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vilstan
Seituoda Taskforce Command Caldari State
1
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Posted - 2013.12.04 17:30:00 -
[1] - Quote
I'll preface this by saying that I'm sure people are going to refer back to the famously steep learning curve and harsh unwelcoming environment of EVE. That works for EVE. I love EVE, and the unforgiving and risky environment is part of what makes it great. But there is a key distinction - there is no other game like EVE. If you want to play anything like EVE, there is EVE, and only EVE. If it has warts and faults you have to put up with them.
Not so for Dust. If I want to play a scifi fps...I have unbelievable amounts of options. I chose to give Dust a try because I really love EVE and want to love Dust as well. However it doesn't seem to love me back. As an FPS, it seems to be distinctly mediocre and suffer many glaring faults.
1) The new player experience is pretty horrific. Not *quite* as bad as the new player experience in Planetside 2, where they just hurled you into the middle of a massive firefight as the very first thing in the game. My first kill there was a friendly medic who was wearing camo and healing me and I had no idea what was going on. It's not quite that bad here, but it's pretty bad. You have no idea what's going on, what you are supposed to be doing, how to not die over and over instantly. I know how fittings work from EVE, but scanning seems pretty important and is never explained anywhere.
2) Spawn camping. Most games seem to go out of their way to prevent spawn camping. This game downright encourages it! Part of that is the way the different spawn options work, but a new player isn't really going to figure that out. All he's going to know is he keeps spawning and then getting instantly mowed down.
3) Orbital strike. Thematic, yes. Gameplay wise, I think it's horrible. Particularly as people seem to like to drop it on spawn points. Plus, roofs don't seem to protect you.(?)
4) Matchmaking: Atrociously bad. There are almost no close fights, it's almost all hilarious one sided blowouts. Usually there's a couple guys running around from the same corp going 12/0, 16/1 or whatever, and everyone on the other team is like 2/8 or something. Sometimes you're on the team with the miracle crew, sometimes you're not. Either way, the success or defeat is pretty much pre determined for you by the matchmaker and your actions have no impact
5) Extremely poorly explained victory conditions: one match where there were no amazing 20/0 killers just wiping everyone out, it was a close match. Our MMC was very close to death, theirs was a little farther away. With a heroic effort, we managed to capture ALL the null cannons! And there was much rejoicing. Now we just have to ferociously defend them for a few more seconds until their MMC dies and..oh wait, what? Our MMC just blew up anyway? But there are no null cannons shooting at it! This wouldn't be a big deal if the game weren't full of moments telling you that what you are doing doesn't matter
6) You feel you aren't having any kind of impact at all and that what you are doing barely matters. Ok, so we're anonymous mercenaries doing whatever we want.. That's nice, but when one day I'm fighting for the Gallente in FW and the next day I'm fighting against them in FW, it really makes me not care a bit about the way the match actually ends and mostly about my own performance in it. And even your own payout seems to be mostly divorced from your actual performance. I seem to get about the same amount as when I own it up and kill 10 people and we win and I suck horribly and die 10 times and we lose. Your allies one match might be your enemies the next. One minute you're fighting at this end of the Universe the next you're fighting at the other end. Shrug. It all feels very ephemeral and pointless.
Contrast this to Planetside 2, where you are locked into one faction, the other factions are your hated rivals, you will come to trust and rely on other people in your faction and hate and watch out for other people in the other faction. At any moment, you can pop open the map and see how well 'your' faction is doing. You can organize with hundreds of other players from your faction and spend the whole day slowly sweeping across the map and turning it all blue. Each fight is a necessary stepping stone to the next fight, not a random disconnected pointless skirmish in the middle of nowhere.
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vilstan
Seituoda Taskforce Command Caldari State
4
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Posted - 2013.12.04 17:41:00 -
[2] - Quote
7) Visually, this game is incredibly blah. I'd contrast it with Planetside 2, except I feel like the devs went out of their way to be dull and dreary to look as little like Planetside 2 as possible. The character models are all boring and samey, browns and grays and dirty yellows everywhere. The weapons feels light and insubstantial (at least the one a new player has access too). Even the anti tank weapon! There's no 'impact' to getting a kill, and the iron sights and muzzle flashes mostly obscure what is going on anyway. (Are there better sights you can equip like in PS2?)
One key point is that it's really hard to tell what exactly you are fighting. Of course on the other hand, this seems to not matter. But if that's true, that's a huge core gameplay element that has fallen flat on its face. Your tactics should vary greatly based on the type of suit you are in and the type of suit your opponent is in, but you can't even tell that the vast majority of the time. The only one I can easily distinguish is the heavy with the big machine gun (which almost no one seems to use anyway). Other than that it's just a bunch of indistinguishable little brown and gray guys running around. I gather there is some attempt at making the different empires suits look different, but it's nowhere near the difference in outfits in planetside 2. Even games like team fortress 2 or guild wars 2 went to great efforts to make sure that each class had an easily recognizable profile that let you know what you were fighting, no matter what customization has taken place.
8) Vehicles seem very overpowered. This is also kind of the case in planetside 2, so don't feel bad here. But so far, whichever team has pulled a vehicle has always won. I gather they are very expensive and hard to skill for, so sure, they should be powerful. But if the argument is that whichever team spends the most ISK should win, well, that's not a good game, nor is that at all the way EVE works. In fact a highlight of EVE is that bigger and more expensive is not better. Anti vehicle in this game seems pretty weak and fairly unintuitive. I think I finally figured out how to use the swarm launcher, but the default anti-vehicle loadout new players get is terrible in that you have basically no anti-infantry power at all, just that little low clip size pistol (maybe it's a great pistol and I just don't know how to use it, that's fine). That means that if there is a tank terrorizing your team and you switch to an anti-vehicle fit to try to help bring it down, you're probably a sitting duck to the first infantryman you come across.
9) EVE has certifications to help guide new players in picking up skills. I didn't see anything like this for Dust
10) Salvage? What's that? Sometimes I get it, sometimes I don't. Am I supposed to be scavenging the corpses of my enemies to get their stuff? That would be pretty neat
11) I'm not sure the 'lose a whole lot of really expensive **** when you die' is a great model for an FPS, while it works admirably in EVE. In EVE, if you are paying attention, you can usually avoid losing your expensive ship in low sec. (And of course, there is ship insurance...) Like...never playing EVE has my ship just exploded for no visible reason. Even if a cloaked ship sneaks up on you and tackles you, he doesn't kill you instantly. In Dust (and every other FPS I've ever played) the one shot deaths from nowhere absolutely abound. Snipers, mines, shotguns from the back, sneaky knife kills, tank rounds, aircraft...a million ways to keel over dead from things you never saw coming.
Now maybe I'm wrong and this model works just fine and you only get 1 shot if you're wearing the ****** militia gear. But it seems like new player progression is not ONLY throttled by skill points, but also by the size of your wallet. So far I'm just sticking to the default loadouts while I try to get my bearings so I don't waste ISK - however, playing around and making your own fittings is one of the biggest strengths of EVE, and presumably of dust, so blocking this off to new players because they can't afford it is probably not a great way to draw new players in. There do seem to be the ultra cheap militia gear, which i have started trying to use, modifying my loadouts by just one or two things each, so that's a good first step in the right direction.
12) Limited and repetitive game modes. Maybe I'm doing it wrong, but all the matches seem about the same. hack the points, kill the MMC
13) Maps are both too big and have not enough cover. As a new player you spend an awful lot of time running your ass off to the point 600m away only to instantly die and have to make the trek again. Compared to planetside 2, these maps are really quite open and don't have enough cover - yet I feel like the buildings almost are too easy to camp in and don't have enough entrances.
I feel this game really needs to work to draw new players in (get them hooked). Right now I just don't see this competing over any of the other FPS options out there for anyone who isn't already heavily invested in the EVE universe. Part of this comes from the lack of impact you feel you are making, but also ...what is your motivation? You're not defending your home world or wiping out your ancient rivals. Why are you fighting? To earn money? Meh. I feel like the factional war fare aspect has a chance to be the same kind of long term conflict that PS2 has, but it's so not there yet. |
vilstan
Seituoda Taskforce Command Caldari State
7
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Posted - 2013.12.04 18:01:00 -
[3] - Quote
Ivy Zalinto wrote:Only one thing I want to give you a tip on for gameplay. Everything else I've read is correct. That pistol you have is very dangerous being on the other end. I only run pistols as my weapon and they pay out extensively for every point of sp Ive put into them.
That's good to know. Is that the warp scrambler pistol? They made it sound like it ignored shields or something, which I agree could make it really valuable.
This actually brings up another point: if you decide "I want to be better at pistols" there's almost no guidance on how to do this. It would be helpful to have a list of skills that effect each weapon or module you have to make it better.
Maybe this already exists and I have simply missed it. |
vilstan
Seituoda Taskforce Command Caldari State
7
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Posted - 2013.12.04 18:06:00 -
[4] - Quote
Grease Spillett wrote:The fact this guy goes into so much detail tells me he's no new guy. New guys type about a one liner post or question till they feel out the forums sorry.
Additionally he is right about it being hard for new players. I would really like to see the academy extended.
Or a better option I believe is for new players to be able to grind unlimited sp to a cap of 6 million plus or minus 2.
That way if they dedicate themselves they could be in competitive gear in a month or two.
Oh wow,, ha ha. I was wondering how much SP it would take to be competitive. I started with 500k, which I guess sounded like a lot? It will probably take me a while to hit 6 million.
I mostly put my points into the core suit upgrades, figuring this works like EVE and stuff like engineering and electronics that boost the performance of all your ships/suits are the things to prioritize. Also usually you get more bang for your buck taking stuff to 4 instead of 5, unless its absolutely necessary for a pre-req.
I am new to Dust (though I think my character is months old, made it back in beta and played one game and hated it, decided to give the game a try for real over the past week). I am not new to EVE or FPS and have beta tested a ton of games and so am accustomed to leaving very long detailed feedback :) |
vilstan
Seituoda Taskforce Command Caldari State
14
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Posted - 2013.12.04 18:14:00 -
[5] - Quote
I guess one other question I have is : which game mode is best for new players? There are the 'pub matches' I guess and then Factional Warfare and Player Contracts. I've stayed away from the latter, figuring they were the 'serious business' part of Dust.
in EVE there is the EVE University that new players can join and learn from. Is there an equivalent in Dust? |
vilstan
Seituoda Taskforce Command Caldari State
23
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Posted - 2013.12.04 18:22:00 -
[6] - Quote
Thanks for the answers guys. Good to know salvage will just happen and I'm not missing any by not standing over enemy corpses holding down O or anything like that.
I will have to look at Dust University. Especially if it's the same group, EVE University guys were good folks.
I have one other question on turrets...do they shoot in their own? I once hacked a missile turret and it immediately started shooting at...something. Maybe the MCC? And how do you kill people in them? (Or kill them directly?) Sometimes I see one turret kill another turret, and I don't know if they respawn or have to be built or what. Other times I am in a turret and I suddenly wind up dead. Not sure if I got hacked out or maybe shot by a sniper or something else. |
vilstan
Seituoda Taskforce Command Caldari State
28
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Posted - 2013.12.04 18:40:00 -
[7] - Quote
You know, I may have missed Battle Academy entirely.
I don't recall it being there in beta when I created my character and played a game and when I started it back up over Thanksgiving break I was just sitting there in my dingy little merc quarters. I read the 'help' stuff from the neo com and then started jumping in battles.
Is there a way to 'redo' battle academy? |
vilstan
Seituoda Taskforce Command Caldari State
28
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Posted - 2013.12.04 18:47:00 -
[8] - Quote
Thanks for the answers on turrets. I am too used to PS2 I guess, where when you operate a turret you are inside it and safe from small arms fire.
The Dust turrets are massive compared to PS2 turrets so I just assumed there was room in there for me too. If I'm just standing around looking at a console then I can see how I'd get easily sniped.
To the person righteously indignant over my lumping Amarr suits in with the others - yes, Amarr is the one I can tell apart from the others, but I really can't tell minmatar/gallente/caldari apart very well at all.
Not that that really matters, I guess. What's more important (presumably?) is if I'm fighting a heavy assault or a medic or a scout or...something. I don't have a good handle on that yet at all, or suit roles in general.
I *think* this is made harder by the fact that the starter suits don't seem to have any role bonuses at all? Or am I making that up/missing them? |
vilstan
Seituoda Taskforce Command Caldari State
31
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Posted - 2013.12.04 19:01:00 -
[9] - Quote
Templar 514 wrote:IRegarding Orbital Strikes, the main issue I see is that strikes are linked to squad warpoint totals, so squads that dominate tend to get multiple strikes and then kill all the things. For the record, most proper buildings will protect you from a strike, so long as you stay away from doorways/windows. There are stories of people riding out strikes by wedging themselves into corners, though this is rare.
Forlorn Destrier wrote:My thoughts about your thoughts: 3. Roofs do protect you if you are fully under cover. If this is your only complaint, this seems to be unconstructive feedback with what is wrong gameplay wise. If this is a bug, which it sounds like, you should report it so it can be fixed. Please elaborate on why else it doesn't work gameplay wise as opposed to just expressing your opinion so that CCP can take your concerns under consideration.
The roof thing was just an oddity I noticed. I could see if roofs didn't protect you at all (I mean, presumably the ordinance would destroy the buildings) but since visually the buildings seemed to withstand the bombardment I thought they might protect me as well. The ones where I've died I guess are vehicle bays? IE no front wall but a pretty deep 'garage' like area I was hiding in. Now I just run like hell when I hear the orbital strike sound and usually live that way.
My primary complaint about orbital strikes (echoed in the above quote) is that they only ever seem to get called in when one team is rofl stomping the other team, and it just helps the winning team win even more. Stuff like that may as well be removed from the game. The losing team doesn't need to get bombarded in their one remaining spawn point.
Quote:11. This is a basis concept of the game and won't be changed; if a deal breaker for you, then I suspect the game concept isn't for you.
Oh, it's not a deal breaker for me at all. Its one of the things that attracted me in the first place. I just think doing it that way makes the new player experience even more difficult than it otherwise would be. I think the militia gear (which seems really cheap compared to everything else) is an attempt to fix this for new players, which I appreciate.
It's just that not only are new players throttled by their SP gains to access new stuff, they also have to worry about their wallet. So like, even once you skill up for something, you don't actually have the ISK to really 'use' it yet. I assume we still follow the EVE rule of 'don't use it if you can't afford to lose it'.
Also I'm happy to hear there are FW improvements coming. As far as vehicles go, it sounds like they aren't too strong, just that the AV starter set (in paticular) is terribad - both in choice of side arm and the actual swarm launcher itself.
As far as I can tell...you hold R1 while over the target and then release and...stuff flies all over and maybe hits the target :D Do you need to keep tracking the target in your reticule while the missiles fly over there? Or can you immediately duck back into cover? |
vilstan
Seituoda Taskforce Command Caldari State
33
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Posted - 2013.12.04 19:54:00 -
[10] - Quote
lordjanuz wrote:Very good feedback. One thing I do not agree on is that the maps are to big, I do hope they get much bigger.
I hear they are getting more players (someone mentioned 128 vs 128? That would be great!) which should help greatly.
Currently it just seems like vast empty expanses with a couple guys scattered about. |
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vilstan
Seituoda Taskforce Command Caldari State
42
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Posted - 2013.12.05 15:51:00 -
[11] - Quote
I spent a lot of time yesterday looking at the market. I bought a big stack of all the militia stuff so I could try out different things. I also think I'm getting better at being able to tell the different suit types apart.
Also, is it my imagination, or do the MCC's also look a little different depending on empire?
It seems like the only heavy suit is the Amarr one, and Amarr has no light while the others do. And everyone gets a scout. At least at the militia level.
Now, the militia suits (and I think the first level of basic ones) have big disclaimers saying "NO ROLE BONUSES" which makes me think the OTHER suits do have role bonuses. (Like ships in eve might have 5% medium projectile damage per level of Minmatar Cruiser). However I don't see these anywhere. Are they not in yet?
Speaking of the market...in EVE everything on the market is player made. Is this the case in DUST? Is it player made in dust or is all the stuff made in EVE and sold in Dust? (This could be problematic, I think, as 2 million isk in EVE is peanuts (hooray i shot one rat) and in Dust it seems like a big deal). Is there any way to get into the market as a trader/industrialist like you can in EVE?
I whipped up an Amarr Heavy suit with an armor plate to see how it compared to my caldari suit. I had tons more HP, but died in about the same time. Sadly, with an armor plate, I couldn't also equip an armor repairer, which meant after one fight I was kinda in trouble. I couldn't figure out how to repair my own armor at any terminals or anything. Supposedly there are things you can drop/deploy that will repair armor? I don't think the Amarr Heavy Militia suit has any of those slots though.
I also kind of figured out the meta level tier system. Triangle means its better stuff than mine, x means it's much better stuff than mine. This makes me feel less bad when I get mowed down and look and see the guy was using top meta level guns and suits. He's using the absolute best stuff, I'm using the absolute worst, I probably *should* lose that fight!
How do you buy BPO's? I have one of an exile assault rifle and one of a gallente skinweave light drop suit? It seems like in the long run it would save money to buy BPO's of your most commonly used modules / suits as opposed to buying new ones every time. |
vilstan
Seituoda Taskforce Command Caldari State
48
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Posted - 2013.12.06 07:07:00 -
[12] - Quote
Tonight's games were all unrelieved misery, unfortunately.
My primary feeling is one of being deeply perplexed that the devs think any new player would in any way find any of this the slightest bit of fun. It's just garbage.
The matchmaking in this game is utterly atrocious. Routinely matches start 15 people on one side to 10 on another. I thought at first they were trying to balance the teams, but no, the side with more people also had multiple people in the same corporation with all the best gear running around farming newbies.
In fact, all my games were like that. Every single one, tonight. Just getting farmed endlessly by teams of players in the best gear (gold triangles) pub stomping. Gear seems to make a much bigger difference here than it should - even when I get the drop on somebody they can casually turn and kill me. This is not the case in any other FPS I've played. Even as a new player without all the skills or perks or certs or what not, if you played smartly and got the drop on people, you could still kill them. Here you just die. New players are completely impotent and helpless, as far as I can tell, when faced with people in the best equipment. How is that fun? What are you expecting new players to do? I can tell what they are going to do - turn off and tune out. I couldn't in good conscience recommend this to any of my friends in its current state.
I can't emphasize enough how ****** the matchmaker is. You can't say "Oh it's only terrible because there aren't enough people playing!" This game in its current state does not deserve to have more people playing. It's not going to get more people playing. The matches are brutally unfun and will drive away the new players you need to retain.
I couldn't even figure out how to exit a match. I'm not really excited about having to stick around and get farmed by pub stompers in a game that was decided before it began. If I can't quit a match that's already over early and go do something productive I'll have no choice but to turn the game off for the night.
Also, it seems like every little thing or detail that could be done to annoy you has been done. You always spawn facing the wrong way. At every aspect you feel like you are wrestling one of the worst UI's I've seen, and terriblly sluggish and unresponsive controls (Is this even playable really with the dual shock controller? or does everyone have to use a playstation move/keyboard and mouse?) Enemies will hide their spawn points inside the geography of walls so you can't kill them. Attempts to revive teammates will inexplicably fail. (Why can't you heal teammates? The support role, which is a good one for new players in most other FPS, is pretty much useless here. You can only give the slightest bit of help to your teammate after he's already dead)
If I tried to think of ways to make this deliberately a more unfun and pointless experience for new players, I'm not sure I could succeed. |
vilstan
Seituoda Taskforce Command Caldari State
55
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Posted - 2013.12.06 16:30:00 -
[13] - Quote
Kierkegaard, your point about voice comms made me realize something - either they aren't enabled by default or no one is using them for public matches. This is a marked contrast to stuff like TF2 and PS2, where even if you have never seen a single person around you before in your life, the public voice chat is there and on and people talk and communicate.
But in Dust people just seem to run off and die alone in grim silence. Fitting for the EVE Universe, of course, but a little daunting from the teamwork perspective. |
vilstan
Seituoda Taskforce Command Caldari State
60
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Posted - 2013.12.07 17:24:00 -
[14] - Quote
Yesterday went quite a bit better. I had one match with a K:D of 3:1 hooray!
I keep trying to hack turrets near the points we've captured, and my allies keep blowing them up as I am hacking them. Am I doing the wrong thing?
Also..how on earth do you active scan? I looked all over the market (I think?) and didn't see any active scanning stuff. |
vilstan
Seituoda Taskforce Command Caldari State
66
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Posted - 2013.12.09 15:20:00 -
[15] - Quote
Is it generally better to hipfire or to aim down your sights?
I can't hit anything well hip firing, but when I ADS, I seem to get destroyed by people who can strafe back and forth and leap into the air faster than I can track them while still hitting me fairly reliably. |
vilstan
Seituoda Taskforce Command Caldari State
73
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Posted - 2013.12.10 16:53:00 -
[16] - Quote
I'm up to about 1 million SP now. I die less often, but I still feel like the outcome of any particular fight is just wildly inconsistent. I don't know if it's because I don't know how to aim and the people I'm fighting don't know how to aim either and so it's all random, but whereas in other games I have a pretty good idea what will happen if class A and class B meet head to head, or class B gets the drop on class A, here it just all seems to be up in the air.
Is there any damage drop off from range in this game? Sometimes i get kills at ludicrous distances with assault rifles, other times I'm the one dying in a couple bullets from miles away.
I've seen orbital strike dropped a ton more times. always used by the team winning easily to farm a few more kills off the poor disorganized noobs being farmed. I'd just take it out of most game modes, honestly. Or make it available to both sides equally. |
vilstan
Seituoda Taskforce Command Caldari State
73
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Posted - 2013.12.13 02:38:00 -
[17] - Quote
i keep tyring, but the game steadfastly remains a steaming unfun pile of ****. The imbalances in the matchmaker are ludicrous.
Tried one of the new FW battles...I got 2 kills and died about 18 times. Sure I guess I could have gone AFK in the MCC or exited the battle (actually, how?) but there were teams of guys in prototype suits (all with like 12-11 kills apiece) camping all the spawn points far enough away they couldn't be seen on the map where you chose where to spawn.
I feel like I have to be missing major mechanics at this point - other people strafe back and forth MUCH quicker than I do. they run around bunny hopping and hipfiring weapons with much greater accuracy than I can manage aiming down sights. I've even seen people doing it with rail rifles, and from what I can understand these are supposed to be long range weapons requiring precision. Yet I see guys mowing down people in close quarters combat, madly bunny hopping away. There's no way that's all just 5% skills per level...is there any kind of tutorial at all for this game? I have to be missing something major here.
I'm using the dual shock controller on the PS3. Is everyone else using a keyboard and mouse or something? |
vilstan
Seituoda Taskforce Command Caldari State
77
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Posted - 2013.12.13 03:00:00 -
[18] - Quote
I know how to do all these things in other FPS. I would have thought the skills would translate here once you learn the controls. But they are not. I always feel like I'm fighting through a sea of molasses in this game. Either I'm missing something major or something else is up.
I'm not an alt. Why would I be an alt? Is alt posting a thing everyone is paranoid about here?
I'm a new player. So far this game is the must unpleasant gaming experience I've had in a long time. Take it or leave it. I guess if you want to chase all feedback out with 'you're just an alt!' you can enjoy your ****** game sinking into mediocrity and oblivion. |
vilstan
Seituoda Taskforce Command Caldari State
81
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Posted - 2013.12.13 03:34:00 -
[19] - Quote
Calling my current skillset mediocre is being far too kind. They are abysmally bad.
My issue is that I can't really tell what I'm doing wrong, which makes it hard to improve. Part of that is that I feel the TTK is quite low. The less time you have to analyze what you did wrong, the harder it is to learn from it. I mean if you do something obvious like stay in the same bit of cover too long and get flushed out by a grenade or decide to go face to face with a heavy with an LMG, the lessons are immediately and painfully apparent.
But this game has a lot of 'keel over dead instantly' moments and those are always hard to learn from.
Also I was never in any Academy of any kind. I created this account something like 8 months ago and played one game then my PS3 got the YLOD the next day. Is it something you can repeat? |
vilstan
Seituoda Taskforce Command Caldari State
89
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Posted - 2013.12.13 16:24:00 -
[20] - Quote
Michael Arck wrote:vilstan wrote:Calling my current skillset mediocre is being far too kind. They are abysmally bad.
My issue is that I can't really tell what I'm doing wrong, which makes it hard to improve. Part of that is that I feel the TTK is quite low. The less time you have to analyze what you did wrong, the harder it is to learn from it. I mean if you do something obvious like stay in the same bit of cover too long and get flushed out by a grenade or decide to go face to face with a heavy with an LMG, the lessons are immediately and painfully apparent.
But this game has a lot of 'keel over dead instantly' moments and those are always hard to learn from.
Also I was never in any Academy of any kind. I created this account something like 8 months ago and played one game then my PS3 got the YLOD the next day. Is it something you can repeat? Math says that there's someone even worse than you in skills. Maybe you're being out in the open too much? Maybe you're just a little over zealous or chasing down kills? Are you aiming for headshots? Do you employ figure 8 movements when in 1 on 1 battles?
I have not been employing figure 8 movements, instead trying erratic side to side strafing, but I can see how that would help from flankers, given the wide open nature of the maps. Thanks for the tip.
I try not to sit around in the open. That's always a good way to die. If I have to cross the open I sprint and try to use whatever tiny bits of cover are out there to hopefully shield myself from expected sniper fire.
I'm just skilling for basic suit stuff at the moment. Electronics, CPU, etc, things that will help me in any fitting I decide to use. This is the best way to go for new players in EVE, figured it would also be the best idea here.
I usually play a caldari medic. I thought medic was a good choice, because no matter how terrible my 1 on 1 skills are, I could revive dead teammates, which seems important because I believe it saves them the $$ from having to redeploy and also prevents your clone reserves from depleting. Plus it helps sustain pushes on occupied points.
I just have shields so I can move faster, no armor plates. I spend enough time in the game laboriously running to and fro I see no reason to add to it :D I did try an Amarr heavy with armor plates buckled to every square inch of his body, and had something like 3x to 4x the effective EHP, but I died in just about the same tenths of a second time as before, so I don't think you can sit there and tank here like you can in EVE. I think no matter what you are you have to stay mobile and avoid hits and unfavorable engagements.
I've also been getting the first level in various things to unlock different weaopns/equipment so I can try it out (nanohives, rail rifles, etc) |
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