Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
vilstan
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.12.04 17:30:00 -
[1] - Quote
I'll preface this by saying that I'm sure people are going to refer back to the famously steep learning curve and harsh unwelcoming environment of EVE. That works for EVE. I love EVE, and the unforgiving and risky environment is part of what makes it great. But there is a key distinction - there is no other game like EVE. If you want to play anything like EVE, there is EVE, and only EVE. If it has warts and faults you have to put up with them.
Not so for Dust. If I want to play a scifi fps...I have unbelievable amounts of options. I chose to give Dust a try because I really love EVE and want to love Dust as well. However it doesn't seem to love me back. As an FPS, it seems to be distinctly mediocre and suffer many glaring faults.
1) The new player experience is pretty horrific. Not *quite* as bad as the new player experience in Planetside 2, where they just hurled you into the middle of a massive firefight as the very first thing in the game. My first kill there was a friendly medic who was wearing camo and healing me and I had no idea what was going on. It's not quite that bad here, but it's pretty bad. You have no idea what's going on, what you are supposed to be doing, how to not die over and over instantly. I know how fittings work from EVE, but scanning seems pretty important and is never explained anywhere.
2) Spawn camping. Most games seem to go out of their way to prevent spawn camping. This game downright encourages it! Part of that is the way the different spawn options work, but a new player isn't really going to figure that out. All he's going to know is he keeps spawning and then getting instantly mowed down.
3) Orbital strike. Thematic, yes. Gameplay wise, I think it's horrible. Particularly as people seem to like to drop it on spawn points. Plus, roofs don't seem to protect you.(?)
4) Matchmaking: Atrociously bad. There are almost no close fights, it's almost all hilarious one sided blowouts. Usually there's a couple guys running around from the same corp going 12/0, 16/1 or whatever, and everyone on the other team is like 2/8 or something. Sometimes you're on the team with the miracle crew, sometimes you're not. Either way, the success or defeat is pretty much pre determined for you by the matchmaker and your actions have no impact
5) Extremely poorly explained victory conditions: one match where there were no amazing 20/0 killers just wiping everyone out, it was a close match. Our MMC was very close to death, theirs was a little farther away. With a heroic effort, we managed to capture ALL the null cannons! And there was much rejoicing. Now we just have to ferociously defend them for a few more seconds until their MMC dies and..oh wait, what? Our MMC just blew up anyway? But there are no null cannons shooting at it! This wouldn't be a big deal if the game weren't full of moments telling you that what you are doing doesn't matter
6) You feel you aren't having any kind of impact at all and that what you are doing barely matters. Ok, so we're anonymous mercenaries doing whatever we want.. That's nice, but when one day I'm fighting for the Gallente in FW and the next day I'm fighting against them in FW, it really makes me not care a bit about the way the match actually ends and mostly about my own performance in it. And even your own payout seems to be mostly divorced from your actual performance. I seem to get about the same amount as when I own it up and kill 10 people and we win and I suck horribly and die 10 times and we lose. Your allies one match might be your enemies the next. One minute you're fighting at this end of the Universe the next you're fighting at the other end. Shrug. It all feels very ephemeral and pointless.
Contrast this to Planetside 2, where you are locked into one faction, the other factions are your hated rivals, you will come to trust and rely on other people in your faction and hate and watch out for other people in the other faction. At any moment, you can pop open the map and see how well 'your' faction is doing. You can organize with hundreds of other players from your faction and spend the whole day slowly sweeping across the map and turning it all blue. Each fight is a necessary stepping stone to the next fight, not a random disconnected pointless skirmish in the middle of nowhere.
|
Zekain K
Expert Intervention Caldari State
716
|
Posted - 2013.12.04 17:36:00 -
[2] - Quote
Eh.
CALDARI MASTER RACE
|
BMSTUBBY
382
|
Posted - 2013.12.04 17:38:00 -
[3] - Quote
Meh, F2P Lobby Shooter. Working as intended.
Now buy a booster.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5763
|
Posted - 2013.12.04 17:39:00 -
[4] - Quote
You have my sympathy. The NPE is truly awful, and all of these points you've brought up are good.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
|
vilstan
Seituoda Taskforce Command Caldari State
4
|
Posted - 2013.12.04 17:41:00 -
[5] - Quote
7) Visually, this game is incredibly blah. I'd contrast it with Planetside 2, except I feel like the devs went out of their way to be dull and dreary to look as little like Planetside 2 as possible. The character models are all boring and samey, browns and grays and dirty yellows everywhere. The weapons feels light and insubstantial (at least the one a new player has access too). Even the anti tank weapon! There's no 'impact' to getting a kill, and the iron sights and muzzle flashes mostly obscure what is going on anyway. (Are there better sights you can equip like in PS2?)
One key point is that it's really hard to tell what exactly you are fighting. Of course on the other hand, this seems to not matter. But if that's true, that's a huge core gameplay element that has fallen flat on its face. Your tactics should vary greatly based on the type of suit you are in and the type of suit your opponent is in, but you can't even tell that the vast majority of the time. The only one I can easily distinguish is the heavy with the big machine gun (which almost no one seems to use anyway). Other than that it's just a bunch of indistinguishable little brown and gray guys running around. I gather there is some attempt at making the different empires suits look different, but it's nowhere near the difference in outfits in planetside 2. Even games like team fortress 2 or guild wars 2 went to great efforts to make sure that each class had an easily recognizable profile that let you know what you were fighting, no matter what customization has taken place.
8) Vehicles seem very overpowered. This is also kind of the case in planetside 2, so don't feel bad here. But so far, whichever team has pulled a vehicle has always won. I gather they are very expensive and hard to skill for, so sure, they should be powerful. But if the argument is that whichever team spends the most ISK should win, well, that's not a good game, nor is that at all the way EVE works. In fact a highlight of EVE is that bigger and more expensive is not better. Anti vehicle in this game seems pretty weak and fairly unintuitive. I think I finally figured out how to use the swarm launcher, but the default anti-vehicle loadout new players get is terrible in that you have basically no anti-infantry power at all, just that little low clip size pistol (maybe it's a great pistol and I just don't know how to use it, that's fine). That means that if there is a tank terrorizing your team and you switch to an anti-vehicle fit to try to help bring it down, you're probably a sitting duck to the first infantryman you come across.
9) EVE has certifications to help guide new players in picking up skills. I didn't see anything like this for Dust
10) Salvage? What's that? Sometimes I get it, sometimes I don't. Am I supposed to be scavenging the corpses of my enemies to get their stuff? That would be pretty neat
11) I'm not sure the 'lose a whole lot of really expensive **** when you die' is a great model for an FPS, while it works admirably in EVE. In EVE, if you are paying attention, you can usually avoid losing your expensive ship in low sec. (And of course, there is ship insurance...) Like...never playing EVE has my ship just exploded for no visible reason. Even if a cloaked ship sneaks up on you and tackles you, he doesn't kill you instantly. In Dust (and every other FPS I've ever played) the one shot deaths from nowhere absolutely abound. Snipers, mines, shotguns from the back, sneaky knife kills, tank rounds, aircraft...a million ways to keel over dead from things you never saw coming.
Now maybe I'm wrong and this model works just fine and you only get 1 shot if you're wearing the ****** militia gear. But it seems like new player progression is not ONLY throttled by skill points, but also by the size of your wallet. So far I'm just sticking to the default loadouts while I try to get my bearings so I don't waste ISK - however, playing around and making your own fittings is one of the biggest strengths of EVE, and presumably of dust, so blocking this off to new players because they can't afford it is probably not a great way to draw new players in. There do seem to be the ultra cheap militia gear, which i have started trying to use, modifying my loadouts by just one or two things each, so that's a good first step in the right direction.
12) Limited and repetitive game modes. Maybe I'm doing it wrong, but all the matches seem about the same. hack the points, kill the MMC
13) Maps are both too big and have not enough cover. As a new player you spend an awful lot of time running your ass off to the point 600m away only to instantly die and have to make the trek again. Compared to planetside 2, these maps are really quite open and don't have enough cover - yet I feel like the buildings almost are too easy to camp in and don't have enough entrances.
I feel this game really needs to work to draw new players in (get them hooked). Right now I just don't see this competing over any of the other FPS options out there for anyone who isn't already heavily invested in the EVE universe. Part of this comes from the lack of impact you feel you are making, but also ...what is your motivation? You're not defending your home world or wiping out your ancient rivals. Why are you fighting? To earn money? Meh. I feel like the factional war fare aspect has a chance to be the same kind of long term conflict that PS2 has, but it's so not there yet. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8308
|
Posted - 2013.12.04 17:45:00 -
[6] - Quote
Good feedback
Win ISK / Vids / O7
|
AfroSunshineY Consequence
R 0 N 1 N
198
|
Posted - 2013.12.04 17:51:00 -
[7] - Quote
excellent feedback, agree on most of the points (though not all) |
Cyrus Grevare
warravens League of Infamy
0
|
Posted - 2013.12.04 17:55:00 -
[8] - Quote
The game is harsh, the game is buggy, the game has faults, but the game can be rewarding. If you're doing it alone it's hard to make things out without dedicating a lot of time trying to learn. Doing it alone requires a LOT of patience.
Get into a good Corp, I can see some issues you mention (not all of course) can be solved with this and better your experience, I'm still confident this game can be great. |
Ivy Zalinto
Bobbit's Hangmen
86
|
Posted - 2013.12.04 17:57:00 -
[9] - Quote
Only one thing I want to give you a tip on for gameplay. Everything else I've read is correct. That pistol you have is very dangerous being on the other end. I only run pistols as my weapon and they pay out extensively for every point of sp Ive put into them.
Dedicated scout.
Player bodyguard
Pistol supremacy.
|
Grease Spillett
Ancient Exiles. Renegade Alliance
134
|
Posted - 2013.12.04 17:59:00 -
[10] - Quote
The fact this guy goes into so much detail tells me he's no new guy. New guys type about a one liner post or question till they feel out the forums sorry.
Additionally he is right about it being hard for new players. I would really like to see the academy extended.
Or a better option I believe is for new players to be able to grind unlimited sp to a cap of 6 million plus or minus 2.
That way if they dedicate themselves they could be in competitive gear in a month or two.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
|
vilstan
Seituoda Taskforce Command Caldari State
7
|
Posted - 2013.12.04 18:01:00 -
[11] - Quote
Ivy Zalinto wrote:Only one thing I want to give you a tip on for gameplay. Everything else I've read is correct. That pistol you have is very dangerous being on the other end. I only run pistols as my weapon and they pay out extensively for every point of sp Ive put into them.
That's good to know. Is that the warp scrambler pistol? They made it sound like it ignored shields or something, which I agree could make it really valuable.
This actually brings up another point: if you decide "I want to be better at pistols" there's almost no guidance on how to do this. It would be helpful to have a list of skills that effect each weapon or module you have to make it better.
Maybe this already exists and I have simply missed it. |
ratamaq doc
Edge Regiment
193
|
Posted - 2013.12.04 18:02:00 -
[12] - Quote
Great feedback. I love that you took the time to type this and I hope that you continue to play.
Many of us have seen (and originally gave) this kind of feedback before. New player experience really needs to do a better job at getting players engaged with the community, I don't think there is a way for the 'game' to answer all of your question.
I would love to see you do this since you obviously enjoy writing:
Keep this post as a start to a journal, record not only the answers to these questions, but how and when you found them. It's easy for players like me to forget what I didn't know. A good log of what was easy to find and what was not would be helpful.
Going over your question I realized something else. The problem is only going to get worse. The beta players got to evolve with this game and experience many features from a before and after perspective. Take active scanning for instance. Over night it went from a novelty to a necessity, and players that were here for the tactnet changes saw it happen. A new player would have no concept of this.
On the bright side, this community has done an outstanding job of explaining game content and mechanics outside of the game through these boards, blogs, and especially youtube. The rookie training grounds forum is where new mercs need to spend time, and the community is really the only people that can successfully make this happen.
Thanks again for the feedback. You should know from EVE that the Devs do read and take note of well thought out post such as this.
Maybe the single biggest advantage (and possibly curse) this game has over others is that WE have a say in its course. |
Your Absolut End
SVER True Blood Public Disorder.
277
|
Posted - 2013.12.04 18:03:00 -
[13] - Quote
Isnt that exactly the same what eve in zhe beginning went through?
Heard the slogan of eve is "heres your ship now **** you"
another one bites the Dust...
|
Azri Sarum
BurgezzE.T.F Public Disorder.
155
|
Posted - 2013.12.04 18:05:00 -
[14] - Quote
vilstan wrote:
9) EVE has certifications to help guide new players in picking up skills. I didn't see anything like this for Dust
10) Salvage? What's that? Sometimes I get it, sometimes I don't. Am I supposed to be scavenging the corpses of my enemies to get their stuff? That would be pretty neat
11) I'm not sure the 'lose a whole lot of really expensive **** when you die' is a great model for an FPS, while it works admirably in EVE. In EVE, if you are paying attention, you can usually avoid losing your expensive ship in low sec. (And of course, there is ship insurance...) Like...never playing EVE has my ship just exploded for no visible reason. Even if a cloaked ship sneaks up on you and tackles you, he doesn't kill you instantly. In Dust (and every other FPS I've ever played) the one shot deaths from nowhere absolutely abound. Snipers, mines, shotguns from the back, sneaky knife kills, tank rounds, aircraft...a million ways to keel over dead from things you never saw coming.
Now maybe I'm wrong and this model works just fine and you only get 1 shot if you're wearing the ****** militia gear. But it seems like new player progression is not ONLY throttled by skill points, but also by the size of your wallet. So far I'm just sticking to the default loadouts while I try to get my bearings so I don't waste ISK - however, playing around and making your own fittings is one of the biggest strengths of EVE, and presumably of dust, so blocking this off to new players because they can't afford it is probably not a great way to draw new players in. There do seem to be the ultra cheap militia gear, which i have started trying to use, modifying my loadouts by just one or two things each, so that's a good first step in the right direction.
I don't think many people here would disagree with most of your points. I just wanted to touch on the ones quoted here.
Dust would really benefit from a version of the ISIS system EVE just implemented, but you have to keep in mind it took EVE a decade to get a certificate system implemented that is actually useful (the old one was not). Do they need it? Yes. Do they need it right now? No
Salvage in public matches is randomly generated from a short list of items CCP picked. Its a system they need to iterate on a bit, as it could be more interesting. What they are doing in FW by giving out items from the dead is a step in the right direction.
Your point 11 though, I am going to completely disagree with. I think what CCP has pulled off with you having and losing real assets is something completely unique in the industry and a huge selling point. Now don't get me wrong, losing things can cause people to rage at times, but thats the point. In other games you kill someone and it hardly matters. They just respawn, hardly caring themselves. In DUST you kill someone and it has weight, it has an impact. They have just lost a real something. No other game i've played has been able to induce the levels of anger and joy that DUST is capable of, and its only capable of it because you lose real things on death.
EVE - Victor Maximus
DUST - Azri Sarum
|
vilstan
Seituoda Taskforce Command Caldari State
7
|
Posted - 2013.12.04 18:06:00 -
[15] - Quote
Grease Spillett wrote:The fact this guy goes into so much detail tells me he's no new guy. New guys type about a one liner post or question till they feel out the forums sorry.
Additionally he is right about it being hard for new players. I would really like to see the academy extended.
Or a better option I believe is for new players to be able to grind unlimited sp to a cap of 6 million plus or minus 2.
That way if they dedicate themselves they could be in competitive gear in a month or two.
Oh wow,, ha ha. I was wondering how much SP it would take to be competitive. I started with 500k, which I guess sounded like a lot? It will probably take me a while to hit 6 million.
I mostly put my points into the core suit upgrades, figuring this works like EVE and stuff like engineering and electronics that boost the performance of all your ships/suits are the things to prioritize. Also usually you get more bang for your buck taking stuff to 4 instead of 5, unless its absolutely necessary for a pre-req.
I am new to Dust (though I think my character is months old, made it back in beta and played one game and hated it, decided to give the game a try for real over the past week). I am not new to EVE or FPS and have beta tested a ton of games and so am accustomed to leaving very long detailed feedback :) |
Beren Hurin
Onslaught Inc RISE of LEGION
1819
|
Posted - 2013.12.04 18:06:00 -
[16] - Quote
vilstan wrote:Ivy Zalinto wrote:Only one thing I want to give you a tip on for gameplay. Everything else I've read is correct. That pistol you have is very dangerous being on the other end. I only run pistols as my weapon and they pay out extensively for every point of sp Ive put into them. That's good to know. Is that the warp scrambler pistol? They made it sound like it ignored shields or something, which I agree could make it really valuable. This actually brings up another point: if you decide "I want to be better at pistols" there's almost no guidance on how to do this. It would be helpful to have a list of skills that effect each weapon or module you have to make it better. Maybe this already exists and I have simply missed it.
Yeah you pretty much missed it. The weapons skill to the right of the weapon affect the weapon...Also, there is no warp scrambler pistol. Just the scrambler pistol. It gets a bonus against shield, it by no means ignores it.
Yes there would be a lot more about this game that you would start to understand better if you were in a corp and consistantly running in a squad. |
TERMINALANCE
Zumari Force Projection Caldari State
225
|
Posted - 2013.12.04 18:07:00 -
[17] - Quote
the game is bad get out while you still can! |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
119
|
Posted - 2013.12.04 18:07:00 -
[18] - Quote
vilstan wrote:5) Extremely poorly explained victory conditions: one match where there were no amazing 20/0 killers just wiping everyone out, it was a close match. Our MMC was very close to death, theirs was a little farther away. With a heroic effort, we managed to capture ALL the null cannons! And there was much rejoicing. Now we just have to ferociously defend them for a few more seconds until their MMC dies and..oh wait, what? Our MMC just blew up anyway? But there are no null cannons shooting at it! This wouldn't be a big deal if the game weren't full of moments telling you that what you are doing doesn't matter
The MCC shooting missiles an the opposing MCC though out the entire match. I guessing this was put in so games wouldn't last forever if both teams decided to never capture an objective (for whatever reason).
The not logic bomb!
|
Aria Gomes
Death by Disassociation Zero-Day
161
|
Posted - 2013.12.04 18:09:00 -
[19] - Quote
Plus 1 for spawn camping. Just happened to me in FW. Someone put an uplink down, map looked safe to deploy there. Deployed and there was a heavy and some other people just mowing us down. Pissed me off so bad that I had to turn the game off. All of the FW matches I've played, I've never dealt with that in there. FW had an invisible line of respect, but after that.... I might just stay away from it and go play with the blues in pub matches.
Spawn Killing is like my pet peeve. I hate when people on my team do it and vice versa. I remember one pub, me and this dude were hacking the CRU and our team mate started shooting at us to stop hacking it. Like wtf? Why spawn kill? |
Grease Spillett
Ancient Exiles. Renegade Alliance
136
|
Posted - 2013.12.04 18:13:00 -
[20] - Quote
vilstan wrote:Grease Spillett wrote:The fact this guy goes into so much detail tells me he's no new guy. New guys type about a one liner post or question till they feel out the forums sorry.
Additionally he is right about it being hard for new players. I would really like to see the academy extended.
Or a better option I believe is for new players to be able to grind unlimited sp to a cap of 6 million plus or minus 2.
That way if they dedicate themselves they could be in competitive gear in a month or two. Oh wow,, ha ha. I was wondering how much SP it would take to be competitive. I started with 500k, which I guess sounded like a lot? It will probably take me a while to hit 6 million. I mostly put my points into the core suit upgrades, figuring this works like EVE and stuff like engineering and electronics that boost the performance of all your ships/suits are the things to prioritize. Also usually you get more bang for your buck taking stuff to 4 instead of 5, unless its absolutely necessary for a pre-req. I am new to Dust (though I think my character is months old, made it back in beta and played one game and hated it, decided to give the game a try for real over the past week). I am not new to EVE or FPS and have beta tested a ton of games and so am accustomed to leaving very long detailed feedback :)
Well the amount of sense and tact you used means you will obviously be a dedicate player and a force in the game at some point. Your logic is very good. I know you will do well. But every 1 good guy we get like you there's probably 40 people who don't even know they can spend sp or buy better gear. Whether or not you are having a good time I guarantee you if you get into a good corporation your view of this game will be radically changed.
Why? Because the depth in gameplay isn't in the game it's the community. I would love to squad up with you and help you on your journey to greatness! 07 my channel is Greasers feel free to join and get picked up by good players and in my opinion even better people.
Greasers I heart you.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
|
vilstan
Seituoda Taskforce Command Caldari State
14
|
Posted - 2013.12.04 18:14:00 -
[21] - Quote
I guess one other question I have is : which game mode is best for new players? There are the 'pub matches' I guess and then Factional Warfare and Player Contracts. I've stayed away from the latter, figuring they were the 'serious business' part of Dust.
in EVE there is the EVE University that new players can join and learn from. Is there an equivalent in Dust? |
Reav Hannari
Red Rock Outriders
2073
|
Posted - 2013.12.04 18:14:00 -
[22] - Quote
Visually, New Eden is based on 1980s sci-fi movies such as Aliens and Blade Runner. It's actually one of the things I love about it. When yellow was introduced I was horrified. At least they toned it down some. Blue scouts still bug me. The Toxin weapons and their insane green is pretty bad too. See, far too much color already.
I watched my son play Planetside 2 and I thought it looked like WoW with its color palette. Ridiculous. How can you take it seriously?
Yes, the New Player Experience is lacking a lot.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
|
Reav Hannari
Red Rock Outriders
2073
|
Posted - 2013.12.04 18:15:00 -
[23] - Quote
vilstan wrote:I guess one other question I have is : which game mode is best for new players? There are the 'pub matches' I guess and then Factional Warfare and Player Contracts. I've stayed away from the latter, figuring they were the 'serious business' part of Dust.
in EVE there is the EVE University (player made/community made corp) that new players can join and learn from. Is there an equivalent in Dust?
Yes, DUST University. Same organization too.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
119
|
Posted - 2013.12.04 18:16:00 -
[24] - Quote
vilstan wrote:10) Salvage? What's that? Sometimes I get it, sometimes I don't. Am I supposed to be scavenging the corpses of my enemies to get their stuff? That would be pretty neat
In PC, you salvage from killed enemy clones no matter if you win or lose and it's completely random what you pick up.
In pubs, there is standardized salvage that you will get randomly. It is not based what anyone was wearing and is also completely random. This is where I get all my officer weapons and useless weapons I never speced into or never plan to use.
The not logic bomb!
|
TechMechMeds
Swamp Marines Kleenex Inc.
1570
|
Posted - 2013.12.04 18:20:00 -
[25] - Quote
Teamwork in dust is a must and spawn camping got worse because people now spawn in invisible and invincible for about 2 seconds so people HAVE to spawn camp or get shot in the back.
It used to be that when you re spawn you was not invisible and invincible, so people would re group and counterattack, now they just re spawn with ohk weapons and zerg, so as you see this carebear mechanic ccp added actually made things worse on the whole.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Slag Emberforge
Immortal Retribution
190
|
Posted - 2013.12.04 18:20:00 -
[26] - Quote
Game gets exponentially more fun around the 5 mil sp mark. I am working my way up to 9 ATM.
Many Vets have over 20mil, allowing them all core upgrades, and multiple suits, weapons, and some vehicle specialization as well.
NPE is terrible and the road to being competitive is longer than it should be. Especially without boosters. |
vilstan
Seituoda Taskforce Command Caldari State
23
|
Posted - 2013.12.04 18:22:00 -
[27] - Quote
Thanks for the answers guys. Good to know salvage will just happen and I'm not missing any by not standing over enemy corpses holding down O or anything like that.
I will have to look at Dust University. Especially if it's the same group, EVE University guys were good folks.
I have one other question on turrets...do they shoot in their own? I once hacked a missile turret and it immediately started shooting at...something. Maybe the MCC? And how do you kill people in them? (Or kill them directly?) Sometimes I see one turret kill another turret, and I don't know if they respawn or have to be built or what. Other times I am in a turret and I suddenly wind up dead. Not sure if I got hacked out or maybe shot by a sniper or something else. |
Seeth Mensch
highland marines
62
|
Posted - 2013.12.04 18:28:00 -
[28] - Quote
Aria Gomes wrote:Plus 1 for spawn camping. Just happened to me in FW. Someone put an uplink down, map looked safe to deploy there. Deployed and there was a heavy and some other people just mowing us down. Pissed me off so bad that I had to turn the game off. All of the FW matches I've played, I've never dealt with that in there. FW had an invisible line of respect, but after that.... I might just stay away from it and go play with the blues in pub matches.
Spawn Killing is like my pet peeve. I hate when people on my team do it and vice versa. I remember one pub, me and this dude were hacking the CRU and our team mate started shooting at us to stop hacking it. Like wtf? Why spawn kill?
Because there is always at least two other options in the red line. I have camped and been camped. I hate being killed before the screen even lights up, I really do. I also feel that invulnerability for 3 seconds or until you shoot is fair.
But if there's a link, all safe and snug...I totally will throw down a remote explosive and wait.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Azri Sarum
BurgezzE.T.F Public Disorder.
155
|
Posted - 2013.12.04 18:28:00 -
[29] - Quote
vilstan wrote:Thanks for the answers guys. Good to know salvage will just happen and I'm not missing any by not standing over enemy corpses holding down O or anything like that.
I will have to look at Dust University. Especially if it's the same group, EVE University guys were good folks.
I have one other question on turrets...do they shoot in their own? I once hacked a missile turret and it immediately started shooting at...something. Maybe the MCC? And how do you kill people in them? (Or kill them directly?) Sometimes I see one turret kill another turret, and I don't know if they respawn or have to be built or what. Other times I am in a turret and I suddenly wind up dead. Not sure if I got hacked out or maybe shot by a sniper or something else.
Turrets will fire on their own, although they are known to be 'buggy' at times, either not firing or firing at some random location on the map.
When you use a turret you are just standing next to it, so to neutralize a turret you can either blow up the turret, or run up behind it and kill the operator. If you were using one and wound up dead it is most likely your friendly neighborhood scouts / snipers reminding you that you are vulnrable in them
Turrets do not respawn, however in ambush OMS (off map support) matches turrets can be dropped in throughout the match. They are not yet player constructed or player deployed, but those are on the roadmap somewhere.
EVE - Victor Maximus
DUST - Azri Sarum
|
CrotchGrab 360
Commando Perkone Caldari State
415
|
Posted - 2013.12.04 18:33:00 -
[30] - Quote
Dam man that's a depressing read but it's 100% true, it hit home hard and you hit the nail on the head with pin-point accuracy.
It just makes me want to play PS2, but there is quite a bit of running around in that game, zerging is so much fun. Also that game looked BEAUTIFUL even when in closed beta.
I just can't use a keyboard and mouse very well, definitely not competitively and the huge frequent patches killed PS2 for me.
With that being said once PS2 is on PS4 (lol) I will be jumping ship instantly. Also I'm not sure if these games are good but Warframe and Blacklight: Retribution? That's a trifector of F2P FPS games right there and DUST has to join them or be left behind...in the DUST.
Seriously once I get a PS4 I don't think I'll play DUST again, unless it's on the PS4.
Great feedback and it also bears a lot of weight coming from somebody who plays EVE, you know the EVE universe but you don't see it in DUST, because it's not really there.
Honestly your knowledge of ISK, risk and reward, SP and fittings make this the best new player feedback on these forums. |
|
Seeth Mensch
highland marines
62
|
Posted - 2013.12.04 18:34:00 -
[31] - Quote
vilstan wrote:Thanks for the answers guys. Good to know salvage will just happen and I'm not missing any by not standing over enemy corpses holding down O or anything like that.
I will have to look at Dust University. Especially if it's the same group, EVE University guys were good folks.
I have one other question on turrets...do they shoot in their own? I once hacked a missile turret and it immediately started shooting at...something. Maybe the MCC? And how do you kill people in them? (Or kill them directly?) Sometimes I see one turret kill another turret, and I don't know if they respawn or have to be built or what. Other times I am in a turret and I suddenly wind up dead. Not sure if I got hacked out or maybe shot by a sniper or something else.
I agree with most o fyour posts. This game is very unfriendly to newcomers. There's a lot of people that will spout glib one liners like "Welcome blah blah" but the big picture is people have to have fun playing.
Unlike a lot of FPS's, this game punishes you pretty hard. I started having fun again around 6-7 million SP, and stuck it out because I saw (and still see) a lot of cool things that don't happen in other FPS's. But if nobody sticks around long enough to find out about that coolness....
Anyway, re: Turrets: You don't get into them, you operate a..um..console (I guess), from where you hacked it. But you are still counted as being in it. So, if the turret blows up while you're in it, you die. But you can also be sniped because you are just standing there next to it! So, don't operate the turret too long, or at all if they are coming at you and you don't see them.
Please stick with it, I'd love to run with you some time. Join a good channel, and play around with some Corps until you find a good one. Teammates can help explain things that there are no instructions on. You can find me pretty routinely on the hborn channel.
See you out there!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Templar 514
Amarr Templars Amarr Empire
63
|
Posted - 2013.12.04 18:34:00 -
[32] - Quote
I'm going to at least try to address all of your points. I will firstly note that I will snip the text because yes, character limits are somewhat small.
vilstan wrote:*NPE concerns, Spawn camping, Orbital Strikes*
So first off, NPE is widely acknowledged as lacking. Half of this is due to the fact that the Battle Academy, where all new players start, is very short-lived. The other half is actually because DUST is currently suffering through low player counts, which causes the matchmaking to be slightly broken. Scanning mechanics are somewhat convoluted, but also not super-important; the main issue is that we don't actually have a displayed scan profile stat.
As far as spawn camping.... MCC/ground spawns at the start of a Skirmish match are indeed "safe zone" spawns. Everything else is somewhat fair game. A flaw is that Skirmish allows objective spawning, which devalues deployable and capturable spawn points. The other thing is that mostly spawn camping is at CRUs or drop uplinks; a massive improvement was made in that you could see if an enemy was highlighted on the map around a CRU/link, so that would hopefully tell you "DANGER WILL ROBINSON", and you wouldn't spawn there.
Unfortunately, lots of new DUST players seem to be terminally stupid CoD-kids.
Regarding Orbital Strikes, the main issue I see is that strikes are linked to squad warpoint totals, so squads that dominate tend to get multiple strikes and then kill all the things. For the record, most proper buildings will protect you from a strike, so long as you stay away from doorways/windows. There are stories of people riding out strikes by wedging themselves into corners, though this is rare.
vilstan wrote:*Matchmaking, Victory Conditions, and Impact of War*
As far as Matchmaking, it's widely acknowledged to be broken. The problem is several-fold: 1. We lack the player counts for matchmaking to function properly. 2a. MM seems to decide it's a brilliant idea to stack multiple squads on the same side. 2b. Either that, or tryhard dorks decide to "Que-sync" multiple squads into the same match. Same result though.
Ultimately, we either need to make public matches a no-squad mode, or change MM to put squads on the same side (even if people try to Q-sync).
With regards to your victory condition complain, what you experienced is MCC-to-MCC damage. It's a mechanic that was implemented to help stalemates end faster instead of dragging out for interminable amounts of time, relatively speaking. Unfortunately, that match seems to have been somewhat foregone in that the enemy held more null cannons for slightly longer than your team did. That said, you say it was a close match, and that's really good- it's hard to find such matches these days.
In reference to your "Impact of War" complaint, in that you find you are fighting Gallente FW one day, and then Caldari the next, try changing your faction preference for FW. I currently have my FW preferences to be only for the Amarr. I think the main issue your running into in that regard is just that by default the FW battle-finder has all factions selected. It's also worth noting that December 10th will bring the 1.7 update, and a massively overhauled FW system that gives DUST players a greater view of their impact on FW.
vilstan wrote:*Visuals, Ident, Vehicles, and Certs*
You really haven't looked much at the DUST character models, have you. Seriously, I personally think Planetside 2 looks ridiculous and cartoonish. The Vanu faction is a great example of this; a bunch of dudes in purple? Really? What is the explanation of this?
For the Amarr, the gold-plated suits are explained as the fact that the Amarr have a whole aesthetics=function gig, wherein that which looks awesome is awesome and works awesome. It's a logically explained aspect (culture can have a massive impact on how people do things).
As far as weapons, I've always felt that the DUST guns have some good impact to them. Maybe some more than others, like the various explosive/splash-damage weapons, as well as Shotguns, but I've never really had that problem. Also, there is not currently any weapon customization- it's something that is stated to be on the roadmap, which means we won't see it for a while; core mechanics have a (rightly) higher priority.
As far as AV weapons, Forge Guns have impact. Swarm launchers I would agree, don't have a lot of impact, but they are also the easiest weapon in the game to use. This somewhat leads into the next point of vehicles, but I'll touch on "ID'ing" first.
As far as being able to indentify what suits are what, that will really just come in time. Also, thinking that each Empire's dropsuits are samey is heresy. How dare you claim that my gorgeous Amarrian warplate is similar in appearance to that tetanus-fest plated set of suspenders that is the Minmatar dropsuit! /inner RP'er
In regards to vehicles being OP...... Well, right now, they really aren't. Sure, if you have militia-grade (IE, new player) AV weapons, then yeah, they're pretty unstoppable. But even the Level 3 operation skill weapons (things like "CBR7 Swarm Launcher" and "DCMA-5 Breach Forge Gun") are a potent threat to vehicles. Like anything in DUST- and EVE- skilling into something is a bit of a requirement in order to counter guys who sink lots of SP into a role.
I will also note that the Starter Anti-Vehicle fit is pretty crappy in the first place- it should really have an SMG rather than a Scrambler Pistol.
Finally, I will echo a previous comment regarding certifications- it's taken EVE ten years to get a very useful and informative cert system. Ten. Years. DUST could use one, but there are other things higher on the list of things that it could use. The other side of that is that CCP Shanghai (the branch for DUST) is somewhat quietly acknowledged to be a tad understaffed. Fewer devs with more stuff to do means ruthlessly prioritized updates. |
vilstan
Seituoda Taskforce Command Caldari State
28
|
Posted - 2013.12.04 18:40:00 -
[33] - Quote
You know, I may have missed Battle Academy entirely.
I don't recall it being there in beta when I created my character and played a game and when I started it back up over Thanksgiving break I was just sitting there in my dingy little merc quarters. I read the 'help' stuff from the neo com and then started jumping in battles.
Is there a way to 'redo' battle academy? |
Forlorn Destrier
2244
|
Posted - 2013.12.04 18:40:00 -
[34] - Quote
My thoughts about your thoughts:
1. I think you exaggerate but yes it could use some work.
2. You can see red dots on the screen around spawn points - I think this is intuitive to know it is dangerous. If talking about Ambush, I have no comment as I don't play ambush
3. Roofs do protect you if you are fully under cover. If this is your only complaint, this seems to be unconstructive feedback with what is wrong gameplay wise. If this is a bug, which it sounds like, you should report it so it can be fixed. Please elaborate on why else it doesn't work gameplay wise as opposed to just expressing your opinion so that CCP can take your concerns under consideration.
4. Agreed it's bad and needs work
5. If you look around the environment, you will see that each MCC is shooting at each other doing damage. Having all of the null cannons won't protect your MCC if you are close to death. There does come a time when victory by one method is unlikely and you should follow alternative routes - killing the enemy clones for example. Victory conditions are explained in the forums only so I do agree they can expand on sharing this in game, though.
6. Public matches have no impact - this is the lobby shooter part. For FW, read the devblog released yesterday about the changes coming next week. For PC, join a PC corp and you will see the impacts.
7. Look at the skyboxes. Also watch the original Star Wars. This should give you an idea of the concepts. Keep in mind that these are normal worlds - we haven't been given the more exotic locals yet as they are still in the concept stages. We all want more, you aren't the only one.
8. They are overpowered compared to a new player with no skills, you are right. Once you skill up into higher tier items they are much more squishy. Keep in mind though that those players are also skilling up and might have millions of SP invested in a vehicle. You wouldn't attack a BS in a frigate in Eve, right? That said, there is a full rebalance coming next week (again, see forums and devblogs).
9. Certifications in Eve are a joke. Even the new system isn't that productive. I'd rather not have certifications.
10. Random loot drops in public matches; again read devblog yesterday for information about FW and PC. Could be made clear in game somehow.
11. This is a basis concept of the game and won't be changed; if a deal breaker for you, then I suspect the game concept isn't for you.
12. More would be nice, agreed. But again, check for changes to FW happening next week to make them different in some regards (other than the ultimate objective).
13. Maps are designed to allow for vehicle combat and large moving fights. Eventual goals are 128v128 battles as well, if I'm not mistaken. Agree that they are too big this early. Easy to counter by calling an LAV or hitching a ride on a DS that someone always calls at beginning of match. I would like some tighter maps as well.
Conclusion - yes it needs work and we are getting monthly updates which no other game does. Be patient, grasshopper, and you will see improvement. Alternatively, come back after the changes if the game is not fun for you as it stands today.
Chivalry is not dead, but many who practiced it are.
|
vilstan
Seituoda Taskforce Command Caldari State
28
|
Posted - 2013.12.04 18:47:00 -
[35] - Quote
Thanks for the answers on turrets. I am too used to PS2 I guess, where when you operate a turret you are inside it and safe from small arms fire.
The Dust turrets are massive compared to PS2 turrets so I just assumed there was room in there for me too. If I'm just standing around looking at a console then I can see how I'd get easily sniped.
To the person righteously indignant over my lumping Amarr suits in with the others - yes, Amarr is the one I can tell apart from the others, but I really can't tell minmatar/gallente/caldari apart very well at all.
Not that that really matters, I guess. What's more important (presumably?) is if I'm fighting a heavy assault or a medic or a scout or...something. I don't have a good handle on that yet at all, or suit roles in general.
I *think* this is made harder by the fact that the starter suits don't seem to have any role bonuses at all? Or am I making that up/missing them? |
Roy Ventus
Foxhound Corporation General Tso's Alliance
622
|
Posted - 2013.12.04 18:58:00 -
[36] - Quote
1. It is pretty horrific. While CCP is trying to fix this...I think it's mostly because they're not used to babying players >.> lol. Look at EVE and then look at Dust. I believe there's much more hand holding going on here. But even then, a lot of players lack common sense. When I first played the game I did have information about it beforehand but I didn't really know "enough" to be a pro at it.
I realized that each suit was different and that players can adjust their suits to a situation. I realized that sometimes it's best to escape a confrontation because the odds were against me. If I didn't realize it, I had to learn it. While I agree that the curve is too steep, the game shouldn't be extremely easy to leap into right from the bat. Players should still need to learn the ins and outs of different aspects of the game but they also should be able to understand the basics from the get go.
2. Spawn Camping only happens in Ambush and when I stepped back into it recently, it only happens when you spawn in on uplinks...which makes total sense because I'd go after that pulsating free-kill device as well if I seen it. Having a "safe spawn" feature would make it too "easy" in a way. We need players to question whether or not to spawn there or somewhere else. Also, yeah if you're smart about it, you'll grab a militia uplink and plant one in a different location to avoid spawn camping. Oddly enough it took me less time to realize that than it took me to realize you could buy uplinks from the militia section of the market -_-.
3. Gameplay wise, it's tactical. You don't even have to be winning to get a precision strike first. You just need to have the WPs which can be accumulated by logistics(uplinks, repairing, reviving, assisting, scanning).
4. Yes. I agree. I'm glad you didn't say anything about Proto Stomping and declare the trouble being with actual teams. The problem here is both in mindstate of the players and in the actual matchmaking. When faced with a strong team, a weaker team will do EVERYTHING else working efficiently. Snipers who only want points, AFKers, lone wolves who don't understand the game mechanics, players not thinking tactically and attacking the same point over and over and over again. At the same time, players shouldn't be facing other players who are way above their ability to handle.
5. ? The game actually explains itself in the load screens but I guess the only part players don't pick up is that the MCCs are attacking each other as well as the null cannons. Even with all the points captured, you're still getting damage but it's not that much damage compared to if you had a null cannon. It's been a many games like this and you'd just have to chalk it up to not doing what needed to be done in time.
6. ._. Did you make it so that you only fight for the Gallente? If you have all sides selected for possible battles, you'll be thrown into whatever. Besides that, this should be slightly fix in 6 days with the FW 2.0 and it's Loyalty Stores. You'll only be able to fight for certain groups after playing with them for long enough and you get points from them to buy equipment with. But imo that's not enough to make things really significant. We need some backstory on why we're fighting for districts. I'd want to know why the Federation is attacking the Caldari State and Heth's district but then that's me. Without having played PS2 and only reading up on it, it seems very PS2ish with the constant fighting over areas without reason other than "OMGERSH I HATE U." Which as a mercenary, I don't hate any single faction.
But a portion of that problem can be fixed if you jumped into the community >.>...When you know who's who and stuff, you feel a much bigger impact when you're fighting. "Oh. We're going against AE in Pubs? Better put on my game face and give em a good game."
7. I agree on the first part but the most colorful game in the EVE-verse is actually Valkeryie lol and that's yet to be released. I do think the blandness can be really good if it's done right but idk. I kinda think it's just the planets though. We get on to areas with forests, lakes, and thick vegetation it should be much more colorful. The blandness does work well when it's in contrasts with something colorful like when the Titan ship crashed into the planet and the sky was on fire and raining death.
It's not hard to tell what you're fighting. Scouts have a light size and shape and the races we're limited to have completely different designs. The medium suits all look very different with the logistics versions having color schemes that stand out. There's no mistaking the only heavy suits we have. Then there's the special suits that you can't purchase normally but even then you can point your gun at them and figure out the stats. It even says what kind of suit it is when you aim at them.
But seriously, I think it's just people not paying close enough attention to detail. I could tell the difference between an Amarr assault and a Gallente assault easily even if I'm not focusing on them. I mean >.> seriously...look at the avatars on the forums and tell me they look the same O_o. If it's not an attention to detail it's the fact that it's not "explosive" in color like Team Fortress 2(which is a very bad example because that game is WAY more colorful and it's main selling point is the different classes and the characteristics of each class).
8. o_o This is very far from the truth. Any vehicle can be demolished in 15 seconds or less if you know what you're doing and have good equipment. If you don't know what you're doing and have decent equipment, you can still take a tank down single handily. I do agree that the milita suit first given out sucks but you can edit it and switch out weapons and mods.
9. I believe it took a long time for EVE to get that, right? Dust might get it sooner than them but who knows.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Templar 514
Amarr Templars Amarr Empire
63
|
Posted - 2013.12.04 19:00:00 -
[37] - Quote
To finish up, because lolcharacterlimits:
vilstan wrote:*Salvage, The Cost of Death, Game Modes, Map Design, Competitiveness*
Salvage in public matches are based on loot tables. Think of it like the drops/spawns from belt ratting- sometimes you get okay gear, and every so often you get officer gear.... Unfortunately it seems to like to give officer gear that you'll never use (I have more officer ARs than I know what to do with, and that I will never use, for example).
Salvage in Planetary Conquest matches is a 50% drop rate of destroyed enemy stuff, while FW will be changed to be a 25% drop rate of destroyed enemy stuff.
Insofar as the so-called "Cost of Death", this is an entirely novel thing for a competitive multiplayer shoorter. There is virtually no other game where death has an economic impact, rather than just being another ultimately meaningless stat. This is actually something that makes DUST different, and creates interest in the game.
In regards to the "blapshot dead" issue, it's actually something that's for every single piece of equipment. It's just that high-EHP suits tend to be blapped by different things- a militia medium suit will be easily blapped by a damage-modded Charge Sniper Rifle or even a low-end Shotgun, while blapping a heavy suit will require a damage-modded Forge Gun. This is somewhat a balancing mechanism, because a total newbie in a militia heavy suit with a militia Forge Gun can fight veteran players on semi-equal terms- that MLT Forge will blap the incredibly expensive protosuit of a veteran with ease.
As far as Game Mode repetition, we've really only got three modes right now. Ambush, Domination, and Skirmish. So this is a semi-legitimate complaint, but do remember that DUST hasn't got the impressive pedigree of say, Battlefield. And that Planetside 2 is just as bad in this regard- I'd even say worse, TBH.
In terms of Map Design issues, we've come a long way, and we still have a long way to go. Ultimately, the issue is that we're running 32-player battles on maps that are probably designed more for 48- or 64-player battles. The other core issue is that DUST is supposed to be pretty vehicle oriented, but at the same time vehicles are personal assets, rather than social assets like in BF or PS2.
In other words, you purchase, fit, and call in a vehicle for yourself- you're not at the mercy of a line of people who will LEEROY! a tank/chopper/jet into a pack of Engineers/mountain/the ground to get a vehicle. Nor are you limited by the resources your faction has, like in PS2. So this does impose a certain amount of limitations on what players are willing to risk, especially when ~90% of "bluedots" (IE, teammates) act in a terminally ******** fashion- which in turn feeds back into the problems with NPE.
Finally, to look at DUST's market competitiveness. I'm going to be straight here- if you can't figure out why DUST players are participating in FW, then you probably aren't a big EVE player. Or at least, you don't understand EVE-side FW. Because ultimately, EVE and DUST players will have a lot of the same reasons for participating in faction warfare. I personally think that FW is much more awesome than PS2's conflict, because PS2 is a mindless meatgrinder of endless zerging.
That's not fun. It's stupid. There's a reason a lot of early reviews called DUST a "thinking man's shooter", and that's because it is. I can make a stealthy and tanky and killy suit- and it can even be all three things at the same time. It won't be as stealthy or tanky or killy as a suit designed/fitted to that particular task, but it will get results, and function reasonably well.
But again, this does come back to the NPE, and the general clarity with which information and background is conveyed. It needs a lot of improvements, but there are a lot of other things that need improvement (or straight up implementation) first.
OTOH, looking back at your posts, you seem to be doing a lot of comparison to Planetside 2. Are you sure that you're not going into DUST thinking "this will be kind of like PS2", instead of thinking "this will be like DUST"? Because DUST is fundamentally different from every single shooter out there. |
George Moros
Area 514
204
|
Posted - 2013.12.04 19:01:00 -
[38] - Quote
1. Agreed. NPE needs much more improvement.
2. Actually, you can see if reds are camping your CRU (altough, you can't see reds camping a drop uplink). There's also the infamous redline, which is introduced specifically to prevent spawn camping. I'd say that although it's certainly possible to set up a spawn camp, it's also always possible to avoid one. Improved NPE (teaching people about how this works, and how to avoid it) would IMHO eliminate any argument about DUST being a haven for spawn camping.
3. Orbitals are fine. Actually, in some situations, orbital is the only method to break the defense of a well entrenched enemy.
4. Matchmaking sucks. Still, it remains to be seen whether this is because Scotty is doing a lousy job, or there simply isn't enough active players for matchmaking to work good.
5. I wouldn't call the victory conditions "extremely poorly explained", but it wouldn't hurt for them to be more informative. Again, poor NPE.
6. Agreed. All of the "your next shot could topple an empire" advertising is far from being realized. Soon(TM).
7. This is where we completely disagree. I find DUST to have a remarkable visual style. Your comparison to PS2 makes no sense. DUST is happening in New Eden, and it follows the visual style of EVE quite good. As it should.
8. Funny, but most vehicle users claim just the opposite. I'm no expert in vehicles, but they don't seem OP to me.
9. I don't think that EVE's certificate system was too helpful to a new player with regards to skill training. Maybe the new one introduced in Rubicon is better.
10. Salvaging is not functioning as it does in EVE. It's just a very simplified version of it. This is a shooter after all.
11. Permanent loss of equipment is the primary reason why I play DUST, and not some other shooter. This is currently the only game mechanic that truly sets it apart from other shooters, and the one that makes shooting people more meaningful than in other shooters. In EVE, you can avoid getting killed only if you fly ships that are specifically designed to avoid combat. This can be achieved in DUST, but it wouldn't make any sense ATM. And finally, concerning your "in EVE, you can't get insta-popped" argument... no offense, but have you really ever played EVE?
Pulvereus ergo queritor.
|
vilstan
Seituoda Taskforce Command Caldari State
31
|
Posted - 2013.12.04 19:01:00 -
[39] - Quote
Templar 514 wrote:IRegarding Orbital Strikes, the main issue I see is that strikes are linked to squad warpoint totals, so squads that dominate tend to get multiple strikes and then kill all the things. For the record, most proper buildings will protect you from a strike, so long as you stay away from doorways/windows. There are stories of people riding out strikes by wedging themselves into corners, though this is rare.
Forlorn Destrier wrote:My thoughts about your thoughts: 3. Roofs do protect you if you are fully under cover. If this is your only complaint, this seems to be unconstructive feedback with what is wrong gameplay wise. If this is a bug, which it sounds like, you should report it so it can be fixed. Please elaborate on why else it doesn't work gameplay wise as opposed to just expressing your opinion so that CCP can take your concerns under consideration.
The roof thing was just an oddity I noticed. I could see if roofs didn't protect you at all (I mean, presumably the ordinance would destroy the buildings) but since visually the buildings seemed to withstand the bombardment I thought they might protect me as well. The ones where I've died I guess are vehicle bays? IE no front wall but a pretty deep 'garage' like area I was hiding in. Now I just run like hell when I hear the orbital strike sound and usually live that way.
My primary complaint about orbital strikes (echoed in the above quote) is that they only ever seem to get called in when one team is rofl stomping the other team, and it just helps the winning team win even more. Stuff like that may as well be removed from the game. The losing team doesn't need to get bombarded in their one remaining spawn point.
Quote:11. This is a basis concept of the game and won't be changed; if a deal breaker for you, then I suspect the game concept isn't for you.
Oh, it's not a deal breaker for me at all. Its one of the things that attracted me in the first place. I just think doing it that way makes the new player experience even more difficult than it otherwise would be. I think the militia gear (which seems really cheap compared to everything else) is an attempt to fix this for new players, which I appreciate.
It's just that not only are new players throttled by their SP gains to access new stuff, they also have to worry about their wallet. So like, even once you skill up for something, you don't actually have the ISK to really 'use' it yet. I assume we still follow the EVE rule of 'don't use it if you can't afford to lose it'.
Also I'm happy to hear there are FW improvements coming. As far as vehicles go, it sounds like they aren't too strong, just that the AV starter set (in paticular) is terribad - both in choice of side arm and the actual swarm launcher itself.
As far as I can tell...you hold R1 while over the target and then release and...stuff flies all over and maybe hits the target :D Do you need to keep tracking the target in your reticule while the missiles fly over there? Or can you immediately duck back into cover? |
Cymek Omnius
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.12.04 19:04:00 -
[40] - Quote
vilstan wrote:I'll preface this by saying that I'm sure people are going to refer back to the famously steep learning curve and harsh unwelcoming environment of EVE. That works for EVE. I love EVE, and the unforgiving and risky environment is part of what makes it great. But there is a key distinction - there is no other game like EVE. If you want to play anything like EVE, there is EVE, and only EVE. If it has warts and faults you have to put up with them.
Not so for Dust. If I want to play a scifi fps...I have unbelievable amounts of options. I chose to give Dust a try because I really love EVE and want to love Dust as well. However it doesn't seem to love me back. As an FPS, it seems to be distinctly mediocre and suffer many glaring faults.
1) The new player experience is pretty horrific. Not *quite* as bad as the new player experience in Planetside 2, where they just hurled you into the middle of a massive firefight as the very first thing in the game. My first kill there was a friendly medic who was wearing camo and healing me and I had no idea what was going on. It's not quite that bad here, but it's pretty bad. You have no idea what's going on, what you are supposed to be doing, how to not die over and over instantly. I know how fittings work from EVE, but scanning seems pretty important and is never explained anywhere. Sometimes you'll unload an entire clip into a guy, he'll casually turn and kill you. Othertimes you drop someone in 3 bullets. It all seems wildly inconsistent. New players can't learn if they can't tell what is going on. The information conveyed by the death screen in PS2 is pretty bad and I feel like this one is even less informative.
2) Spawn camping. Most games seem to go out of their way to prevent spawn camping. This game downright encourages it! Part of that is the way the different spawn options work, and I understand why they have done it the way they have, but a new player isn't really going to figure that out. All he's going to know is he keeps spawning and then getting instantly mowed down. Maybe some sort of visual indicator of 'safe' spawn points vs non safe spawn points?
3) Orbital strike. Thematic, yes. Gameplay wise, I think it's horrible. Particularly as people seem to like to drop it on spawn points. Plus, roofs don't seem to protect you.(?)
4) Matchmaking: Atrociously bad. There are almost no close fights, it's almost all hilarious one sided blowouts. Usually there's a couple guys running around from the same corp going 12/0, 16/1 or whatever, and everyone on the other team is like 2/8 or something. Sometimes you're on the team with the miracle crew, sometimes you're not. Either way, the success or defeat is pretty much pre determined for you by the matchmaker and your actions have no impact
5) Extremely poorly explained victory conditions: one match where there were no amazing 20/0 killers just wiping everyone out, it was a close match. Our MMC was very close to death, theirs was a little farther away. With a heroic effort, we managed to capture ALL the null cannons! And there was much rejoicing. Now we just have to ferociously defend them for a few more seconds until their MMC dies and..oh wait, what? Our MMC just blew up anyway? But there are no null cannons shooting at it! This wouldn't be a big deal if the game weren't full of moments telling you that what you are doing doesn't matter
6) You feel you aren't having any kind of impact at all and that what you are doing barely matters. Ok, so we're anonymous mercenaries doing whatever we want.. That's nice, but when one day I'm fighting for the Gallente in FW and the next day I'm fighting against them in FW, it really makes me not care a bit about the way the match actually ends and mostly about my own performance in it. And even your own payout seems to be mostly divorced from your actual performance. I seem to get about the same amount as when I own it up and kill 10 people and we win and I suck horribly and die 10 times and we lose. Your allies one match might be your enemies the next. One minute you're fighting at this end of the Universe the next you're fighting at the other end. Shrug. It all feels very ephemeral and pointless.
Contrast this to Planetside 2, where you are locked into one faction, the other factions are your hated rivals, you will come to trust and rely on other people in your faction and hate and watch out for other people in the other faction. At any moment, you can pop open the map and see how well 'your' faction is doing. You can organize with hundreds of other players from your faction and spend the whole day slowly sweeping across the map and turning it all blue. Each fight is a necessary stepping stone to the next fight, not a random disconnected pointless skirmish in the middle of nowhere. There is an ongoing war and at any moment you can see how it is going and you know your part in it.
(more below, apparently there is a fairly low character limit?)
I can not say your wrong on any of those points. I am a bitter Vet and former Eve player at times and I had to take a few months away from Dust myself. I understand your frustration. I did notice some improvement when I returned. Best advice I can give is to find a good Corp in Dust and weather the storm till they make things better.
Or take a break and return to see if its better later. I too have my concerns with the new player experience in Dust and its population. Just imagine if you were new to both Eve and Dust.
They have said they want to make matchmaking better and introduce PVE. Both I think would help the new player experience. I am just hoping its not to late by the time they do. |
|
Poonmunch
Sanguis Defense Syndicate
614
|
Posted - 2013.12.04 19:04:00 -
[41] - Quote
I hear you, OP!
The best thing I can advise you to do is join a corp and get a mentor.
Dust University is famous for its lectures (given on comms) and for tutoring noobs. Join them if you can't find a good, helpful corp.
Munch
What if the hokey pokey really is what it's all about?
|
Fox Gaden
Immortal Guides
1742
|
Posted - 2013.12.04 19:05:00 -
[42] - Quote
1) The new player experience needs work, but is better than it used to be. They are still working on it. Join Learning Coalition chat. There will be experienced players there to answer any questions you may have. As with EVE in its early days, the players are stepping up and trying to help.
2) When you spawn you are clonked, just like when you go through a gate in EVE, only it does not last very long. Also, spawn points have sensors now which project near by red dots unless they have the stealth to full the sensors. This is a major improvement over the way it used to be. With the Cloak it is even possible to ambush the spawn campers.
3) Orbital strikes are very important tactically. However, many squad leaders go for max kill count rather than using them strategically, so they are often wasted.
4) The match making system has settings to make it good, but requires a larger player base to work without making really long que times. CCP decided to tern down all the settings to insure shorter que times. You are free to debate whether it is better to have good match making or fast que times.
5) Null cannons continue to fire while the virus is uploading. They only switch sides when the colour changes. That is why it is important to counter hack, rather than waiting for a Null cannon to turn and then hacking it back. Also, each of the MCCGÇÖs have their own null cannon, so the MCC will still do some damage even when you hold all the objectives.
6) The improvements to Faction Warfare being implemented next week should help give you a feel of the importance and impact you are having in Faction Warfare. The payout for a public match includes a large lump sum for participating, plus a bonus for how well you did in the match. I have heard of people making over 300,000 ISK in a pub match. For rivalries, you need to get into Planetary Conquest where different Alliances are vying for control of Molden Heath. (Yes, Planetary Conquest needs work, but CCP is actively working on Planetary Conquest 2.0.)
7) Visually you may have a point. It is a bit dull and weathered looking. My wife complains about this too. That being said, I donGÇÖt have any trouble distinguishing the different dropsuits. Maybe it just takes practice to be able to distinguish the details.
8) Actually vehicles are very underpowered right now. For a new player, your quickest way to become a tank killer is to skill into AV grenades. Forge guns, once you get the feel for them, can be very effective. As far as the free AV suit, it is about as powerful as a free frigate in EVE. You need an upgraded Swarm Launcher to be effective. That pistol has a huge head shot bonus, but unless you are an excellent shot, I suggest switching it out for an SMG when you can afford to. All the vehicle and AV stuff is getting rebalanced next week.
9) EVE did not have certifications when I started playing it. They are nice. Maybe DUST will have them too someday, but there are a lot of things that EVE has that DUST does not have yet. I donGÇÖt see certifications as a high priority compared to some of the other stuff.
10) I think the assumption is that you did the salvaging after the battle was over. It gets assigned randomly in pub matches. In FW (as of next week) and in PC, salvage consists of stuff lost by the other team.
11) In EVE you donGÇÖt fly anything you canGÇÖt afford to loose. In DUST you donGÇÖt ware anything you canGÇÖt afford to lose 10 of. (Or 5, whatever your average death count is.) It is the same process of risk versus reward. You just have to factor in the deaths that are inevitable and can not be avoided. (I have a guide for that.) If you only ware the starter fits you will not loose any ISK. If you run all Proto suits you lose a LOT of ISK. Find your balance. As you mentioned, you start with Militia gear until you can afford better.
12) We hope to have more variety of game modes in the future. We will probably be limited to 3 (or 2 depending on how you look at it) for a while yet.
13) I play a heavy, which is slow. If I want to travel 600m across open ground I call in a LAV and drive. Good uplink placement by you or your teammates can also help to avoid making the same long trek twice. The lack of cover in some areas can be a problem though, so you have a point there.
As far as player retention, I donGÇÖt think CCP thinks they are there yet either. When they think the game is mature enough to keep peopleGÇÖs attention, then they will run those TV adds they previewed at Fan Fest. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
622
|
Posted - 2013.12.04 19:12:00 -
[43] - Quote
10. They need a better explanation but it's basically based on who you killed and whether or not you won.
11. The model isn't an issue. It's just people not liking it is all, which I can understand but then that just means you shouldn't play it(no offense). You can't just start off rich, then you'd be a trust fund baby :3. Nah, you gotta work your way up. I do believe that wearing militia gear both saves ISK and teaches you to adapt and react quickly due to being the most vulnerable. But yeah, if this model was taken out I'd probably slowly get away from Dust since it's such a major part of the game when it comes to thrills and risk taking and the economics I wanted to get into.
12. Pretty much in agreement. We've been asking for new game modes for a while but I believe they're waiting to give us other things before working on incorporating and entirely new game mode into both the lore and the games.
13. ?? The game has a lot of cover but it's the terrain that differs. You could run from an urbanized zone to a blank terrain, or from a mountain area to the base of said area and get shot up. I've never faced a game where my only option was to take a long and open path. I take those long and open path for the advantage of the team and sneaking when I need to do so.
Also yeah the buildings are easy to camp in but >.> they're easy to flush out due to grenades and explosives like in real life.
It does have to work hard to gain a brand new pool of players but at the same time the game is dedicated to certain type of players who probably would prefer for this game to tone down it's differences. I agree completely on the motivation and what not. When I first came in we had events that had to do a lot with story but as we went on these events started to decline...I guess it's because of other things taking priority but I really do wish we had events that would motivate me to really get out there and kill. As I've said before, we need a Faction Warfare that's above PS2 because PS2 is nothing more than a cycle of fighting instead of an actual story or purpose. "Oh hey. They took our district back. We need to go take it again!" will get boring to me after the first month. I'll probably be farming the LP but I do want way more.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Templar 514
Amarr Templars Amarr Empire
63
|
Posted - 2013.12.04 19:14:00 -
[44] - Quote
vilstan wrote:My primary complaint about orbital strikes (echoed in the above quote) is that they only ever seem to get called in when one team is rofl stomping the other team, and it just helps the winning team win even more. Stuff like that may as well be removed from the game. The losing team doesn't need to get bombarded in their one remaining spawn point.
I do agree that strikes tend to be gained by the winning team and just help them win more, but this is more due to the mechanics of orbital strikes in pub matches (it's being changed in FW matches, so that's really awesome). If strikes were decoupled from WPs, and maybe tied to a capturable point (like, say, an anti-ortillery emplacement /hopeful optimism), and you had to actually be at that point to call in a strike every few minutes, it would probably end up being a bit more balanced. Maybe.
I don't know, that sounded a lot better in my head, so them's the breaks, I suppose.
vilstan wrote:As far as I can tell...you hold R1 while over the target and then release and...stuff flies all over and maybe hits the target :D Do you need to keep tracking the target in your reticule while the missiles fly over there? Or can you immediately duck back into cover?
It's fire and forget. You lock, release, and then it fires and you can run away (like a little girl if you so choose- I won't judge). That said, you can actually dump an entire Swarm clip within about 3-4 seconds, so you may want to pop in-and-out of cover three times to get all shots in the air. |
Vinsarrow
New Eden Blades Of The Azure Zero-Day
126
|
Posted - 2013.12.04 19:14:00 -
[45] - Quote
MCC* correction, you probably haven't gotten into PC & the wars, spawn camping rarely happens, why are you on a roof unless your sniping/forging or putting a uplink/ammo down you shouldn't be safe up their to hide, some good feedback won't lie but understand Dust 514 is a beta YET isn't a beta.
Yes they need game modes theirs only 3 & all 3 are basically the same only varying in how the players approach it, yes I don't see a purpose in a huge map unless you have more vehicle warfare options which aren't out yet (still VERY sastisfying though if you can redline on a huge map), newbie stuff does need work more, I've already discussed proto stomping in another post of mine
lol at salvage part yes they need more salvage I only see ALOT of salvage in PC, Orbitals are awesome I love them very sastisfying orbitals & the sound for them coming in is awesome |
Preacher Death 2
Lockheed Dynamics
62
|
Posted - 2013.12.04 19:32:00 -
[46] - Quote
1. Ambush - kill reds Skirmish, domination - Capture control points and kill reds Pretty easy to figure out. 2. Drop uplinks, get a suit on one and some LAV's. Spawn camp broken. 3. Meh, hardly use them and hardly die from them. 4. Eve is a cold place and matchmaking should be cold and random. 5. MCC's shoot missiles as well. A few bars of health will get taken down pretty fast with just the MCC. 6. I'm a merc for hire why should I hold-fast to any one faction. Except when it comes to the Minmatar. They need to be purified. |
8213
BIG BAD W0LVES
940
|
Posted - 2013.12.04 19:35:00 -
[47] - Quote
I could educate you on all misinformed opinions you have and guide you on solutions to your problems but you're new here. You do give a very good point of view and I realize that this game is not worth the patients of a new player. I would be educating non stop because new players have it harder now than ever. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
237
|
Posted - 2013.12.04 19:44:00 -
[48] - Quote
Very good feedback. One thing I do not agree on is that the maps are to big, I do hope they get much bigger. |
vilstan
Seituoda Taskforce Command Caldari State
33
|
Posted - 2013.12.04 19:54:00 -
[49] - Quote
lordjanuz wrote:Very good feedback. One thing I do not agree on is that the maps are to big, I do hope they get much bigger.
I hear they are getting more players (someone mentioned 128 vs 128? That would be great!) which should help greatly.
Currently it just seems like vast empty expanses with a couple guys scattered about. |
Luk Manag
of Terror TRE GAFFEL
191
|
Posted - 2013.12.04 20:30:00 -
[50] - Quote
The starter AV is comically bad. The cheapest upgrade would be level 1 AV grenades and milita nanohives (because the swarm launcher doesn't hold enough missiles). Even when they nerf the swarm launcher and AV grenade damage on the 10th, you'll still have a chance at killing a tank if you also carry a nanohive.
There will be bullets. ACR+SMG
|
|
Dbukalski
Mikramurka Shock Troop Minmatar Republic
4
|
Posted - 2013.12.04 20:59:00 -
[51] - Quote
vilstan wrote:Thanks for the answers guys. Good to know salvage will just happen and I'm not missing any by not standing over enemy corpses holding down O or anything like that.
I will have to look at Dust University. Especially if it's the same group, EVE University guys were good folks.
I have one other question on turrets...do they shoot in their own? I once hacked a missile turret and it immediately started shooting at...something. Maybe the MCC? And how do you kill people in them? (Or kill them directly?) Sometimes I see one turret kill another turret, and I don't know if they respawn or have to be built or what. Other times I am in a turret and I suddenly wind up dead. Not sure if I got hacked out or maybe shot by a sniper or something else.
Turrets dont shoot at mcc. They ineffectively shoot at ground targets. Except rail turrets their deadly
They cant be built. Some game modes they do get dropped from orbit randomly. Once their destroyed their gone permanently
U get shot while operating turret because ur not inside the turret. Ur standing outside at the control panel. So anyone can kill u any way they want. That one took me a while to figure out. So u do want to use the turrets body as a shield. Ull still get killed tso use that info to decide if its worth doing. |
Luna Angelo
We Who Walk Alone
290
|
Posted - 2013.12.04 21:09:00 -
[52] - Quote
vilstan wrote:Ivy Zalinto wrote:Only one thing I want to give you a tip on for gameplay. Everything else I've read is correct. That pistol you have is very dangerous being on the other end. I only run pistols as my weapon and they pay out extensively for every point of sp Ive put into them. That's good to know. Is that the warp scrambler pistol? They made it sound like it ignored shields or something, which I agree could make it really valuable. This actually brings up another point: if you decide "I want to be better at pistols" there's almost no guidance on how to do this. It would be helpful to have a list of skills that effect each weapon or module you have to make it better. Maybe this already exists and I have simply missed it. Don't know if already addressed, but it has the highest headshot multiplier in the game, something like X4.5 or so. Very potent in the right hands (not mine, though I do well enough.)
Names of playstyles
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
134
|
Posted - 2013.12.04 21:22:00 -
[53] - Quote
It's great to hear your input and impressions of the game and it helps to provide more insight.
1) I agree that the NPE is horrible still. It's better than it was, but still too dumb and simple. Players have to be shown more of the game's options, like how to use the neocom, how to squad up, how to use voice, how to work with other players, etc. But most of all it should be impressed upon the player how difficult battles in this game will be. Hell it should not only be a theme of this FPS, but a "badge of honor" that you can survive playing in this game. The training needs to feature some kinda hard-ass attitude drill sergeant like this:
http://www.youtube.com/watch?v=71Lft6EQh-Y
2) It's somewhat of a problem, but mostly in Ambush. Luckily they just added a fix for that in 1.7. 8)
3) It *is* needed for the link between the two games. I agree that they need to fix the corner cases where sometimes you can take cover and sometimes you can't. Inconsistencies cause frustration and that is bad.
4) Matchmaking is horrible and needs fixing and unfortunately it's made worse by lower populations from which to make the matches. Right now all they can do is put on band-aids until more players start playing. Allowing team queuing is a good start to fixing the imbalance though.
5) That happened because there is another null cannon that each side has that cannot be captured - the MCC itself is armed! They do need to explain this, but by watching an MCC long enough you can see the graphics of when it fires.
6) I totally agree with you. I'm happy that they are adding in FW loyalty points in 1.7 to help change this. However they still need to add in a full complement of racial weapons, equipment, and vehicles (to include faction themed buildings and defense turrets) to bring this out more.
7) Graphics are blah because of limitations of the system. As for enemy identification, I agree that they chose a system for colors etc that is lame and has been from the start. But the basic idea is anything yellow-ish is supposed to be a logistics suit, white-ish is an assault, etc... But then they even violate their own conventions later on anyways so it's pointless now. By contrast take a look at the differences between before and after Trinity in graphics for EVE online here:
http://www.youtube.com/watch?v=maMjjUr6zIQ&list=PLQvKSs1k6DLM_A7Y5dbK5uH5kOwNDALK7&index=30
My assumption is something similar will occur with this game once it is ported to the PS4... one day...
8) Vehicles are being rebalanced so we'll see how this works out in 1.7. But in the end you won't really know how this will fall out until they fully flesh out the other two races' worth of vehicles too. Really dumb to be this far into a game's development and be missing fully one half of the vehicles.
9) Agreed, but at least they have that dumb skill tree to help out. In the end, just don't EVER remove the full list view that is under the character sheet page. There always needs to be a way to see the full possibilities or else you have no idea where to start for planning ahead.
10) Yeah it's really lame right now unless you are in a PC battle (which is a very small percentage of the playerbase). Luckily they are adding more of this into FW in 1.7. But at some point I hope they actually try to add in a mechanic within the game to try and salvage with tools during the match.
11) It's the heart of the "free to play" model. It's how they expect this game to actually bring in more money than the subscription model that EVE is based upon. If you run a full set of AUR gear, then you are paying about 25 cents per "life" kinda like most arcade games today.
12) Totally agree. They used to have a completely different and much better skirmish model during beta that they got rid of. At EVE Vegas they promised in the near future they would be implementing a new skirmish system that was still under development.
13) Yeah, that's where teamplay is supposed to support you with more drop uplink choices and vehicle transportation, but players have to work together and coordinate for that to happen.
The huge feeling of no real impact comes from the fact that CCP hasn't figure out some "spectacularly awesome EVE-universe holographically pretty" way to implement this in the game yet:
http://evemaps.dotlan.net/districts/Molden_Heath
Once they do this not only for PC areas but also for FW districts too AND include it INSIDE the game, players will remain clueless as to the effect they are having on the EVE Universe.
|
Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
88
|
Posted - 2013.12.04 21:25:00 -
[54] - Quote
The NPE is horrid. There's no PVE to introduce the player to the games mechanics.
The academy is just WP limited matches. They should just make it a gear limited Training Ground/Arena where all weapon TYPES are available but only in their basic/rookie versions. As a Training ground ISK isn't lost on equipment. That way people can learn to play the game without fear of losing out on ISK. My idea isn't perfect but "The Academy" seems too much like a simple fix for a much more difficult problem. |
Ivy Zalinto
Bobbit's Hangmen
89
|
Posted - 2013.12.05 15:39:00 -
[55] - Quote
vilstan wrote:Ivy Zalinto wrote:Only one thing I want to give you a tip on for gameplay. Everything else I've read is correct. That pistol you have is very dangerous being on the other end. I only run pistols as my weapon and they pay out extensively for every point of sp Ive put into them. That's good to know. Is that the warp scrambler pistol? They made it sound like it ignored shields or something, which I agree could make it really valuable. This actually brings up another point: if you decide "I want to be better at pistols" there's almost no guidance on how to do this. It would be helpful to have a list of skills that effect each weapon or module you have to make it better. Maybe this already exists and I have simply missed it.
Im a trainer for scout pistols in the learning coalition though Im still in my own merc corp. If you contact me in game I can in fact teach you to use these, but they definitely dont ignore shields. If they did, Id hit a hell of a lot harder. Thing warp pistols were mass effect as well...
Dedicated scout.
Player bodyguard
Pistol supremacy.
|
Bethhy
Ancient Exiles. Renegade Alliance
377
|
Posted - 2013.12.05 15:48:00 -
[56] - Quote
When every players personal aiming skill played a major role in how games turned out this was a massively different FPS option then anything really offered.
Now we are back to a cookie cutter shooter with very little satisfaction in even killing someone. |
vilstan
Seituoda Taskforce Command Caldari State
42
|
Posted - 2013.12.05 15:51:00 -
[57] - Quote
I spent a lot of time yesterday looking at the market. I bought a big stack of all the militia stuff so I could try out different things. I also think I'm getting better at being able to tell the different suit types apart.
Also, is it my imagination, or do the MCC's also look a little different depending on empire?
It seems like the only heavy suit is the Amarr one, and Amarr has no light while the others do. And everyone gets a scout. At least at the militia level.
Now, the militia suits (and I think the first level of basic ones) have big disclaimers saying "NO ROLE BONUSES" which makes me think the OTHER suits do have role bonuses. (Like ships in eve might have 5% medium projectile damage per level of Minmatar Cruiser). However I don't see these anywhere. Are they not in yet?
Speaking of the market...in EVE everything on the market is player made. Is this the case in DUST? Is it player made in dust or is all the stuff made in EVE and sold in Dust? (This could be problematic, I think, as 2 million isk in EVE is peanuts (hooray i shot one rat) and in Dust it seems like a big deal). Is there any way to get into the market as a trader/industrialist like you can in EVE?
I whipped up an Amarr Heavy suit with an armor plate to see how it compared to my caldari suit. I had tons more HP, but died in about the same time. Sadly, with an armor plate, I couldn't also equip an armor repairer, which meant after one fight I was kinda in trouble. I couldn't figure out how to repair my own armor at any terminals or anything. Supposedly there are things you can drop/deploy that will repair armor? I don't think the Amarr Heavy Militia suit has any of those slots though.
I also kind of figured out the meta level tier system. Triangle means its better stuff than mine, x means it's much better stuff than mine. This makes me feel less bad when I get mowed down and look and see the guy was using top meta level guns and suits. He's using the absolute best stuff, I'm using the absolute worst, I probably *should* lose that fight!
How do you buy BPO's? I have one of an exile assault rifle and one of a gallente skinweave light drop suit? It seems like in the long run it would save money to buy BPO's of your most commonly used modules / suits as opposed to buying new ones every time. |
RydogV
Shadow Company HQ
630
|
Posted - 2013.12.05 16:58:00 -
[58] - Quote
I hope all new players read this. This is how you bi*ch. Constructive criticism can create change. You have voices...use them. But do it in a way that gives the developer concise feedback and isn't just a bunch of whining and threats to leave and go play something else.
Every new player who is having a poor experience should create a post like this. |
Malkai Inos
Onikanabo Brigade Caldari State
1047
|
Posted - 2013.12.05 17:10:00 -
[59] - Quote
vilstan wrote:I spent a lot of time yesterday looking at the market. I bought a big stack of all the militia stuff so I could try out different things. I also think I'm getting better at being able to tell the different suit types apart.
Also, is it my imagination, or do the MCC's also look a little different depending on empire?
It seems like the only heavy suit is the Amarr one, and Amarr has no light while the others do. And everyone gets a medium suit. At least at the militia level.
Now, the militia suits (and I think the first level of basic ones) have big disclaimers saying "NO ROLE BONUSES" which makes me think the OTHER suits do have role bonuses. (Like ships in eve might have 5% medium projectile damage per level of Minmatar Cruiser). However I don't see these anywhere. Are they not in yet?
Speaking of the market...in EVE everything on the market is player made. Is this the case in DUST? Is it player made in dust or is all the stuff made in EVE and sold in Dust? (This could be problematic, I think, as 2 million isk in EVE is peanuts (hooray i shot one rat) and in Dust it seems like a big deal). Is there any way to get into the market as a trader/industrialist like you can in EVE?
I whipped up an Amarr Heavy suit with an armor plate to see how it compared to my caldari suit. I had tons more HP, but died in about the same time. Sadly, with an armor plate, I couldn't also equip an armor repairer, which meant after one fight I was kinda in trouble. I couldn't figure out how to repair my own armor at any terminals or anything. Supposedly there are things you can drop/deploy that will repair armor? I don't think the Amarr Heavy Militia suit has any of those slots though.
I also kind of figured out the meta level tier system. Triangle means its better stuff than mine, x means it's much better stuff than mine. This makes me feel less bad when I get mowed down and look and see the guy was using top meta level guns and suits. He's using the absolute best stuff, I'm using the absolute worst, I probably *should* lose that fight!
How do you buy BPO's? I have one of an exile assault rifle and one of a gallente skinweave light drop suit? It seems like in the long run it would save money to buy BPO's of your most commonly used modules / suits as opposed to buying new ones every time. I'll try and answer some of these questions in each paragraph.
MCCs: Yes every race should have its own MCC. The ones for Minmatar and Amarr are to be added though so they usually get the variant of their allied faction.
Suits: Almost. Caldari lacks their light suit aswell. Other than that you got it right.
Skillbonuses: Yep non MLT(militia) suits have racial and/or role bonuses attached to them. You can look them up on the respective skill in the tree, as opposed to the suit itself like in EVE.
Market: No. Everything is seeded at a fixed price and thus is not manufactured or influenced by market dynamics. A secondary player market is in the works though and manufacturing should follow eventually. Relevant skills and UI a yet to be implemented.
Armor and quick death: There's currently a general consensus that the TTK(time to kill [an enemy]) is very low and that this limits the usefulness of large eHP pools. People tend to fit dmg mods because of it which, incidentally, worsenes the problem.
Meta LVL: The meta system is pretty much carried over with the exception that the differences between certain meta "blocks" are much more pronounced than in eve. An ADV(advanced, or triangle) mod can easily be 50% stronger than the STD(standard) version.
BPOs: CCP has almost finished removing BPOs from being purchasable since they believe that they are not compatible with the future prospect of a merging of the EVE/Dust economies. Have a read here for why i doubt that BPO have ever been a fiscally sensible choice for players and this follow-up by Cross Atu arguing that BPOs are more a psychological thing, rather than about saving ISK.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
4447
Resolution XIII
902
|
Posted - 2013.12.05 17:22:00 -
[60] - Quote
vilstan wrote:I'll preface this by saying that I'm sure people are going to refer back to the famously steep learning curve and harsh unwelcoming environment of EVE. That works for EVE. I love EVE, and the unforgiving and risky environment is part of what makes it great. But there is a key distinction - there is no other game like EVE. If you want to play anything like EVE, there is EVE, and only EVE. If it has warts and faults you have to put up with them.
Not so for Dust. If I want to play a scifi fps...I have unbelievable amounts of options. I chose to give Dust a try because I really love EVE and want to love Dust as well. However it doesn't seem to love me back. As an FPS, it seems to be distinctly mediocre and suffer many glaring faults.
1) The new player experience is pretty horrific. Not *quite* as bad as the new player experience in Planetside 2, where they just hurled you into the middle of a massive firefight as the very first thing in the game. My first kill there was a friendly medic who was wearing camo and healing me and I had no idea what was going on. It's not quite that bad here, but it's pretty bad. You have no idea what's going on, what you are supposed to be doing, how to not die over and over instantly. I know how fittings work from EVE, but scanning seems pretty important and is never explained anywhere. Sometimes you'll unload an entire clip into a guy, he'll casually turn and kill you. Othertimes you drop someone in 3 bullets. It all seems wildly inconsistent. New players can't learn if they can't tell what is going on. The information conveyed by the death screen in PS2 is pretty bad and I feel like this one is even less informative.
2) Spawn camping. Most games seem to go out of their way to prevent spawn camping. This game downright encourages it! Part of that is the way the different spawn options work, and I understand why they have done it the way they have, but a new player isn't really going to figure that out. All he's going to know is he keeps spawning and then getting instantly mowed down. Maybe some sort of visual indicator of 'safe' spawn points vs non safe spawn points?
3) Orbital strike. Thematic, yes. Gameplay wise, I think it's horrible. Particularly as people seem to like to drop it on spawn points. Plus, roofs don't seem to protect you.(?)
4) Matchmaking: Atrociously bad. There are almost no close fights, it's almost all hilarious one sided blowouts. Usually there's a couple guys running around from the same corp going 12/0, 16/1 or whatever, and everyone on the other team is like 2/8 or something. Sometimes you're on the team with the miracle crew, sometimes you're not. Either way, the success or defeat is pretty much pre determined for you by the matchmaker and your actions have no impact
5) Extremely poorly explained victory conditions: one match where there were no amazing 20/0 killers just wiping everyone out, it was a close match. Our MMC was very close to death, theirs was a little farther away. With a heroic effort, we managed to capture ALL the null cannons! And there was much rejoicing. Now we just have to ferociously defend them for a few more seconds until their MMC dies and..oh wait, what? Our MMC just blew up anyway? But there are no null cannons shooting at it! This wouldn't be a big deal if the game weren't full of moments telling you that what you are doing doesn't matter
6) You feel you aren't having any kind of impact at all and that what you are doing barely matters. Ok, so we're anonymous mercenaries doing whatever we want.. That's nice, but when one day I'm fighting for the Gallente in FW and the next day I'm fighting against them in FW, it really makes me not care a bit about the way the match actually ends and mostly about my own performance in it. And even your own payout seems to be mostly divorced from your actual performance. I seem to get about the same amount as when I own it up and kill 10 people and we win and I suck horribly and die 10 times and we lose. Your allies one match might be your enemies the next. One minute you're fighting at this end of the Universe the next you're fighting at the other end. Shrug. It all feels very ephemeral and pointless.
Contrast this to Planetside 2, where you are locked into one faction, the other factions are your hated rivals, you will come to trust and rely on other people in your faction and hate and watch out for other people in the other faction. At any moment, you can pop open the map and see how well 'your' faction is doing. You can organize with hundreds of other players from your faction and spend the whole day slowly sweeping across the map and turning it all blue. Each fight is a necessary stepping stone to the next fight, not a random disconnected pointless skirmish in the middle of nowhere. There is an ongoing war and at any moment you can see how it is going and you know your part in it.
(more below, apparently there is a fairly low character limit?)
This is why i love DUST 514, It's hard, It's broken. I love it and love the journey i go with it on the Buffs and nerfs.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
|
|
Bethhy
Ancient Exiles. Renegade Alliance
385
|
Posted - 2013.12.05 17:36:00 -
[61] - Quote
lordjanuz wrote:Very good feedback. One thing I do not agree on is that the maps are to big, I do hope they get much bigger.
Everyone want's giant map's with giant player counts.... mostly..
But the map's designs on majority make it feel like a lot of nothing. massive dead area's where it's nothing but open ground...
And massive as in it's as big as some CoD map's and there is not a rock not a box... nothing but open area.. and it doesn't make a lot of sense because we don't need massive fields for the 6 vs 6 tank battles that would never happen in how Vehicles are setup currently.
Even the cities are full of area's with very little going on for actual object's to take cover or advance positions from.
The forge gunners are another example of map design... Having 99% of roof's only accessible by dropship with no ladders, elevators, ramps... collision and jumping mechanics that make sense... The map's in general are a big problem for the massive balance issues in making competitive game play in say maybe 5/10 public matches instead of currently at best 2/10 where it isn't stomping or be stomped.
Don't under estimate map design as being one of the biggest factor's in game balance. Every competitive game that showcases it on world tournament stages have so much emphasis on maps and the construction and use of them on balanced game play. |
vilstan
Seituoda Taskforce Command Caldari State
48
|
Posted - 2013.12.06 07:07:00 -
[62] - Quote
Tonight's games were all unrelieved misery, unfortunately.
My primary feeling is one of being deeply perplexed that the devs think any new player would in any way find any of this the slightest bit of fun. It's just garbage.
The matchmaking in this game is utterly atrocious. Routinely matches start 15 people on one side to 10 on another. I thought at first they were trying to balance the teams, but no, the side with more people also had multiple people in the same corporation with all the best gear running around farming newbies.
In fact, all my games were like that. Every single one, tonight. Just getting farmed endlessly by teams of players in the best gear (gold triangles) pub stomping. Gear seems to make a much bigger difference here than it should - even when I get the drop on somebody they can casually turn and kill me. This is not the case in any other FPS I've played. Even as a new player without all the skills or perks or certs or what not, if you played smartly and got the drop on people, you could still kill them. Here you just die. New players are completely impotent and helpless, as far as I can tell, when faced with people in the best equipment. How is that fun? What are you expecting new players to do? I can tell what they are going to do - turn off and tune out. I couldn't in good conscience recommend this to any of my friends in its current state.
I can't emphasize enough how ****** the matchmaker is. You can't say "Oh it's only terrible because there aren't enough people playing!" This game in its current state does not deserve to have more people playing. It's not going to get more people playing. The matches are brutally unfun and will drive away the new players you need to retain.
I couldn't even figure out how to exit a match. I'm not really excited about having to stick around and get farmed by pub stompers in a game that was decided before it began. If I can't quit a match that's already over early and go do something productive I'll have no choice but to turn the game off for the night.
Also, it seems like every little thing or detail that could be done to annoy you has been done. You always spawn facing the wrong way. At every aspect you feel like you are wrestling one of the worst UI's I've seen, and terriblly sluggish and unresponsive controls (Is this even playable really with the dual shock controller? or does everyone have to use a playstation move/keyboard and mouse?) Enemies will hide their spawn points inside the geography of walls so you can't kill them. Attempts to revive teammates will inexplicably fail. (Why can't you heal teammates? The support role, which is a good one for new players in most other FPS, is pretty much useless here. You can only give the slightest bit of help to your teammate after he's already dead)
If I tried to think of ways to make this deliberately a more unfun and pointless experience for new players, I'm not sure I could succeed. |
Kierkegaard Soren
DUST University Ivy League
33
|
Posted - 2013.12.06 07:47:00 -
[63] - Quote
Solo play in public matched is horrific. I should know, I play at funny times and I won't always have the benefit of joining a corp squad. With active scanners in the field, it's virtually impossible to out-think or out-manoeuvre your opponent, so solo play is always going to be unforgiving.
The difference you get from joining a squad filled with mics, both in terms of in-game performance and plain old fun, is massive. Truly massive. I'm an eve player myself and I find running in squads to be the equivalent of a romp through low sec in cheap, dirty cruisers. Moving as a unit and co-ordinating your fire into a specific target really reigns in the edge that a better geared opponent usually has, and you will feel as though every game ends up with its own little narrative that you and your squad mates help create. Some of the best matches I've participated in were ones that I actually lost, but where my squad held a single objective from a fifteen minute long concerted assault; we swept out uplinks, cleared out the corridors, fought off the dropships and downed the paratroopers it came with, mined the entrance against tanks...it was manic. And amazing. The game you want it to be can be found, despite all of the faults you have so correctly listed.
You probably know of Eve University and how that helps new players into the game; as you can see from my avatar, we have a branch here in Dust too, with a similar goal and set up. Bojo's School of the Trades are also a solid bet for anyone who wants to learn the game and play in a squad. Point being; find friends, get in squads, and co-ordinate some mayhem. And pray that with enough feedback CCP will fix most of what is wrong with this weird, weird game. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
188
|
Posted - 2013.12.06 08:10:00 -
[64] - Quote
Thanks for your well structured feedback. I'd say everything you say is a genuine issue in this game, and sadly they affect new players much more than veterans. I'd say the maps issue is something I do wonder about often, because when I started and had few skills, I would fall into that cycle of spawn, run 200 metres, die... repeat. This is the fastest way to turn someone off a game. I feel they've reached too far ahead and designed 64 player maps for a next-gen console, but are limited by the power of a last-gen console.
|
vilstan
Seituoda Taskforce Command Caldari State
55
|
Posted - 2013.12.06 16:30:00 -
[65] - Quote
Kierkegaard, your point about voice comms made me realize something - either they aren't enabled by default or no one is using them for public matches. This is a marked contrast to stuff like TF2 and PS2, where even if you have never seen a single person around you before in your life, the public voice chat is there and on and people talk and communicate.
But in Dust people just seem to run off and die alone in grim silence. Fitting for the EVE Universe, of course, but a little daunting from the teamwork perspective. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
267
|
Posted - 2013.12.06 16:38:00 -
[66] - Quote
Good write up on your new player experience!
With so many high SP players, new players are in for nothing but a beat down!
Nuff Said
|
vilstan
Seituoda Taskforce Command Caldari State
60
|
Posted - 2013.12.07 17:24:00 -
[67] - Quote
Yesterday went quite a bit better. I had one match with a K:D of 3:1 hooray!
I keep trying to hack turrets near the points we've captured, and my allies keep blowing them up as I am hacking them. Am I doing the wrong thing?
Also..how on earth do you active scan? I looked all over the market (I think?) and didn't see any active scanning stuff. |
Ghost Kaisar
THIRD EARTH INCORPORATED
980
|
Posted - 2013.12.07 17:34:00 -
[68] - Quote
Aria Gomes wrote:Plus 1 for spawn camping. Just happened to me in FW. Someone put an uplink down, map looked safe to deploy there. Deployed and there was a heavy and some other people just mowing us down. Pissed me off so bad that I had to turn the game off. All of the FW matches I've played, I've never dealt with that in there. FW had an invisible line of respect, but after that.... I might just stay away from it and go play with the blues in pub matches.
Spawn Killing is like my pet peeve. I hate when people on my team do it and vice versa. I remember one pub, me and this dude were hacking the CRU and our team mate started shooting at us to stop hacking it. Like wtf? Why spawn kill?
Camping Uplinks? Thats a sin. Take it out and move on.
Camping CRU's? Nope. You can't take it safely until they stop spawning on it, so most people just camp it till they stop spawning and then safely take the CRU. It also helps thin down clones, and is a good tactic in a close fight.
If they are stupid enough to keep spawning on it, they deserve to die. Some people shoot cause you are ruining their "fun".
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
|
Dunk Mujunk
RestlessSpirits
370
|
Posted - 2013.12.07 17:43:00 -
[69] - Quote
Nah, you're not doing anything wrong Vilstan. You are getting what I always liked to call "garbage time" points. Hacking anything, no matter what it is, if you think you are clear, switching to your Anti-Armor starter fit to blow up lone red turret installations, things like that. If your team is trying to blow something that you are hacking up, don't worry about it, get that hack in, you need the SP.
This game is very brutal, and if you forum search some of my first posts, I had the same general feelings that you do, and I still do for the most part.
But it gets better. it doesn't get better quick, but it gets better. The best thing you can do in all truthfulness is to work on your Core skills (Dropsuit Upgrades), and specialize into a role early on. Don't spread your SP all over the place to start, it will make it take that much longer to start being effective.
On the comms issue, you really won't ever hear anyone talking in matches, unless you are in a Corp/Squad. If you join a match on your own, you have no squad (you are lone wolf-ing it). Pretty much anyone else who is lone wolfing is doing so on purpose, and they don't want to talk to anyone. Everyone who does want to talk, for the most part, is a member of a corporation and they are either in squad chat, or corp chat, which is why you cannot hear them.
If you are looking for a Corp, drop me a line in game or here on the forums, or just go ahead and apply to RestlessSpirits, we can get you running with squads and get you some help with all facets of the game. Dust University is also a great beginners corp from what I've understood, and they sport much larger numbers than us here at RestlessSpirits.
Anyway Vilstan, don't give up. For better or worse, that is the first test. Can you put up with all the bullsh*t being a new player entails lol? But it gets better (until it gets worse in different ways, but that's a conversation for when you start approaching around 10mil SP lol). Good luck, and if I don't hear from you, I hope you find a Corp to call home and are with us here in Dust for the long haul (or until we all commit mass suicide in protest to CCPs lolFPS).
P.S.- Active scanners should be under Equipment or something like that. I'll go check right now.
Every time I try to walk away, something makes me turn around and stay, and I can't tell you why
Eagles Dust Tribute
|
TEBOW BAGGINS
The Corporate Raiders Top Men.
1043
|
Posted - 2013.12.07 17:56:00 -
[70] - Quote
the spawn/map system took 5 minutes to figure out on my 1rst day... what is so foreign about it? red = enemy = standard. do not spawn near them. if your coming from cod or this is your 1rst fps then you should get out more and play something besides AAA titles. dust is really not that hard if you actually can be assed to play it.. especially now they implented auto aim, seriously how much easier can they make it for you? dust does suck but not for the reasons listed. there now i am speaking in absoloutes also. |
|
vilstan
Seituoda Taskforce Command Caldari State
66
|
Posted - 2013.12.09 15:20:00 -
[71] - Quote
Is it generally better to hipfire or to aim down your sights?
I can't hit anything well hip firing, but when I ADS, I seem to get destroyed by people who can strafe back and forth and leap into the air faster than I can track them while still hitting me fairly reliably. |
Michael Arck
Anubis Prime Syndicate
2063
|
Posted - 2013.12.09 15:33:00 -
[72] - Quote
I really think most of these "As a new player" threads are just alts voicing opinions of the main. Of course I can be wrong about that. |
Midas Fool
Black Phoenix Mercenaries
245
|
Posted - 2013.12.09 15:51:00 -
[73] - Quote
Very nice extensive feedback. Finally someone with helpful criticism instead of flat-out whining.
Everything you said is (unfortunately) fairly evident, and hopefully you find some friends to play with to give you a reason to stick with it. Hopefully there's still some work being put into the NPE.
The only thing I won't let you get away with is the spawn camping. No, it isn't an "honorable" tactic but honestly after one death at a spawn you should be wary, then if the next time you spawn in that red squad is still there and you want to spawn in again, that's a shame on you. This really isn't even Dust 514-specific. At least here you can choose spawns. Just saying.
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
|
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
19
|
Posted - 2013.12.09 17:12:00 -
[74] - Quote
I agree wholeheartedly about the weapons. I really wish the weapons felt as if you were weilding great weapons of raw power. The sounds and the impact fx need to be beefed up. Make it feel like we are 10`s of thousands of years in the future with super powerful hi-tech weaponry.
Also I have tried to get some of my friends to play DUST. One of my mates gave it a go, but like you said - he didnt really know what was going on. However that wasn't the limiting feature.
The fact you have to buy and build everything is a great feature but the fact you run out of isk so fast really puts newbies off. Its like ok - "I need more isk to buy the better stuff to fight the better players, but I need skill points to unlock the better stuff, yet I dont have the isk to even fit the basic stuff I would like."
I think the isk mechanic needs adjusting in this game. Things are too expensive for a new guy. |
Vlad Rostok
SAM-MIK
3
|
Posted - 2013.12.10 05:10:00 -
[75] - Quote
Dunk Mujunk wrote: .... snip
Anyway Vilstan, don't give up.
snip......
^This. I was told this by a couple of guys who recruited me when I was a noob at 1.4mm SP, dying all the time. It does take time to acquire the SP and gear you need to start becoming even marginally effective.
There is a lot of good advice in the replies in this thread and there is even more helpful information, guidance and tips elsewhere in this forum.
Take some time to think about role you want to play and what you are good at. Then examine the skills you'll need and put your SP toward those and then look into the gear to match. |
supersayinb
The Solecism of Limitation
92
|
Posted - 2013.12.10 05:31:00 -
[76] - Quote
TEBOW BAGGINS wrote:the spawn/map system took 5 minutes to figure out on my 1rst day... what is so foreign about it? red = enemy = standard. do not spawn near them. if your coming from cod or this is your 1rst fps then you should get out more and play something besides AAA titles. dust is really not that hard if you actually can be assed to play it.. especially now they implented auto aim, seriously how much easier can they make it for you? dust does suck but not for the reasons listed. there now i am speaking in absoloutes also.
Yeah, but there were only five spawns and two maps when we got here. |
Paran Tadec
Imperfect Bastards
1719
|
Posted - 2013.12.10 05:32:00 -
[77] - Quote
vilstan wrote:I'll preface this by saying that I'm sure people are going to refer back to the famously steep learning curve and harsh unwelcoming environment of EVE. That works for EVE. I love EVE, and the unforgiving and risky environment is part of what makes it great. But there is a key distinction - there is no other game like EVE. If you want to play anything like EVE, there is EVE, and only EVE. If it has warts and faults you have to put up with them.
Not so for Dust. If I want to play a scifi fps...I have unbelievable amounts of options. I chose to give Dust a try because I really love EVE and want to love Dust as well. However it doesn't seem to love me back. As an FPS, it seems to be distinctly mediocre and suffer many glaring faults.
1) The new player experience is pretty horrific. Not *quite* as bad as the new player experience in Planetside 2, where they just hurled you into the middle of a massive firefight as the very first thing in the game. My first kill there was a friendly medic who was wearing camo and healing me and I had no idea what was going on. It's not quite that bad here, but it's pretty bad. You have no idea what's going on, what you are supposed to be doing, how to not die over and over instantly. I know how fittings work from EVE, but scanning seems pretty important and is never explained anywhere. Sometimes you'll unload an entire clip into a guy, he'll casually turn and kill you. Othertimes you drop someone in 3 bullets. It all seems wildly inconsistent. New players can't learn if they can't tell what is going on. The information conveyed by the death screen in PS2 is pretty bad and I feel like this one is even less informative.
2) Spawn camping. Most games seem to go out of their way to prevent spawn camping. This game downright encourages it! Part of that is the way the different spawn options work, and I understand why they have done it the way they have, but a new player isn't really going to figure that out. All he's going to know is he keeps spawning and then getting instantly mowed down. Maybe some sort of visual indicator of 'safe' spawn points vs non safe spawn points?
3) Orbital strike. Thematic, yes. Gameplay wise, I think it's horrible. Particularly as people seem to like to drop it on spawn points. Plus, roofs don't seem to protect you.(?)
4) Matchmaking: Atrociously bad. There are almost no close fights, it's almost all hilarious one sided blowouts. Usually there's a couple guys running around from the same corp going 12/0, 16/1 or whatever, and everyone on the other team is like 2/8 or something. Sometimes you're on the team with the miracle crew, sometimes you're not. Either way, the success or defeat is pretty much pre determined for you by the matchmaker and your actions have no impact
5) Extremely poorly explained victory conditions: one match where there were no amazing 20/0 killers just wiping everyone out, it was a close match. Our MMC was very close to death, theirs was a little farther away. With a heroic effort, we managed to capture ALL the null cannons! And there was much rejoicing. Now we just have to ferociously defend them for a few more seconds until their MMC dies and..oh wait, what? Our MMC just blew up anyway? But there are no null cannons shooting at it! This wouldn't be a big deal if the game weren't full of moments telling you that what you are doing doesn't matter
6) You feel you aren't having any kind of impact at all and that what you are doing barely matters. Ok, so we're anonymous mercenaries doing whatever we want.. That's nice, but when one day I'm fighting for the Gallente in FW and the next day I'm fighting against them in FW, it really makes me not care a bit about the way the match actually ends and mostly about my own performance in it. And even your own payout seems to be mostly divorced from your actual performance. I seem to get about the same amount as when I own it up and kill 10 people and we win and I suck horribly and die 10 times and we lose. Your allies one match might be your enemies the next. One minute you're fighting at this end of the Universe the next you're fighting at the other end. Shrug. It all feels very ephemeral and pointless.
Contrast this to Planetside 2, where you are locked into one faction, the other factions are your hated rivals, you will come to trust and rely on other people in your faction and hate and watch out for other people in the other faction. At any moment, you can pop open the map and see how well 'your' faction is doing. You can organize with hundreds of other players from your faction and spend the whole day slowly sweeping across the map and turning it all blue. Each fight is a necessary stepping stone to the next fight, not a random disconnected pointless skirmish in the middle of nowhere. There is an ongoing war and at any moment you can see how it is going and you know your part in it.
(more below, apparently there is a fairly low character limit?)
1. true. 2. true, but not that hard to figure out. 3. Orbital strikes are awesome. Stop or GTFO. 4. true. 5. MCC's also shoot at each other. 6. Press square for options, and select which faction you want to do FW for.
Bittervet Proficiency V
thanks logibro!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
708
|
Posted - 2013.12.10 06:03:00 -
[78] - Quote
The true flaw of this game is terrible FPS mechanics - very poorly designed character movement, maps and dual alternative input option lay a flawed foundation. CCP has build a lot on top of that foundation but it's all for naught - it will never work unless you rebuild from the ground.
You can talk all you want about balancing but it's impossible because of terrible hit detection. Terrible hit detection in part stems from erratic twitchy movement of characters - too fast and w/o fluidity - with network latency it's very hard to compute hit detection. Compare movement in Dust to just about all other FPS or TPS on consoles to see the difference.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
calvin b
Molon Labe.
1139
|
Posted - 2013.12.10 06:51:00 -
[79] - Quote
I love this game a lot. I also play lone wolf a lot. To me being by myself makes it more of a challenge, In the words of TuPac "its me against the world" So I agree on a lot of what you said, but I try and remain positive by knowing this game will grow. It may take a few more years, but the end result better be worth the wait. If this game ever did tank, I would be sad and angry for I had hopes in a dream only to watch it crash and burn
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
3232
|
Posted - 2013.12.10 07:20:00 -
[80] - Quote
Man reading your experiences is a bit sad :(
New players just get farmed over and over by vets or people in higher gear in almost every battle. It's true. Unfortunately the only advise I can give you is to join a fun corp of your own and do the stomping.
Stomp or be stomped is the name of public matches. New players are almost always in the latter.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
|
Ivy Zalinto
Bobbit's Hangmen
140
|
Posted - 2013.12.10 07:29:00 -
[81] - Quote
And if all else fails and you cant find anyone to teach you, Im always available as freelance scout tutor, general sneakiness and pistol instructor. Hit me up in game and Ill teach you what I can. Anyone that wishes to start scouting ^^
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
|
vilstan
Seituoda Taskforce Command Caldari State
73
|
Posted - 2013.12.10 16:53:00 -
[82] - Quote
I'm up to about 1 million SP now. I die less often, but I still feel like the outcome of any particular fight is just wildly inconsistent. I don't know if it's because I don't know how to aim and the people I'm fighting don't know how to aim either and so it's all random, but whereas in other games I have a pretty good idea what will happen if class A and class B meet head to head, or class B gets the drop on class A, here it just all seems to be up in the air.
Is there any damage drop off from range in this game? Sometimes i get kills at ludicrous distances with assault rifles, other times I'm the one dying in a couple bullets from miles away.
I've seen orbital strike dropped a ton more times. always used by the team winning easily to farm a few more kills off the poor disorganized noobs being farmed. I'd just take it out of most game modes, honestly. Or make it available to both sides equally. |
vilstan
Seituoda Taskforce Command Caldari State
73
|
Posted - 2013.12.13 02:38:00 -
[83] - Quote
i keep tyring, but the game steadfastly remains a steaming unfun pile of ****. The imbalances in the matchmaker are ludicrous.
Tried one of the new FW battles...I got 2 kills and died about 18 times. Sure I guess I could have gone AFK in the MCC or exited the battle (actually, how?) but there were teams of guys in prototype suits (all with like 12-11 kills apiece) camping all the spawn points far enough away they couldn't be seen on the map where you chose where to spawn.
I feel like I have to be missing major mechanics at this point - other people strafe back and forth MUCH quicker than I do. they run around bunny hopping and hipfiring weapons with much greater accuracy than I can manage aiming down sights. I've even seen people doing it with rail rifles, and from what I can understand these are supposed to be long range weapons requiring precision. Yet I see guys mowing down people in close quarters combat, madly bunny hopping away. There's no way that's all just 5% skills per level...is there any kind of tutorial at all for this game? I have to be missing something major here.
I'm using the dual shock controller on the PS3. Is everyone else using a keyboard and mouse or something? |
Michael Arck
Anubis Prime Syndicate
2223
|
Posted - 2013.12.13 02:46:00 -
[84] - Quote
vilstan wrote:i keep tyring, but the game steadfastly remains a steaming unfun pile of ****. The imbalances in the matchmaker are ludicrous.
Tried one of the new FW battles...I got 2 kills and died about 18 times. Sure I guess I could have gone AFK in the MCC or exited the battle (actually, how?) but there were teams of guys in prototype suits (all with like 12-11 kills apiece) camping all the spawn points far enough away they couldn't be seen on the map where you chose where to spawn.
I feel like I have to be missing major mechanics at this point - other people strafe back and forth MUCH quicker than I do. they run around bunny hopping and hipfiring weapons with much greater accuracy than I can manage aiming down sights. I've even seen people doing it with rail rifles, and from what I can understand these are supposed to be long range weapons requiring precision. Yet I see guys mowing down people in close quarters combat, madly bunny hopping away. There's no way that's all just 5% skills per level...is there any kind of tutorial at all for this game? I have to be missing something major here.
I'm using the dual shock controller on the PS3. Is everyone else using a keyboard and mouse or something?
I honestly believe you're just another alt. Or some lurker who's been to the forums before. No one does this or creates these type of threads except those who have been in this for a while and has been advocating "new players have it rough" protest all the time.
If you got 2 kills and died 18 times...then you need to be honest and evaluate your gameplay in that match. You had a hand in your own deaths as well.
Major mechanics? Survival is major mechanic that you're missing? Interesting. You need to learn the different strafes and dances that will help you stay out of the reticule. You think about what the enemy thinks you're going to do and you do the opposite. Once your aim gets better, you will see the uselessness in bunny hopping.
In all honesty, tutorials are not going to be able to teach you how to avoid fire, to take cover, to not be over zealous, how to pick your shots, how to track targets, how to move with your squad, knowing when to throw a nade, how to suppress, how to strafe and such. These things the player must pick up from other players and learn on the way.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
vilstan
Seituoda Taskforce Command Caldari State
77
|
Posted - 2013.12.13 03:00:00 -
[85] - Quote
I know how to do all these things in other FPS. I would have thought the skills would translate here once you learn the controls. But they are not. I always feel like I'm fighting through a sea of molasses in this game. Either I'm missing something major or something else is up.
I'm not an alt. Why would I be an alt? Is alt posting a thing everyone is paranoid about here?
I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion. |
Onesimus Tarsus
710
|
Posted - 2013.12.13 03:03:00 -
[86] - Quote
vilstan wrote:I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion.
They do. They do.
Big red button that respecs your SP on demand.
Protos only get points from killing protos.
|
Michael Arck
Anubis Prime Syndicate
2227
|
Posted - 2013.12.13 03:17:00 -
[87] - Quote
vilstan wrote:I know how to do all these things in other FPS. I would have thought the skills would translate here once you learn the controls. But they are not. I always feel like I'm fighting through a sea of molasses in this game. Either I'm missing something major or something else is up.
I'm not an alt. Why would I be an alt? Is alt posting a thing everyone is paranoid about here?
I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion.
If you're not an alt, then you're not an alt. No need to be a Nancy about it.
As with all FPS games, some tactics and skills transfer to other FPS titles and others do not. From the data you've been collecting, you see that's apparent.
You act as if everybody here just woke up, played Dust and was good. You had the pleasure of being in a Academy. I, and many others did not.
When I started, there was no Academy. I got my butt handed to me often on Manus Peak. Getting steam rolled while my gunfire were like spitballs thrown at Goliath. It took me coming to the forums to get some tips. It took youtube to help me get assimilated with the skillsets and what was best for my playstyle. It took me joining with a corporation who helped me get on my feet, watch my six when I was fighting (my CEO was a logi and would help by bringing players bars down so I could get the kill and revive me/heal when needed). I stuck with my squad and learned through my deaths.
The point is, I wanted, for my own reasons to keep pushing because of this game's brutality. Most games are easy and hand hold you. The difficulty and the HTFU motto got my attention. I kept on pushing.
The game is not sinking and has been rising since its inception. Your own mediocre playstyle is what brought you to your oblivion.
No tutorial can teach a player how to persevere through the rough first months of Dust 514. Either you want to continue or you don't. I can't tell you how many times I had close matches that were outright slugfest. Every move and tactic counted. It's those moments that you won't find in any other FPS on the console. It was like Chess, where each move were a set up of a next move.
So yea, not too many people can really swallow that their greatness in another FPS doesn't happen in this one. At least, at first. Which leads to frustration and a perception that more tutorials is needed in order to get better. No. You must unlearn what you learned from other games and apply another mindset to endure.
If you cannot, then this game really isn't for you. That's just the truth of the matter
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
vilstan
Seituoda Taskforce Command Caldari State
81
|
Posted - 2013.12.13 03:34:00 -
[88] - Quote
Calling my current skillset mediocre is being far too kind. They are abysmally bad.
My issue is that I can't really tell what I'm doing wrong, which makes it hard to improve. Part of that is that I feel the TTK is quite low. The less time you have to analyze what you did wrong, the harder it is to learn from it. I mean if you do something obvious like stay in the same bit of cover too long and get flushed out by a grenade or decide to go face to face with a heavy with an LMG, the lessons are immediately and painfully apparent.
But this game has a lot of 'keel over dead instantly' moments and those are always hard to learn from.
Also I was never in any Academy of any kind. I created this account something like 8 months ago and played one game then my PS3 got the YLOD the next day. Is it something you can repeat? |
Vrain Matari
ZionTCD Public Disorder.
1352
|
Posted - 2013.12.13 05:00:00 -
[89] - Quote
vilstan wrote:I know how to do all these things in other FPS. I would have thought the skills would translate here once you learn the controls. But they are not. I always feel like I'm fighting through a sea of molasses in this game. Either I'm missing something major or something else is up.
I'm not an alt. Why would I be an alt? Is alt posting a thing everyone is paranoid about here?
I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion. Tbh i honestly don't understand the trouble you're having. I picked up a controller for the first time in my life just over a year ago when i bought a PS3 for DUST. I'm doing ok, having fun and holding my own.
This game has been dumbed down a lot from EVE. Apart from figuring out the skill tree and suit fitting, for now it's just another lobby fps where bloodthirsty starship pilots from another game get killmails ;) That will be changing in big ways in the near future, which is the whole reason many of us are sticking around.
As far as welcoming new players, much more could be done for the NPE, and the sooner the better. But in terms of making the game easier and more forgiving in order to attract a broader player base, absolutely not. I honestly expect 95% of all modern FPS players who try DUST to quit it. It's not a game designed for everybody, and i can understand peeps who experience the savage pounding DUST can give them and find it deeply unpleasant and ego-crushing.
But i love it. The loss, the frustration, the rage, the hoplessness DUST can evoke are a filter, and those who survive, adapt and excel in the face of this brutality are the players i want as my enemies and allies.
The new players who have joined us in recent months have faced a genuine trial by fire. Those who have stayed are worthy of respect, and if and when they destroy me on the battlefield i will know that although i fell, i fell to a warrior. And if the battle goes the other way and i lay him low, well the triumph is all the sweeter.
I support SP rollover.
|
Michael Arck
Anubis Prime Syndicate
2232
|
Posted - 2013.12.13 05:10:00 -
[90] - Quote
vilstan wrote:Calling my current skillset mediocre is being far too kind. They are abysmally bad.
My issue is that I can't really tell what I'm doing wrong, which makes it hard to improve. Part of that is that I feel the TTK is quite low. The less time you have to analyze what you did wrong, the harder it is to learn from it. I mean if you do something obvious like stay in the same bit of cover too long and get flushed out by a grenade or decide to go face to face with a heavy with an LMG, the lessons are immediately and painfully apparent.
But this game has a lot of 'keel over dead instantly' moments and those are always hard to learn from.
Also I was never in any Academy of any kind. I created this account something like 8 months ago and played one game then my PS3 got the YLOD the next day. Is it something you can repeat?
Math says that there's someone even worse than you in skills.
Maybe you're being out in the open too much? Maybe you're just a little over zealous or chasing down kills? Are you aiming for headshots? Do you employ figure 8 movements when in 1 on 1 battles?
Cover can only be good for so long. If the red can't hit you, he will nade you since he knows you're sitting behind cover. Then when you move from cover because of the nade, you're not moving to attack, you're moving to avoid the nade. So the red is prepared for you to either sit put or to run, in which the latter he will fire upon you.
Yea I know about that insta death thing.
The only way to get back into the Academy is if you created another character.
I would suggest looking up Dust University. Go to the rookie section and look up Fox Gaden's guides. Interact with us on the community. People might gripe and complain but folks like to share their wisdom from their experiences.
It's real rough in the beginning. But if you stick it out, you just might come to like this game. Hope you stick around.
And what role do you play? What are you skilling into? That's important too. you don't want to drop SP into the wrong categories.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
|
Michael Arck
Anubis Prime Syndicate
2232
|
Posted - 2013.12.13 05:13:00 -
[91] - Quote
Vrain Matari wrote: I honestly expect 95% of all modern FPS players who try DUST to quit it. It's not a game designed for everybody, and i can understand peeps who experience the savage pounding DUST can give them and find it deeply unpleasant and ego-crushing.
But i love it. The loss, the frustration, the rage, the hoplessness DUST can evoke are a filter, and those who survive, adapt and excel in the face of this brutality are the players i want as my enemies and allies.
The new players who have joined us in recent months have faced a genuine trial by fire. Those who have stayed are worthy of respect, and if and when they destroy me on the battlefield i will know that although i fell, i fell to a warrior. And if the battle goes the other way and i lay him low, well the triumph is all the sweeter.
This.
Hope you tough it out.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Imp Smash
Sebiestor Field Sappers Minmatar Republic
194
|
Posted - 2013.12.13 06:07:00 -
[92] - Quote
Howdy op. I'm sorry but I must respectfully disagree with everything you posted. At the same time understand I'm not trying to discourage you from doing so. If that's the way you feel cool by me. I just don't find it that bad.
VetHint: kill conditions are not inconsistent. Weapons are strong or weak to various ranges, target types, and hit location. There is a pretty good table of all the guns, damage, fire times, target strengths and weaknesses, and ranges out there. Released by CCP. It's worth a read! |
Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
2
|
Posted - 2013.12.13 06:47:00 -
[93] - Quote
Villistan, I undertand what you're saying, and can even agree wholeheartedly on many of the points, especially #4. However, I'm an EVE player like yourself for 10 years now (with some breaks because of IRL situations), my opinion hasn;t changed very much from the day I downloaded DUST because I saw the endgame of how they want to integrate the wto games , and I wanted to be in a position to be well situated when the day finally comes. it has come a long way in that reguard. I have over 6 mill SP in DUST and still have a hard time maintaining a even fairly decent kill ratio.
I actually see it more as an EVE vs. DUST situation than a faction vs. faction one at this point. The two games attract and develop such amazingly different cultures and mentalities it amazes me.
Come join us.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
|
ratamaq doc
Edge Regiment
237
|
Posted - 2013.12.13 13:56:00 -
[94] - Quote
Vrain Matari wrote:vilstan wrote:I know how to do all these things in other FPS. I would have thought the skills would translate here once you learn the controls. But they are not. I always feel like I'm fighting through a sea of molasses in this game. Either I'm missing something major or something else is up.
I'm not an alt. Why would I be an alt? Is alt posting a thing everyone is paranoid about here?
I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion. Tbh i honestly don't understand the trouble you're having. I picked up a controller for the first time in my life just over a year ago when i bought a PS3 for DUST. I'm doing ok, having fun and holding my own. This game has been dumbed down a lot from EVE. Apart from figuring out the skill tree and suit fitting, for now it's just another lobby fps where bloodthirsty starship pilots from another game get killmails ;) That will be changing in big ways in the near future, which is the whole reason many of us are sticking around. As far as welcoming new players, much more could be done for the NPE, and the sooner the better. But in terms of making the game easier and more forgiving in order to attract a broader player base, absolutely not. I honestly expect 95% of all modern FPS players who try DUST to quit it. It's not a game designed for everybody, and i can understand peeps who experience the savage pounding DUST can give them and find it deeply unpleasant and ego-crushing. But i love it. The loss, the frustration, the rage, the hoplessness DUST can evoke are a filter, and those who survive, adapt and excel in the face of this brutality are the players i want as my enemies and allies. The new players who have joined us in recent months have faced a genuine trial by fire. Those who have stayed are worthy of respect, and if and when they destroy me on the battlefield i will know that although i fell, i fell to a warrior. And if the battle goes the other way and i lay him low, well the triumph is all the sweeter.
If this forum had a 'best-of" feature, I would submit this post. Well said, this is why I play.
YouTube
30D Recruiting
|
ratamaq doc
Edge Regiment
238
|
Posted - 2013.12.13 14:00:00 -
[95] - Quote
Even if OP is an alt, which is believable given the language he is using, he is doing a great job of informing and reminding us of what it was like to be new in a language we understand now. At a minimum, the people following this thread will be better at remembering what it was like as a new player, and more effectively answering their questions.
Good job OP either way.
YouTube
30D Recruiting
|
dent 308
Subdreddit Test Alliance Please Ignore
2134
|
Posted - 2013.12.13 14:03:00 -
[96] - Quote
Not reading all this blurf.
OP get in a real corp, get on comms.
Hail Satan
|
Vrain Matari
ZionTCD Public Disorder.
1355
|
Posted - 2013.12.13 14:19:00 -
[97] - Quote
ratamaq doc wrote:Even if OP is an alt, which is believable given the language he is using, he is doing a great job of informing and reminding us of what it was like to be new in a language we understand now. At a minimum, the people following this thread will be better at remembering what it was like as a new player, and more effectively answering their questions.
Good job OP either way. Agreed.
To keep it all real, i run an alt who doesn't get passive sp and has no boosters.
Decided to do this to try out all the different racial weapons/suits i'd never put serious effort into. I had a big eye-opening when at about 650k sp my female Ammarian alt went 19-0 with the standard scrambler rifle at lvl 2
But don't let anybody tell you it's OP. They don't know what they're talking about.
I support SP rollover.
|
ratamaq doc
Edge Regiment
238
|
Posted - 2013.12.13 14:46:00 -
[98] - Quote
Vrain Matari wrote:ratamaq doc wrote:Even if OP is an alt, which is believable given the language he is using, he is doing a great job of informing and reminding us of what it was like to be new in a language we understand now. At a minimum, the people following this thread will be better at remembering what it was like as a new player, and more effectively answering their questions.
Good job OP either way. Agreed. To keep it all real, i run an alt who doesn't get passive sp and has no boosters. Decided to do this to try out all the different racial weapons/suits i'd never put serious effort into. I had a big eye-opening when at about 650k sp my female Ammarian alt went 19-0 with the standard scrambler rifle at lvl 2 But don't let anybody tell you it's OP. They don't know what they're talking about.
Yea I have mixed opinions on the ScR. It's my weapon of choice because it is perfect for my play style. My background is with twitch shooters, and the sub catagory of twitch shooter style was high powered simi auto weapons. The mix is that this weapon in the hands of the right user is powerful, but only in the hands of the right user. a FPS novice, or even a skilled spray and pray player won't do well with it. the heat build up is a major draw back, Even with max skills in the weapon I still don't feel comforable with it without a side arm. But the advantages of the weapon outside of it's power and range are great also, such as next to never running out of ammo. and not needing to reload after 1 or 2 kills. These are bigger advantages than people realize I think. Kill wise, I do better in my STD ammar logi with a STD Scr than I do in my proto mini. with an ADV AR.
The other problem is not knowing who you are engaging. Most ScR users I come up against don't use the rifle well, but when I do go up against someone who does, I have to take note of that player and engage them differently for the rest of the game.
YouTube
30D Recruiting
|
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
198
|
Posted - 2013.12.13 15:10:00 -
[99] - Quote
Aria Gomes wrote:Plus 1 for spawn camping. Just happened to me in FW. Someone put an uplink down, map looked safe to deploy there. Deployed and there was a heavy and some other people just mowing us down. Pissed me off so bad that I had to turn the game off. All of the FW matches I've played, I've never dealt with that in there. FW had an invisible line of respect, but after that.... I might just stay away from it and go play with the blues in pub matches.
Spawn Killing is like my pet peeve. I hate when people on my team do it and vice versa. I remember one pub, me and this dude were hacking the CRU and our team mate started shooting at us to stop hacking it. Like wtf? Why spawn kill?
It lost it's respect when they turned on 1.7 and the FF also , I'm not playing either seeing as how it doesn't matter that I use cheaper gear if when I die they take the Prototype gear from me .
I have it but don't use it because my skills are not well rounded and it doesn't make since to use it with nothing to back it up with . I'm just now actually acquiring other prototype gear so now I can feel somewhat comfortable using it . Most who are not new have gotten to enjoy their prototype experience where as those who are new and just because they have it and don't jump right into a match with it , are being punished for having some type of a plan and would like to be more well rounded .
I for one don't care about FW and given the same reasons that you have stated , like not having a TRUE impact as well as the pilfering of my best items that I don't even use and just acquired the skill points to receive it , so that means someone gets to use something that I haven't and the probably will use that like right now seeing as how so many people have been at this for some time now . Where I get things that I have to still work for to use , which I don't have a problem working but I do have a problem with something not being fair .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
198
|
Posted - 2013.12.13 15:22:00 -
[100] - Quote
dent 308 wrote:Not reading all this blurf.
OP get in a real corp, get on comms.
This is no offence to you but , why do people keep saying , " join a corp " ???
That just masks the problem and has NOTHING to do with the real problems of this game or what the OP has written .
What does joining a corp have to do with the TTK issues , rendering , lagging , unbalancing , high damage output of most of the weapons besides the HMG , tanks hydroplaning , same character looks and no noticeable distinction between the races while on the battlefield , playing in a game with no since of direction and with no explanation of what role that I just played or the changes of the outcome that was involved as well as many more issues ???
A corp can not solve ANY of that .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
|
Surt gods end
Demon Ronin
1303
|
Posted - 2013.12.13 15:28:00 -
[101] - Quote
FPS EXP ROLLS OVER. IN EVERY FPS GAME. The reason, and this is BIG... that dust is refused to sit in the FPS table has to do with that. Dust is just not a good FPS game. But it comes with little surprised as it's CCP first FPS game.
|
Alldin Kan
Imperfects Negative-Feedback
836
|
Posted - 2013.12.13 16:13:00 -
[102] - Quote
If I started out playing at this time without boosters, I would probably delete the game in a few days. Battle academy is still a joke (lol 1200 WP limit) and Logi dropsuits are still easy mode.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
|
vilstan
Seituoda Taskforce Command Caldari State
89
|
Posted - 2013.12.13 16:24:00 -
[103] - Quote
Michael Arck wrote:vilstan wrote:Calling my current skillset mediocre is being far too kind. They are abysmally bad.
My issue is that I can't really tell what I'm doing wrong, which makes it hard to improve. Part of that is that I feel the TTK is quite low. The less time you have to analyze what you did wrong, the harder it is to learn from it. I mean if you do something obvious like stay in the same bit of cover too long and get flushed out by a grenade or decide to go face to face with a heavy with an LMG, the lessons are immediately and painfully apparent.
But this game has a lot of 'keel over dead instantly' moments and those are always hard to learn from.
Also I was never in any Academy of any kind. I created this account something like 8 months ago and played one game then my PS3 got the YLOD the next day. Is it something you can repeat? Math says that there's someone even worse than you in skills. Maybe you're being out in the open too much? Maybe you're just a little over zealous or chasing down kills? Are you aiming for headshots? Do you employ figure 8 movements when in 1 on 1 battles?
I have not been employing figure 8 movements, instead trying erratic side to side strafing, but I can see how that would help from flankers, given the wide open nature of the maps. Thanks for the tip.
I try not to sit around in the open. That's always a good way to die. If I have to cross the open I sprint and try to use whatever tiny bits of cover are out there to hopefully shield myself from expected sniper fire.
I'm just skilling for basic suit stuff at the moment. Electronics, CPU, etc, things that will help me in any fitting I decide to use. This is the best way to go for new players in EVE, figured it would also be the best idea here.
I usually play a caldari medic. I thought medic was a good choice, because no matter how terrible my 1 on 1 skills are, I could revive dead teammates, which seems important because I believe it saves them the $$ from having to redeploy and also prevents your clone reserves from depleting. Plus it helps sustain pushes on occupied points.
I just have shields so I can move faster, no armor plates. I spend enough time in the game laboriously running to and fro I see no reason to add to it :D I did try an Amarr heavy with armor plates buckled to every square inch of his body, and had something like 3x to 4x the effective EHP, but I died in just about the same tenths of a second time as before, so I don't think you can sit there and tank here like you can in EVE. I think no matter what you are you have to stay mobile and avoid hits and unfavorable engagements.
I've also been getting the first level in various things to unlock different weaopns/equipment so I can try it out (nanohives, rail rifles, etc) |
Ninja Troll
7
|
Posted - 2013.12.29 21:33:00 -
[104] - Quote
vilstan wrote: ... I feel this game really needs to work to draw new players in (get them hooked). Right now I just don't see this competing over any of the other FPS options out there for anyone who isn't already heavily invested in the EVE universe. Part of this comes from the lack of impact you feel you are making, but also ...what is your motivation? You're not defending your home world or wiping out your ancient rivals. Why are you fighting? To earn money? Meh. I feel like the factional war fare aspect has a chance to be the same kind of long term conflict that PS2 has, but it's so not there yet. Great review. I've been playing DUST for less than a month and agree with your points. I only recently heard of PlanetSide, so might check it out. I mainly started DUST to get ready for DESTINY, it's beta is in the summer. DUST does have a lot of potential, but whether CCP will fulfill it is still unknown.
[Request] Infantry Only Mode or Option - No Vehicles
|
|
|
|
Pages: 1 2 3 4 :: [one page] |