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Thread Statistics | Show CCP posts - 6 post(s) |
KatanaPT
Tech Guard RISE of LEGION
616
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Posted - 2014.03.25 16:25:00 -
[1] - Quote
Is this an issue?
Low res textures on new suits, color and bump maps appear to be low res, from what i have seen on video.
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KatanaPT
Tech Guard RISE of LEGION
617
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Posted - 2014.03.25 17:35:00 -
[2] - Quote
Remote Explosives are scannable, was this intended?
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KatanaPT
Tech Guard RISE of LEGION
617
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Posted - 2014.03.25 18:05:00 -
[3] - Quote
Hobo on Fire wrote:This kind of stuff, I expect on patch day:
- Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
- Pressing T does not open the chat menu. Reports indicated that this has be remapped to J.
- Minmatar Assault bonus to clip size is not applying
- Various Heavy frames (Sentinel, Basic and Commando) have incorrect colour schemes
- Multiple reports of shotgun and Ion Pistol damage not registering correctly
- Light C-I frame first person view shows Gallente light hands, not Caldari
- Amarr Assault heat buildup bonus is not applying
This stuff though:
- Light Basic Frames for Caldari and Amarr are missing skill requirements
- Scout ck.0 and 'Neo' Scout ck.0 have switched skill requirements
- Commando G-I is missing it's low slots
- Scout G-I has it's old slot layout
- Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
- Amarr Basic Heavy has old Armour/Shield base values
- Logistics CPU/PG reduction bonus is applying to cloaks
- Minmatar Assault still has built in armour repair
- Amarr and Caldari Light Basic frames PG/CPU does not increase with tier
- Amarr Commandos are incorrectly priced at Advanced and Prototype tiers
- Inconsistent pricing for Heavy Basic Prototype frames
- Minmatar Scout has 110 melee damage instead of 120
- Republic Scout mk.0 has low and equipment swapped around (should be 3/2, is 2/3)
- Amarr and Gallente scout descriptions are reveresed
- Commando mk.0 has three high slots instead of two
- Amarr Commando has 450 armour, should be 480
- Minmatar Basic Heavy Frame has a shield recharge rate of 8.5, should be 20
QA should have caught all of this. These aren't programming bugs, these are typos. Either you guys didn't show QA the same numbers you showed us, or the QA team was too incompetent to read them. Your designers obviously aren't on the same page as your programmers, and the people that should be checking this stuff are either in the dark as to what they're supposed to be doing, or are incapable of doing it. This is just sloppy.
I'm not saying the blame rests on CCP Shangai....but....
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KatanaPT
Tech Guard RISE of LEGION
621
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Posted - 2014.03.25 22:19:00 -
[4] - Quote
Ishukone Assault Forge Gun only shoots half the times, tried this extensively. If i wasnt paranoid i would think that CCP really wants to bury AV, first the 3 to 2 av grenades, then the DMG mod reduction, now my forge gun doesnt shoot. Amazing
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