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![Bethhy Bethhy](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bethhy
Ancient Exiles. Renegade Alliance
385
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Posted - 2013.12.05 17:36:00 -
[61] - Quote
lordjanuz wrote:Very good feedback. One thing I do not agree on is that the maps are to big, I do hope they get much bigger.
Everyone want's giant map's with giant player counts.... mostly..
But the map's designs on majority make it feel like a lot of nothing. massive dead area's where it's nothing but open ground...
And massive as in it's as big as some CoD map's and there is not a rock not a box... nothing but open area.. and it doesn't make a lot of sense because we don't need massive fields for the 6 vs 6 tank battles that would never happen in how Vehicles are setup currently.
Even the cities are full of area's with very little going on for actual object's to take cover or advance positions from.
The forge gunners are another example of map design... Having 99% of roof's only accessible by dropship with no ladders, elevators, ramps... collision and jumping mechanics that make sense... The map's in general are a big problem for the massive balance issues in making competitive game play in say maybe 5/10 public matches instead of currently at best 2/10 where it isn't stomping or be stomped.
Don't under estimate map design as being one of the biggest factor's in game balance. Every competitive game that showcases it on world tournament stages have so much emphasis on maps and the construction and use of them on balanced game play. |
![vilstan vilstan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
vilstan
Seituoda Taskforce Command Caldari State
48
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Posted - 2013.12.06 07:07:00 -
[62] - Quote
Tonight's games were all unrelieved misery, unfortunately.
My primary feeling is one of being deeply perplexed that the devs think any new player would in any way find any of this the slightest bit of fun. It's just garbage.
The matchmaking in this game is utterly atrocious. Routinely matches start 15 people on one side to 10 on another. I thought at first they were trying to balance the teams, but no, the side with more people also had multiple people in the same corporation with all the best gear running around farming newbies.
In fact, all my games were like that. Every single one, tonight. Just getting farmed endlessly by teams of players in the best gear (gold triangles) pub stomping. Gear seems to make a much bigger difference here than it should - even when I get the drop on somebody they can casually turn and kill me. This is not the case in any other FPS I've played. Even as a new player without all the skills or perks or certs or what not, if you played smartly and got the drop on people, you could still kill them. Here you just die. New players are completely impotent and helpless, as far as I can tell, when faced with people in the best equipment. How is that fun? What are you expecting new players to do? I can tell what they are going to do - turn off and tune out. I couldn't in good conscience recommend this to any of my friends in its current state.
I can't emphasize enough how ****** the matchmaker is. You can't say "Oh it's only terrible because there aren't enough people playing!" This game in its current state does not deserve to have more people playing. It's not going to get more people playing. The matches are brutally unfun and will drive away the new players you need to retain.
I couldn't even figure out how to exit a match. I'm not really excited about having to stick around and get farmed by pub stompers in a game that was decided before it began. If I can't quit a match that's already over early and go do something productive I'll have no choice but to turn the game off for the night.
Also, it seems like every little thing or detail that could be done to annoy you has been done. You always spawn facing the wrong way. At every aspect you feel like you are wrestling one of the worst UI's I've seen, and terriblly sluggish and unresponsive controls (Is this even playable really with the dual shock controller? or does everyone have to use a playstation move/keyboard and mouse?) Enemies will hide their spawn points inside the geography of walls so you can't kill them. Attempts to revive teammates will inexplicably fail. (Why can't you heal teammates? The support role, which is a good one for new players in most other FPS, is pretty much useless here. You can only give the slightest bit of help to your teammate after he's already dead)
If I tried to think of ways to make this deliberately a more unfun and pointless experience for new players, I'm not sure I could succeed. |
![Kierkegaard Soren Kierkegaard Soren](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kierkegaard Soren
DUST University Ivy League
33
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Posted - 2013.12.06 07:47:00 -
[63] - Quote
Solo play in public matched is horrific. I should know, I play at funny times and I won't always have the benefit of joining a corp squad. With active scanners in the field, it's virtually impossible to out-think or out-manoeuvre your opponent, so solo play is always going to be unforgiving.
The difference you get from joining a squad filled with mics, both in terms of in-game performance and plain old fun, is massive. Truly massive. I'm an eve player myself and I find running in squads to be the equivalent of a romp through low sec in cheap, dirty cruisers. Moving as a unit and co-ordinating your fire into a specific target really reigns in the edge that a better geared opponent usually has, and you will feel as though every game ends up with its own little narrative that you and your squad mates help create. Some of the best matches I've participated in were ones that I actually lost, but where my squad held a single objective from a fifteen minute long concerted assault; we swept out uplinks, cleared out the corridors, fought off the dropships and downed the paratroopers it came with, mined the entrance against tanks...it was manic. And amazing. The game you want it to be can be found, despite all of the faults you have so correctly listed.
You probably know of Eve University and how that helps new players into the game; as you can see from my avatar, we have a branch here in Dust too, with a similar goal and set up. Bojo's School of the Trades are also a solid bet for anyone who wants to learn the game and play in a squad. Point being; find friends, get in squads, and co-ordinate some mayhem. And pray that with enough feedback CCP will fix most of what is wrong with this weird, weird game. |
![Justicar Karnellia Justicar Karnellia](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
188
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Posted - 2013.12.06 08:10:00 -
[64] - Quote
Thanks for your well structured feedback. I'd say everything you say is a genuine issue in this game, and sadly they affect new players much more than veterans. I'd say the maps issue is something I do wonder about often, because when I started and had few skills, I would fall into that cycle of spawn, run 200 metres, die... repeat. This is the fastest way to turn someone off a game. I feel they've reached too far ahead and designed 64 player maps for a next-gen console, but are limited by the power of a last-gen console.
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![vilstan vilstan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
vilstan
Seituoda Taskforce Command Caldari State
55
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Posted - 2013.12.06 16:30:00 -
[65] - Quote
Kierkegaard, your point about voice comms made me realize something - either they aren't enabled by default or no one is using them for public matches. This is a marked contrast to stuff like TF2 and PS2, where even if you have never seen a single person around you before in your life, the public voice chat is there and on and people talk and communicate.
But in Dust people just seem to run off and die alone in grim silence. Fitting for the EVE Universe, of course, but a little daunting from the teamwork perspective. |
![Tebu Gan Tebu Gan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Tebu Gan
Dem Durrty Boyz Renegade Alliance
267
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Posted - 2013.12.06 16:38:00 -
[66] - Quote
Good write up on your new player experience!
With so many high SP players, new players are in for nothing but a beat down!
Nuff Said
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![vilstan vilstan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
vilstan
Seituoda Taskforce Command Caldari State
60
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Posted - 2013.12.07 17:24:00 -
[67] - Quote
Yesterday went quite a bit better. I had one match with a K:D of 3:1 hooray!
I keep trying to hack turrets near the points we've captured, and my allies keep blowing them up as I am hacking them. Am I doing the wrong thing?
Also..how on earth do you active scan? I looked all over the market (I think?) and didn't see any active scanning stuff. |
![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
THIRD EARTH INCORPORATED
980
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Posted - 2013.12.07 17:34:00 -
[68] - Quote
Aria Gomes wrote:Plus 1 for spawn camping. Just happened to me in FW. Someone put an uplink down, map looked safe to deploy there. Deployed and there was a heavy and some other people just mowing us down. Pissed me off so bad that I had to turn the game off. All of the FW matches I've played, I've never dealt with that in there. FW had an invisible line of respect, but after that.... I might just stay away from it and go play with the blues in pub matches.
Spawn Killing is like my pet peeve. I hate when people on my team do it and vice versa. I remember one pub, me and this dude were hacking the CRU and our team mate started shooting at us to stop hacking it. Like wtf? Why spawn kill?
Camping Uplinks? Thats a sin. Take it out and move on.
Camping CRU's? Nope. You can't take it safely until they stop spawning on it, so most people just camp it till they stop spawning and then safely take the CRU. It also helps thin down clones, and is a good tactic in a close fight.
If they are stupid enough to keep spawning on it, they deserve to die. Some people shoot cause you are ruining their "fun".
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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![Dunk Mujunk Dunk Mujunk](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Dunk Mujunk
RestlessSpirits
370
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Posted - 2013.12.07 17:43:00 -
[69] - Quote
Nah, you're not doing anything wrong Vilstan. You are getting what I always liked to call "garbage time" points. Hacking anything, no matter what it is, if you think you are clear, switching to your Anti-Armor starter fit to blow up lone red turret installations, things like that. If your team is trying to blow something that you are hacking up, don't worry about it, get that hack in, you need the SP.
This game is very brutal, and if you forum search some of my first posts, I had the same general feelings that you do, and I still do for the most part.
But it gets better. it doesn't get better quick, but it gets better. The best thing you can do in all truthfulness is to work on your Core skills (Dropsuit Upgrades), and specialize into a role early on. Don't spread your SP all over the place to start, it will make it take that much longer to start being effective.
On the comms issue, you really won't ever hear anyone talking in matches, unless you are in a Corp/Squad. If you join a match on your own, you have no squad (you are lone wolf-ing it). Pretty much anyone else who is lone wolfing is doing so on purpose, and they don't want to talk to anyone. Everyone who does want to talk, for the most part, is a member of a corporation and they are either in squad chat, or corp chat, which is why you cannot hear them.
If you are looking for a Corp, drop me a line in game or here on the forums, or just go ahead and apply to RestlessSpirits, we can get you running with squads and get you some help with all facets of the game. Dust University is also a great beginners corp from what I've understood, and they sport much larger numbers than us here at RestlessSpirits.
Anyway Vilstan, don't give up. For better or worse, that is the first test. Can you put up with all the bullsh*t being a new player entails lol? But it gets better (until it gets worse in different ways, but that's a conversation for when you start approaching around 10mil SP lol). Good luck, and if I don't hear from you, I hope you find a Corp to call home and are with us here in Dust for the long haul (or until we all commit mass suicide in protest to CCPs lolFPS).
P.S.- Active scanners should be under Equipment or something like that. I'll go check right now.
Every time I try to walk away, something makes me turn around and stay, and I can't tell you why
Eagles Dust Tribute
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![TEBOW BAGGINS TEBOW BAGGINS](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TEBOW BAGGINS
The Corporate Raiders Top Men.
1043
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Posted - 2013.12.07 17:56:00 -
[70] - Quote
the spawn/map system took 5 minutes to figure out on my 1rst day... what is so foreign about it? red = enemy = standard. do not spawn near them. if your coming from cod or this is your 1rst fps then you should get out more and play something besides AAA titles. dust is really not that hard if you actually can be assed to play it.. especially now they implented auto aim, seriously how much easier can they make it for you? dust does suck but not for the reasons listed. there now i am speaking in absoloutes also. |
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![vilstan vilstan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
vilstan
Seituoda Taskforce Command Caldari State
66
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Posted - 2013.12.09 15:20:00 -
[71] - Quote
Is it generally better to hipfire or to aim down your sights?
I can't hit anything well hip firing, but when I ADS, I seem to get destroyed by people who can strafe back and forth and leap into the air faster than I can track them while still hitting me fairly reliably. |
![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2063
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Posted - 2013.12.09 15:33:00 -
[72] - Quote
I really think most of these "As a new player" threads are just alts voicing opinions of the main. Of course I can be wrong about that. |
![Midas Fool Midas Fool](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Midas Fool
Black Phoenix Mercenaries
245
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Posted - 2013.12.09 15:51:00 -
[73] - Quote
Very nice extensive feedback. Finally someone with helpful criticism instead of flat-out whining.
Everything you said is (unfortunately) fairly evident, and hopefully you find some friends to play with to give you a reason to stick with it. Hopefully there's still some work being put into the NPE.
The only thing I won't let you get away with is the spawn camping. No, it isn't an "honorable" tactic but honestly after one death at a spawn you should be wary, then if the next time you spawn in that red squad is still there and you want to spawn in again, that's a shame on you. This really isn't even Dust 514-specific. At least here you can choose spawns. Just saying.
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
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![IraqiFriendshipExplosive IraqiFriendshipExplosive](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
19
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Posted - 2013.12.09 17:12:00 -
[74] - Quote
I agree wholeheartedly about the weapons. I really wish the weapons felt as if you were weilding great weapons of raw power. The sounds and the impact fx need to be beefed up. Make it feel like we are 10`s of thousands of years in the future with super powerful hi-tech weaponry.
Also I have tried to get some of my friends to play DUST. One of my mates gave it a go, but like you said - he didnt really know what was going on. However that wasn't the limiting feature.
The fact you have to buy and build everything is a great feature but the fact you run out of isk so fast really puts newbies off. Its like ok - "I need more isk to buy the better stuff to fight the better players, but I need skill points to unlock the better stuff, yet I dont have the isk to even fit the basic stuff I would like."
I think the isk mechanic needs adjusting in this game. Things are too expensive for a new guy. |
![Vlad Rostok Vlad Rostok](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Vlad Rostok
SAM-MIK
3
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Posted - 2013.12.10 05:10:00 -
[75] - Quote
Dunk Mujunk wrote: .... snip
Anyway Vilstan, don't give up.
snip......
^This. I was told this by a couple of guys who recruited me when I was a noob at 1.4mm SP, dying all the time. It does take time to acquire the SP and gear you need to start becoming even marginally effective.
There is a lot of good advice in the replies in this thread and there is even more helpful information, guidance and tips elsewhere in this forum.
Take some time to think about role you want to play and what you are good at. Then examine the skills you'll need and put your SP toward those and then look into the gear to match. |
![supersayinb supersayinb](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
supersayinb
The Solecism of Limitation
92
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Posted - 2013.12.10 05:31:00 -
[76] - Quote
TEBOW BAGGINS wrote:the spawn/map system took 5 minutes to figure out on my 1rst day... what is so foreign about it? red = enemy = standard. do not spawn near them. if your coming from cod or this is your 1rst fps then you should get out more and play something besides AAA titles. dust is really not that hard if you actually can be assed to play it.. especially now they implented auto aim, seriously how much easier can they make it for you? dust does suck but not for the reasons listed. there now i am speaking in absoloutes also.
Yeah, but there were only five spawns and two maps when we got here. |
![Paran Tadec Paran Tadec](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Paran Tadec
Imperfect Bastards
1719
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Posted - 2013.12.10 05:32:00 -
[77] - Quote
vilstan wrote:I'll preface this by saying that I'm sure people are going to refer back to the famously steep learning curve and harsh unwelcoming environment of EVE. That works for EVE. I love EVE, and the unforgiving and risky environment is part of what makes it great. But there is a key distinction - there is no other game like EVE. If you want to play anything like EVE, there is EVE, and only EVE. If it has warts and faults you have to put up with them.
Not so for Dust. If I want to play a scifi fps...I have unbelievable amounts of options. I chose to give Dust a try because I really love EVE and want to love Dust as well. However it doesn't seem to love me back. As an FPS, it seems to be distinctly mediocre and suffer many glaring faults.
1) The new player experience is pretty horrific. Not *quite* as bad as the new player experience in Planetside 2, where they just hurled you into the middle of a massive firefight as the very first thing in the game. My first kill there was a friendly medic who was wearing camo and healing me and I had no idea what was going on. It's not quite that bad here, but it's pretty bad. You have no idea what's going on, what you are supposed to be doing, how to not die over and over instantly. I know how fittings work from EVE, but scanning seems pretty important and is never explained anywhere. Sometimes you'll unload an entire clip into a guy, he'll casually turn and kill you. Othertimes you drop someone in 3 bullets. It all seems wildly inconsistent. New players can't learn if they can't tell what is going on. The information conveyed by the death screen in PS2 is pretty bad and I feel like this one is even less informative.
2) Spawn camping. Most games seem to go out of their way to prevent spawn camping. This game downright encourages it! Part of that is the way the different spawn options work, and I understand why they have done it the way they have, but a new player isn't really going to figure that out. All he's going to know is he keeps spawning and then getting instantly mowed down. Maybe some sort of visual indicator of 'safe' spawn points vs non safe spawn points?
3) Orbital strike. Thematic, yes. Gameplay wise, I think it's horrible. Particularly as people seem to like to drop it on spawn points. Plus, roofs don't seem to protect you.(?)
4) Matchmaking: Atrociously bad. There are almost no close fights, it's almost all hilarious one sided blowouts. Usually there's a couple guys running around from the same corp going 12/0, 16/1 or whatever, and everyone on the other team is like 2/8 or something. Sometimes you're on the team with the miracle crew, sometimes you're not. Either way, the success or defeat is pretty much pre determined for you by the matchmaker and your actions have no impact
5) Extremely poorly explained victory conditions: one match where there were no amazing 20/0 killers just wiping everyone out, it was a close match. Our MMC was very close to death, theirs was a little farther away. With a heroic effort, we managed to capture ALL the null cannons! And there was much rejoicing. Now we just have to ferociously defend them for a few more seconds until their MMC dies and..oh wait, what? Our MMC just blew up anyway? But there are no null cannons shooting at it! This wouldn't be a big deal if the game weren't full of moments telling you that what you are doing doesn't matter
6) You feel you aren't having any kind of impact at all and that what you are doing barely matters. Ok, so we're anonymous mercenaries doing whatever we want.. That's nice, but when one day I'm fighting for the Gallente in FW and the next day I'm fighting against them in FW, it really makes me not care a bit about the way the match actually ends and mostly about my own performance in it. And even your own payout seems to be mostly divorced from your actual performance. I seem to get about the same amount as when I own it up and kill 10 people and we win and I suck horribly and die 10 times and we lose. Your allies one match might be your enemies the next. One minute you're fighting at this end of the Universe the next you're fighting at the other end. Shrug. It all feels very ephemeral and pointless.
Contrast this to Planetside 2, where you are locked into one faction, the other factions are your hated rivals, you will come to trust and rely on other people in your faction and hate and watch out for other people in the other faction. At any moment, you can pop open the map and see how well 'your' faction is doing. You can organize with hundreds of other players from your faction and spend the whole day slowly sweeping across the map and turning it all blue. Each fight is a necessary stepping stone to the next fight, not a random disconnected pointless skirmish in the middle of nowhere. There is an ongoing war and at any moment you can see how it is going and you know your part in it.
(more below, apparently there is a fairly low character limit?)
1. true. 2. true, but not that hard to figure out. 3. Orbital strikes are awesome. Stop or GTFO. 4. true. 5. MCC's also shoot at each other. 6. Press square for options, and select which faction you want to do FW for.
Bittervet Proficiency V
thanks logibro!
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![Ludvig Enraga Ludvig Enraga](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
708
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Posted - 2013.12.10 06:03:00 -
[78] - Quote
The true flaw of this game is terrible FPS mechanics - very poorly designed character movement, maps and dual alternative input option lay a flawed foundation. CCP has build a lot on top of that foundation but it's all for naught - it will never work unless you rebuild from the ground.
You can talk all you want about balancing but it's impossible because of terrible hit detection. Terrible hit detection in part stems from erratic twitchy movement of characters - too fast and w/o fluidity - with network latency it's very hard to compute hit detection. Compare movement in Dust to just about all other FPS or TPS on consoles to see the difference.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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![calvin b calvin b](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
calvin b
Molon Labe.
1139
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.10 06:51:00 -
[79] - Quote
I love this game a lot. I also play lone wolf a lot. To me being by myself makes it more of a challenge, In the words of TuPac "its me against the world" So I agree on a lot of what you said, but I try and remain positive by knowing this game will grow. It may take a few more years, but the end result better be worth the wait. If this game ever did tank, I would be sad and angry for I had hopes in a dream only to watch it crash and burn
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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![DJINN Marauder DJINN Marauder](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
DJINN Marauder
Ancient Exiles. Renegade Alliance
3232
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Posted - 2013.12.10 07:20:00 -
[80] - Quote
Man reading your experiences is a bit sad :(
New players just get farmed over and over by vets or people in higher gear in almost every battle. It's true. Unfortunately the only advise I can give you is to join a fun corp of your own and do the stomping.
Stomp or be stomped is the name of public matches. New players are almost always in the latter.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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![Ivy Zalinto Ivy Zalinto](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Ivy Zalinto
Bobbit's Hangmen
140
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Posted - 2013.12.10 07:29:00 -
[81] - Quote
And if all else fails and you cant find anyone to teach you, Im always available as freelance scout tutor, general sneakiness and pistol instructor. Hit me up in game and Ill teach you what I can. Anyone that wishes to start scouting ^^
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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![vilstan vilstan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
vilstan
Seituoda Taskforce Command Caldari State
73
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Posted - 2013.12.10 16:53:00 -
[82] - Quote
I'm up to about 1 million SP now. I die less often, but I still feel like the outcome of any particular fight is just wildly inconsistent. I don't know if it's because I don't know how to aim and the people I'm fighting don't know how to aim either and so it's all random, but whereas in other games I have a pretty good idea what will happen if class A and class B meet head to head, or class B gets the drop on class A, here it just all seems to be up in the air.
Is there any damage drop off from range in this game? Sometimes i get kills at ludicrous distances with assault rifles, other times I'm the one dying in a couple bullets from miles away.
I've seen orbital strike dropped a ton more times. always used by the team winning easily to farm a few more kills off the poor disorganized noobs being farmed. I'd just take it out of most game modes, honestly. Or make it available to both sides equally. |
![vilstan vilstan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
vilstan
Seituoda Taskforce Command Caldari State
73
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Posted - 2013.12.13 02:38:00 -
[83] - Quote
i keep tyring, but the game steadfastly remains a steaming unfun pile of ****. The imbalances in the matchmaker are ludicrous.
Tried one of the new FW battles...I got 2 kills and died about 18 times. Sure I guess I could have gone AFK in the MCC or exited the battle (actually, how?) but there were teams of guys in prototype suits (all with like 12-11 kills apiece) camping all the spawn points far enough away they couldn't be seen on the map where you chose where to spawn.
I feel like I have to be missing major mechanics at this point - other people strafe back and forth MUCH quicker than I do. they run around bunny hopping and hipfiring weapons with much greater accuracy than I can manage aiming down sights. I've even seen people doing it with rail rifles, and from what I can understand these are supposed to be long range weapons requiring precision. Yet I see guys mowing down people in close quarters combat, madly bunny hopping away. There's no way that's all just 5% skills per level...is there any kind of tutorial at all for this game? I have to be missing something major here.
I'm using the dual shock controller on the PS3. Is everyone else using a keyboard and mouse or something? |
![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2223
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Posted - 2013.12.13 02:46:00 -
[84] - Quote
vilstan wrote:i keep tyring, but the game steadfastly remains a steaming unfun pile of ****. The imbalances in the matchmaker are ludicrous.
Tried one of the new FW battles...I got 2 kills and died about 18 times. Sure I guess I could have gone AFK in the MCC or exited the battle (actually, how?) but there were teams of guys in prototype suits (all with like 12-11 kills apiece) camping all the spawn points far enough away they couldn't be seen on the map where you chose where to spawn.
I feel like I have to be missing major mechanics at this point - other people strafe back and forth MUCH quicker than I do. they run around bunny hopping and hipfiring weapons with much greater accuracy than I can manage aiming down sights. I've even seen people doing it with rail rifles, and from what I can understand these are supposed to be long range weapons requiring precision. Yet I see guys mowing down people in close quarters combat, madly bunny hopping away. There's no way that's all just 5% skills per level...is there any kind of tutorial at all for this game? I have to be missing something major here.
I'm using the dual shock controller on the PS3. Is everyone else using a keyboard and mouse or something?
I honestly believe you're just another alt. Or some lurker who's been to the forums before. No one does this or creates these type of threads except those who have been in this for a while and has been advocating "new players have it rough" protest all the time.
If you got 2 kills and died 18 times...then you need to be honest and evaluate your gameplay in that match. You had a hand in your own deaths as well.
Major mechanics? Survival is major mechanic that you're missing? Interesting. You need to learn the different strafes and dances that will help you stay out of the reticule. You think about what the enemy thinks you're going to do and you do the opposite. Once your aim gets better, you will see the uselessness in bunny hopping.
In all honesty, tutorials are not going to be able to teach you how to avoid fire, to take cover, to not be over zealous, how to pick your shots, how to track targets, how to move with your squad, knowing when to throw a nade, how to suppress, how to strafe and such. These things the player must pick up from other players and learn on the way.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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![vilstan vilstan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
vilstan
Seituoda Taskforce Command Caldari State
77
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Posted - 2013.12.13 03:00:00 -
[85] - Quote
I know how to do all these things in other FPS. I would have thought the skills would translate here once you learn the controls. But they are not. I always feel like I'm fighting through a sea of molasses in this game. Either I'm missing something major or something else is up.
I'm not an alt. Why would I be an alt? Is alt posting a thing everyone is paranoid about here?
I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion. |
![Onesimus Tarsus Onesimus Tarsus](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Onesimus Tarsus
710
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Posted - 2013.12.13 03:03:00 -
[86] - Quote
vilstan wrote:I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion.
They do. They do.
Big red button that respecs your SP on demand.
Protos only get points from killing protos.
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![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2227
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Posted - 2013.12.13 03:17:00 -
[87] - Quote
vilstan wrote:I know how to do all these things in other FPS. I would have thought the skills would translate here once you learn the controls. But they are not. I always feel like I'm fighting through a sea of molasses in this game. Either I'm missing something major or something else is up.
I'm not an alt. Why would I be an alt? Is alt posting a thing everyone is paranoid about here?
I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion.
If you're not an alt, then you're not an alt. No need to be a Nancy about it.
As with all FPS games, some tactics and skills transfer to other FPS titles and others do not. From the data you've been collecting, you see that's apparent.
You act as if everybody here just woke up, played Dust and was good. You had the pleasure of being in a Academy. I, and many others did not.
When I started, there was no Academy. I got my butt handed to me often on Manus Peak. Getting steam rolled while my gunfire were like spitballs thrown at Goliath. It took me coming to the forums to get some tips. It took youtube to help me get assimilated with the skillsets and what was best for my playstyle. It took me joining with a corporation who helped me get on my feet, watch my six when I was fighting (my CEO was a logi and would help by bringing players bars down so I could get the kill and revive me/heal when needed). I stuck with my squad and learned through my deaths.
The point is, I wanted, for my own reasons to keep pushing because of this game's brutality. Most games are easy and hand hold you. The difficulty and the HTFU motto got my attention. I kept on pushing.
The game is not sinking and has been rising since its inception. Your own mediocre playstyle is what brought you to your oblivion.
No tutorial can teach a player how to persevere through the rough first months of Dust 514. Either you want to continue or you don't. I can't tell you how many times I had close matches that were outright slugfest. Every move and tactic counted. It's those moments that you won't find in any other FPS on the console. It was like Chess, where each move were a set up of a next move.
So yea, not too many people can really swallow that their greatness in another FPS doesn't happen in this one. At least, at first. Which leads to frustration and a perception that more tutorials is needed in order to get better. No. You must unlearn what you learned from other games and apply another mindset to endure.
If you cannot, then this game really isn't for you. That's just the truth of the matter
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
![vilstan vilstan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
vilstan
Seituoda Taskforce Command Caldari State
81
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Posted - 2013.12.13 03:34:00 -
[88] - Quote
Calling my current skillset mediocre is being far too kind. They are abysmally bad.
My issue is that I can't really tell what I'm doing wrong, which makes it hard to improve. Part of that is that I feel the TTK is quite low. The less time you have to analyze what you did wrong, the harder it is to learn from it. I mean if you do something obvious like stay in the same bit of cover too long and get flushed out by a grenade or decide to go face to face with a heavy with an LMG, the lessons are immediately and painfully apparent.
But this game has a lot of 'keel over dead instantly' moments and those are always hard to learn from.
Also I was never in any Academy of any kind. I created this account something like 8 months ago and played one game then my PS3 got the YLOD the next day. Is it something you can repeat? |
![Vrain Matari Vrain Matari](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Vrain Matari
ZionTCD Public Disorder.
1352
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Posted - 2013.12.13 05:00:00 -
[89] - Quote
vilstan wrote:I know how to do all these things in other FPS. I would have thought the skills would translate here once you learn the controls. But they are not. I always feel like I'm fighting through a sea of molasses in this game. Either I'm missing something major or something else is up.
I'm not an alt. Why would I be an alt? Is alt posting a thing everyone is paranoid about here?
I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion. Tbh i honestly don't understand the trouble you're having. I picked up a controller for the first time in my life just over a year ago when i bought a PS3 for DUST. I'm doing ok, having fun and holding my own.
This game has been dumbed down a lot from EVE. Apart from figuring out the skill tree and suit fitting, for now it's just another lobby fps where bloodthirsty starship pilots from another game get killmails ;) That will be changing in big ways in the near future, which is the whole reason many of us are sticking around.
As far as welcoming new players, much more could be done for the NPE, and the sooner the better. But in terms of making the game easier and more forgiving in order to attract a broader player base, absolutely not. I honestly expect 95% of all modern FPS players who try DUST to quit it. It's not a game designed for everybody, and i can understand peeps who experience the savage pounding DUST can give them and find it deeply unpleasant and ego-crushing.
But i love it. The loss, the frustration, the rage, the hoplessness DUST can evoke are a filter, and those who survive, adapt and excel in the face of this brutality are the players i want as my enemies and allies.
The new players who have joined us in recent months have faced a genuine trial by fire. Those who have stayed are worthy of respect, and if and when they destroy me on the battlefield i will know that although i fell, i fell to a warrior. And if the battle goes the other way and i lay him low, well the triumph is all the sweeter.
I support SP rollover.
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![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
Anubis Prime Syndicate
2232
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Posted - 2013.12.13 05:10:00 -
[90] - Quote
vilstan wrote:Calling my current skillset mediocre is being far too kind. They are abysmally bad.
My issue is that I can't really tell what I'm doing wrong, which makes it hard to improve. Part of that is that I feel the TTK is quite low. The less time you have to analyze what you did wrong, the harder it is to learn from it. I mean if you do something obvious like stay in the same bit of cover too long and get flushed out by a grenade or decide to go face to face with a heavy with an LMG, the lessons are immediately and painfully apparent.
But this game has a lot of 'keel over dead instantly' moments and those are always hard to learn from.
Also I was never in any Academy of any kind. I created this account something like 8 months ago and played one game then my PS3 got the YLOD the next day. Is it something you can repeat?
Math says that there's someone even worse than you in skills.
Maybe you're being out in the open too much? Maybe you're just a little over zealous or chasing down kills? Are you aiming for headshots? Do you employ figure 8 movements when in 1 on 1 battles?
Cover can only be good for so long. If the red can't hit you, he will nade you since he knows you're sitting behind cover. Then when you move from cover because of the nade, you're not moving to attack, you're moving to avoid the nade. So the red is prepared for you to either sit put or to run, in which the latter he will fire upon you.
Yea I know about that insta death thing.
The only way to get back into the Academy is if you created another character.
I would suggest looking up Dust University. Go to the rookie section and look up Fox Gaden's guides. Interact with us on the community. People might gripe and complain but folks like to share their wisdom from their experiences.
It's real rough in the beginning. But if you stick it out, you just might come to like this game. Hope you stick around.
And what role do you play? What are you skilling into? That's important too. you don't want to drop SP into the wrong categories.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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