Azri Sarum
BurgezzE.T.F Public Disorder.
155
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Posted - 2013.12.04 18:05:00 -
[1] - Quote
vilstan wrote:
9) EVE has certifications to help guide new players in picking up skills. I didn't see anything like this for Dust
10) Salvage? What's that? Sometimes I get it, sometimes I don't. Am I supposed to be scavenging the corpses of my enemies to get their stuff? That would be pretty neat
11) I'm not sure the 'lose a whole lot of really expensive **** when you die' is a great model for an FPS, while it works admirably in EVE. In EVE, if you are paying attention, you can usually avoid losing your expensive ship in low sec. (And of course, there is ship insurance...) Like...never playing EVE has my ship just exploded for no visible reason. Even if a cloaked ship sneaks up on you and tackles you, he doesn't kill you instantly. In Dust (and every other FPS I've ever played) the one shot deaths from nowhere absolutely abound. Snipers, mines, shotguns from the back, sneaky knife kills, tank rounds, aircraft...a million ways to keel over dead from things you never saw coming.
Now maybe I'm wrong and this model works just fine and you only get 1 shot if you're wearing the ****** militia gear. But it seems like new player progression is not ONLY throttled by skill points, but also by the size of your wallet. So far I'm just sticking to the default loadouts while I try to get my bearings so I don't waste ISK - however, playing around and making your own fittings is one of the biggest strengths of EVE, and presumably of dust, so blocking this off to new players because they can't afford it is probably not a great way to draw new players in. There do seem to be the ultra cheap militia gear, which i have started trying to use, modifying my loadouts by just one or two things each, so that's a good first step in the right direction.
I don't think many people here would disagree with most of your points. I just wanted to touch on the ones quoted here.
Dust would really benefit from a version of the ISIS system EVE just implemented, but you have to keep in mind it took EVE a decade to get a certificate system implemented that is actually useful (the old one was not). Do they need it? Yes. Do they need it right now? No
Salvage in public matches is randomly generated from a short list of items CCP picked. Its a system they need to iterate on a bit, as it could be more interesting. What they are doing in FW by giving out items from the dead is a step in the right direction.
Your point 11 though, I am going to completely disagree with. I think what CCP has pulled off with you having and losing real assets is something completely unique in the industry and a huge selling point. Now don't get me wrong, losing things can cause people to rage at times, but thats the point. In other games you kill someone and it hardly matters. They just respawn, hardly caring themselves. In DUST you kill someone and it has weight, it has an impact. They have just lost a real something. No other game i've played has been able to induce the levels of anger and joy that DUST is capable of, and its only capable of it because you lose real things on death.
EVE - Victor Maximus
DUST - Azri Sarum
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Azri Sarum
BurgezzE.T.F Public Disorder.
155
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Posted - 2013.12.04 18:28:00 -
[2] - Quote
vilstan wrote:Thanks for the answers guys. Good to know salvage will just happen and I'm not missing any by not standing over enemy corpses holding down O or anything like that.
I will have to look at Dust University. Especially if it's the same group, EVE University guys were good folks.
I have one other question on turrets...do they shoot in their own? I once hacked a missile turret and it immediately started shooting at...something. Maybe the MCC? And how do you kill people in them? (Or kill them directly?) Sometimes I see one turret kill another turret, and I don't know if they respawn or have to be built or what. Other times I am in a turret and I suddenly wind up dead. Not sure if I got hacked out or maybe shot by a sniper or something else.
Turrets will fire on their own, although they are known to be 'buggy' at times, either not firing or firing at some random location on the map.
When you use a turret you are just standing next to it, so to neutralize a turret you can either blow up the turret, or run up behind it and kill the operator. If you were using one and wound up dead it is most likely your friendly neighborhood scouts / snipers reminding you that you are vulnrable in them
Turrets do not respawn, however in ambush OMS (off map support) matches turrets can be dropped in throughout the match. They are not yet player constructed or player deployed, but those are on the roadmap somewhere.
EVE - Victor Maximus
DUST - Azri Sarum
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