George Moros
Area 514
204
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Posted - 2013.12.04 19:01:00 -
[1] - Quote
1. Agreed. NPE needs much more improvement.
2. Actually, you can see if reds are camping your CRU (altough, you can't see reds camping a drop uplink). There's also the infamous redline, which is introduced specifically to prevent spawn camping. I'd say that although it's certainly possible to set up a spawn camp, it's also always possible to avoid one. Improved NPE (teaching people about how this works, and how to avoid it) would IMHO eliminate any argument about DUST being a haven for spawn camping.
3. Orbitals are fine. Actually, in some situations, orbital is the only method to break the defense of a well entrenched enemy.
4. Matchmaking sucks. Still, it remains to be seen whether this is because Scotty is doing a lousy job, or there simply isn't enough active players for matchmaking to work good.
5. I wouldn't call the victory conditions "extremely poorly explained", but it wouldn't hurt for them to be more informative. Again, poor NPE.
6. Agreed. All of the "your next shot could topple an empire" advertising is far from being realized. Soon(TM).
7. This is where we completely disagree. I find DUST to have a remarkable visual style. Your comparison to PS2 makes no sense. DUST is happening in New Eden, and it follows the visual style of EVE quite good. As it should.
8. Funny, but most vehicle users claim just the opposite. I'm no expert in vehicles, but they don't seem OP to me.
9. I don't think that EVE's certificate system was too helpful to a new player with regards to skill training. Maybe the new one introduced in Rubicon is better.
10. Salvaging is not functioning as it does in EVE. It's just a very simplified version of it. This is a shooter after all.
11. Permanent loss of equipment is the primary reason why I play DUST, and not some other shooter. This is currently the only game mechanic that truly sets it apart from other shooters, and the one that makes shooting people more meaningful than in other shooters. In EVE, you can avoid getting killed only if you fly ships that are specifically designed to avoid combat. This can be achieved in DUST, but it wouldn't make any sense ATM. And finally, concerning your "in EVE, you can't get insta-popped" argument... no offense, but have you really ever played EVE?
Pulvereus ergo queritor.
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