Roy Ventus
Foxhound Corporation General Tso's Alliance
622
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Posted - 2013.12.04 18:58:00 -
[1] - Quote
1. It is pretty horrific. While CCP is trying to fix this...I think it's mostly because they're not used to babying players >.> lol. Look at EVE and then look at Dust. I believe there's much more hand holding going on here. But even then, a lot of players lack common sense. When I first played the game I did have information about it beforehand but I didn't really know "enough" to be a pro at it.
I realized that each suit was different and that players can adjust their suits to a situation. I realized that sometimes it's best to escape a confrontation because the odds were against me. If I didn't realize it, I had to learn it. While I agree that the curve is too steep, the game shouldn't be extremely easy to leap into right from the bat. Players should still need to learn the ins and outs of different aspects of the game but they also should be able to understand the basics from the get go.
2. Spawn Camping only happens in Ambush and when I stepped back into it recently, it only happens when you spawn in on uplinks...which makes total sense because I'd go after that pulsating free-kill device as well if I seen it. Having a "safe spawn" feature would make it too "easy" in a way. We need players to question whether or not to spawn there or somewhere else. Also, yeah if you're smart about it, you'll grab a militia uplink and plant one in a different location to avoid spawn camping. Oddly enough it took me less time to realize that than it took me to realize you could buy uplinks from the militia section of the market -_-.
3. Gameplay wise, it's tactical. You don't even have to be winning to get a precision strike first. You just need to have the WPs which can be accumulated by logistics(uplinks, repairing, reviving, assisting, scanning).
4. Yes. I agree. I'm glad you didn't say anything about Proto Stomping and declare the trouble being with actual teams. The problem here is both in mindstate of the players and in the actual matchmaking. When faced with a strong team, a weaker team will do EVERYTHING else working efficiently. Snipers who only want points, AFKers, lone wolves who don't understand the game mechanics, players not thinking tactically and attacking the same point over and over and over again. At the same time, players shouldn't be facing other players who are way above their ability to handle.
5. ? The game actually explains itself in the load screens but I guess the only part players don't pick up is that the MCCs are attacking each other as well as the null cannons. Even with all the points captured, you're still getting damage but it's not that much damage compared to if you had a null cannon. It's been a many games like this and you'd just have to chalk it up to not doing what needed to be done in time.
6. ._. Did you make it so that you only fight for the Gallente? If you have all sides selected for possible battles, you'll be thrown into whatever. Besides that, this should be slightly fix in 6 days with the FW 2.0 and it's Loyalty Stores. You'll only be able to fight for certain groups after playing with them for long enough and you get points from them to buy equipment with. But imo that's not enough to make things really significant. We need some backstory on why we're fighting for districts. I'd want to know why the Federation is attacking the Caldari State and Heth's district but then that's me. Without having played PS2 and only reading up on it, it seems very PS2ish with the constant fighting over areas without reason other than "OMGERSH I HATE U." Which as a mercenary, I don't hate any single faction.
But a portion of that problem can be fixed if you jumped into the community >.>...When you know who's who and stuff, you feel a much bigger impact when you're fighting. "Oh. We're going against AE in Pubs? Better put on my game face and give em a good game."
7. I agree on the first part but the most colorful game in the EVE-verse is actually Valkeryie lol and that's yet to be released. I do think the blandness can be really good if it's done right but idk. I kinda think it's just the planets though. We get on to areas with forests, lakes, and thick vegetation it should be much more colorful. The blandness does work well when it's in contrasts with something colorful like when the Titan ship crashed into the planet and the sky was on fire and raining death.
It's not hard to tell what you're fighting. Scouts have a light size and shape and the races we're limited to have completely different designs. The medium suits all look very different with the logistics versions having color schemes that stand out. There's no mistaking the only heavy suits we have. Then there's the special suits that you can't purchase normally but even then you can point your gun at them and figure out the stats. It even says what kind of suit it is when you aim at them.
But seriously, I think it's just people not paying close enough attention to detail. I could tell the difference between an Amarr assault and a Gallente assault easily even if I'm not focusing on them. I mean >.> seriously...look at the avatars on the forums and tell me they look the same O_o. If it's not an attention to detail it's the fact that it's not "explosive" in color like Team Fortress 2(which is a very bad example because that game is WAY more colorful and it's main selling point is the different classes and the characteristics of each class).
8. o_o This is very far from the truth. Any vehicle can be demolished in 15 seconds or less if you know what you're doing and have good equipment. If you don't know what you're doing and have decent equipment, you can still take a tank down single handily. I do agree that the milita suit first given out sucks but you can edit it and switch out weapons and mods.
9. I believe it took a long time for EVE to get that, right? Dust might get it sooner than them but who knows.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
622
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Posted - 2013.12.04 19:12:00 -
[2] - Quote
10. They need a better explanation but it's basically based on who you killed and whether or not you won.
11. The model isn't an issue. It's just people not liking it is all, which I can understand but then that just means you shouldn't play it(no offense). You can't just start off rich, then you'd be a trust fund baby :3. Nah, you gotta work your way up. I do believe that wearing militia gear both saves ISK and teaches you to adapt and react quickly due to being the most vulnerable. But yeah, if this model was taken out I'd probably slowly get away from Dust since it's such a major part of the game when it comes to thrills and risk taking and the economics I wanted to get into.
12. Pretty much in agreement. We've been asking for new game modes for a while but I believe they're waiting to give us other things before working on incorporating and entirely new game mode into both the lore and the games.
13. ?? The game has a lot of cover but it's the terrain that differs. You could run from an urbanized zone to a blank terrain, or from a mountain area to the base of said area and get shot up. I've never faced a game where my only option was to take a long and open path. I take those long and open path for the advantage of the team and sneaking when I need to do so.
Also yeah the buildings are easy to camp in but >.> they're easy to flush out due to grenades and explosives like in real life.
It does have to work hard to gain a brand new pool of players but at the same time the game is dedicated to certain type of players who probably would prefer for this game to tone down it's differences. I agree completely on the motivation and what not. When I first came in we had events that had to do a lot with story but as we went on these events started to decline...I guess it's because of other things taking priority but I really do wish we had events that would motivate me to really get out there and kill. As I've said before, we need a Faction Warfare that's above PS2 because PS2 is nothing more than a cycle of fighting instead of an actual story or purpose. "Oh hey. They took our district back. We need to go take it again!" will get boring to me after the first month. I'll probably be farming the LP but I do want way more.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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