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Thread Statistics | Show CCP posts - 10 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
283
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Posted - 2014.01.13 18:04:00 -
[1] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
Please do NOT take away the sidearm! You'll never see NK on a scout again (unless it's for laughs). And the SG fit will be pretty frustrating, especially when someone starts back peddling and you can't do anything about it. I'm really looking forward to a proto scout with the SG but I think this could ruin it. Personally i'd rather have the sidearm then an extra equipment slot.
Please fix the mic bubble bug...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
283
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Posted - 2014.01.13 19:02:00 -
[2] - Quote
John Demonsbane wrote:Three thoughts:
1) Min scout without a sidearm wouldn't make any sense, the knife bonus would be wasted.
2) I really really like the idea of having 2 light frame variants for each race, the current scout and the type 2 with no sidearm and 2 EQ. That would be a great addition. More diversity >> less.
3) If for some reason CCP doesn't want to have 2 light frame variants for everyone then perhaps they should split the races: 2 races get "regular" scouts with a sidearm and 1 EQ, and 2 races get the type 2 scout. I'd vote for adding the 2 new scouts as type 2's and keep the sidearms on the existing scouts to be consistent.
(That could even be done as a trial and CCP can see how often each type of scout gets used and how successful they are. If the demand is there, perhaps they will then go forward with both types for all 4 races.)
If you have to take the sidearm away on some (which is really wrong IMO) leave the Gallente his sidearm!
Please fix the mic bubble bug...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
283
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Posted - 2014.01.13 19:41:00 -
[3] - Quote
Kato Ymmij wrote:I would rather not have the cal scout locked into using sniper rifles or cloaks for that matter. I would prefer that scouts got fitting reduction bonuses for biotics/profile modules and kept their sidearm. I still feel that the best choice for cloaks is to make it scout only equipment so scouts will get decent passive bonuses and won't be forced to use a specific piece of equipment.
I agree. I don't really love the role bonus pointing to a set piece of equipment and removing the sidearm will really mess up a lot of scout weapon fitting options. Specifically some sidearms you won't see on other fits and the SG as a primary becomes a death sentence in many situations (more so then currently).
Please fix the mic bubble bug...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
283
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Posted - 2014.01.13 20:10:00 -
[4] - Quote
Driftward wrote:I have no problem with removing sidearm slots to get a second equipment. Here's why.
With the cloak as a pretty much "must" on the scout that removes a lot of pressure to have a secondary weapon that could "handle" ranged encounters (ie SMG/ScrPistol) as an alternative to a close range weapon (shotgun/NK) in case we got caught out in the open. I'm assuming that the cloak is a viable method of moving across open territory etc... with a timer that is long enough to make it worthwhile.
I rarely if ever run with a sidearm anyways, preferring to use my fitting for additional modules or higher tier modules. Personally, I think that the extra versatility you get from a second equipment (especially in placing covert uplinks, so forth) is worth so much more than a "hold-out" weapon.
Besides this also means that (with the buff to scout profile to 35 dB) you can forgo the cloak in some occasions to get maybe a RE and nanohive or multiple prox mine fits. So many options are opened up with 2 equipment slots.
I do agree that some of the racials should keep their sidearm and 1 equipment slots. I disagree with the idea of having multiple configs of dropsuits within one race. There should be a cost to having the increased variety (that cost would be SP investment for a different racial suit).
My two biggest concerns over the proposed update have just been allayed. Other items are still concerning but less difficult to adapt to.
Edit: Also as to the caldari scout bonus. I'd much prefer a AOE profile decrease for friendlies. That would be a balance to the active scanners as well as passive scanning (which others have mentioned isn't used heavily enough to make enough of an impact to justify a racial suit that only effects that).
Otherwise if you're set on precision effects, then there has to be some method to also effect active scanning precisions.
Alternatively, I really like the UI effect of graying out / white noise on the Tacnet. That's a great visual and also very disturbing to the people it effects. It combines some psy-ops elements as well as eWAR. (make the skill increase radius by 5 m each level from a base of 10 out to perhaps 30 m at max skill) It could also depend on dropsuit precision to determine who it effects. So the Caldari (who would focus on high slots) have a reason to use a mix of precision enhancers as well as shield extenders.
With that idea in mind, an additional bonus of 2-3% precision enhancement per level might also be justified.
And one of the main problems is you are saying the cloak is a must. So we live and die by how well they do the cloak? That is something I personally do not want to bet on. Also, i think most would agree the Scout is UP so why does it become one or the other? Being forced to use one piece of equipment is bad design IMO.
Please fix the mic bubble bug...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
287
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Posted - 2014.01.14 02:42:00 -
[5] - Quote
Garrett Blacknova wrote:Lucifalic wrote:Scouts lose theirs to get one extra equipment slot that, due to low cpu/pg, is forcing the cloak to take advantage of the terrible bonus they are getting... They get lowest health of all suits, low cpu/pg, low slot count, slightly more speed, slightly better dampening and precision.. You're assuming Scout PG and CPU aren't getting an increase when it's been mentioned that they probably are. Also, the Scan Profile (and presumably Precision as well) will be getting a significant reduction (as in buff). Combine those with being the only suit that will be able to fit a Cloak with minimal compromise, and the loss of sidearm doesn't look quite so horrible. The more I think about it, the more I can see validity in the argument that we shouldn't lose our Sidearm slot for it, but at the same time, it doesn't seem too harsh a penalty for the buffs coming our way.
No because the scout is getting a buff but it is already UP and deserving of the buff. Removing the sidearm is a disaster. I bet the majority of scouts would prefer the sidearm over the extra equipment slot.
Please fix the mic bubble bug...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
291
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Posted - 2014.01.14 16:29:00 -
[6] - Quote
Garrett Blacknova wrote:Shutter Fly wrote:Assuming the average well fit proto has ~800 HP, then they weren't at full HP or weren't tanked properly. A militia shotgun cannot do 800HP of damage in a single headshot, not even to 100% shields, which in itself isn't possible. The proto shotgun has a bit more potential for an OHK, but it would still NEED a full headshot to do about 870HP of damage and would not OHK an armor tanked or dual tanked suit.
In case you were going to try to argue it, it is entirely reasonable to say the average PRO med frame has 800eHP. I know that a minmatar assault with 3 complex SEs and 2 enh APs has approximately 810eHP (about 1:1 for S:A). Considering it has the lowest base HP, and that all other assaults usually fit either the same or more in modules, 800 is a fair and even conservative average. Assuming every protosuit uses all their slots for tanking isn't what I'd call "conservative" personally. Even "fair" is quite a stretch. Also, assuming enough protosuits are well fit to use that as an average is beyond ridiculous. Even assuming the majority of protosuits have full proto fits is questionable.
Let's end this. Taking away a side arm slot is a horrible idea that will seriously affect the scouts enjoyability and survivability. Regarding the SG a proto suit almost always takes more then one hit on anyone with any amount of skill. I have a ton of experience running the SG, even in PC to my folly these days :)
Please fix the mic bubble bug...
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