Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Paran Tadec
The Hetairoi
1873
|
Posted - 2014.01.08 22:58:00 -
[1] - Quote
When?
Bittervet Proficiency V
thanks logibro!
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1336
|
Posted - 2014.01.08 23:01:00 -
[2] - Quote
Devs dont even know for sure whats going to be in 1.8.
You just got 1.7, chill out.
ADS Reports - Defining Racial Themes
|
Paran Tadec
The Hetairoi
1873
|
Posted - 2014.01.08 23:03:00 -
[3] - Quote
Pokey Dravon wrote:Devs dont even know for sure whats going to be in 1.8.
You just got 1.7, chill out.
I got it a month ago, also, forum firestorm.
Bittervet Proficiency V
thanks logibro!
|
Mdog 24158
D3M3NT3D M1NDZ The Umbra Combine
89
|
Posted - 2014.01.08 23:04:00 -
[4] - Quote
When they feel like it
Flying derpships and combat rifle destroyer fear me
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1336
|
Posted - 2014.01.08 23:04:00 -
[5] - Quote
And they already stated they're slowing down releases a bit due to the holidays.
ADS Reports - Defining Racial Themes
|
TunRa
NEW OMENS
348
|
Posted - 2014.01.08 23:06:00 -
[6] - Quote
"I'm entitled and I want it NOW!"
Thanks CCP Foxfour
|
CommanderBolt
ACME SPECIAL FORCES
565
|
Posted - 2014.01.08 23:08:00 -
[7] - Quote
After all the controversy over the SiSi dumps, I can see why CCP might want to take some more time with things before they announce anything. It looks like they are in the middle of playing with a lot of different stats and stuff. |
Forlorn Destrier
Bullet Cluster Legacy Rising
2298
|
Posted - 2014.01.08 23:16:00 -
[8] - Quote
CommanderBolt wrote:After all the controversy over the SiSi dumps, I can see why CCP might want to take some more time with things before they announce anything. It looks like they are in the middle of playing with a lot of different stats and stuff.
A man of reason. Very rare these days.
What will be your legacy? Will you rise, or will you fall?
|
Thumb Green
Titans of Phoenix Legacy Rising
645
|
Posted - 2014.01.09 00:03:00 -
[9] - Quote
Tuesday, but I always say that.
CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it.
|
jerrmy12 kahoalii
The Phoenix Federation
270
|
Posted - 2014.01.09 00:06:00 -
[10] - Quote
SoonGäó
I use a tablet so beware of typos
|
|
Rusty Shallows
714
|
Posted - 2014.01.09 00:13:00 -
[11] - Quote
They'll need to have something to talk about first. Last insider comments makes it look like they are still is ideating. The recent Dev blogs tend to focus on ideas in development.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Nirwanda Vaughns
264
|
Posted - 2014.01.09 00:17:00 -
[12] - Quote
i reckon 1.8 being released around feb 11th so expect patch notes week before
Real Gallente structure tank :)
|
Monkey MAC
Lost Millennium
1515
|
Posted - 2014.01.09 00:17:00 -
[13] - Quote
CommanderBolt wrote:After all the controversy over the SiSi dumps, I can see why CCP might want to take some more time with things before they announce anything. It looks like they are in the middle of playing with a lot of different stats and stuff.
Actually they said it was a combination of time of for the holidays and the internal review being run by CCP Rouge, expect 1.8 to be small expect 1.9 to be small.
Expect Uprising 2.0 or as I will call it, Evolution to be HUGE.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
21yrOld Knight
Pradox One Proficiency V.
460
|
Posted - 2014.01.09 00:40:00 -
[14] - Quote
When Planetary Response organization owns more then half of molden heath.
Dust bunny! I prefer the term meta-gaming bad a** with a slight hint of the person Samuel L. Jackson wanted to be.
|
Fire of Prometheus
DUST University Ivy League
2706
|
Posted - 2014.01.09 00:42:00 -
[15] - Quote
Forlorn Destrier wrote:CommanderBolt wrote:After all the controversy over the SiSi dumps, I can see why CCP might want to take some more time with things before they announce anything. It looks like they are in the middle of playing with a lot of different stats and stuff. A man of reason. Very rare these days. You'll find that us commandos are white reasonable people :p
Proud member of the Commando 6
<3 Commando AK.0
|
Llast 326
An Arkhos
1167
|
Posted - 2014.01.09 00:43:00 -
[16] - Quote
Fire of Prometheus wrote:Forlorn Destrier wrote:CommanderBolt wrote:After all the controversy over the SiSi dumps, I can see why CCP might want to take some more time with things before they announce anything. It looks like they are in the middle of playing with a lot of different stats and stuff. A man of reason. Very rare these days. You'll find that us commandos are white reasonable people :p
Typo
KRRROOOOOOM
|
Atiim
Living Like Larry Schwag
3205
|
Posted - 2014.01.09 00:43:00 -
[17] - Quote
21yrOld Knight wrote:When Planetary Response organization owns more then half of molden heath. So CCP is scraping DUST 514?
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
|
21yrOld Knight
Pradox One Proficiency V.
460
|
Posted - 2014.01.09 00:47:00 -
[18] - Quote
No! Pigs are flying!
Dust bunny! I prefer the term meta-gaming bad a** with a slight hint of the person Samuel L. Jackson wanted to be.
|
stlcarlos989
SVER True Blood Public Disorder.
913
|
Posted - 2014.01.09 01:07:00 -
[19] - Quote
1.8 was delayed to February because of the holidays and since we get dev blogs about a week before the patch, best guess is that we will see the dev blogs in late January or early February.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
Aero Yassavi
Paladin Survey Force Amarr Empire
4537
|
Posted - 2014.01.09 01:12:00 -
[20] - Quote
Monkey MAC wrote:CommanderBolt wrote:After all the controversy over the SiSi dumps, I can see why CCP might want to take some more time with things before they announce anything. It looks like they are in the middle of playing with a lot of different stats and stuff. Actually they said it was a combination of time of for the holidays and the internal review being run by CCP Rouge, expect 1.8 to be small expect 1.9 to be small. Expect Uprising 2.0 or as I will call it, Evolution to be HUGE. That's not how update version naming works.
It's a bird!
It's a plane!
No, it's Super Amarr!
|
|
|
CCP Remnant
C C P C C P Alliance
517
|
Posted - 2014.01.09 09:17:00 -
[21] - Quote
Yeah... gotta love those BSD updates.
We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes.
Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
|
|
Marad''er
Ancient Exiles. Renegade Alliance
75
|
Posted - 2014.01.09 09:28:00 -
[22] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Don't change the amarr assault bonus!
Please!!!
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Iago Templar
SVER True Blood Public Disorder.
36
|
Posted - 2014.01.09 09:36:00 -
[23] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
Please don't change the Amarr asssault bonus! I love my lay-zor too much and its already wilting under the nerf bat as it is!!! |
Sinboto Simmons
SVER True Blood Public Disorder.
3815
|
Posted - 2014.01.09 09:56:00 -
[24] - Quote
Iago Templar wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Please don't change the Amarr asssault bonus! I love my lay-zor too much and its already wilting under the nerf bat as it is!!! Blame damage mods for that.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7690
|
Posted - 2014.01.09 10:00:00 -
[25] - Quote
Marad''er wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Don't change the amarr assault bonus! Please!!!
+1
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
81
|
Posted - 2014.01.09 10:03:00 -
[26] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. |
Aisha Ctarl
Pradox One Proficiency V.
2776
|
Posted - 2014.01.09 10:03:00 -
[27] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
Take a hard look at the Amarr Assault bonuses. Remember, we are armor resistance tankers, we should get something like an armor plate bonus. Also, please for the love of God don't remove the laser weapon bonus.
Aisha Ctarl for CPM1
|
DeathwindRising
ROGUE SPADES
184
|
Posted - 2014.01.09 10:04:00 -
[28] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
i'd like to know if the assault suits will be getting the base shield recharge increased by 25% or perhaps the shield mods themselves? ive gotten pretty used to that 25% on my caldari assault suits, i'd really dislike a nerf to caldari shield recharge |
DeathwindRising
ROGUE SPADES
184
|
Posted - 2014.01.09 10:06:00 -
[29] - Quote
Aisha Ctarl wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Take a hard look at the Amarr Assault bonuses. Remember, we are armor resistance tankers, we should get something like an armor plate bonus. Also, please for the love of God don't remove the laser weapon bonus.
the bonuses are all flipped in dust compared to eve.
in eve:
gallente get armor repair bonuses
amarr get armor resistance bonuses or increased hp
it makes little sense why theyd want to flip them around for dust. |
Sinboto Simmons
SVER True Blood Public Disorder.
3815
|
Posted - 2014.01.09 10:09:00 -
[30] - Quote
DeathwindRising wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. i'd like to know if the assault suits will be getting the base shield recharge increased by 25% or perhaps the shield mods themselves? ive gotten pretty used to that 25% on my caldari assault suits, i'd really dislike a nerf to caldari shield recharge You could always fit a shied recharging mod.
Just a thought......
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
|
|
CCP Remnant
C C P C C P Alliance
521
|
Posted - 2014.01.09 10:13:00 -
[31] - Quote
Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info.
- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. |
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
697
|
Posted - 2014.01.09 10:20:00 -
[32] - Quote
CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
DeathwindRising
ROGUE SPADES
185
|
Posted - 2014.01.09 10:21:00 -
[33] - Quote
Sinboto Simmons wrote:DeathwindRising wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. i'd like to know if the assault suits will be getting the base shield recharge increased by 25% or perhaps the shield mods themselves? ive gotten pretty used to that 25% on my caldari assault suits, i'd really dislike a nerf to caldari shield recharge You could always fit a shied recharging mod. Just a thought......
i do fit a recharging mod. i think shield recharge rate should be a viable strategy in combat. i dont want to brick tank like everyone else. |
DeathwindRising
ROGUE SPADES
185
|
Posted - 2014.01.09 10:23:00 -
[34] - Quote
Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill
where'd you hear they were removing that skill? |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
115
|
Posted - 2014.01.09 10:23:00 -
[35] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. wait what your going to let people be invisible its hard enuf to shoot people with all the lag now we can't see them o god no.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
697
|
Posted - 2014.01.09 10:29:00 -
[36] - Quote
DeathwindRising wrote:Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill where'd you hear they were removing that skill? Scout bonus: 10% bonus to PG/CPU cost of cloak field per level Link
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4537
|
Posted - 2014.01.09 10:37:00 -
[37] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
I direct you to this thread: https://forums.dust514.com/default.aspx?g=posts&m=1698842#post1698842
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Kain Spero
Imperfects Negative-Feedback
2450
|
Posted - 2014.01.09 10:40:00 -
[38] - Quote
CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Skybladev2
LUX AETERNA INT RUST415
94
|
Posted - 2014.01.09 10:48:00 -
[39] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against. True. So let fire from cloak in EVE too. Or do not implement this stupid behaviour.
<[^_^]>
|
dust badger
SOUND Mercs Of Sound Mind
358
|
Posted - 2014.01.09 10:49:00 -
[40] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against.
I agree this is something i am not looking forward to. |
|
Aero Yassavi
Paladin Survey Force Amarr Empire
4563
|
Posted - 2014.01.09 10:50:00 -
[41] - Quote
Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill As any scout, this is a real concern. I understand the logic behind adding a shimmer, but it only encourages people to camp with the cloaking device than be mobile and infiltrate the enemy bases.
It's a bird!
It's a plane!
No, it's Super Amarr!
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
697
|
Posted - 2014.01.09 10:53:00 -
[42] - Quote
Aero Yassavi wrote:Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill As any scout, this is a real concern. I understand the logic behind adding a shimmer, but it only encourages people to camp with the cloaking device than be mobile and infiltrate the enemy bases. Yeah I understand.. but I have to get close and move around more than most scouts
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
149
|
Posted - 2014.01.09 10:54:00 -
[43] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
Requests:
1. Cloaks can't activate in the redline. 2. If the cloaked enemy passes directly in front of the reticule, make the chevron pop. Like in KZ3 with marksmen. 3. Scanners disrupt cloaks. 4. Flux grenades disable cloaks. 5. A new item, a beacon, that will emit a radius of interference that can be placed around an objective point, and can be carried like nanohives, nanites, etc. 6. Firing completely breaks cloak (again, like KZ3). 7. Make it use a TON of PG/CPU to avoid god modes. Make the cloak users choose between a cloak and a proto shotty or sniper rifle. |
Needless Sacermendor
Red Fox Brigade
641
|
Posted - 2014.01.09 10:57:00 -
[44] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against. I think they've got it the wrong way round ... you should have to decloak before you can fire a shot ... and there should be a delay before you can fire, which some suits could have a bonus to reduce ... just like how cloaks work in Eve ... Have any of the DUST devs ever played Eve !? |
Kovinis Sparagas
Bullet Cluster Legacy Rising
113
|
Posted - 2014.01.09 11:00:00 -
[45] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against. You can't shoot in EVE Online if you are cloaked, so I think the same should be in DUST 514 too.
By the way, if cloak is an equipment, so Logistics have almost the same bonus to cloaks as scouts (-10 CPU/PG to equipment)
I support BPO removal
and RDV to take your vehicles back
|
Spectral Clone
Dust2Dust. Top Men.
1019
|
Posted - 2014.01.09 11:03:00 -
[46] - Quote
Cloaked scout squad with plasma cannons and core grenades. Will Bombers Bar finally come to dust?
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
|
Kevall Longstride
DUST University Ivy League
801
|
Posted - 2014.01.09 11:03:00 -
[47] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
Ok. I'm on holiday. I'm 2km above sea level and nursing a wreaked body from stacking it yesterday.
Not really relevant but I mention it as how important I consider this issue.
CLOAKING IN DUST MUST NOT HAPPEN UNTIL THE GAMES BALANCE IS ABLE TO SUPPORT IT!!!
I can't stress this enough. The game is in no fit state to even contemplate such a mechanic. Please for the sake of the New Eden gods, do not do this for at least another year.
We don't have all the weapons. We don't have all the suits. We don't have all the vehicles. We don't have a consistent frame rate. We don't have more planet types. We don't have a working UI. We don't have player trading. We don't have a credible link with Eve. We don't have chat channel admin. We don't have new players getting into the game. We don't have a working matchmaking system. We don't have a balanced vehicle/infantry combat mechanic. We don't have more maps. We don't have more than 3 game modes. We don't have a fulling working Faction Warfare. We don't have a working Planetary Conquest. We don't have reasonable TTK......
Every one of these is a far higher priority than a potentially game breaking feature, clearly thought of after a drunken Predator film fest at Halloween.
Ditch this madness. It's just stinks of pre Uprising CCP. Start learning from your mistakes.
Now.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
dust badger
SOUND Mercs Of Sound Mind
359
|
Posted - 2014.01.09 11:05:00 -
[48] - Quote
CCP Remnant wrote:
- When selected the cortex is raised and you press fire to activate it.
why dont you make it so you have to have this out all the time and then when you bring your weapon out it decloaks |
Joel II X
Dah Gods O Bacon
468
|
Posted - 2014.01.09 11:08:00 -
[49] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. You mean to tell me that you've already balanced it? CCP, you're stepping up! |
Kovinis Sparagas
Bullet Cluster Legacy Rising
113
|
Posted - 2014.01.09 11:09:00 -
[50] - Quote
dust badger wrote:CCP Remnant wrote:
- When selected the cortex is raised and you press fire to activate it.
why dont you make it so you have to have this out all the time and then when you bring your weapon out it decloaks Maybe it's difficult to program in such a short time
I support BPO removal
and RDV to take your vehicles back
|
|
R F Gyro
Clones 4u
911
|
Posted - 2014.01.09 11:10:00 -
[51] - Quote
excillon wrote:4. Flux grenades disable cloaks. I really like this as a counter to a cloaked shotgun scout standing next to a null cannon.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Joel II X
Dah Gods O Bacon
468
|
Posted - 2014.01.09 11:10:00 -
[52] - Quote
Kevall Longstride wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. Ok. I'm on holiday. I'm 2km above sea level and nursing a wreaked body from stacking it yesterday. Not really relevant but I mention it as how important I consider this issue. CLOAKING IN DUST MUST NOT HAPPEN UNTIL THE GAMES BALANCE IS ABLE TO SUPPORT IT!!! I can't stress this enough. The game is in no fit state to even contemplate such a mechanic. Please for the sake of the New Eden gods, do not do this for at least another year. We don't have all the weapons. We don't have all the suits. We don't have all the vehicles. We don't have a consistent frame rate. We don't have more planet types. We don't have a working UI. We don't have player trading. We don't have a credible link with Eve. We don't have chat channel admin. We don't have new players getting into the game. We don't have a working matchmaking system. We don't have a balanced vehicle/infantry combat mechanic. We don't have more maps. We don't have more than 3 game modes. We don't have a fulling working Faction Warfare. We don't have a working Planetary Conquest. We don't have reasonable TTK...... Every one of these is a far higher priority than a potentially game breaking feature, clearly thought of after a drunken Predator film fest at Halloween. Ditch this madness. It's just stinks of pre Uprising CCP. Start learning from your mistakes. Now. But, I want it now... Let the scouts be OP for a while. We've waiteda long time for this. |
Bendtner92
Imperfects Negative-Feedback
1467
|
Posted - 2014.01.09 11:12:00 -
[53] - Quote
Can shoot while cloaked... I sure hope CCP starts listening to their community/CPM because this should never see the light.
You should never be able to shoot while cloaked, just never. I don't care if you're being uncloaked the moment you start shooting, it just shouldn't happen.
You should have to deactivate your cloak before you can start shooting, or switching to your weapon will automatically decloak you. Possibly there should be a slight delay from decloaking until you can start shooting.
TL:DR: Do not let people shoot while cloaked.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
|
Kovinis Sparagas
Bullet Cluster Legacy Rising
113
|
Posted - 2014.01.09 11:12:00 -
[54] - Quote
Aero Yassavi wrote:Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill As any scout, this is a real concern. I understand the logic behind adding a shimmer, but it only encourages people to camp with the cloaking device than be mobile and infiltrate the enemy bases. Camping is not a bad thing
I support BPO removal
and RDV to take your vehicles back
|
pagl1u M
Crux Special Tasks Group Gallente Federation
188
|
Posted - 2014.01.09 11:17:00 -
[55] - Quote
What if I see a cloaked scout and I shooting to him while he is invisible? Will this stop is cloak? I think it should... |
TrueXer0z
DUST University Ivy League
294
|
Posted - 2014.01.09 11:20:00 -
[56] - Quote
The Dust 514 Devs need to get their heads out of their third point of contact....The game is nowhere it should be. These band aid fixes and weak content drops are just keeping people on a very thin string. The game is in a laughable state.
Military Director, Dust University
|
Mavado V Noriega
SyNergy Gaming EoN.
3495
|
Posted - 2014.01.09 11:20:00 -
[57] - Quote
excillon wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. Requests: 1. Cloaks can't activate in the redline. 2. If the cloaked enemy passes directly in front of the reticule, make the chevron pop. Like in KZ3 with marksmen. 3. Scanners disrupt cloaks. 4. Flux grenades disable cloaks. 5. A new item, a beacon, that will emit a radius of interference that can be placed around an objective point, and can be carried like nanohives, nanites, etc. 6. Firing completely breaks cloak (again, like KZ3). 7. Make it use a TON of PG/CPU to avoid god modes. Make the cloak users choose between a cloak and a proto shotty or sniper rifle.
PLEASE for the love of god do NOT give CCP ideas that KZ3 marksman class was in ANY way a good way to balance cloaking because knowing how clueless they can be they might go play KZ3 for ideas and u dont want that.
As i told kane when we had this convo a few weeks ago tell CCP go buy a PS4 and play Killzone Shadow Fall , cloak is perfectly balanced in that game.............KZ3 marksman was the most broken thing in that game.
Preacher of #Logic & Godfather of Molden Heath,
Playing better more competitive & balanced games atm while DUST gets gud
|
Bendtner92
Imperfects Negative-Feedback
1468
|
Posted - 2014.01.09 11:28:00 -
[58] - Quote
Mavado V Noriega wrote:As i told kane when we had this convo a few weeks ago tell CCP go buy a PS4 and play Killzone Shadow Fall , cloak is perfectly balanced in that game. This pretty much. KZ:SF cloak is perfect.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
|
Kain Spero
Imperfects Negative-Feedback
2452
|
Posted - 2014.01.09 11:31:00 -
[59] - Quote
Bendtner92 wrote:Mavado V Noriega wrote:As i told kane when we had this convo a few weeks ago tell CCP go buy a PS4 and play Killzone Shadow Fall , cloak is perfectly balanced in that game. This pretty much. KZ:SF cloak is perfect.
From what I've seen I'd have to agree. No shooting while cloaked. Switching to a gun = delcoak.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Mossellia Delt
Militaires Sans Jeux
831
|
Posted - 2014.01.09 11:37:00 -
[60] - Quote
Kevall Longstride wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. Ok. I'm on holiday. I'm 2km above sea level and nursing a wreaked body from stacking it yesterday. Not really relevant but I mention it as how important I consider this issue. CLOAKING IN DUST MUST NOT HAPPEN UNTIL THE GAMES BALANCE IS ABLE TO SUPPORT IT!!! I can't stress this enough. The game is in no fit state to even contemplate such a mechanic. Please for the sake of the New Eden gods, do not do this for at least another year. We don't have all the weapons. We don't have all the suits. We don't have all the vehicles. We don't have a consistent frame rate. We don't have more planet types. We don't have a working UI. We don't have player trading. We don't have a credible link with Eve. We don't have chat channel admin. We don't have new players getting into the game. We don't have a working matchmaking system. We don't have a balanced vehicle/infantry combat mechanic. We don't have more maps. We don't have more than 3 game modes. We don't have a fulling working Faction Warfare. We don't have a working Planetary Conquest. We don't have reasonable TTK...... Every one of these is a far higher priority than a potentially game breaking feature, clearly thought of after a drunken Predator film fest at Halloween. Ditch this madness. It's just stinks of pre Uprising CCP. Start learning from your mistakes. Now.
Uprising turned the game ****, scouts need this to give us real viability. I noticed you don't complain about as at all in your rant either which is what really needs removed before the game can go anywhere
Parody Dust 514 Lyrics
Vote for Delt
|
|
George Moros
Area 514
259
|
Posted - 2014.01.09 12:44:00 -
[61] - Quote
Kevall Longstride wrote: CLOAKING IN DUST MUST NOT HAPPEN UNTIL THE GAMES BALANCE IS ABLE TO SUPPORT IT!!!
But, you can't really know whether game's balance is able to support cloaking if you don't have cloaking, can you? I mean, you can have a perfectly balanced game without cloaking, and after you implement it, things could still go to hell quite easily.
Although it's hard to tell how exactly will cloaking affect the game without knowing all the details (which is the point of my post, after all), there are several issues raised here, the most important being whether it should be possible to fire cloaked.
Being able to fire cloaked will surely give the cloaker advantage of first shot(s), which is, considering the current TTK, a potentially big problem. Just imagine a cloaked shotgun scout with the "first (head)shot is risk free" ability. I admit, it sounds pretty scary.
Secondly, it's not just the scouts we have to worry about. What about assaults, and especially logis? Is the CPU/PG cost of the cloaking device high enough to sufficiently cripple the fitting options of those classes, so cloaks don't become the new FOTM for everyone? Maybe the solution to this would be to make firing while cloaked possible only for scouts, and not for other classes.
Lastly, some people worry about cloaked (redline) snipers, which is IMHO not justified. If you think that a sniper camping in redline will perform better if he cloaks, fires a shot, decloaks, hides and waits for cloak cooldown to expire, then recloaks and repeats all that after every shot, I think you are mistaken. For snipers, cloaking is not that important - most people can't see them anyway. On the other hand, cloaking will make counter-sniping much easier, and I think most of you will agree that is a good thing.
Pulvereus ergo queritor.
|
TechMechMeds
Swamp Marines
2004
|
Posted - 2014.01.09 12:49:00 -
[62] - Quote
Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill
Ha, be lucky we can't hear foot steps so well, it deserves to be difficult still and I doubt after an hours practice it will be difficult. Its only going to be as difficult as your enemy is skilled.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
dust badger
SOUND Mercs Of Sound Mind
359
|
Posted - 2014.01.09 12:53:00 -
[63] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
Thanks for the info CCP Remnant, what effect does shooting a cloaked merc have ?
|
McFurious
TeamPlayers Negative-Feedback
423
|
Posted - 2014.01.09 13:04:00 -
[64] - Quote
Quote:3. Scanners disrupt cloaks.
Disagree with this one. It'd be so easy to defeat the cloak they'd be practically useless.
Half Irish. Often angry.
Closed Beta Masshole
|
Heinrich Jagerblitzen
D3LTA FORC3
1348
|
Posted - 2014.01.09 13:25:00 -
[65] - Quote
CCP Remnant wrote: - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
I am still extremely wary that "fire while cloaked" could quickly to lead to miserable gameplay. The critical question here is, what happens if the shots fired don't fully deplete the cloak? Is fully depleting the cloak necessary for the user to appear on a scan, or to have a chevron? My concern is over the ability to sneak up and headshot a victim with a scrambler pistol while only partially depleting the cloak field, allowing a user to obtain kills without ever fully decloaking.
At the end of the day "gotcha" kills can be really boring and obnoxious in a game trying to be even remotely tactical. If you listen carefully to the community, I really think the heart of the TTK frustration is linked to this very same experience. Players like to know how how they died and to have an opportunity to defend themselves, and I don't see any window of opportunity for victims to respond to a "gotcha" moment given the proposed cloak mechanics.
The cloak, to me, should be an infiltration tool and nothing more. A way to sneak near an enemy despite strong presence nearby. There is a very fine line between an infiltration tool and a combat trick - and its the evasion capability of the cloak that has the strongest value in the current combat meta, especially given the power level of scanners. I even believe a cloak could evade all scanners completely, as long as the user has to put the cloak away before they draw a weapon.
That's not to say that such a model wouldn't empower Scouts to excel as stealthy assassins, there is still immense power and fun to be had evading scanners and flanking an enemy even if you appear on their radar only seconds before you open fire. Sure, heavies have a quick turn speed these days, but I can see many ways to still get the jump on one before he can respond (especially if Scouts hunt in packs).
I strongly urge your team to consider having the operator hold the cortex in hand for the duration of the time the user is cloaked. This way players have a choice between stealth travel and normal combat, while keeping the two distinct enough that the overlap doesn't create broken situations. Its a subtle difference, that still preserves your original intent for the cloak.
Thanks again for sharing this with the community, I look forward to discussing this more in the coming weeks. |
jerrmy12 kahoalii
The Phoenix Federation
280
|
Posted - 2014.01.09 13:25:00 -
[66] - Quote
Paran Tadec wrote:Pokey Dravon wrote:Devs dont even know for sure whats going to be in 1.8.
You just got 1.7, chill out. I got it a month ago, also, forum firestorm. firestorm
I use a tablet so beware of typos
|
Reiki Jubo
Amarr Templars Amarr Empire
230
|
Posted - 2014.01.09 13:27:00 -
[67] - Quote
Give cloak and uncloak distinctive sound. Switch to gun = uncloak. Learn from the scanner debacle and give it a high cooldown. |
Takahiro Kashuken
Red Star. EoN.
2169
|
Posted - 2014.01.09 13:40:00 -
[68] - Quote
CCP Remnant wrote: - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
TBH i hope that scanners cant pick you up when cloaked because then that makes it useless in my book
Intelligence is OP
|
steadyhand amarr
Bragian Order Amarr Empire
2125
|
Posted - 2014.01.09 13:47:00 -
[69] - Quote
Question would placing an RE declock you. Also im guessing knives will trig a declock.
Oh god the horror im going to cause in 1.8 plantside1 tought me a LOT of usefull skills :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
ell armana
Nyain San Renegade Alliance
27
|
Posted - 2014.01.09 13:50:00 -
[70] - Quote
CCP! I saw the information for the new assault suit EVE SiSi server!
And I was disappointed was! Despair! I so sad!
C C P!! Want you to think again!
Oppose it to change the Amarr assault skills!
The bonus must-have for those who use laser weapons Amarr assault bonus!
We should decrease the heating bonus scrambler rifle operation & laser rifle operation if you change if!
I can not understand is that you turn off the feature only in the maximum of Amager Assault! |
|
Acturus Galaxy
Lo-Tech Solutions Ltd
331
|
Posted - 2014.01.09 13:51:00 -
[71] - Quote
Reiki Jubo wrote:Give cloak and uncloak distinctive sound. Switch to gun = uncloak. Learn from the scanner debacle and give it a high cooldown.
No, that would make it unuseable.
I can already sneak up on merc and headshot them with my shotgun as Gallente scout, will be unuseable if it makes a sound before I get the shot.
- My guess is that the cloak device will cost allot of resources even with the 50% bonus to proto scouts. - The scout can no longer have any other equipment added, will run out of ammunition, cannot place droplinks while behind enemi line. - The cloaking device have to have a similar benefit as having other equipment added - The cloaked scout is still visible if you are looking the direction of a moving scout with the shimmering aura. I doubt the cloak will last long enough to reliable camp while stationary.
Scout today:
- I can sneak up on mercs and headshot from behind, will only slightly improve my chance of success. - Will die if an assault gets visual contact with my skinny scout, cloak will help keep me alive - Gets lots of warpoints from droplinks and helping team allot, not possible with cloak device - Behind enemy lines I rely on my own nano hives for repair and ammo supply, not possible with cloaking devices - Can plant remote explosives, not possible with cloaking device.
I doubt I would use the cloaking device 24/7, as it has allot of drawbacks as well. We do not yet know the duration and cooldown times of the device. It will be situational and not necessary overpowered. Anoying yes, as it always is to be shot in the back by an invisible merc, I already practice this today.
Many maps already allow me to camp an objective, use my scan radius and dampening to be invisible and run up and shoot the hacker. I would be dumb using cloak and camping right on top of the nullcanon in clear sight of the red dot. He can quickly "scan" the area around the null canon and check if his marker turns red. |
Weznof Nalek
What The French
3
|
Posted - 2014.01.09 13:52:00 -
[72] - Quote
Patch 1.8 = Revenge of heavys |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
337
|
Posted - 2014.01.09 14:36:00 -
[73] - Quote
If a scout does manage to sneak up on you and get a stealth kill, he will most likely decloak immediately or soon after at which point he's left with a cooldown and weak armor in a world of amped up HP and damage among the big boys. I don't think there will be many running around the front line due to the shimmer and due to the finite nature of the cloak time. To me cloaking seems like something that will give scouts 'wave of opportunity' (like that of the active mods on tanks) to be a ghost before being vulnerable again. This wave could be used to get from A to B unseen or to take out the straddler on the outskirts and for these purposes it will be very effective, like how a heavy is effective in CQC. Scout's weak armor will always be what levels the playing field. If they got a second slot I'd wager that more than a cloaked scout killing you with his weapon, it'd be more the RE's he left, or the team who spawned on his uplink you're contending with.
Electronic Warfare GOD in the making
|
HowDidThatTaste
Ancient Exiles. Renegade Alliance
4396
|
Posted - 2014.01.09 14:37:00 -
[74] - Quote
So what is supposed to be the counter to cloaks?
Can every suit wear one? True sentinels heavies hiding in a cloak at the letters. More effective than a pocket full of REs |
Reav Hannari
Red Rock Outriders
2482
|
Posted - 2014.01.09 14:40:00 -
[75] - Quote
HowDidThatTaste wrote:So what is supposed to be the counter to cloaks? Can every suit wear one? True sentinels heavies hiding in a cloak at the letters. More effective than a pocket full of REs
The active scanner is supposed to be the counter. You'll see them on TacNet and your weapon sight will highlight them. I'm thinking this is what CCP had in mind and why they haven't tweaked the scanner yet.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
Lucifalic
Seykal Expeditionary Group Minmatar Republic
182
|
Posted - 2014.01.09 15:04:00 -
[76] - Quote
McFurious wrote:Quote:3. Scanners disrupt cloaks. Disagree with this one. It'd be so easy to defeat the cloak they'd be practically useless.
I disagree but with a condition. That being your cloak is deactivated if the scanner beats your profile signature. This way logi and assault its need to heavily dampen their suits to have full use of a cloak thereby reducing their armor. Scouts would benefit from the low signatures as intended making it really only useful for scouts and niche situations.
|
jerrmy12 kahoalii
The Phoenix Federation
282
|
Posted - 2014.01.09 15:07:00 -
[77] - Quote
Lucifalic wrote:McFurious wrote:Quote:3. Scanners disrupt cloaks. Disagree with this one. It'd be so easy to defeat the cloak they'd be practically useless. I disagree but with a condition. That being your cloak is deactivated if the scanner beats your profile signature. This way logi and assault its need to heavily dampen their suits to have full use of a cloak thereby reducing their armor. Scouts would benefit from the low signatures as intended making it really only useful for scouts and niche situations. The scout needs at least 27 db because if not, then no because of the op galogi bonus
I use a tablet so beware of typos
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1512
|
Posted - 2014.01.09 15:09:00 -
[78] - Quote
Paran Tadec wrote:Pokey Dravon wrote:Devs dont even know for sure whats going to be in 1.8.
You just got 1.7, chill out. I got it a month ago, also, forum firestorm.
To me it seemed like christmas was the end of the monthly patch cycle. So 1.8 will come later and will be bigger. Or so I guess.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
Lucifalic
Seykal Expeditionary Group Minmatar Republic
183
|
Posted - 2014.01.09 15:13:00 -
[79] - Quote
jerrmy12 kahoalii wrote:Lucifalic wrote:McFurious wrote:Quote:3. Scanners disrupt cloaks. Disagree with this one. It'd be so easy to defeat the cloak they'd be practically useless. I disagree but with a condition. That being your cloak is deactivated if the scanner beats your profile signature. This way logi and assault its need to heavily dampen their suits to have full use of a cloak thereby reducing their armor. Scouts would benefit from the low signatures as intended making it really only useful for scouts and niche situations. The scout needs at least 27 db because if not, then no because of the op galogi bonus
Agree hence my edit. |
Daxxis KANNAH
Distinct Covert Initiative
599
|
Posted - 2014.01.09 15:13:00 -
[80] - Quote
So Caldari Scout will be able to fire the most while cloaked
And will most likely have range on their side as well.
In your blind spot
|
|
Paran Tadec
The Hetairoi
1885
|
Posted - 2014.01.09 15:16:00 -
[81] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
I only ask because I it is tradition. Hacking bonus for scouts?
Bittervet Proficiency V
thanks logibro!
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9817
|
Posted - 2014.01.09 15:18:00 -
[82] - Quote
Heinrich Jagerblitzen wrote:I strongly urge your team to consider having the operator hold the cortex in hand for the duration of the time the user is cloaked. Switching to a weapon would drop the cortex as well as the cloak effect. This way players have a choice between stealth travel and normal combat, while keeping the two distinct enough that the overlap doesn't create broken situations. Its a subtle difference, that still preserves your original intent for the cloak.. As someone who would use an infantry respec to go cloaked scout, I agree 100%
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
NextDark Knight
Hellstorm Inc League of Infamy
118
|
Posted - 2014.01.09 15:50:00 -
[83] - Quote
I would like to vote to try what CCP has in mind for cloaking before we decide on changes. They been play testing it for a while and while CCP doesn't have the best track record for play testing, I for one would like to see what the have come up with and play. If it is really that bad we will have a few months of crazy op threads and CCP will bring in the super nerf hammer like normal.
So I vote for let the fire while cloaked happen, remember these are bonused scout suites how much HP are they going to have? A sniper with a cloak.. he fires and he could be instantly countersniped by a milita sniper rifle.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
|
Poonmunch
Sanguis Defense Syndicate
778
|
Posted - 2014.01.09 16:02:00 -
[84] - Quote
Two words: cloaked sniper.
Munch
Munch for CPM 1 Campaign Headquarters
|
George Moros
Area 514
263
|
Posted - 2014.01.09 16:08:00 -
[85] - Quote
Poonmunch wrote:Two words: cloaked sniper.
Two words: so what?
Pulvereus ergo queritor.
|
ADAM-OF-EVE
Dead Man's Game
764
|
Posted - 2014.01.09 16:10:00 -
[86] - Quote
CCP Remnant wrote:
- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
this is crying out op. really ccp what was wrong with eve cloak mechanics. they work. why do you have to makeup completely new ones which are op as hell.
shooting through cloak, changing weapons while cloaked. and what's with the recharge... that better have a use limit and a very long recharge time.
im just waiting for "invisible 514" the only combat game out there where no one can see anyone to kill
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
jerrmy12 kahoalii
The Phoenix Federation
288
|
Posted - 2014.01.09 16:12:00 -
[87] - Quote
crysis 2 says hi
I use a tablet so beware of typos
|
Vell0cet
SVER True Blood Public Disorder.
757
|
Posted - 2014.01.09 16:50:00 -
[88] - Quote
Regarding decloaking before shooting, this would make sniping with a cloak effectively useless since you'll have the scope sway to deal with. I was hoping cloaked snipers would bring them out of the redline and into more strategic locations on the map. Stealth bombers in EVE have 0 delay between decloaking and targeting. Perhaps the solution is to have scout suits be able to fire while cloaked, all others would have heavy fitting costs and require decloaking first before firing. I do think you should immediately decloak 100% once you fire any weapon or pass within x meters of an uncloaked player/vehicle however. I'd also like to see deployable beacons that decloak anything in x radius.
I also think cloaks should ignore active scanners, but there should be a new proto active scanner that would only detect cloaks. It would have limited range and a long delay.
As far as getting the game perfectly balanced before adding cloaks, I completely disagree. The scout suits CAN'T BE BALANCED UNTIL WE HAVE CLOAKS. I don't want to play for 18 months with scouts being ridiculously underpowered before they get their turn for balancing.
Also TTK needs to be addressed, or else the cloak will be ridiculously OP. With the peek-a-boo shooter that we currently have, whoever gets the drop on the other player is 85% likely to win. If TTK was slightly longer than it was in 1.4-1.5 cloaking would be a major advantage in certain circumstances but not a guaranteed trump card.
Quick/Dirty Test Range Idea
|
Quil Evrything
Triple Terrors
676
|
Posted - 2014.01.09 17:13:00 -
[89] - Quote
CCP Remnant wrote:Asha Starwind wrote:
Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info.
- The cloak field is a piece of equipment. - ...
Thanks for the bundle of details. However, there's still a crucial point of information missing: will scouts have to choose between cloak, OR carrying uplinks? Are they going to get an extra slot just for cloaks or something like that?
Also please understand that if your answer is "no extra slot", then you're going to get a WHOOLE bunch of pissed off scouts, becoming ex-scouts, and turning to gallente logi instead. Is that what you guys are aiming for? |
Daxxis KANNAH
Distinct Covert Initiative
601
|
Posted - 2014.01.09 17:14:00 -
[90] - Quote
NextDark Knight wrote:I would like to vote to try what CCP has in mind for cloaking before we decide on changes. They been play testing it for a while and while CCP doesn't have the best track record for play testing, I for one would like to see what the have come up with and play. If it is really that bad we will have a few months of crazy op threads and CCP will bring in the super nerf hammer like normal.
So I vote for let the fire while cloaked happen, remember these are bonused scout suites how much HP are they going to have? A sniper with a cloak.. he fires and he could be instantly countersniped by a milita sniper rifle.
Well you are going to have to find him - I think the better players will find a spot, snipe, snipe, snipe - once they know they might be detected, snipe last person and then cloak and move away.
I also hope this means the death of the redline because nothing will bring those players out of it. They will stay there and use cloak and shimmy around - rinse repeat.
In your blind spot
|
|
Mordecai Sanguine
What The French
260
|
Posted - 2014.01.09 17:16:00 -
[91] - Quote
Vell0cet wrote:Regarding decloaking before shooting, this would make sniping with a cloak effectively useless since you'll have the scope sway to deal with. I was hoping cloaked snipers would bring them out of the redline and into more strategic locations on the map. Stealth bombers in EVE have 0 delay between decloaking and targeting. Perhaps the solution is to have scout suits be able to fire while cloaked, all others would have heavy fitting costs and require decloaking first before firing. I do think you should immediately decloak 100% once you fire any weapon or pass within x meters of an uncloaked player/vehicle however. I'd also like to see deployable beacons that decloak anything in x radius.
I also think cloaks should ignore active scanners, but there should be a new proto active scanner that would only detect cloaks. It would have limited range and a long delay.
As far as getting the game perfectly balanced before adding cloaks, I completely disagree. The scout suits CAN'T BE BALANCED UNTIL WE HAVE CLOAKS. I don't want to play for 18 months with scouts being ridiculously underpowered before they get their turn for balancing.
Also TTK needs to be addressed, or else the cloak will be ridiculously OP. With the peek-a-boo shooter that we currently have, whoever gets the drop on the other player is 85% likely to win. If TTK was slightly longer than it was in 1.4-1.5 cloaking would be a major advantage in certain circumstances but not a guaranteed trump card.
Scouts is as you said SCOUTS. Not some ******* ninja assassin.
They must NOT be able to shoot during cloaking. They are not assassin they are SCOUT. Sneaking operation not kill operation.
I think it would be cool to be used to "hack" objective silently. Making them able to hack WHILE cloaked without depleting it. Should have some Hacking time reduction.
You pass through ennemies lines. Hacks super speed (With one or two hacking module) combined with with the hacking bonus they should have WHILE CLOAKED. (Yes ennemies will know when someone is hacking but it will be fast AND if the cloak is not depleting the scout can escape easily. (If ennemies don't have MD or Flux grenades) And then escape while cloaked if they didn't shoot.
That would be cool huh ? |
Reav Hannari
Red Rock Outriders
2484
|
Posted - 2014.01.09 17:17:00 -
[92] - Quote
Quil Evrything wrote:CCP Remnant wrote:Asha Starwind wrote:
Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info.
- The cloak field is a piece of equipment. - ... Thanks for the bundle of details. However, there's still a crucial point of information missing: will scouts have to choose between cloak, OR carrying uplinks? Are they going to get an extra slot just for cloaks or something like that? Also please understand that if your answer is "no extra slot", then you're going to get a WHOOLE bunch of pissed off scouts, becoming ex-scouts, and turning to gallente logi instead. That what you guys are aiming for?
I bet one or both of the new scouts will have two equipment and no sidearm. The Minmatar Scout will likely keep its assassin role and generally run just the cloaking device or stay uncloaked to use REs.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
Quil Evrything
Triple Terrors
676
|
Posted - 2014.01.09 17:23:00 -
[93] - Quote
Reav Hannari wrote: I bet one or both of the new scouts will have two equipment and no sidearm. The Minmatar Scout will likely keep its assassin role and generally run just the cloaking device or stay uncloaked to use REs.
(and presumably the gallente would stay as-is.)
Huh. That would make sense. Particularly since the new scout suits have cloak bonuses, while the others do not. But lets have an official dev response, please?
|
Cymek Omnius
Villore Sec Ops Gallente Federation
19
|
Posted - 2014.01.09 17:25:00 -
[94] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
Thanks! Looking forward to it. |
Mordecai Sanguine
What The French
262
|
Posted - 2014.01.09 17:31:00 -
[95] - Quote
If cloaking devices are equipements then we have a HUGE problem. Logi could be cloaked...... They have 25% reductions on equipements. It will be easy to fit it.
Diversity is sometime good but...seriously. We NEED to keep some "things" exclusives for some types of dropsuits.
Damagers : Everyone exepting Logi. (Problem of Logi slayers : Ruled because tanking does not makes you a slayers heavies will tell you.) Cloaking : Only Scouts.
And because Logi are suppsoed to have more life than assault but with less damage. |
Daxxis KANNAH
Distinct Covert Initiative
601
|
Posted - 2014.01.09 17:32:00 -
[96] - Quote
Reav Hannari wrote:Quil Evrything wrote:CCP Remnant wrote:Asha Starwind wrote:
Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info.
- The cloak field is a piece of equipment. - ... Thanks for the bundle of details. However, there's still a crucial point of information missing: will scouts have to choose between cloak, OR carrying uplinks? Are they going to get an extra slot just for cloaks or something like that? Also please understand that if your answer is "no extra slot", then you're going to get a WHOOLE bunch of pissed off scouts, becoming ex-scouts, and turning to gallente logi instead. That what you guys are aiming for? I bet one or both of the new scouts will have two equipment and no sidearm. The Minmatar Scout will likely keep its assassin role and generally run just the cloaking device or stay uncloaked to use REs.
%Damage increase done X seconds after de-cloaking.
The bonus either: 1. increases the percentage of damage done per level or 2. increases the time allotted for this damage buff to last
Some may say this ties our bonus too much to using the cloak but at the moment our bonus is tied to just one weapon. This would at least apply to all weapons except RE's which wont be used in conjunction with cloak anyhow.
In your blind spot
|
Goric Rumis
Dead Six Initiative Lokun Listamenn
292
|
Posted - 2014.01.09 17:43:00 -
[97] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against. From my perspective, your suit should require a reset/cooldown when coming out of cloak to restore power to your weapons and equipment. This would make the user scenario for cloak go something like this:
- Escape an enemy's line-of-sight - Activate cloak - Move around your enemy using cover to mitigate the shimmer effect - Arrive at a distant destination and find a safe spot - De-activate cloak - Wait a nominal time for suit to re-charge - Attack
The fact is, cloaks are ridiculously effective for the people who use them correctly. If I were trying to start conservatively (which I would recommend), the cloaks I designed would work something like this (just off the top of my head):
- Active timer: 20 seconds - Re-charge (from depleted): 60 seconds - Suit cool-down on de-activation: 3 seconds - De-activate all weapons, equipment, grenades, and modules (including kinetics, sensors, etc.) while cloaked, as if you were wearing a suit with nothing else on it - No shield recharge or armor repair while in cloak--de-activating cloak begins shield recharge timer as if you'd just been hit
Then I'd watch whether and how people used this cloak to decide whether it needed to be more powerful. I would anticipate people would use even this cloak to great effect, but it would also require quite a bit of skill and would discourage people from putting it on nearly everything.
One of the things that will kill the usefulness of the cloak is for it to become common--a significant part of the value is in the fact that people are focused on a visible enemy and aren't looking for the cloak.
The Tank Balancing Factor No One Is Discussing
|
Spectral Clone
Dust2Dust. Top Men.
1025
|
Posted - 2014.01.09 17:45:00 -
[98] - Quote
I-¦m interested to know if cooking grenade drains your cloak.
Otherwise we are going to see scouts with cloak, core locus grenades and flaylock pistol owning the crap out of everyone.
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
|
jerrmy12 kahoalii
The Phoenix Federation
292
|
Posted - 2014.01.09 17:56:00 -
[99] - Quote
Goric Rumis wrote:Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against. From my perspective, your suit should require a reset/cooldown when coming out of cloak to restore power to your weapons and equipment. This would make the user scenario for cloak go something like this: - Escape an enemy's line-of-sight - Activate cloak - Move around your enemy using cover to mitigate the shimmer effect - Arrive at a distant destination and find a safe spot - De-activate cloak - Wait a nominal time for suit to re-charge - Attack The fact is, cloaks are ridiculously effective for the people who use them correctly. If I were trying to start conservatively (which I would recommend), the cloaks I designed would work something like this (just off the top of my head): - Active timer: 20 seconds - Re-charge (from depleted): 60 seconds - Suit cool-down on de-activation: 3 seconds - De-activate all weapons, equipment, grenades, and modules (including kinetics, sensors, etc.) while cloaked, as if you were wearing a suit with nothing else on it - No shield recharge or armor repair while in cloak--de-activating cloak begins shield recharge timer as if you'd just been hit Then I'd watch whether and how people used this cloak to decide whether it needed to be more powerful. I would anticipate people would use even this cloak to great effect, but it would also require quite a bit of skill and would discourage people from putting it on nearly everything. One of the things that will kill the usefulness of the cloak is for it to become common--a significant part of the value is in the fact that people are focused on a visible enemy and aren't looking for the cloak. 30 seconds for scout or not at all, as a low hp suit needs iy
I use a tablet so beware of typos
|
Billi Gene
439
|
Posted - 2014.01.09 17:57:00 -
[100] - Quote
prediction: cloaks will be used defensively.
i see alot of people nutting out on how the cloaks will work for an infiltrative attack run.
and yet the greater potential will be to allow scouts to retreat effectively.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
|
|
Maken Tosch
DUST University Ivy League
6332
|
Posted - 2014.01.09 18:02:00 -
[101] - Quote
Mordecai Sanguine wrote:If cloaking devices are equipements then we have a HUGE problem. Logi could be cloaked...... They have 25% reductions on equipements. It will be easy to fit it.
Diversity is sometime good but...seriously. We NEED to keep some "things" exclusives for some types of dropsuits.
Damagers : Everyone exepting Logi. (Problem of Logi slayers : Ruled because tanking does not makes you a slayers heavies will tell you.) Cloaking : Only Scouts.
And because Logi are suppsoed to have more life than assault but with less damage.
Actually, it's great and perfect for cloaks to be an equipment item. Think about it... NO CLOAKED HEAVIES WITH HMGS! Because we all know you can't fit equipment at all on heavies. CCP did us a favor by making it an equipment item. Otherwise there will be carnage and mayhem on the battlefield if (GOD FORBID) heavies are ever given a chance to cloak.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
Vell0cet
SVER True Blood Public Disorder.
757
|
Posted - 2014.01.09 18:04:00 -
[102] - Quote
If we absolutely HAD to decloak before firing, you should be able to do so by pulling the trigger. It wouldn't fire the first round but would decloak you, allowing you to fire after you've finished decloaking. This way you won't have to fumble with the radial equipment menus in the middle of combat, and snipers wouldn't have to deal with scope sway.
Quick/Dirty Test Range Idea
|
Reav Hannari
Red Rock Outriders
2490
|
Posted - 2014.01.09 18:09:00 -
[103] - Quote
For those worried about cloaks being too powerful in close quarters you are forgetting that CCP mentioned some time ago that their counter is the active scanner.
1. You'll see them on TacNet if scanned. B. Your weapon reticle will highlight when pointing at them.
If you scan an area and then enter it to not see anyone then you know you have a cloaked scout to deal with. You can either start sending damage that direction or take a moment to sweep with your weapon to locate more accurately. I think organized and smart teams won't have too much trouble dealing with this. Scouts will have an easier time picking off stragglers. Hello, New Player. We're making your life even more miserable!
The scout bonus to profile dampening seems to have disappeared. It may have been directly applied to the suits through a reduced profile or left as is to make them more reliant on the cloak. We'll just have to wait for the dev blogs to see CCP's intention.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
jerrmy12 kahoalii
The Phoenix Federation
292
|
Posted - 2014.01.09 18:09:00 -
[104] - Quote
Maken Tosch wrote:Mordecai Sanguine wrote:If cloaking devices are equipements then we have a HUGE problem. Logi could be cloaked...... They have 25% reductions on equipements. It will be easy to fit it.
Diversity is sometime good but...seriously. We NEED to keep some "things" exclusives for some types of dropsuits.
Damagers : Everyone exepting Logi. (Problem of Logi slayers : Ruled because tanking does not makes you a slayers heavies will tell you.) Cloaking : Only Scouts.
And because Logi are suppsoed to have more life than assault but with less damage. Actually, it's great and perfect for cloaks to be an equipment item. Think about it... NO CLOAKED HEAVIES WITH HMGS! Because we all know you can't fit equipment at all on heavies. CCP did us a favor by making it an equipment item. Otherwise there will be carnage and mayhem on the battlefield if (GOD FORBID) heavies are ever given a chance to cloak. Inb4 gallente scout
I use a tablet so beware of typos
|
Mordecai Sanguine
What The French
262
|
Posted - 2014.01.09 18:13:00 -
[105] - Quote
Maken Tosch wrote:Mordecai Sanguine wrote:If cloaking devices are equipements then we have a HUGE problem. Logi could be cloaked...... They have 25% reductions on equipements. It will be easy to fit it.
Diversity is sometime good but...seriously. We NEED to keep some "things" exclusives for some types of dropsuits.
Damagers : Everyone exepting Logi. (Problem of Logi slayers : Ruled because tanking does not makes you a slayers heavies will tell you.) Cloaking : Only Scouts.
And because Logi are suppsoed to have more life than assault but with less damage. Actually, it's great and perfect for cloaks to be an equipment item. Think about it... NO CLOAKED HEAVIES WITH HMGS! Because we all know you can't fit equipment at all on heavies. CCP did us a favor by making it an equipment item. Otherwise there will be carnage and mayhem on the battlefield if (GOD FORBID) heavies are ever given a chance to cloak.
Assaults are worse than Heavies. And they will have even more damage....
And to finish we have lot of problems with this ****** TTk and they increase damage ? i hope they reduce damage from some weapons (4 rifles) BEFORE doing it. |
jerrmy12 kahoalii
The Phoenix Federation
292
|
Posted - 2014.01.09 18:18:00 -
[106] - Quote
jerrmy12 kahoalii wrote:Maken Tosch wrote:Mordecai Sanguine wrote:If cloaking devices are equipements then we have a HUGE problem. Logi could be cloaked...... They have 25% reductions on equipements. It will be easy to fit it.
Diversity is sometime good but...seriously. We NEED to keep some "things" exclusives for some types of dropsuits.
Damagers : Everyone exepting Logi. (Problem of Logi slayers : Ruled because tanking does not makes you a slayers heavies will tell you.) Cloaking : Only Scouts.
And because Logi are suppsoed to have more life than assault but with less damage. Actually, it's great and perfect for cloaks to be an equipment item. Think about it... NO CLOAKED HEAVIES WITH HMGS! Because we all know you can't fit equipment at all on heavies. CCP did us a favor by making it an equipment item. Otherwise there will be carnage and mayhem on the battlefield if (GOD FORBID) heavies are ever given a chance to cloak. Inb4 gallente heavy
I use a tablet so beware of typos
|
KA24DERT
TeamPlayers Negative-Feedback
411
|
Posted - 2014.01.09 18:25:00 -
[107] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
Proposed Addendum:
-Cloak is recharged by sitting still -Fitting a cloak disables the use of a light weapon, perhaps even reduces the damage of the sidearm/grenade
Optional changes: -Restrict the use of a cloak to a new GÇ£blackopsGÇ¥ scout suit with no light weapon slot, 2-3 equipment slots, and paper thin hp. |
jamstar saa187
the third day Public Disorder.
63
|
Posted - 2014.01.09 18:46:00 -
[108] - Quote
CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
thanks for the info Remnant. i have a few questions about the mechanics of the cloak:
- If a player is cloaked, and then attempts to use the Active scanner (while cloaked) will this have any effect on the cloak, and will enemies still be able to the the 'Active scanner light' effect? - If a cloaked player is shot, will that have any effect on the cloak (ie, the cloak stops working once the player is shot, or will it only be stopped by 1 of ways highlighted above?) |
Goric Rumis
Dead Six Initiative Lokun Listamenn
292
|
Posted - 2014.01.09 18:46:00 -
[109] - Quote
jerrmy12 kahoalii wrote:30 seconds for scout or not at all, as a low hp suit needs iy The numbers wouldn't be final. I'm taking the stats I would like to see on a cloak and then nerfing those in order to introduce a conservative version of something that could be game-breaking if it's too effective. Any of the effects I listed could be enhanced to make the cloak more useful if it wasn't performing.
Billi Gene wrote:prediction: cloaks will be used defensively.
i see alot of people nutting out on how the cloaks will work for an infiltrative attack run.
and yet the greater potential will be to allow scouts to retreat effectively. I think their two purposes are retreat and infiltration. That's why having scouts with two equipment slots will be important: having a scout slip past enemy lines and drop uplinks should be a valid and useful tactic. Removing the ability to use weapons while cloaked doesn't substantially impact its usefulness for either of these purposes, but it mitigates the potential for rampant abuse.
Mordecai Sanguine wrote:If cloaking devices are equipements then we have a HUGE problem. Logi could be cloaked...... They have 25% reductions on equipements. It will be easy to fit it. I agree, cloaks should have punitive fitting requirements and scouts should get a 15% bonus per level, bringing the costs down to 25% instead of 50% (versus 75% for the logi). Because the logi has better CPU/PG in the first place, the effect of a 25% cut to requirements will be very similar to a 50% cut to requirements for scouts in terms of what they'll have to sacrifice, no matter what the specific fitting requirements are for the cloaks.
It should definitely be equipment, though. Logis and assaults should be able to fit it at a cost. And as mentioned above, there should definitely be scout suits with two equipment slots. I liked the suggestion of having separate Scout and Guerilla suits, where the Scout would have two equipment slots at the expense of firepower and the Guerilla would only have one.
The Tank Balancing Factor No One Is Discussing
|
CrotchGrab 360
The Men In The Mirror
1359
|
Posted - 2014.01.09 18:48:00 -
[110] - Quote
To CCP
TAKE YOUR TIME
From all the (somehow still) sane and patient people
|
|
Mossellia Delt
Militaires Sans Jeux
834
|
Posted - 2014.01.09 18:50:00 -
[111] - Quote
KA24DERT wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. Proposed Addendum: -Cloak is recharged by sitting still -Fitting a cloak disables the use of a light weapon, perhaps even reduces the damage of the sidearm/grenade Optional changes: -Restrict the use of a cloak to a new GÇ£blackopsGÇ¥ scout suit with no light weapon slot, 2-3 equipment slots, and paper thin hp.
Scouts already have paper thin hp.
Parody Dust 514 Lyrics
Vote for Delt
|
IAmDuncanIdaho II
R 0 N 1 N
221
|
Posted - 2014.01.09 18:51:00 -
[112] - Quote
Forlorn Destrier wrote:CommanderBolt wrote:After all the controversy over the SiSi dumps, I can see why CCP might want to take some more time with things before they announce anything. It looks like they are in the middle of playing with a lot of different stats and stuff. A man of reason. Very rare these days.
I have a question: do you mean rare for CommanderBolt, or do you mean rare in general? :-p
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. [...]
Ohh you guys do SCRUM? How long are your sprints?
Broonfondle Majikthies wrote:[quote=CCP Remnant](List of cloaking mechanics)[/quote]
As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill
I think I might be a really sad scout if they remove the profile reduction skill. Something about understanding how to evade the reds, how to use cover, how to pop-out from cover and surprise prey....these skills I have honed as best I can, and continue to do so, over the last year or whatever. It's such a basic part of my scout-play, I feel it won't ever be the same without it.
Here's to hoping that it's not actually being replaced. Can't say I care that much for a cloaking mechanic that will leave me vulnerable when I assassinate someone. I should be rewarded with that kill by not giving anything away short of the sound of the shotgun (or almost-no-sound of the knives mua ha ha).
I really would like profile reduction skill to stay with scout suits. Please? |
jerrmy12 kahoalii
The Phoenix Federation
295
|
Posted - 2014.01.09 18:55:00 -
[113] - Quote
IAmDuncanIdaho II wrote:Forlorn Destrier wrote:After all the controversy over the SiSi dumps, I can see why CCP might want to take some more time with things before they announce anything. It looks like they are in the middle of playing with a lot of different stats and stuff. A man of reason. Very rare these days.
I have a question: do you mean rare for CommanderBolt, or do you mean rare in general? :-p
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. [...]
Ohh you guys do SCRUM? How long are your sprints?
Broonfondle Majikthies wrote:CCP Remnant wrote:(List of cloaking mechanics)[/quote]
As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill I think I might be a really sad scout if they remove the profile reduction skill. Something about understanding how to evade the reds, how to use cover, how to pop-out from cover and surprise prey....these skills I have honed as best I can, and continue to do so, over the last year or whatever. It's such a basic part of my scout-play, I feel it won't ever be the same without it. Here's to hoping that it's not actually being replaced. Can't say I care that much for a cloaking mechanic that will leave me vulnerable when I assassinate someone. I should be rewarded with that kill by not giving anything away short of the sound of the shotgun (or almost-no-sound of the knives mua ha ha). I really would like profile reduction skill to stay with scout suits. Please? Whats a sprint or scrum
I use a tablet so beware of typos
|
Kharga Lum
Xeno Labs Security
215
|
Posted - 2014.01.09 19:06:00 -
[114] - Quote
DeathwindRising wrote:Aisha Ctarl wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Take a hard look at the Amarr Assault bonuses. Remember, we are armor resistance tankers, we should get something like an armor plate bonus. Also, please for the love of God don't remove the laser weapon bonus. the bonuses are all flipped in dust compared to eve. in eve: gallente get armor repair bonuses amarr get armor resistance bonuses or increased hp it makes little sense why theyd want to flip them around for dust.
If you've noticed, very little about Dust is like Eve. It's an FPS with an Eve sticker on it. Dust would be better for it if they learned from Eve's 10 years of running.
Vehicles should have a capacitor.
Skills that do nothing but unlock...
Shield passive regen mechanic.
etc etc. |
Maniac Staten
The Neutral Zone
0
|
Posted - 2014.01.09 19:14:00 -
[115] - Quote
Why Don't you guys FIX THE GAME BEFORE you add this Cloak mess i see more and more errors from the last update that are NOT fixed YET! pull ur head out ur azzquarters Do you guys PLAY this screwed up game? are YOU Listening to what the PLAYERS ARE SAYING? try fixing this broken mess before you RUNN OFF more good players, a fun game is now NO FUN! and Broken. |
Bunny Demon
Scions of Athra
59
|
Posted - 2014.01.09 19:15:00 -
[116] - Quote
Marad''er wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Don't change the amarr assault bonus! Please!!! Am really hoping you mean the current one not the SISI one because your comment is really ambiguous
Amarr logi ftw :D
(Also...ScR is pretty good)
|
Poonmunch
Sanguis Defense Syndicate
779
|
Posted - 2014.01.09 19:34:00 -
[117] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
As a dedicated sniper I need to tell you that this cloak will make me VERY over powered.
Scout suit+cloak+Thale/charge sniper rifle? Seriously?
Imagine the above combination and me sitting on one of those really tall buildings. Cloak, snipe, walk to the middle of the roof while I recharge, cloak, snipe, rinse and repeat.
Please give this some thought.
Munch
Munch for CPM 1 Campaign Headquarters
|
ugg reset
Molon Labe. Public Disorder.
432
|
Posted - 2014.01.09 20:01:00 -
[118] - Quote
Arkena Wyrnspire wrote:Marad''er wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Don't change the amarr assault bonus! Please!!! +1 +1
Thr33 is the magic number.
|
ugg reset
Molon Labe. Public Disorder.
432
|
Posted - 2014.01.09 20:08:00 -
[119] - Quote
Paran Tadec wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. I only ask because I it is tradition. Hacking bonus for scouts?
I was talking to my bro about this yesterday and I have to disagree. as a scout I would like a bonus that plays to the strengths of the suite. in other words, not standing really still while the game broadcasts my location to the other team. good scouts keep watch while others hack IMO.
Thr33 is the magic number.
|
Driftward
Subdreddit Test Alliance Please Ignore
564
|
Posted - 2014.01.09 20:39:00 -
[120] - Quote
KA24DERT wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. Proposed Addendum: -Cloak is recharged by sitting still -Fitting a cloak disables the use of a light weapon, perhaps even reduces the damage of the sidearm/grenade Optional changes: -Restrict the use of a cloak to a new GÇ£blackopsGÇ¥ scout suit with no light weapon slot, 2-3 equipment slots, and paper thin hp.
Sooo you do realize that your optional changes (ie "blackops suit" and paper thin HP suit....) are already our reality. Our suits native HP is around 200 AFTER skills.
Also, if you gimp the cloak by reducing damage or by disabling light weapons, what do you propose as the purpose or the utility of having a cloak? It fills equipment slots (and to make a 2-3 equip suit with only one weapon, hey look its a logi!) and removes the ability to fit any other equipment, so no support. It's fitting intensive so no stacked modules....whats the point? God forbid that there's a suit that approaches the medium frames usefullness, I mean you might have to actually work to kill a light frame now. |
|
Paran Tadec
The Hetairoi
1888
|
Posted - 2014.01.09 20:40:00 -
[121] - Quote
Driftward wrote:KA24DERT wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. Proposed Addendum: -Cloak is recharged by sitting still -Fitting a cloak disables the use of a light weapon, perhaps even reduces the damage of the sidearm/grenade Optional changes: -Restrict the use of a cloak to a new GÇ£blackopsGÇ¥ scout suit with no light weapon slot, 2-3 equipment slots, and paper thin hp. Sooo you do realize that your optional changes (ie "blackops suit" and paper thin HP suit....) are already our reality. Our suits native HP is around 200 AFTER skills. Also, if you gimp the cloak by reducing damage or by disabling light weapons, what do you propose as the purpose or the utility of having a cloak? It fills equipment slots (and to make a 2-3 equip suit with only one weapon, hey look its a logi!) and removes the ability to fit any other equipment, so no support. It's fitting intensive so no stacked modules....whats the point? God forbid that there's a suit that approaches the medium frames usefullness, I mean you might have to actually work to kill a light frame now.
Side arms only? Lol
Bittervet Proficiency V
thanks logibro!
|
Acturus Galaxy
Lo-Tech Solutions Ltd
332
|
Posted - 2014.01.09 20:41:00 -
[122] - Quote
Poonmunch wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a dedicated sniper I need to tell you that this cloak will make me VERY over powered. Scout suit+cloak+Thale/charge sniper rifle? Seriously? Imagine the above combination and me sitting on one of those really tall buildings. Cloak, snipe, walk to the middle of the roof while I recharge, cloak, snipe, rinse and repeat. Please give this some thought. Munch
It is still better than seing 1000+ ehp heavies shiping with Thales. Then I much prefer you use a skinny scout that is easy to take out.
I have so very often tracked down a sniper as a scout only to discover a proto heavy with a zillion ehp that take 4-5 shotgun hits and then quickly kills me with a BPO SMG. |
Bones McGavins
TacoCat Industries
405
|
Posted - 2014.01.09 20:46:00 -
[123] - Quote
Guys it takes 1 complex dampener to get med suits below the adv scan. It sounds easy to build a cloaking scanner immune fit. Cloak would be an awesome equipment if you couldn't fire (or even hold/aim) your gun while cloaked. Listen to the players ccp. Nobody wants cloaking while firing. Scouts biggest problem is getting into a position to cause damage without someone spotting them. Cloak will still help them a ton even if you can't use it with a gun. |
Skihids
Bullet Cluster Legacy Rising
2668
|
Posted - 2014.01.09 20:47:00 -
[124] - Quote
Poonmunch wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a dedicated sniper I need to tell you that this cloak will make me VERY over powered. Scout suit+cloak+Thale/charge sniper rifle? Seriously? Imagine the above combination and me sitting on one of those really tall buildings. Cloak, snipe, walk to the middle of the roof while I recharge, cloak, snipe, rinse and repeat. Please give this some thought. Munch
Counter snipers will still be scanning all the known perches and will get a red reticle when aiming at you, so you will still be vulnerable to a skilled counter sniper. |
Acturus Galaxy
Lo-Tech Solutions Ltd
332
|
Posted - 2014.01.09 21:00:00 -
[125] - Quote
Bones McGavins wrote:Guys it takes 1 complex dampener to get med suits below the adv scan. It sounds easy to build a cloaking scanner immune fit. Cloak would be an awesome equipment if you couldn't fire (or even hold/aim) your gun while cloaked. Listen to the players ccp. Nobody wants cloaking while firing. Scouts biggest problem is getting into a position to cause damage without someone spotting them. Cloak will still help them a ton even if you can't use it with a gun.
I only think non scouts are considering this OP. I am a scout and it is only in the open area maps that it difficult to sneak around without the cloak. It is already very easy without the cloak to sneak up on someone and the shimmering when moving will still give you away.
Without 2 equipment slots it will not be used that much. I still die after 2-3 railrifle shots, even cloaked it will be high risc to engage more than one lonely merc.
I really cannot see the issue here, as scout I would use it to escape when a group of reds see me. Without the extra equipment slot is it really not that usefull, I am running out of ammunition having ARs equipped, I cannot carry droplinks to have teammates spawn behind enemy line. I would be alone, without ammunition.
Now I can finally build a proto scout with scout modules and not die 5-10 times loosing 1 mill isk. Currently I have to tank my proto scout and change him to a light assault to avoid dying too many times. This cloaking device is seriously needed to make scout builds working.
Consider this, today I sneak up on red dot, quickly aims for the head and shots when he is still for a split second. With the proposed changes mentioned in this thread I need to spend extra time to decloak before shooting, making it useless for anything but sneaking around, which is already possible with a dampened scout. I would rather use that equipment slot for something else if we receive two and spam droplinks. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
438
|
Posted - 2014.01.09 21:12:00 -
[126] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against.
Good to hear!
Gÿó +¦ +¦ Gÿó
Trained Skills
|
Quil Evrything
Triple Terrors
677
|
Posted - 2014.01.09 21:27:00 -
[127] - Quote
Bones McGavins wrote: Nobody wants cloaking while firing.
Which is why I made a proposal a few weeks ago, for cloak to fill WEAPONS slot, not eq slot.
|
Quil Evrything
Triple Terrors
677
|
Posted - 2014.01.09 21:30:00 -
[128] - Quote
Billi Gene wrote:prediction: cloaks will be used defensively.
i see alot of people nutting out on how the cloaks will work for an infiltrative attack run.
and yet the greater potential will be to allow scouts to retreat effectively.
That makes no sense to me. Once a scout is seen, he is dead. A cloak doesnt make you invulnerable, it just makes you invisible. If you are spotted, it takes approximately 0.5 seconds to kill you with a duvolle. It takes approximately 0.5 seconds to activate a cloak, i would guess. There is no "allow scouts to retreat effectively" there.
|
Zahle Undt
Bullet Cluster Legacy Rising
534
|
Posted - 2014.01.09 21:33:00 -
[129] - Quote
I would rather have the content out and be game unbalancing rather than hold it back as far as releasing new suits goes, however, these new bonuses to assaults and commandos without some over all decrease to weapon damage or increase to base HP is going to make the game even more of a twitch lobby shooter and that is not going to be good for the game....
But like I said I would rather have the stuff out and adjust in the next month rather than hold it back |
jerrmy12 kahoalii
The Phoenix Federation
297
|
Posted - 2014.01.09 21:34:00 -
[130] - Quote
Quil Evrything wrote:Billi Gene wrote:prediction: cloaks will be used defensively.
i see alot of people nutting out on how the cloaks will work for an infiltrative attack run.
and yet the greater potential will be to allow scouts to retreat effectively.
That makes no sense to me. Once a scout is seen, he is dead. A cloak doesnt make you invulnerable, it just makes you invisible. If you are spotted, it takes approximately 0.5 seconds to kill you with a duvolle. It takes approximately 0.5 seconds to activate a cloak, i would guess. There is no "allow scouts to retreat effectively" there. Scoits need a hp buff
I use a tablet so beware of typos
|
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
438
|
Posted - 2014.01.09 21:42:00 -
[131] - Quote
dust badger wrote:CCP Remnant wrote:
- When selected the cortex is raised and you press fire to activate it.
why dont you make it so you have to have this out all the time and then when you bring your weapon out it decloaks
This is how I always thought they would have it. With people saying it should match EVE cloaking, maybe they should do it this way.
Gÿó +¦ +¦ Gÿó
Trained Skills
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
438
|
Posted - 2014.01.09 21:50:00 -
[132] - Quote
Heinrich Jagerblitzen wrote:I am still extremely wary that "fire while cloaked" could quickly to lead to miserable gameplay. The critical question here is, what happens if the shots fired don't fully deplete the cloak? Is fully depleting the cloak necessary for the user to appear on a scan, or to have a chevron? My concern is over the ability to sneak up and headshot a victim with a scrambler pistol while only partially depleting the cloak field, allowing a user to obtain kills without ever fully decloaking.
At the end of the day "gotcha" kills can be really boring and obnoxious in a game trying to be even remotely tactical. If you listen carefully to the community, I really think the heart of the TTK frustration is linked to this very same experience. Players like to know how how they died and to have an opportunity to defend themselves, and I don't see any window of opportunity for victims to respond to a "gotcha" moment given the proposed cloak mechanics.
The cloak, to me, should be an infiltration tool and nothing more. A way to sneak near an enemy despite strong presence nearby. There is a very fine line between an infiltration tool and a combat trick - and its the evasion capability of the cloak that is your strongest design element. I'd push this even further, ensuring that cloaks evade all scanners completely, as long as the user has to put the cloak away before they draw a weapon. It's still incredibly powerful, especially in the current combat meta where scanners are so prevalent.
That's not to say that such a model wouldn't empower Scouts to excel as stealthy assassins, there is still immense power and fun to be had evading scanners and flanking an enemy even if you appear on their radar only seconds before you open fire. Sure, heavies have a quick turn speed these days, but I can see many ways to still get the jump on one before he can respond (especially if Scouts hunt in packs).
I strongly urge your team to consider having the operator hold the cortex in hand for the duration of the time the user is cloaked. Switching to a weapon would drop the cortex as well as the cloak effect. This way players have a choice between stealth travel and normal combat, while keeping the two distinct enough that the overlap doesn't create broken situations. Its a subtle difference, that still preserves your original intent for the cloak.
Thanks again for sharing this with the community, I look forward to discussing this more in the coming weeks.
Well put
Gÿó +¦ +¦ Gÿó
Trained Skills
|
Joel II X
Dah Gods O Bacon
471
|
Posted - 2014.01.09 21:59:00 -
[133] - Quote
Mordecai Sanguine wrote:Vell0cet wrote:Regarding decloaking before shooting, this would make sniping with a cloak effectively useless since you'll have the scope sway to deal with. I was hoping cloaked snipers would bring them out of the redline and into more strategic locations on the map. Stealth bombers in EVE have 0 delay between decloaking and targeting. Perhaps the solution is to have scout suits be able to fire while cloaked, all others would have heavy fitting costs and require decloaking first before firing. I do think you should immediately decloak 100% once you fire any weapon or pass within x meters of an uncloaked player/vehicle however. I'd also like to see deployable beacons that decloak anything in x radius.
I also think cloaks should ignore active scanners, but there should be a new proto active scanner that would only detect cloaks. It would have limited range and a long delay.
As far as getting the game perfectly balanced before adding cloaks, I completely disagree. The scout suits CAN'T BE BALANCED UNTIL WE HAVE CLOAKS. I don't want to play for 18 months with scouts being ridiculously underpowered before they get their turn for balancing.
Also TTK needs to be addressed, or else the cloak will be ridiculously OP. With the peek-a-boo shooter that we currently have, whoever gets the drop on the other player is 85% likely to win. If TTK was slightly longer than it was in 1.4-1.5 cloaking would be a major advantage in certain circumstances but not a guaranteed trump card. Scouts is as you said SCOUTS. Not some ******* ninja assassin. They must NOT be able to shoot during cloaking. They are not assassin they are SCOUT. Sneaking operation not kill operation. I think it would be cool to be used to "hack" objective silently. Making them able to hack WHILE cloaked without depleting it. Should have some Hacking time reduction. You pass through ennemies lines. Hacks super speed (With one or two hacking module) combined with with the hacking bonus they should have WHILE CLOAKED. (Yes ennemies will know when someone is hacking but it will be fast AND if the cloak is not depleting the scout can escape easily. (If ennemies don't have MD or Flux grenades) And then escape while cloaked if they didn't shoot. That would be cool huh ? The Scout description. Did you read it? |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
100
|
Posted - 2014.01.09 23:24:00 -
[134] - Quote
Scouts can sneak around without being noticed just fine right now, they don't need to be literally invisible. Changing the role bonus to force them down that path is a horrible idea. Basing their stealthiness around cloaks means they won't be able to carry remotes or uplinks. Since cloaks are supposedly countered by active scanners, removing their profile reduction means they'll need to start carrying dampeners instead of mobility boosting modules.
Good scouts are a pain in the ass to fight, but ****** scouts are a dime a dozen and drop like flies. Scouting requires more twitch-shooter skills on the player's part than any other class in Dust. Aside from getting the other racial suits, the class doesn't need to be shaken up. |
TunRa
NEW OMENS
354
|
Posted - 2014.01.09 23:31:00 -
[135] - Quote
excillon wrote:
Requests:
1. Cloaks can't activate in the redline. 2. If the cloaked enemy passes directly in front of the reticule, make the chevron pop. Like in KZ3 with marksmen. 3. Scanners disrupt cloaks. 4. Flux grenades disable cloaks. 5. A new item, a beacon, that will emit a radius of interference that can be placed around an objective point, and can be carried like nanohives, nanites, etc. 6. Firing completely breaks cloak (again, like KZ3). 7. Make it use a TON of PG/CPU to avoid god modes. Make the cloak users choose between a cloak and a proto shotty or sniper rifle.
Can't you shoot in KZ3 if you upgrade the skill? And be perma cloaked too?
Thanks CCP Foxfour
|
Monkey MAC
Lost Millennium
1524
|
Posted - 2014.01.09 23:52:00 -
[136] - Quote
I think cloaks like this are fine. If it takes 1 Sniper Shot to decloak, it will probably take 1 Shotgun Round, or 1 MD round, or only half a dozen rifle rounds.
The scouts MO of picking of the Isolated and alone won't change. The fact that a Scout can fire 1 shot while cloaked isn't gonna allow noobs to carve through entire squads all of a sudden. Not to mention the glimmer effect, now I don't know if any of you play Assassins Creed Multiplayer, but that had a cloak and hardly anyone used it, because as soon as you went any faster than a walk you glimmer so much you were easier to spot.
Finally if they intend to make a Cloak Matrix a piece of equipment instead of being built directly into the suit, they need to give Scouts a second equipment slot.
1 for the cloak, 1 for whatever job that scout wants to do.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
17
|
Posted - 2014.01.09 23:59:00 -
[137] - Quote
Why is the overall scout bonus a bonus to cloaking fits?
This one change is causing an uproar already and at the same time it's forcing scouts to have nearly no choice but to use it. I don't really care about cloaking and probably wouldn't bother if I could play Scout the way I do now. Give me an extra equipment slot and I'm bringing an active scanner and uplinks.
No extra equipment slot? Then this is basically a horrendous nerf to Scouts relegating them to a really dull role of annoying the enemy and ruining their fun. |
Gaff Origami
ZionTCD Public Disorder.
69
|
Posted - 2014.01.10 00:31:00 -
[138] - Quote
Didn't have time to read beyond page 4 but in my opinion a smart scout would use cloak to get away from a hot spot and not get into one. As was stated previously, they can already be "scanner" invisible fairly easily with their baseline profile and dampening skills and their speed let's them get into any battle quickly...it's getting out and surviving for another engagement that's the challenge. What moron would shoot their load for 1 cheap no-skill kill, you won't make any ISK that way? Use skill to get in and make the kill and use cloak to get your butt out. |
George Moros
Area 514
271
|
Posted - 2014.01.10 08:49:00 -
[139] - Quote
Heinrich Jagerblitzen wrote: I am still extremely wary that "fire while cloaked" could quickly to lead to miserable gameplay...
I agree with your post, but it seems to me that "firing while cloaked" ability is something that CCP is pretty determined to implement. Caldari scout suit even has a bonus directly connected with the ability.
I really, really hope they know what they are doing with this.
Pulvereus ergo queritor.
|
boba's fetta
Dead Man's Game
171
|
Posted - 2014.01.10 09:35:00 -
[140] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
this is pretty much how id told people it would work. this is perfect. and as a heavy im likly to be on the wrong end of this epic work ccp =)
|
|
Borne Velvalor
Endless Hatred
2117
|
Posted - 2014.01.10 09:40:00 -
[141] - Quote
I'm not sure how the cloak's fitting costs will work out. I'm guessing other suits can use them. If they can fit on a Scout with low PG/CPU, then they can fit on other suits. The costs need to be reasonable enough to be able to fit on a STD Scout with only a 10% reduction in costs and an ADV Scout with 30% reduction, since not everyone is running proto. In this case, they would fit with no problems on many other suits. Cloaked Scouts will be a pain, sure, but I'm more worried about the cloaked Minmatar Assaults with 10% RoF boost and 125% damage modifier efficacy.
Also, my support logistics on my alt is definitely going repair/revive/cloak. Players will be rising from their graves with nary a trace of the necromancer in Ambush.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
zzZaXxx
The Exemplars Top Men.
238
|
Posted - 2014.01.10 10:31:00 -
[142] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
LOVE how yall rollin these days! I remember pleading on CPM threads for just this approach, which both sides seem to have bought into. The heart and soul of the game is getting ever healthier. |
Atom Heart Mother
Nazionali Senza Filtro
109
|
Posted - 2014.01.10 10:42:00 -
[143] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
Looking forward for an AV buff |
Shadow Panther1
Psygod9 D.E.F.I.A.N.C.E
9
|
Posted - 2014.01.10 16:04:00 -
[144] - Quote
- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.[/quote]
Can I use my rep tool, scanner and, drop nano hives or uplinks and still remain cloaked?
nil grave est para qui eorum -
"Nothing is heavy to those who have Wings"
|
Poonmunch
Sanguis Defense Syndicate
784
|
Posted - 2014.01.10 16:51:00 -
[145] - Quote
Skihids wrote:Counter snipers will still be scanning all the known perches and will get a red reticle when aiming at you, so you will still be vulnerable to a skilled counter sniper.
I understand what you are saying.
I'll be using the same counter-sniping tactic.
I'll also sit in different, more open places because they are not obvious sniper perches. You won't see me.
Also, if I pop a nanohive and sit in it, the tiny red dot a counter sniper gets will be swamped out by the larger red graphic of the hive.
Currently, if a player sits in a pile of nanohives (3 or 4 in the same place) it is very difficult to snipe them because it is hard to see them. This is because of the overlapping red graphics of the hives and the "bubbles" that they emit. Even if I get a chevron and hit bars.
Munch
Munch for CPM 1 Campaign Headquarters
|
Skihids
Bullet Cluster Legacy Rising
2676
|
Posted - 2014.01.10 17:31:00 -
[146] - Quote
Poonmunch wrote:Skihids wrote:Counter snipers will still be scanning all the known perches and will get a red reticle when aiming at you, so you will still be vulnerable to a skilled counter sniper. I understand what you are saying. I'll be using the same counter-sniping tactic. I'll also sit in different, more open places because they are not obvious sniper perches. You won't see me. Also, if I pop a nanohive and sit in it, the tiny red dot a counter sniper gets will be swamped out by the larger red graphic of the hive. Currently, if a player sits in a pile of nanohives (3 or 4 in the same place) it is very difficult to snipe them because it is hard to see them. This is because of the overlapping red graphics of the hives and the "bubbles" that they emit. Even if I get a chevron and hit bars. Munch
True, you can hide in the open. Well, until you take a shot and then you will be visible in the open for the full cloak cool down. Then you will be a more obvious target. Eventually those spots will be visually scanned as well.
Active hives may mask you, but they also attract attention. I can see counter snipers watching the location for a shot to unmask you. I can also see dropships making a visit to pound them with a few missiles and finding you in the process.
Then there is always a GAL Logi with a long range proto scanner who can find you if you RE too much of a pest.
Overall I don't see cloaked snipers being too big a problem. |
Quil Evrything
Triple Terrors
699
|
Posted - 2014.01.10 18:23:00 -
[147] - Quote
Poonmunch wrote: Currently, if a player sits in a pile of nanohives (3 or 4 in the same place) it is very difficult to snipe them because it is hard to see them. This is because of the overlapping red graphics of the hives and the "bubbles" that they emit. Even if I get a chevron and hit bars.
Munch
you (and others) havent been paying attention. The key is that you get Tac Readout. Which is on the side, away from the bubble spam.
When you have tac readout, you're on target. When you dont have it, you're not.
|
RedBleach LeSanglant
Hellstorm Inc League of Infamy
520
|
Posted - 2014.01.10 20:28:00 -
[148] - Quote
Heinrich Jagerblitzen wrote:CCP Remnant wrote: - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
I am still extremely wary that "fire while cloaked" could quickly to lead to miserable gameplay. The critical question here is, what happens if the shots fired don't fully deplete the cloak? Is fully depleting the cloak necessary for the user to appear on a scan, or to have a chevron? My concern is over the ability to sneak up and headshot a victim with a scrambler pistol while only partially depleting the cloak field, allowing a user to obtain kills without ever fully decloaking. At the end of the day "gotcha" kills can be really boring and obnoxious in a game trying to be even remotely tactical. If you listen carefully to the community, I really think the heart of the TTK frustration is linked to this very same experience. Players like to know how how they died and to have an opportunity to defend themselves, and I don't see any window of opportunity for victims to respond to a "gotcha" moment given the proposed cloak mechanics. The cloak, to me, should be an infiltration tool and nothing more. A way to sneak near an enemy despite strong presence nearby. There is a very fine line between an infiltration tool and a combat trick - and its the evasion capability of the cloak that is your strongest design element. I'd push this even further, ensuring that cloaks evade all scanners completely, as long as the user has to put the cloak away before they draw a weapon. It's still incredibly powerful, especially in the current combat meta where scanners are so prevalent. That's not to say that such a model wouldn't empower Scouts to excel as stealthy assassins, there is still immense power and fun to be had evading scanners and flanking an enemy even if you appear on their radar only seconds before you open fire. Sure, heavies have a quick turn speed these days, but I can see many ways to still get the jump on one before he can respond (especially if Scouts hunt in packs). I strongly urge your team to consider having the operator hold the cortex in hand for the duration of the time the user is cloaked. Switching to a weapon would drop the cortex as well as the cloak effect. This way players have a choice between stealth travel and normal combat, while keeping the two distinct enough that the overlap doesn't create broken situations. Its a subtle difference, that still preserves your original intent for the cloak. Thanks again for sharing this with the community, I look forward to discussing this more in the coming weeks.
I see your points and agree that they are a valid concern. However before we completely stop the ability to 'fire' while cloaked I would like to know a few more things about it - and I know that you haven't completely judged it either, you concerns were just well presented.
Can the player do other things while cloaked - as has bee stated does using equipment count? What is the time limit? And does it indeed fit in the equipment slots or is is an entirely new slot?
For me, a logi, this is very exciting as it appears to be the first kind of super module for soldiers - stuff that we talked about so long ago. With the successful introduction of this item similarly complicated items have the possibility of becoming a reality. It may not be for some time, but I still like what the cloaking device represents.
Another issue for me is how complicated is it to decloak in EVE? Is it a button press? Can one only 'not fire'? Only move or warp? or can one activate other modules or items? Was it a drain on capacitors or something that would justify why a cloaked ship couldn't fire?
I guess I'm looking for that reason - and I may have missed the post - because things work differently in Dust sometimes and while dropsuits have many comparable features to the space ships of Eve, they are still not the same.
Currently I love how it works, and without further details and experimentation I don't think we can yet condemn the mechanics. Lets see how it does in gameplay - though there does need to be a defense against it. Perhaps further EWAR items like Jammers and the suggested 'beacons' will come out in time as well to provide for very interesting situations.
The Logi Code. LogiChannel: RedBleach Republic
|
IAmDuncanIdaho II
R 0 N 1 N
221
|
Posted - 2014.01.11 10:14:00 -
[149] - Quote
As a scout, I agree that using cloak to retreat rather than get into offensive positions would likely be how I would use it too. Partly because when my little mission (whatever it is, assassinating, drop uplink placement, etc.) is finished, I may have compromised my position (especially when it's assassination; even nova knives make a small noise). Getting into those positions undetected is part of the fun and takes some degree of skill. Problem is, *if* they are removing the profile reduction role bonus, then getting *into* position is going to be really hard, isn't it? I may have no choice than to use the cloak on the way in, which means I'm less likely to escape.
Really don't like the idea of removing such a fundamental racial bonus from a role that depends on it to be at all useful. Can't really see how cloak is gonna allow me to do that, because it's not an always on effect.
That said, and trying to be objective, perhaps all it means is any light suit (scouts included) that wants to continue to play stealthy has to achieve L5 in profile dampening to guarantee their profile is lower than any non-light suit, maintaining the status quo.
Overall, biggest problem I see is scanners lighting me up where they didn't before, and I can't afford to give up low slots for dampeners. No idea what the new maths would be on the profile signatures without that bonus, but right now a fully levelled scout suit can avoid all scanners except one or two of the prototype versions. I am guessing this will change if that racial bonus is removed, and that will suck.
Anyway, back to my dropships for now :-o
|
fawkuima juggalo
Eternal Beings
842
|
Posted - 2014.01.14 02:40:00 -
[150] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. i like it.... except the firing while cloaked.... you should be able to melee but not fire a weapon or throw grenade, but i wouldnt mind being able to throw equipment down while cloaked though.
---OFFICIAL LOGISTICS REGISTRY BOARD/ H.O.F.----
|
|
The Robot Devil
molon labe. Public Disorder.
1549
|
Posted - 2014.01.14 02:44:00 -
[151] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
By all means don't let us bother you and keep up the hard work, we are douches because we love the game.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |