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Thread Statistics | Show CCP posts - 2 post(s) |
Quil Evrything
Triple Terrors
676
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Posted - 2014.01.09 17:13:00 -
[1] - Quote
CCP Remnant wrote:Asha Starwind wrote:
Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info.
- The cloak field is a piece of equipment. - ...
Thanks for the bundle of details. However, there's still a crucial point of information missing: will scouts have to choose between cloak, OR carrying uplinks? Are they going to get an extra slot just for cloaks or something like that?
Also please understand that if your answer is "no extra slot", then you're going to get a WHOOLE bunch of pissed off scouts, becoming ex-scouts, and turning to gallente logi instead. Is that what you guys are aiming for? |
Quil Evrything
Triple Terrors
676
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Posted - 2014.01.09 17:23:00 -
[2] - Quote
Reav Hannari wrote: I bet one or both of the new scouts will have two equipment and no sidearm. The Minmatar Scout will likely keep its assassin role and generally run just the cloaking device or stay uncloaked to use REs.
(and presumably the gallente would stay as-is.)
Huh. That would make sense. Particularly since the new scout suits have cloak bonuses, while the others do not. But lets have an official dev response, please?
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Quil Evrything
Triple Terrors
677
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Posted - 2014.01.09 21:27:00 -
[3] - Quote
Bones McGavins wrote: Nobody wants cloaking while firing.
Which is why I made a proposal a few weeks ago, for cloak to fill WEAPONS slot, not eq slot.
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Quil Evrything
Triple Terrors
677
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Posted - 2014.01.09 21:30:00 -
[4] - Quote
Billi Gene wrote:prediction: cloaks will be used defensively.
i see alot of people nutting out on how the cloaks will work for an infiltrative attack run.
and yet the greater potential will be to allow scouts to retreat effectively.
That makes no sense to me. Once a scout is seen, he is dead. A cloak doesnt make you invulnerable, it just makes you invisible. If you are spotted, it takes approximately 0.5 seconds to kill you with a duvolle. It takes approximately 0.5 seconds to activate a cloak, i would guess. There is no "allow scouts to retreat effectively" there.
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Quil Evrything
Triple Terrors
699
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Posted - 2014.01.10 18:23:00 -
[5] - Quote
Poonmunch wrote: Currently, if a player sits in a pile of nanohives (3 or 4 in the same place) it is very difficult to snipe them because it is hard to see them. This is because of the overlapping red graphics of the hives and the "bubbles" that they emit. Even if I get a chevron and hit bars.
Munch
you (and others) havent been paying attention. The key is that you get Tac Readout. Which is on the side, away from the bubble spam.
When you have tac readout, you're on target. When you dont have it, you're not.
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