Fox Gaden
Immortal Guides
1742
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Posted - 2013.12.04 19:05:00 -
[1] - Quote
1) The new player experience needs work, but is better than it used to be. They are still working on it. Join Learning Coalition chat. There will be experienced players there to answer any questions you may have. As with EVE in its early days, the players are stepping up and trying to help.
2) When you spawn you are clonked, just like when you go through a gate in EVE, only it does not last very long. Also, spawn points have sensors now which project near by red dots unless they have the stealth to full the sensors. This is a major improvement over the way it used to be. With the Cloak it is even possible to ambush the spawn campers.
3) Orbital strikes are very important tactically. However, many squad leaders go for max kill count rather than using them strategically, so they are often wasted.
4) The match making system has settings to make it good, but requires a larger player base to work without making really long que times. CCP decided to tern down all the settings to insure shorter que times. You are free to debate whether it is better to have good match making or fast que times.
5) Null cannons continue to fire while the virus is uploading. They only switch sides when the colour changes. That is why it is important to counter hack, rather than waiting for a Null cannon to turn and then hacking it back. Also, each of the MCCGÇÖs have their own null cannon, so the MCC will still do some damage even when you hold all the objectives.
6) The improvements to Faction Warfare being implemented next week should help give you a feel of the importance and impact you are having in Faction Warfare. The payout for a public match includes a large lump sum for participating, plus a bonus for how well you did in the match. I have heard of people making over 300,000 ISK in a pub match. For rivalries, you need to get into Planetary Conquest where different Alliances are vying for control of Molden Heath. (Yes, Planetary Conquest needs work, but CCP is actively working on Planetary Conquest 2.0.)
7) Visually you may have a point. It is a bit dull and weathered looking. My wife complains about this too. That being said, I donGÇÖt have any trouble distinguishing the different dropsuits. Maybe it just takes practice to be able to distinguish the details.
8) Actually vehicles are very underpowered right now. For a new player, your quickest way to become a tank killer is to skill into AV grenades. Forge guns, once you get the feel for them, can be very effective. As far as the free AV suit, it is about as powerful as a free frigate in EVE. You need an upgraded Swarm Launcher to be effective. That pistol has a huge head shot bonus, but unless you are an excellent shot, I suggest switching it out for an SMG when you can afford to. All the vehicle and AV stuff is getting rebalanced next week.
9) EVE did not have certifications when I started playing it. They are nice. Maybe DUST will have them too someday, but there are a lot of things that EVE has that DUST does not have yet. I donGÇÖt see certifications as a high priority compared to some of the other stuff.
10) I think the assumption is that you did the salvaging after the battle was over. It gets assigned randomly in pub matches. In FW (as of next week) and in PC, salvage consists of stuff lost by the other team.
11) In EVE you donGÇÖt fly anything you canGÇÖt afford to loose. In DUST you donGÇÖt ware anything you canGÇÖt afford to lose 10 of. (Or 5, whatever your average death count is.) It is the same process of risk versus reward. You just have to factor in the deaths that are inevitable and can not be avoided. (I have a guide for that.) If you only ware the starter fits you will not loose any ISK. If you run all Proto suits you lose a LOT of ISK. Find your balance. As you mentioned, you start with Militia gear until you can afford better.
12) We hope to have more variety of game modes in the future. We will probably be limited to 3 (or 2 depending on how you look at it) for a while yet.
13) I play a heavy, which is slow. If I want to travel 600m across open ground I call in a LAV and drive. Good uplink placement by you or your teammates can also help to avoid making the same long trek twice. The lack of cover in some areas can be a problem though, so you have a point there.
As far as player retention, I donGÇÖt think CCP thinks they are there yet either. When they think the game is mature enough to keep peopleGÇÖs attention, then they will run those TV adds they previewed at Fan Fest. |