Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
134
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Posted - 2013.12.04 21:22:00 -
[1] - Quote
It's great to hear your input and impressions of the game and it helps to provide more insight.
1) I agree that the NPE is horrible still. It's better than it was, but still too dumb and simple. Players have to be shown more of the game's options, like how to use the neocom, how to squad up, how to use voice, how to work with other players, etc. But most of all it should be impressed upon the player how difficult battles in this game will be. Hell it should not only be a theme of this FPS, but a "badge of honor" that you can survive playing in this game. The training needs to feature some kinda hard-ass attitude drill sergeant like this:
http://www.youtube.com/watch?v=71Lft6EQh-Y
2) It's somewhat of a problem, but mostly in Ambush. Luckily they just added a fix for that in 1.7. 8)
3) It *is* needed for the link between the two games. I agree that they need to fix the corner cases where sometimes you can take cover and sometimes you can't. Inconsistencies cause frustration and that is bad.
4) Matchmaking is horrible and needs fixing and unfortunately it's made worse by lower populations from which to make the matches. Right now all they can do is put on band-aids until more players start playing. Allowing team queuing is a good start to fixing the imbalance though.
5) That happened because there is another null cannon that each side has that cannot be captured - the MCC itself is armed! They do need to explain this, but by watching an MCC long enough you can see the graphics of when it fires.
6) I totally agree with you. I'm happy that they are adding in FW loyalty points in 1.7 to help change this. However they still need to add in a full complement of racial weapons, equipment, and vehicles (to include faction themed buildings and defense turrets) to bring this out more.
7) Graphics are blah because of limitations of the system. As for enemy identification, I agree that they chose a system for colors etc that is lame and has been from the start. But the basic idea is anything yellow-ish is supposed to be a logistics suit, white-ish is an assault, etc... But then they even violate their own conventions later on anyways so it's pointless now. By contrast take a look at the differences between before and after Trinity in graphics for EVE online here:
http://www.youtube.com/watch?v=maMjjUr6zIQ&list=PLQvKSs1k6DLM_A7Y5dbK5uH5kOwNDALK7&index=30
My assumption is something similar will occur with this game once it is ported to the PS4... one day...
8) Vehicles are being rebalanced so we'll see how this works out in 1.7. But in the end you won't really know how this will fall out until they fully flesh out the other two races' worth of vehicles too. Really dumb to be this far into a game's development and be missing fully one half of the vehicles.
9) Agreed, but at least they have that dumb skill tree to help out. In the end, just don't EVER remove the full list view that is under the character sheet page. There always needs to be a way to see the full possibilities or else you have no idea where to start for planning ahead.
10) Yeah it's really lame right now unless you are in a PC battle (which is a very small percentage of the playerbase). Luckily they are adding more of this into FW in 1.7. But at some point I hope they actually try to add in a mechanic within the game to try and salvage with tools during the match.
11) It's the heart of the "free to play" model. It's how they expect this game to actually bring in more money than the subscription model that EVE is based upon. If you run a full set of AUR gear, then you are paying about 25 cents per "life" kinda like most arcade games today.
12) Totally agree. They used to have a completely different and much better skirmish model during beta that they got rid of. At EVE Vegas they promised in the near future they would be implementing a new skirmish system that was still under development.
13) Yeah, that's where teamplay is supposed to support you with more drop uplink choices and vehicle transportation, but players have to work together and coordinate for that to happen.
The huge feeling of no real impact comes from the fact that CCP hasn't figure out some "spectacularly awesome EVE-universe holographically pretty" way to implement this in the game yet:
http://evemaps.dotlan.net/districts/Molden_Heath
Once they do this not only for PC areas but also for FW districts too AND include it INSIDE the game, players will remain clueless as to the effect they are having on the EVE Universe.
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