits is still 240 instead of the new 150.
But hey, I ain't complaining.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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I Shot You
The Exemplars Top Men.
24
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Posted - 2014.03.25 21:56:00 -
[117] - Quote
Shooting a blaster LAV you commit suicide commandos bolas is not applied. Forge guns are not firing until after 4 dry shots |
John Genericname
Shadow Company 514
45
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Posted - 2014.03.25 22:05:00 -
[118] - Quote
From what I heard, the forge gun is firing its projectile every other shot. Kind of a problem
Closed Beta Noob - Now with Pro Gear! :D
Stay Dusty My Friends
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Ultimate Squady
Quick Reaction Strike Force
0
|
Posted - 2014.03.25 22:07:00 -
[119] - Quote
Assault Rifle LDS hit detection seems to be bugged and bullets not registering, Ion Pistol overheats after a partially charged shot. Its not a bug but CCP GALLENTE NEED MORE RANGE IN WEAPONS.
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Baldur Uudan
Exhibition of Shadows
4
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Posted - 2014.03.25 22:08:00 -
[120] - Quote
Older ps3 models are STILL overheating for no reason.
I'm gonna' ***** about this until it is fixed.
Impurity shall be my armor.
Hate shall be my weapon.
Immortality shall be my reward!
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