Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
vilstan
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.12.04 17:30:00 -
[1] - Quote
I'll preface this by saying that I'm sure people are going to refer back to the famously steep learning curve and harsh unwelcoming environment of EVE. That works for EVE. I love EVE, and the unforgiving and risky environment is part of what makes it great. But there is a key distinction - there is no other game like EVE. If you want to play anything like EVE, there is EVE, and only EVE. If it has warts and faults you have to put up with them.
Not so for Dust. If I want to play a scifi fps...I have unbelievable amounts of options. I chose to give Dust a try because I really love EVE and want to love Dust as well. However it doesn't seem to love me back. As an FPS, it seems to be distinctly mediocre and suffer many glaring faults.
1) The new player experience is pretty horrific. Not *quite* as bad as the new player experience in Planetside 2, where they just hurled you into the middle of a massive firefight as the very first thing in the game. My first kill there was a friendly medic who was wearing camo and healing me and I had no idea what was going on. It's not quite that bad here, but it's pretty bad. You have no idea what's going on, what you are supposed to be doing, how to not die over and over instantly. I know how fittings work from EVE, but scanning seems pretty important and is never explained anywhere.
2) Spawn camping. Most games seem to go out of their way to prevent spawn camping. This game downright encourages it! Part of that is the way the different spawn options work, but a new player isn't really going to figure that out. All he's going to know is he keeps spawning and then getting instantly mowed down.
3) Orbital strike. Thematic, yes. Gameplay wise, I think it's horrible. Particularly as people seem to like to drop it on spawn points. Plus, roofs don't seem to protect you.(?)
4) Matchmaking: Atrociously bad. There are almost no close fights, it's almost all hilarious one sided blowouts. Usually there's a couple guys running around from the same corp going 12/0, 16/1 or whatever, and everyone on the other team is like 2/8 or something. Sometimes you're on the team with the miracle crew, sometimes you're not. Either way, the success or defeat is pretty much pre determined for you by the matchmaker and your actions have no impact
5) Extremely poorly explained victory conditions: one match where there were no amazing 20/0 killers just wiping everyone out, it was a close match. Our MMC was very close to death, theirs was a little farther away. With a heroic effort, we managed to capture ALL the null cannons! And there was much rejoicing. Now we just have to ferociously defend them for a few more seconds until their MMC dies and..oh wait, what? Our MMC just blew up anyway? But there are no null cannons shooting at it! This wouldn't be a big deal if the game weren't full of moments telling you that what you are doing doesn't matter
6) You feel you aren't having any kind of impact at all and that what you are doing barely matters. Ok, so we're anonymous mercenaries doing whatever we want.. That's nice, but when one day I'm fighting for the Gallente in FW and the next day I'm fighting against them in FW, it really makes me not care a bit about the way the match actually ends and mostly about my own performance in it. And even your own payout seems to be mostly divorced from your actual performance. I seem to get about the same amount as when I own it up and kill 10 people and we win and I suck horribly and die 10 times and we lose. Your allies one match might be your enemies the next. One minute you're fighting at this end of the Universe the next you're fighting at the other end. Shrug. It all feels very ephemeral and pointless.
Contrast this to Planetside 2, where you are locked into one faction, the other factions are your hated rivals, you will come to trust and rely on other people in your faction and hate and watch out for other people in the other faction. At any moment, you can pop open the map and see how well 'your' faction is doing. You can organize with hundreds of other players from your faction and spend the whole day slowly sweeping across the map and turning it all blue. Each fight is a necessary stepping stone to the next fight, not a random disconnected pointless skirmish in the middle of nowhere.
|
Zekain K
Expert Intervention Caldari State
716
|
Posted - 2013.12.04 17:36:00 -
[2] - Quote
Eh.
CALDARI MASTER RACE
|
BMSTUBBY
382
|
Posted - 2013.12.04 17:38:00 -
[3] - Quote
Meh, F2P Lobby Shooter. Working as intended.
Now buy a booster.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5763
|
Posted - 2013.12.04 17:39:00 -
[4] - Quote
You have my sympathy. The NPE is truly awful, and all of these points you've brought up are good.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
|
vilstan
Seituoda Taskforce Command Caldari State
4
|
Posted - 2013.12.04 17:41:00 -
[5] - Quote
7) Visually, this game is incredibly blah. I'd contrast it with Planetside 2, except I feel like the devs went out of their way to be dull and dreary to look as little like Planetside 2 as possible. The character models are all boring and samey, browns and grays and dirty yellows everywhere. The weapons feels light and insubstantial (at least the one a new player has access too). Even the anti tank weapon! There's no 'impact' to getting a kill, and the iron sights and muzzle flashes mostly obscure what is going on anyway. (Are there better sights you can equip like in PS2?)
One key point is that it's really hard to tell what exactly you are fighting. Of course on the other hand, this seems to not matter. But if that's true, that's a huge core gameplay element that has fallen flat on its face. Your tactics should vary greatly based on the type of suit you are in and the type of suit your opponent is in, but you can't even tell that the vast majority of the time. The only one I can easily distinguish is the heavy with the big machine gun (which almost no one seems to use anyway). Other than that it's just a bunch of indistinguishable little brown and gray guys running around. I gather there is some attempt at making the different empires suits look different, but it's nowhere near the difference in outfits in planetside 2. Even games like team fortress 2 or guild wars 2 went to great efforts to make sure that each class had an easily recognizable profile that let you know what you were fighting, no matter what customization has taken place.
8) Vehicles seem very overpowered. This is also kind of the case in planetside 2, so don't feel bad here. But so far, whichever team has pulled a vehicle has always won. I gather they are very expensive and hard to skill for, so sure, they should be powerful. But if the argument is that whichever team spends the most ISK should win, well, that's not a good game, nor is that at all the way EVE works. In fact a highlight of EVE is that bigger and more expensive is not better. Anti vehicle in this game seems pretty weak and fairly unintuitive. I think I finally figured out how to use the swarm launcher, but the default anti-vehicle loadout new players get is terrible in that you have basically no anti-infantry power at all, just that little low clip size pistol (maybe it's a great pistol and I just don't know how to use it, that's fine). That means that if there is a tank terrorizing your team and you switch to an anti-vehicle fit to try to help bring it down, you're probably a sitting duck to the first infantryman you come across.
9) EVE has certifications to help guide new players in picking up skills. I didn't see anything like this for Dust
10) Salvage? What's that? Sometimes I get it, sometimes I don't. Am I supposed to be scavenging the corpses of my enemies to get their stuff? That would be pretty neat
11) I'm not sure the 'lose a whole lot of really expensive **** when you die' is a great model for an FPS, while it works admirably in EVE. In EVE, if you are paying attention, you can usually avoid losing your expensive ship in low sec. (And of course, there is ship insurance...) Like...never playing EVE has my ship just exploded for no visible reason. Even if a cloaked ship sneaks up on you and tackles you, he doesn't kill you instantly. In Dust (and every other FPS I've ever played) the one shot deaths from nowhere absolutely abound. Snipers, mines, shotguns from the back, sneaky knife kills, tank rounds, aircraft...a million ways to keel over dead from things you never saw coming.
Now maybe I'm wrong and this model works just fine and you only get 1 shot if you're wearing the ****** militia gear. But it seems like new player progression is not ONLY throttled by skill points, but also by the size of your wallet. So far I'm just sticking to the default loadouts while I try to get my bearings so I don't waste ISK - however, playing around and making your own fittings is one of the biggest strengths of EVE, and presumably of dust, so blocking this off to new players because they can't afford it is probably not a great way to draw new players in. There do seem to be the ultra cheap militia gear, which i have started trying to use, modifying my loadouts by just one or two things each, so that's a good first step in the right direction.
12) Limited and repetitive game modes. Maybe I'm doing it wrong, but all the matches seem about the same. hack the points, kill the MMC
13) Maps are both too big and have not enough cover. As a new player you spend an awful lot of time running your ass off to the point 600m away only to instantly die and have to make the trek again. Compared to planetside 2, these maps are really quite open and don't have enough cover - yet I feel like the buildings almost are too easy to camp in and don't have enough entrances.
I feel this game really needs to work to draw new players in (get them hooked). Right now I just don't see this competing over any of the other FPS options out there for anyone who isn't already heavily invested in the EVE universe. Part of this comes from the lack of impact you feel you are making, but also ...what is your motivation? You're not defending your home world or wiping out your ancient rivals. Why are you fighting? To earn money? Meh. I feel like the factional war fare aspect has a chance to be the same kind of long term conflict that PS2 has, but it's so not there yet. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8308
|
Posted - 2013.12.04 17:45:00 -
[6] - Quote
Good feedback
Win ISK / Vids / O7
|
AfroSunshineY Consequence
R 0 N 1 N
198
|
Posted - 2013.12.04 17:51:00 -
[7] - Quote
excellent feedback, agree on most of the points (though not all) |
Cyrus Grevare
warravens League of Infamy
0
|
Posted - 2013.12.04 17:55:00 -
[8] - Quote
The game is harsh, the game is buggy, the game has faults, but the game can be rewarding. If you're doing it alone it's hard to make things out without dedicating a lot of time trying to learn. Doing it alone requires a LOT of patience.
Get into a good Corp, I can see some issues you mention (not all of course) can be solved with this and better your experience, I'm still confident this game can be great. |
Ivy Zalinto
Bobbit's Hangmen
86
|
Posted - 2013.12.04 17:57:00 -
[9] - Quote
Only one thing I want to give you a tip on for gameplay. Everything else I've read is correct. That pistol you have is very dangerous being on the other end. I only run pistols as my weapon and they pay out extensively for every point of sp Ive put into them.
Dedicated scout.
Player bodyguard
Pistol supremacy.
|
Grease Spillett
Ancient Exiles. Renegade Alliance
134
|
Posted - 2013.12.04 17:59:00 -
[10] - Quote
The fact this guy goes into so much detail tells me he's no new guy. New guys type about a one liner post or question till they feel out the forums sorry.
Additionally he is right about it being hard for new players. I would really like to see the academy extended.
Or a better option I believe is for new players to be able to grind unlimited sp to a cap of 6 million plus or minus 2.
That way if they dedicate themselves they could be in competitive gear in a month or two.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
|
vilstan
Seituoda Taskforce Command Caldari State
7
|
Posted - 2013.12.04 18:01:00 -
[11] - Quote
Ivy Zalinto wrote:Only one thing I want to give you a tip on for gameplay. Everything else I've read is correct. That pistol you have is very dangerous being on the other end. I only run pistols as my weapon and they pay out extensively for every point of sp Ive put into them.
That's good to know. Is that the warp scrambler pistol? They made it sound like it ignored shields or something, which I agree could make it really valuable.
This actually brings up another point: if you decide "I want to be better at pistols" there's almost no guidance on how to do this. It would be helpful to have a list of skills that effect each weapon or module you have to make it better.
Maybe this already exists and I have simply missed it. |
ratamaq doc
Edge Regiment
193
|
Posted - 2013.12.04 18:02:00 -
[12] - Quote
Great feedback. I love that you took the time to type this and I hope that you continue to play.
Many of us have seen (and originally gave) this kind of feedback before. New player experience really needs to do a better job at getting players engaged with the community, I don't think there is a way for the 'game' to answer all of your question.
I would love to see you do this since you obviously enjoy writing:
Keep this post as a start to a journal, record not only the answers to these questions, but how and when you found them. It's easy for players like me to forget what I didn't know. A good log of what was easy to find and what was not would be helpful.
Going over your question I realized something else. The problem is only going to get worse. The beta players got to evolve with this game and experience many features from a before and after perspective. Take active scanning for instance. Over night it went from a novelty to a necessity, and players that were here for the tactnet changes saw it happen. A new player would have no concept of this.
On the bright side, this community has done an outstanding job of explaining game content and mechanics outside of the game through these boards, blogs, and especially youtube. The rookie training grounds forum is where new mercs need to spend time, and the community is really the only people that can successfully make this happen.
Thanks again for the feedback. You should know from EVE that the Devs do read and take note of well thought out post such as this.
Maybe the single biggest advantage (and possibly curse) this game has over others is that WE have a say in its course. |
Your Absolut End
SVER True Blood Public Disorder.
277
|
Posted - 2013.12.04 18:03:00 -
[13] - Quote
Isnt that exactly the same what eve in zhe beginning went through?
Heard the slogan of eve is "heres your ship now **** you"
another one bites the Dust...
|
Azri Sarum
BurgezzE.T.F Public Disorder.
155
|
Posted - 2013.12.04 18:05:00 -
[14] - Quote
vilstan wrote:
9) EVE has certifications to help guide new players in picking up skills. I didn't see anything like this for Dust
10) Salvage? What's that? Sometimes I get it, sometimes I don't. Am I supposed to be scavenging the corpses of my enemies to get their stuff? That would be pretty neat
11) I'm not sure the 'lose a whole lot of really expensive **** when you die' is a great model for an FPS, while it works admirably in EVE. In EVE, if you are paying attention, you can usually avoid losing your expensive ship in low sec. (And of course, there is ship insurance...) Like...never playing EVE has my ship just exploded for no visible reason. Even if a cloaked ship sneaks up on you and tackles you, he doesn't kill you instantly. In Dust (and every other FPS I've ever played) the one shot deaths from nowhere absolutely abound. Snipers, mines, shotguns from the back, sneaky knife kills, tank rounds, aircraft...a million ways to keel over dead from things you never saw coming.
Now maybe I'm wrong and this model works just fine and you only get 1 shot if you're wearing the ****** militia gear. But it seems like new player progression is not ONLY throttled by skill points, but also by the size of your wallet. So far I'm just sticking to the default loadouts while I try to get my bearings so I don't waste ISK - however, playing around and making your own fittings is one of the biggest strengths of EVE, and presumably of dust, so blocking this off to new players because they can't afford it is probably not a great way to draw new players in. There do seem to be the ultra cheap militia gear, which i have started trying to use, modifying my loadouts by just one or two things each, so that's a good first step in the right direction.
I don't think many people here would disagree with most of your points. I just wanted to touch on the ones quoted here.
Dust would really benefit from a version of the ISIS system EVE just implemented, but you have to keep in mind it took EVE a decade to get a certificate system implemented that is actually useful (the old one was not). Do they need it? Yes. Do they need it right now? No
Salvage in public matches is randomly generated from a short list of items CCP picked. Its a system they need to iterate on a bit, as it could be more interesting. What they are doing in FW by giving out items from the dead is a step in the right direction.
Your point 11 though, I am going to completely disagree with. I think what CCP has pulled off with you having and losing real assets is something completely unique in the industry and a huge selling point. Now don't get me wrong, losing things can cause people to rage at times, but thats the point. In other games you kill someone and it hardly matters. They just respawn, hardly caring themselves. In DUST you kill someone and it has weight, it has an impact. They have just lost a real something. No other game i've played has been able to induce the levels of anger and joy that DUST is capable of, and its only capable of it because you lose real things on death.
EVE - Victor Maximus
DUST - Azri Sarum
|
vilstan
Seituoda Taskforce Command Caldari State
7
|
Posted - 2013.12.04 18:06:00 -
[15] - Quote
Grease Spillett wrote:The fact this guy goes into so much detail tells me he's no new guy. New guys type about a one liner post or question till they feel out the forums sorry.
Additionally he is right about it being hard for new players. I would really like to see the academy extended.
Or a better option I believe is for new players to be able to grind unlimited sp to a cap of 6 million plus or minus 2.
That way if they dedicate themselves they could be in competitive gear in a month or two.
Oh wow,, ha ha. I was wondering how much SP it would take to be competitive. I started with 500k, which I guess sounded like a lot? It will probably take me a while to hit 6 million.
I mostly put my points into the core suit upgrades, figuring this works like EVE and stuff like engineering and electronics that boost the performance of all your ships/suits are the things to prioritize. Also usually you get more bang for your buck taking stuff to 4 instead of 5, unless its absolutely necessary for a pre-req.
I am new to Dust (though I think my character is months old, made it back in beta and played one game and hated it, decided to give the game a try for real over the past week). I am not new to EVE or FPS and have beta tested a ton of games and so am accustomed to leaving very long detailed feedback :) |
Beren Hurin
Onslaught Inc RISE of LEGION
1819
|
Posted - 2013.12.04 18:06:00 -
[16] - Quote
vilstan wrote:Ivy Zalinto wrote:Only one thing I want to give you a tip on for gameplay. Everything else I've read is correct. That pistol you have is very dangerous being on the other end. I only run pistols as my weapon and they pay out extensively for every point of sp Ive put into them. That's good to know. Is that the warp scrambler pistol? They made it sound like it ignored shields or something, which I agree could make it really valuable. This actually brings up another point: if you decide "I want to be better at pistols" there's almost no guidance on how to do this. It would be helpful to have a list of skills that effect each weapon or module you have to make it better. Maybe this already exists and I have simply missed it.
Yeah you pretty much missed it. The weapons skill to the right of the weapon affect the weapon...Also, there is no warp scrambler pistol. Just the scrambler pistol. It gets a bonus against shield, it by no means ignores it.
Yes there would be a lot more about this game that you would start to understand better if you were in a corp and consistantly running in a squad. |
TERMINALANCE
Zumari Force Projection Caldari State
225
|
Posted - 2013.12.04 18:07:00 -
[17] - Quote
the game is bad get out while you still can! |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
119
|
Posted - 2013.12.04 18:07:00 -
[18] - Quote
vilstan wrote:5) Extremely poorly explained victory conditions: one match where there were no amazing 20/0 killers just wiping everyone out, it was a close match. Our MMC was very close to death, theirs was a little farther away. With a heroic effort, we managed to capture ALL the null cannons! And there was much rejoicing. Now we just have to ferociously defend them for a few more seconds until their MMC dies and..oh wait, what? Our MMC just blew up anyway? But there are no null cannons shooting at it! This wouldn't be a big deal if the game weren't full of moments telling you that what you are doing doesn't matter
The MCC shooting missiles an the opposing MCC though out the entire match. I guessing this was put in so games wouldn't last forever if both teams decided to never capture an objective (for whatever reason).
The not logic bomb!
|
Aria Gomes
Death by Disassociation Zero-Day
161
|
Posted - 2013.12.04 18:09:00 -
[19] - Quote
Plus 1 for spawn camping. Just happened to me in FW. Someone put an uplink down, map looked safe to deploy there. Deployed and there was a heavy and some other people just mowing us down. Pissed me off so bad that I had to turn the game off. All of the FW matches I've played, I've never dealt with that in there. FW had an invisible line of respect, but after that.... I might just stay away from it and go play with the blues in pub matches.
Spawn Killing is like my pet peeve. I hate when people on my team do it and vice versa. I remember one pub, me and this dude were hacking the CRU and our team mate started shooting at us to stop hacking it. Like wtf? Why spawn kill? |
Grease Spillett
Ancient Exiles. Renegade Alliance
136
|
Posted - 2013.12.04 18:13:00 -
[20] - Quote
vilstan wrote:Grease Spillett wrote:The fact this guy goes into so much detail tells me he's no new guy. New guys type about a one liner post or question till they feel out the forums sorry.
Additionally he is right about it being hard for new players. I would really like to see the academy extended.
Or a better option I believe is for new players to be able to grind unlimited sp to a cap of 6 million plus or minus 2.
That way if they dedicate themselves they could be in competitive gear in a month or two. Oh wow,, ha ha. I was wondering how much SP it would take to be competitive. I started with 500k, which I guess sounded like a lot? It will probably take me a while to hit 6 million. I mostly put my points into the core suit upgrades, figuring this works like EVE and stuff like engineering and electronics that boost the performance of all your ships/suits are the things to prioritize. Also usually you get more bang for your buck taking stuff to 4 instead of 5, unless its absolutely necessary for a pre-req. I am new to Dust (though I think my character is months old, made it back in beta and played one game and hated it, decided to give the game a try for real over the past week). I am not new to EVE or FPS and have beta tested a ton of games and so am accustomed to leaving very long detailed feedback :)
Well the amount of sense and tact you used means you will obviously be a dedicate player and a force in the game at some point. Your logic is very good. I know you will do well. But every 1 good guy we get like you there's probably 40 people who don't even know they can spend sp or buy better gear. Whether or not you are having a good time I guarantee you if you get into a good corporation your view of this game will be radically changed.
Why? Because the depth in gameplay isn't in the game it's the community. I would love to squad up with you and help you on your journey to greatness! 07 my channel is Greasers feel free to join and get picked up by good players and in my opinion even better people.
Greasers I heart you.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
|
vilstan
Seituoda Taskforce Command Caldari State
14
|
Posted - 2013.12.04 18:14:00 -
[21] - Quote
I guess one other question I have is : which game mode is best for new players? There are the 'pub matches' I guess and then Factional Warfare and Player Contracts. I've stayed away from the latter, figuring they were the 'serious business' part of Dust.
in EVE there is the EVE University that new players can join and learn from. Is there an equivalent in Dust? |
Reav Hannari
Red Rock Outriders
2073
|
Posted - 2013.12.04 18:14:00 -
[22] - Quote
Visually, New Eden is based on 1980s sci-fi movies such as Aliens and Blade Runner. It's actually one of the things I love about it. When yellow was introduced I was horrified. At least they toned it down some. Blue scouts still bug me. The Toxin weapons and their insane green is pretty bad too. See, far too much color already.
I watched my son play Planetside 2 and I thought it looked like WoW with its color palette. Ridiculous. How can you take it seriously?
Yes, the New Player Experience is lacking a lot.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
|
Reav Hannari
Red Rock Outriders
2073
|
Posted - 2013.12.04 18:15:00 -
[23] - Quote
vilstan wrote:I guess one other question I have is : which game mode is best for new players? There are the 'pub matches' I guess and then Factional Warfare and Player Contracts. I've stayed away from the latter, figuring they were the 'serious business' part of Dust.
in EVE there is the EVE University (player made/community made corp) that new players can join and learn from. Is there an equivalent in Dust?
Yes, DUST University. Same organization too.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
119
|
Posted - 2013.12.04 18:16:00 -
[24] - Quote
vilstan wrote:10) Salvage? What's that? Sometimes I get it, sometimes I don't. Am I supposed to be scavenging the corpses of my enemies to get their stuff? That would be pretty neat
In PC, you salvage from killed enemy clones no matter if you win or lose and it's completely random what you pick up.
In pubs, there is standardized salvage that you will get randomly. It is not based what anyone was wearing and is also completely random. This is where I get all my officer weapons and useless weapons I never speced into or never plan to use.
The not logic bomb!
|
TechMechMeds
Swamp Marines Kleenex Inc.
1570
|
Posted - 2013.12.04 18:20:00 -
[25] - Quote
Teamwork in dust is a must and spawn camping got worse because people now spawn in invisible and invincible for about 2 seconds so people HAVE to spawn camp or get shot in the back.
It used to be that when you re spawn you was not invisible and invincible, so people would re group and counterattack, now they just re spawn with ohk weapons and zerg, so as you see this carebear mechanic ccp added actually made things worse on the whole.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Slag Emberforge
Immortal Retribution
190
|
Posted - 2013.12.04 18:20:00 -
[26] - Quote
Game gets exponentially more fun around the 5 mil sp mark. I am working my way up to 9 ATM.
Many Vets have over 20mil, allowing them all core upgrades, and multiple suits, weapons, and some vehicle specialization as well.
NPE is terrible and the road to being competitive is longer than it should be. Especially without boosters. |
vilstan
Seituoda Taskforce Command Caldari State
23
|
Posted - 2013.12.04 18:22:00 -
[27] - Quote
Thanks for the answers guys. Good to know salvage will just happen and I'm not missing any by not standing over enemy corpses holding down O or anything like that.
I will have to look at Dust University. Especially if it's the same group, EVE University guys were good folks.
I have one other question on turrets...do they shoot in their own? I once hacked a missile turret and it immediately started shooting at...something. Maybe the MCC? And how do you kill people in them? (Or kill them directly?) Sometimes I see one turret kill another turret, and I don't know if they respawn or have to be built or what. Other times I am in a turret and I suddenly wind up dead. Not sure if I got hacked out or maybe shot by a sniper or something else. |
Seeth Mensch
highland marines
62
|
Posted - 2013.12.04 18:28:00 -
[28] - Quote
Aria Gomes wrote:Plus 1 for spawn camping. Just happened to me in FW. Someone put an uplink down, map looked safe to deploy there. Deployed and there was a heavy and some other people just mowing us down. Pissed me off so bad that I had to turn the game off. All of the FW matches I've played, I've never dealt with that in there. FW had an invisible line of respect, but after that.... I might just stay away from it and go play with the blues in pub matches.
Spawn Killing is like my pet peeve. I hate when people on my team do it and vice versa. I remember one pub, me and this dude were hacking the CRU and our team mate started shooting at us to stop hacking it. Like wtf? Why spawn kill?
Because there is always at least two other options in the red line. I have camped and been camped. I hate being killed before the screen even lights up, I really do. I also feel that invulnerability for 3 seconds or until you shoot is fair.
But if there's a link, all safe and snug...I totally will throw down a remote explosive and wait.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Azri Sarum
BurgezzE.T.F Public Disorder.
155
|
Posted - 2013.12.04 18:28:00 -
[29] - Quote
vilstan wrote:Thanks for the answers guys. Good to know salvage will just happen and I'm not missing any by not standing over enemy corpses holding down O or anything like that.
I will have to look at Dust University. Especially if it's the same group, EVE University guys were good folks.
I have one other question on turrets...do they shoot in their own? I once hacked a missile turret and it immediately started shooting at...something. Maybe the MCC? And how do you kill people in them? (Or kill them directly?) Sometimes I see one turret kill another turret, and I don't know if they respawn or have to be built or what. Other times I am in a turret and I suddenly wind up dead. Not sure if I got hacked out or maybe shot by a sniper or something else.
Turrets will fire on their own, although they are known to be 'buggy' at times, either not firing or firing at some random location on the map.
When you use a turret you are just standing next to it, so to neutralize a turret you can either blow up the turret, or run up behind it and kill the operator. If you were using one and wound up dead it is most likely your friendly neighborhood scouts / snipers reminding you that you are vulnrable in them
Turrets do not respawn, however in ambush OMS (off map support) matches turrets can be dropped in throughout the match. They are not yet player constructed or player deployed, but those are on the roadmap somewhere.
EVE - Victor Maximus
DUST - Azri Sarum
|
CrotchGrab 360
Commando Perkone Caldari State
415
|
Posted - 2013.12.04 18:33:00 -
[30] - Quote
Dam man that's a depressing read but it's 100% true, it hit home hard and you hit the nail on the head with pin-point accuracy.
It just makes me want to play PS2, but there is quite a bit of running around in that game, zerging is so much fun. Also that game looked BEAUTIFUL even when in closed beta.
I just can't use a keyboard and mouse very well, definitely not competitively and the huge frequent patches killed PS2 for me.
With that being said once PS2 is on PS4 (lol) I will be jumping ship instantly. Also I'm not sure if these games are good but Warframe and Blacklight: Retribution? That's a trifector of F2P FPS games right there and DUST has to join them or be left behind...in the DUST.
Seriously once I get a PS4 I don't think I'll play DUST again, unless it's on the PS4.
Great feedback and it also bears a lot of weight coming from somebody who plays EVE, you know the EVE universe but you don't see it in DUST, because it's not really there.
Honestly your knowledge of ISK, risk and reward, SP and fittings make this the best new player feedback on these forums. |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |