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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Remnant
C C P C C P Alliance
521
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Posted - 2014.01.09 10:13:00 -
[31] - Quote
Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info.
- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. |
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
697
|
Posted - 2014.01.09 10:20:00 -
[32] - Quote
CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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DeathwindRising
ROGUE SPADES
185
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Posted - 2014.01.09 10:21:00 -
[33] - Quote
Sinboto Simmons wrote:DeathwindRising wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. i'd like to know if the assault suits will be getting the base shield recharge increased by 25% or perhaps the shield mods themselves? ive gotten pretty used to that 25% on my caldari assault suits, i'd really dislike a nerf to caldari shield recharge You could always fit a shied recharging mod. Just a thought......
i do fit a recharging mod. i think shield recharge rate should be a viable strategy in combat. i dont want to brick tank like everyone else. |
DeathwindRising
ROGUE SPADES
185
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Posted - 2014.01.09 10:23:00 -
[34] - Quote
Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill
where'd you hear they were removing that skill? |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2014.01.09 10:23:00 -
[35] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. wait what your going to let people be invisible its hard enuf to shoot people with all the lag now we can't see them o god no.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
697
|
Posted - 2014.01.09 10:29:00 -
[36] - Quote
DeathwindRising wrote:Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill where'd you hear they were removing that skill? Scout bonus: 10% bonus to PG/CPU cost of cloak field per level Link
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4537
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Posted - 2014.01.09 10:37:00 -
[37] - Quote
CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback.
I direct you to this thread: https://forums.dust514.com/default.aspx?g=posts&m=1698842#post1698842
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Kain Spero
Imperfects Negative-Feedback
2450
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Posted - 2014.01.09 10:40:00 -
[38] - Quote
CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Skybladev2
LUX AETERNA INT RUST415
94
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Posted - 2014.01.09 10:48:00 -
[39] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against. True. So let fire from cloak in EVE too. Or do not implement this stupid behaviour.
<[^_^]>
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dust badger
SOUND Mercs Of Sound Mind
358
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Posted - 2014.01.09 10:49:00 -
[40] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against.
I agree this is something i am not looking forward to. |
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Aero Yassavi
Paladin Survey Force Amarr Empire
4563
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Posted - 2014.01.09 10:50:00 -
[41] - Quote
Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill As any scout, this is a real concern. I understand the logic behind adding a shimmer, but it only encourages people to camp with the cloaking device than be mobile and infiltrate the enemy bases.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
697
|
Posted - 2014.01.09 10:53:00 -
[42] - Quote
Aero Yassavi wrote:Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill As any scout, this is a real concern. I understand the logic behind adding a shimmer, but it only encourages people to camp with the cloaking device than be mobile and infiltrate the enemy bases. Yeah I understand.. but I have to get close and move around more than most scouts
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
149
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Posted - 2014.01.09 10:54:00 -
[43] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
Requests:
1. Cloaks can't activate in the redline. 2. If the cloaked enemy passes directly in front of the reticule, make the chevron pop. Like in KZ3 with marksmen. 3. Scanners disrupt cloaks. 4. Flux grenades disable cloaks. 5. A new item, a beacon, that will emit a radius of interference that can be placed around an objective point, and can be carried like nanohives, nanites, etc. 6. Firing completely breaks cloak (again, like KZ3). 7. Make it use a TON of PG/CPU to avoid god modes. Make the cloak users choose between a cloak and a proto shotty or sniper rifle. |
Needless Sacermendor
Red Fox Brigade
641
|
Posted - 2014.01.09 10:57:00 -
[44] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against. I think they've got it the wrong way round ... you should have to decloak before you can fire a shot ... and there should be a delay before you can fire, which some suits could have a bonus to reduce ... just like how cloaks work in Eve ... Have any of the DUST devs ever played Eve !? |
Kovinis Sparagas
Bullet Cluster Legacy Rising
113
|
Posted - 2014.01.09 11:00:00 -
[45] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against. You can't shoot in EVE Online if you are cloaked, so I think the same should be in DUST 514 too.
By the way, if cloak is an equipment, so Logistics have almost the same bonus to cloaks as scouts (-10 CPU/PG to equipment)
I support BPO removal
and RDV to take your vehicles back
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Spectral Clone
Dust2Dust. Top Men.
1019
|
Posted - 2014.01.09 11:03:00 -
[46] - Quote
Cloaked scout squad with plasma cannons and core grenades. Will Bombers Bar finally come to dust?
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
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Kevall Longstride
DUST University Ivy League
801
|
Posted - 2014.01.09 11:03:00 -
[47] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
Ok. I'm on holiday. I'm 2km above sea level and nursing a wreaked body from stacking it yesterday.
Not really relevant but I mention it as how important I consider this issue.
CLOAKING IN DUST MUST NOT HAPPEN UNTIL THE GAMES BALANCE IS ABLE TO SUPPORT IT!!!
I can't stress this enough. The game is in no fit state to even contemplate such a mechanic. Please for the sake of the New Eden gods, do not do this for at least another year.
We don't have all the weapons. We don't have all the suits. We don't have all the vehicles. We don't have a consistent frame rate. We don't have more planet types. We don't have a working UI. We don't have player trading. We don't have a credible link with Eve. We don't have chat channel admin. We don't have new players getting into the game. We don't have a working matchmaking system. We don't have a balanced vehicle/infantry combat mechanic. We don't have more maps. We don't have more than 3 game modes. We don't have a fulling working Faction Warfare. We don't have a working Planetary Conquest. We don't have reasonable TTK......
Every one of these is a far higher priority than a potentially game breaking feature, clearly thought of after a drunken Predator film fest at Halloween.
Ditch this madness. It's just stinks of pre Uprising CCP. Start learning from your mistakes.
Now.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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dust badger
SOUND Mercs Of Sound Mind
359
|
Posted - 2014.01.09 11:05:00 -
[48] - Quote
CCP Remnant wrote:
- When selected the cortex is raised and you press fire to activate it.
why dont you make it so you have to have this out all the time and then when you bring your weapon out it decloaks |
Joel II X
Dah Gods O Bacon
468
|
Posted - 2014.01.09 11:08:00 -
[49] - Quote
CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. You mean to tell me that you've already balanced it? CCP, you're stepping up! |
Kovinis Sparagas
Bullet Cluster Legacy Rising
113
|
Posted - 2014.01.09 11:09:00 -
[50] - Quote
dust badger wrote:CCP Remnant wrote:
- When selected the cortex is raised and you press fire to activate it.
why dont you make it so you have to have this out all the time and then when you bring your weapon out it decloaks Maybe it's difficult to program in such a short time
I support BPO removal
and RDV to take your vehicles back
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R F Gyro
Clones 4u
911
|
Posted - 2014.01.09 11:10:00 -
[51] - Quote
excillon wrote:4. Flux grenades disable cloaks. I really like this as a counter to a cloaked shotgun scout standing next to a null cannon.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Joel II X
Dah Gods O Bacon
468
|
Posted - 2014.01.09 11:10:00 -
[52] - Quote
Kevall Longstride wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. Ok. I'm on holiday. I'm 2km above sea level and nursing a wreaked body from stacking it yesterday. Not really relevant but I mention it as how important I consider this issue. CLOAKING IN DUST MUST NOT HAPPEN UNTIL THE GAMES BALANCE IS ABLE TO SUPPORT IT!!! I can't stress this enough. The game is in no fit state to even contemplate such a mechanic. Please for the sake of the New Eden gods, do not do this for at least another year. We don't have all the weapons. We don't have all the suits. We don't have all the vehicles. We don't have a consistent frame rate. We don't have more planet types. We don't have a working UI. We don't have player trading. We don't have a credible link with Eve. We don't have chat channel admin. We don't have new players getting into the game. We don't have a working matchmaking system. We don't have a balanced vehicle/infantry combat mechanic. We don't have more maps. We don't have more than 3 game modes. We don't have a fulling working Faction Warfare. We don't have a working Planetary Conquest. We don't have reasonable TTK...... Every one of these is a far higher priority than a potentially game breaking feature, clearly thought of after a drunken Predator film fest at Halloween. Ditch this madness. It's just stinks of pre Uprising CCP. Start learning from your mistakes. Now. But, I want it now... Let the scouts be OP for a while. We've waiteda long time for this. |
Bendtner92
Imperfects Negative-Feedback
1467
|
Posted - 2014.01.09 11:12:00 -
[53] - Quote
Can shoot while cloaked... I sure hope CCP starts listening to their community/CPM because this should never see the light.
You should never be able to shoot while cloaked, just never. I don't care if you're being uncloaked the moment you start shooting, it just shouldn't happen.
You should have to deactivate your cloak before you can start shooting, or switching to your weapon will automatically decloak you. Possibly there should be a slight delay from decloaking until you can start shooting.
TL:DR: Do not let people shoot while cloaked.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Kovinis Sparagas
Bullet Cluster Legacy Rising
113
|
Posted - 2014.01.09 11:12:00 -
[54] - Quote
Aero Yassavi wrote:Broonfondle Majikthies wrote:CCP Remnant wrote:- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. As a min scout my concern is that this 'shimmer' will be so noticeable that it will make approaching an enemy very difficult, while at the same time I can't 'lurk' (not camping...cough) an objective due to the removal of the profile reduction skill As any scout, this is a real concern. I understand the logic behind adding a shimmer, but it only encourages people to camp with the cloaking device than be mobile and infiltrate the enemy bases. Camping is not a bad thing
I support BPO removal
and RDV to take your vehicles back
|
pagl1u M
Crux Special Tasks Group Gallente Federation
188
|
Posted - 2014.01.09 11:17:00 -
[55] - Quote
What if I see a cloaked scout and I shooting to him while he is invisible? Will this stop is cloak? I think it should... |
TrueXer0z
DUST University Ivy League
294
|
Posted - 2014.01.09 11:20:00 -
[56] - Quote
The Dust 514 Devs need to get their heads out of their third point of contact....The game is nowhere it should be. These band aid fixes and weak content drops are just keeping people on a very thin string. The game is in a laughable state.
Military Director, Dust University
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Mavado V Noriega
SyNergy Gaming EoN.
3495
|
Posted - 2014.01.09 11:20:00 -
[57] - Quote
excillon wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. Requests: 1. Cloaks can't activate in the redline. 2. If the cloaked enemy passes directly in front of the reticule, make the chevron pop. Like in KZ3 with marksmen. 3. Scanners disrupt cloaks. 4. Flux grenades disable cloaks. 5. A new item, a beacon, that will emit a radius of interference that can be placed around an objective point, and can be carried like nanohives, nanites, etc. 6. Firing completely breaks cloak (again, like KZ3). 7. Make it use a TON of PG/CPU to avoid god modes. Make the cloak users choose between a cloak and a proto shotty or sniper rifle.
PLEASE for the love of god do NOT give CCP ideas that KZ3 marksman class was in ANY way a good way to balance cloaking because knowing how clueless they can be they might go play KZ3 for ideas and u dont want that.
As i told kane when we had this convo a few weeks ago tell CCP go buy a PS4 and play Killzone Shadow Fall , cloak is perfectly balanced in that game.............KZ3 marksman was the most broken thing in that game.
Preacher of #Logic & Godfather of Molden Heath,
Playing better more competitive & balanced games atm while DUST gets gud
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Bendtner92
Imperfects Negative-Feedback
1468
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Posted - 2014.01.09 11:28:00 -
[58] - Quote
Mavado V Noriega wrote:As i told kane when we had this convo a few weeks ago tell CCP go buy a PS4 and play Killzone Shadow Fall , cloak is perfectly balanced in that game. This pretty much. KZ:SF cloak is perfect.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
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Kain Spero
Imperfects Negative-Feedback
2452
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Posted - 2014.01.09 11:31:00 -
[59] - Quote
Bendtner92 wrote:Mavado V Noriega wrote:As i told kane when we had this convo a few weeks ago tell CCP go buy a PS4 and play Killzone Shadow Fall , cloak is perfectly balanced in that game. This pretty much. KZ:SF cloak is perfect.
From what I've seen I'd have to agree. No shooting while cloaked. Switching to a gun = delcoak.
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Mossellia Delt
Militaires Sans Jeux
831
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Posted - 2014.01.09 11:37:00 -
[60] - Quote
Kevall Longstride wrote:CCP Remnant wrote:Asha Starwind wrote:CCP Remnant wrote:Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too many specific issues to address (otherwise I'd be posting all day and not getting any actual authoring work done) but please keep in mind that everything on SiSi is not final. That doesn't mean that they will change, only that they can. There's plenty of time to provide constructive criticism and for us to act on that feedback. Could we at least get a primer on how cloaking mechanics work so people can stop jumping conclusion and inferred speculation based on one line of info. - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time. Ok. I'm on holiday. I'm 2km above sea level and nursing a wreaked body from stacking it yesterday. Not really relevant but I mention it as how important I consider this issue. CLOAKING IN DUST MUST NOT HAPPEN UNTIL THE GAMES BALANCE IS ABLE TO SUPPORT IT!!! I can't stress this enough. The game is in no fit state to even contemplate such a mechanic. Please for the sake of the New Eden gods, do not do this for at least another year. We don't have all the weapons. We don't have all the suits. We don't have all the vehicles. We don't have a consistent frame rate. We don't have more planet types. We don't have a working UI. We don't have player trading. We don't have a credible link with Eve. We don't have chat channel admin. We don't have new players getting into the game. We don't have a working matchmaking system. We don't have a balanced vehicle/infantry combat mechanic. We don't have more maps. We don't have more than 3 game modes. We don't have a fulling working Faction Warfare. We don't have a working Planetary Conquest. We don't have reasonable TTK...... Every one of these is a far higher priority than a potentially game breaking feature, clearly thought of after a drunken Predator film fest at Halloween. Ditch this madness. It's just stinks of pre Uprising CCP. Start learning from your mistakes. Now.
Uprising turned the game ****, scouts need this to give us real viability. I noticed you don't complain about as at all in your rant either which is what really needs removed before the game can go anywhere
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