Goric Rumis
Dead Six Initiative Lokun Listamenn
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Posted - 2014.01.09 17:43:00 -
[1] - Quote
Kain Spero wrote:CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you)
I'm glad that this is still in the works, because firing while cloaked is something the CPM has adamantly campaigned against. From my perspective, your suit should require a reset/cooldown when coming out of cloak to restore power to your weapons and equipment. This would make the user scenario for cloak go something like this:
- Escape an enemy's line-of-sight - Activate cloak - Move around your enemy using cover to mitigate the shimmer effect - Arrive at a distant destination and find a safe spot - De-activate cloak - Wait a nominal time for suit to re-charge - Attack
The fact is, cloaks are ridiculously effective for the people who use them correctly. If I were trying to start conservatively (which I would recommend), the cloaks I designed would work something like this (just off the top of my head):
- Active timer: 20 seconds - Re-charge (from depleted): 60 seconds - Suit cool-down on de-activation: 3 seconds - De-activate all weapons, equipment, grenades, and modules (including kinetics, sensors, etc.) while cloaked, as if you were wearing a suit with nothing else on it - No shield recharge or armor repair while in cloak--de-activating cloak begins shield recharge timer as if you'd just been hit
Then I'd watch whether and how people used this cloak to decide whether it needed to be more powerful. I would anticipate people would use even this cloak to great effect, but it would also require quite a bit of skill and would discourage people from putting it on nearly everything.
One of the things that will kill the usefulness of the cloak is for it to become common--a significant part of the value is in the fact that people are focused on a visible enemy and aren't looking for the cloak.
The Tank Balancing Factor No One Is Discussing
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Goric Rumis
Dead Six Initiative Lokun Listamenn
292
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Posted - 2014.01.09 18:46:00 -
[2] - Quote
jerrmy12 kahoalii wrote:30 seconds for scout or not at all, as a low hp suit needs iy The numbers wouldn't be final. I'm taking the stats I would like to see on a cloak and then nerfing those in order to introduce a conservative version of something that could be game-breaking if it's too effective. Any of the effects I listed could be enhanced to make the cloak more useful if it wasn't performing.
Billi Gene wrote:prediction: cloaks will be used defensively.
i see alot of people nutting out on how the cloaks will work for an infiltrative attack run.
and yet the greater potential will be to allow scouts to retreat effectively. I think their two purposes are retreat and infiltration. That's why having scouts with two equipment slots will be important: having a scout slip past enemy lines and drop uplinks should be a valid and useful tactic. Removing the ability to use weapons while cloaked doesn't substantially impact its usefulness for either of these purposes, but it mitigates the potential for rampant abuse.
Mordecai Sanguine wrote:If cloaking devices are equipements then we have a HUGE problem. Logi could be cloaked...... They have 25% reductions on equipements. It will be easy to fit it. I agree, cloaks should have punitive fitting requirements and scouts should get a 15% bonus per level, bringing the costs down to 25% instead of 50% (versus 75% for the logi). Because the logi has better CPU/PG in the first place, the effect of a 25% cut to requirements will be very similar to a 50% cut to requirements for scouts in terms of what they'll have to sacrifice, no matter what the specific fitting requirements are for the cloaks.
It should definitely be equipment, though. Logis and assaults should be able to fit it at a cost. And as mentioned above, there should definitely be scout suits with two equipment slots. I liked the suggestion of having separate Scout and Guerilla suits, where the Scout would have two equipment slots at the expense of firepower and the Guerilla would only have one.
The Tank Balancing Factor No One Is Discussing
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