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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
219
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Posted - 2014.03.25 18:02:00 -
[1] - Quote
This kind of stuff, I expect on patch day:
- Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
- Pressing T does not open the chat menu. Reports indicated that this has be remapped to J.
- Minmatar Assault bonus to clip size is not applying
- Various Heavy frames (Sentinel, Basic and Commando) have incorrect colour schemes
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
- Light C-I frame first person view shows Gallente light hands, not Caldari
- Amarr Assault heat buildup bonus is not applying
This stuff though:
- Light Basic Frames for Caldari and Amarr are missing skill requirements
- Scout ck.0 and 'Neo' Scout ck.0 have switched skill requirements
- Commando G-I is missing it's low slots
- Scout G-I has it's old slot layout
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
- Amarr Basic Heavy has old Armour/Shield base values
- Logistics CPU/PG reduction bonus is applying to cloaks
- Minmatar Assault still has built in armour repair
- Amarr and Caldari Light Basic frames PG/CPU does not increase with tier
- Amarr Commandos are incorrectly priced at Advanced and Prototype tiers
- Inconsistent pricing for Heavy Basic Prototype frames
- Minmatar Scout has 110 melee damage instead of 120
- Republic Scout mk.0 has low and equipment swapped around (should be 3/2, is 2/3)
- Amarr and Gallente scout descriptions are reveresed
- Commando mk.0 has three high slots instead of two
- Amarr Commando has 450 armour, should be 480
- Minmatar Basic Heavy Frame has a shield recharge rate of 8.5, should be 20
QA should have caught all of this. These aren't programming bugs, these are typos. Either you guys didn't show QA the same numbers you showed us, or the QA team was too incompetent to read them.
Your designers obviously aren't on the same page as your programmers, and the people that should be checking this stuff are either in the dark as to what they're supposed to be doing, or are incapable of doing it. This is just sloppy. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
222
|
Posted - 2014.03.25 18:12:00 -
[2] - Quote
Yeah, that post isn't meant to be hostile, but CCP's people aren't talking to each other. I get that a language barrier exists, but skill requirements, prices, slot layout... this is simple stuff. Somebody should have gone through all the suits, and checked that the intended changes matched what went into the game. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
234
|
Posted - 2014.03.26 01:25:00 -
[3] - Quote
Killed a dropship with a wiyrkomi swarm launcher, but the killfeed showed "milita swarm launcher." English version of the game, occured around 01:15 eve time. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
240
|
Posted - 2014.03.27 16:35:00 -
[4] - Quote
Temporal Warrior wrote:I have -229,123 sp, which I am sure is not normal.
Plus, I was wondering if anyone noticed that it doesn't require any skills to use any of the amarr scout suits. I could be using proto right now if I wanted.
Read the thread, I am certain you will find your answer. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
260
|
Posted - 2014.04.24 14:13:00 -
[5] - Quote
rayakalj9 wrote:does the flaylock pistol classify as an missile weapon??.. because the minmatar medium assault bonus is not apply to the flaylock pistol
Flaylock is explosive. Minnie Assault bonus if for Projectile weapons, so it would only apply to combat rifles and SMGs.... or HMGs if you could carry them. |
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