Forlorn Destrier
2244
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Posted - 2013.12.04 18:40:00 -
[1] - Quote
My thoughts about your thoughts:
1. I think you exaggerate but yes it could use some work.
2. You can see red dots on the screen around spawn points - I think this is intuitive to know it is dangerous. If talking about Ambush, I have no comment as I don't play ambush
3. Roofs do protect you if you are fully under cover. If this is your only complaint, this seems to be unconstructive feedback with what is wrong gameplay wise. If this is a bug, which it sounds like, you should report it so it can be fixed. Please elaborate on why else it doesn't work gameplay wise as opposed to just expressing your opinion so that CCP can take your concerns under consideration.
4. Agreed it's bad and needs work
5. If you look around the environment, you will see that each MCC is shooting at each other doing damage. Having all of the null cannons won't protect your MCC if you are close to death. There does come a time when victory by one method is unlikely and you should follow alternative routes - killing the enemy clones for example. Victory conditions are explained in the forums only so I do agree they can expand on sharing this in game, though.
6. Public matches have no impact - this is the lobby shooter part. For FW, read the devblog released yesterday about the changes coming next week. For PC, join a PC corp and you will see the impacts.
7. Look at the skyboxes. Also watch the original Star Wars. This should give you an idea of the concepts. Keep in mind that these are normal worlds - we haven't been given the more exotic locals yet as they are still in the concept stages. We all want more, you aren't the only one.
8. They are overpowered compared to a new player with no skills, you are right. Once you skill up into higher tier items they are much more squishy. Keep in mind though that those players are also skilling up and might have millions of SP invested in a vehicle. You wouldn't attack a BS in a frigate in Eve, right? That said, there is a full rebalance coming next week (again, see forums and devblogs).
9. Certifications in Eve are a joke. Even the new system isn't that productive. I'd rather not have certifications.
10. Random loot drops in public matches; again read devblog yesterday for information about FW and PC. Could be made clear in game somehow.
11. This is a basis concept of the game and won't be changed; if a deal breaker for you, then I suspect the game concept isn't for you.
12. More would be nice, agreed. But again, check for changes to FW happening next week to make them different in some regards (other than the ultimate objective).
13. Maps are designed to allow for vehicle combat and large moving fights. Eventual goals are 128v128 battles as well, if I'm not mistaken. Agree that they are too big this early. Easy to counter by calling an LAV or hitching a ride on a DS that someone always calls at beginning of match. I would like some tighter maps as well.
Conclusion - yes it needs work and we are getting monthly updates which no other game does. Be patient, grasshopper, and you will see improvement. Alternatively, come back after the changes if the game is not fun for you as it stands today.
Chivalry is not dead, but many who practiced it are.
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