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Flix Keptick
Red Star. EoN.
1704
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Posted - 2013.12.21 15:36:00 -
[1] - Quote
Judge Rhadamanthus wrote:I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested.
They have Huge alpha, Huge Hp, Huge Range, Huge elevation and they can be immune in the redline. Not just in the redline but they can shoot an objective from 300m in the redline. This is monstrously stupid. I cannot move in any map, or any game mode without a rail tank or three that are up to 300 meters into the redline 1 or 2 shotting my dropship. It is absolutely broken. I have even been killed at the maximum flight ceiling. Exactly what is a flying vehicles advantage if a tank can kill it anywhere in the entire sky?
They are not in need of slight balance or tweaking but plain broken to the point that they should not be in the game with the maps that we have.
I am making a video to make my point but at this stage CCP. They need to go. Now. Until they can be made to work with current map size and until you fix the broken and unbalanced redline they have to go. SImply remove the rail turret until we can make a weapon that powerful work within the limits of fair balance,
I only make threads like this if something is game breakingly bad. And I don't like to. But this is a special case. Did you know that at 250m from an objective, from a flat surface a rail tank can shoot a dropship 238 meters up?! Tanks rule the ground and the sky. At 238 meters my dropship is useless. I have to sit, in complete exposure evey single game to these distant, redline tanks. I can't use skill or tactics to avoid them. They see me all the time from complete safety. The tank can cover any area a dropship can operate in from a single spot up to 540m away (proven tested distance)
So here it is CCP. Take out that turret. Now. Until we can balance it. Its unfair and it breaks air/ground balance. CCP, you need to speak to us pilots about this. Not part-timers; but us full on dropship guys. Please engage us. In private, behind NDAs or whatever you feel is best but we really need to talk with you. This stuff needs fixing. ASAP. Really? I was shooting an incubus earlier (with a proto rail) and it just wouldn't die. I gave up after a few attemps and let him do his thing.
I honestly think you're problem is with the stationary redline rail turrets (those are ******* annoying to anyone and everything)
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Flix Keptick
Red Star. EoN.
1705
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Posted - 2013.12.21 15:40:00 -
[2] - Quote
DUST Fiend wrote:I'm glad I'm not the only one, though I might not say they need to be removed all together, but I definitely get the sentiment.
Many of these maps they can roll so far back that you can't even use a dropship packed with remote explosives to kill them. They're too far back to kill with anything but a railgun and an orbital at the same time.
Try to kill them with a railgun, they recall. Try to kill them with an orbital, they roll backwards.
The fact that anyone can call in a railgun installation in the redline with two damage amps for 60k is definitely a big part of the problem. Shooting from the redline is the problem, it's not just with tanks
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Flix Keptick
Red Star. EoN.
1718
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Posted - 2013.12.22 02:20:00 -
[3] - Quote
DUST Fiend wrote:Flix Keptick wrote:DUST Fiend wrote:I'm glad I'm not the only one, though I might not say they need to be removed all together, but I definitely get the sentiment.
Many of these maps they can roll so far back that you can't even use a dropship packed with remote explosives to kill them. They're too far back to kill with anything but a railgun and an orbital at the same time.
Try to kill them with a railgun, they recall. Try to kill them with an orbital, they roll backwards.
The fact that anyone can call in a railgun installation in the redline with two damage amps for 60k is definitely a big part of the problem. Shooting from the redline is the problem, it's not just with tanks But it's most obvious with tanks. I've basically never ever had an issue with red line snipers, ever (except for when Manus had the peak, that was annoying) Rail technology needs falloff damage like everything else, or dropships need to be able to fly into enemy red zones. or damage dealt at 50m from the redline by a shooter inside the redline is nullified (it may be unrealistic but it wouldfix redline rail sniping). Trust me, I'm in a tank and I find redline rail tanks anoying. I'ts the same as infantry sniper problems.
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Flix Keptick
Red Star. EoN.
1718
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Posted - 2013.12.22 03:50:00 -
[4] - Quote
DUST Fiend wrote:Jason Pearson wrote:DUST Fiend wrote:I like how the tankers come out of the woodwork, foaming at the mouth that we want to be invincible, when all we're asking for is the CHANCE TO FIGHT BACK.
You ******* noobs are the ones sitting in the redline killable only by your own stupidity. How ******* hard is it to roll backwards? What a ******* skill.
You guys ******* suck at DUST and should be ashamed to have it downloaded to your systems
Chill brah. You can't fight, you're meant to be transporting people guy. :D Right, that's why we have a forward mounted gun that tears through tanks, because we aren't meant to fight.... Keep huggin' that redline brah We get a 50% boost to RoF and this character tells us we're for troop transport, what a tool real tankers don't stay in the redline, stop ******* insulting us.
I had a dude in my squad rail sniping in the redline yesterday and I told him to get the **** out of there and onto the battlefield
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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