Pages: 1 2 3 4 5 6 [7] 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
7888
|
Posted - 2013.11.18 02:25:00 -
[181] - Quote
hgghyujh wrote:assualt were that then logi's got some major rework done on them and...........you can keep buffing the **** out of every thing, or you can rebalanced them, the assualt doesn't need a buff, the logi needs to not be the most capable at everything. You can't just cry power creep when a class isn't worth the SP investment. For the same prerequisites the assault only gets a shield bonus and racial bonus on a medium suit compared to logistics that get a completely different slot layout compared to a medium suit. Assaults aren't worth the SP unless you want to save some money when you die. Every class suit should be worth the SP you put into it and should have bonuses worth skilling into. Hell, just making assaults into the basic medium would be a huge improvement.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
SirManBoy
Molon Labe. RISE of LEGION
352
|
Posted - 2013.11.18 02:36:00 -
[182] - Quote
Another idea: Requiring a greater SP investment to enjoy the benefits of the logi class.
[Insert race] logi suits level 1
Prerequisites: [Insert race] medium suit level 3 Uplinks level 1 Nanocircuitry level 1 Repair tool level 1
And for advanced...
[Insert race] logi suits level 3
Prerequisites: [Insert race] medium suit level 4 Uplinks level 3 Nanocircuitry level 3 Repair tool level 3
And for proto...
[Insert race] logi suits level 5
Prerequisites: [Insert race] medium suit level 5 Uplinks level 5 Nanocircuitry level 5 Repair tool level 5
Would this shut you logi haters up? |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
69
|
Posted - 2013.11.18 02:37:00 -
[183] - Quote
RydogV wrote:ACE OF JOKERS wrote:Cosgar wrote: There's no facts, just a bunch of people sitting back and playing armchair developer, looking at spread sheets and pretending they know everything. With your proposed changes, nobody would play logistics, including the ones that play it to support their team. It completely destroys any survivability the suit needs to help their team on the front lines.
You want facts? The Logi suit is OP. It needs a NERF,not even a gentle rebalance like the one i proposed. you want Facts?After watching most videos regarding the Squad tournament; 90% Of the players were using Pro Logi suits. The Highest amount of proto suits is, guess what? yeah LOGI suits.and believe me, I TS NOT BECAUSE ALL OF THEM ARE SUPPORT.LOL no, Most of them are using them as modded Scouts, Or Assaults with more HP and the capacity to spam uplings and carry A.Scanners at the same time. The suit is broken and its sad that people hold on to their ''crutch'' so tightly... You call it a crutch. Maybe it is for those that wish to abuse the class. But most of the hubbub out there refers to the so-called "Assault' Logi. But instead of addressing the real issue, it is 'cut off the head of all Logis' to cure the cancer. That is beyond foolish. The key to pushing Logistics back to where it was intended is not about nerfing the suit, it is about enhancing Assault to a place that makes it the preferred platform for frontline combat. Give it the bonuses it deserves to fight the good fight and make modules like Damages Mods, less effective to keep them the premiere warfighter. Weak Logi does not equal balance or even strong Assault. It just equals weak support for all classes. And every team is only as strong as the weakest link. #ThinkAboutIt
I abuse the logi as an ASsault ver.2
If you read MY THREAD you'll see im not ''cutting'' off any suit. Its a sensible way to balance them while still regaining most of their qualities. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
69
|
Posted - 2013.11.18 02:39:00 -
[184] - Quote
Cosgar wrote: Fact, you're simply using bold text, ad hominem, and anecdotal observations to sell an argument. You're not the first one to do this because they disagree with me but others did a better job. You want to talk facts, show me some hard supported data. If you want to use power text and imaginary numbers, you're wasting my time.
You are simply using big words to sound smart. But in the end,you aren't providing ANY facts yourself on why the suits are ''balanced''
LOL |
Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
17
|
Posted - 2013.11.18 02:40:00 -
[185] - Quote
RydogV wrote:
Weak Logi does not equal balance or even strong Assault. It just equals weak support for all classes. And every team is only as strong as the weakest link.
#ThinkAboutIt
I fail to see how allowing Logis to have sidearms and ~800+ HP would weaken support for all classes. They would retain their tank ability, but lose their assault ability, which is how they should have been designed from the beginning.
The whole problem with the perception of Logis being imbalanced, is that they have massive tanking potential alongside assault potential; they only need the former, not both.
Or else completely rename the damn class so no one would have rational expectations based upon the support role their name implies. |
Cosgar
ParagonX
7889
|
Posted - 2013.11.18 02:42:00 -
[186] - Quote
ACE OF JOKERS wrote:I abuse the logi as an ASsault ver.2
If you read MY THREAD you'll see im not ''cutting'' off any suit. Its a sensible way to balance them while still regaining most of their qualities. No matter how much you shamelessly promote that topic, it's still a heavy handed nerf to people that do play logistics to support their team just because one suit is overpowered due to broken core mechanics. Remember when shields > armor and the CaLogi was OP? Now it's armor > shields and the GaLogi is the OP one. It's not the slots, it's imbalanced game mechanics.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
RydogV
Shadow Company HQ
610
|
Posted - 2013.11.18 02:48:00 -
[187] - Quote
Kasira Vorrikesh wrote:RydogV wrote:
Weak Logi does not equal balance or even strong Assault. It just equals weak support for all classes. And every team is only as strong as the weakest link.
#ThinkAboutIt
I fail to see how allowing Logis to have sidearms and ~800+ HP would weaken support for all classes. They would retain their tank ability, but lose their assault ability, which is how they should have been designed from the beginning. The whole problem with the perception of Logis being imbalanced, is that they have massive tanking potential alongside assault potential; they only need the former, not both. Or else completely rename the damn class so no one would have rational expectations based upon the support role their name implies.
I have 800+ HP now....and an Assault Rifle....and 23m Skill Points....and I FRAKING DIE ALL THE TIME.
Would you like to know why? Because I generally have a piece of equipment in my hand more than a weapon. But when I do have a weapon I want it to be effective, because killing others who are trying to kill me or my teammates is still SUPPORTING my team.
Keep trying to hock this 'Snake Oil' of an idea any way you want. It's crap and CCP knows it. Good luck.
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
70
|
Posted - 2013.11.18 02:52:00 -
[188] - Quote
Cosgar wrote:ACE OF JOKERS wrote:I abuse the logi as an ASsault ver.2
If you read MY THREAD you'll see im not ''cutting'' off any suit. Its a sensible way to balance them while still regaining most of their qualities. No matter how much you shamelessly promote that topic, it's still a heavy handed nerf to people that do play logistics to support their team just because one suit is overpowered due to broken core mechanics. Remember when shields > armor and the CaLogi was OP? Now it's armor > shields and the GaLogi is the OP one. It's not the slots, it's imbalanced game mechanics.
Even if i agree with the imbalanced game mechanics part,i dont really think its a Heavy handed nerf. While i AM removing a slot from every suit.i am giving back CPU to the cal, Pg and dual tanking capabilities to the amarr..and something else: The Cal logis is still as powerful as ever,being able to Out DPS or Out Tank a Gal logi. The real advantage of the gal logi is abusing equipment,thing in my post i specified should be the default LOGI bonus.... |
Cosgar
ParagonX
7889
|
Posted - 2013.11.18 02:53:00 -
[189] - Quote
ACE OF JOKERS wrote:Cosgar wrote: Fact, you're simply using bold text, ad hominem, and anecdotal observations to sell an argument. You're not the first one to do this because they disagree with me but others did a better job. You want to talk facts, show me some hard supported data. If you want to use power text and imaginary numbers, you're wasting my time.
You are simply using big words to sound smart. But in the end,you aren't providing ANY facts yourself on why the suits are ''balanced''LOL Not even the OP decided to use facts. Hell, there's only one person out of this entire topic that decided to break it down, but not even the OP, of whom the post was directed at decided to respond. You want facts? This topic is just another virtual lynch mob like the many before it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Cosgar
ParagonX
7889
|
Posted - 2013.11.18 02:55:00 -
[190] - Quote
ACE OF JOKERS wrote:Cosgar wrote:ACE OF JOKERS wrote:I abuse the logi as an ASsault ver.2
If you read MY THREAD you'll see im not ''cutting'' off any suit. Its a sensible way to balance them while still regaining most of their qualities. No matter how much you shamelessly promote that topic, it's still a heavy handed nerf to people that do play logistics to support their team just because one suit is overpowered due to broken core mechanics. Remember when shields > armor and the CaLogi was OP? Now it's armor > shields and the GaLogi is the OP one. It's not the slots, it's imbalanced game mechanics. Even if i agree with the imbalanced game mechanics part,i dont really think its a Heavy handed nerf. While i AM removing a slot from every suit.i am giving back CPU to the cal, Pg and dual tanking capabilities to the amarr..and something else: The Cal logis is still as powerful as ever,being able to Out DPS or Out Tank a Gal logi. The real advantage of the gal logi is abusing equipment,thing in my post i specified should be the default LOGI bonus.... Where are you getting this imaginary DPS from? Does a logi suit have some hidden damage bonus that I don't know about? Oh, you must mean damage mods. Since every suit has access to damage mods and stacking penalties only make them so useful after a certain amount, you point is moot.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
|
Leithe Askarii
Isuuaya Tactical Caldari State
12
|
Posted - 2013.11.18 02:56:00 -
[191] - Quote
I cannot understand why no one in the game feels like the dropsuits should fill niche roles...... |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
70
|
Posted - 2013.11.18 02:57:00 -
[192] - Quote
Cosgar wrote:ACE OF JOKERS wrote:Cosgar wrote: Fact, you're simply using bold text, ad hominem, and anecdotal observations to sell an argument. You're not the first one to do this because they disagree with me but others did a better job. You want to talk facts, show me some hard supported data. If you want to use power text and imaginary numbers, you're wasting my time.
You are simply using big words to sound smart. But in the end,you aren't providing ANY facts yourself on why the suits are ''balanced''LOL Not even the OP decided to use facts. Hell, there's only one person out of this entire topic that decided to break it down, but not even the OP, of whom the post was directed at decided to respond. You want facts? This topic is just another virtual lynch mob like the many before it.
''Not even the OP decided to use facts.'' Neither are you.So dont request FACTS while you wont provide them yourself. At least i have common knowledge on my side. Everybody knows that what i was saying was the truth. Proto logis are the most seen/used dropsuits, for a reason.They fulfill any role easily.
on another note:That person you say he ''BROKE IT DOWN'' did it incorrectly. Since the Logis can Fit Only armor plates to max tank armor and they STILL have 5HP per sec repair, AND slots to include (R) nanohives. No assault will EVER use a suit without repairers, so the HP difference in EVERY case, is actually BIGGER. |
Cosgar
ParagonX
7889
|
Posted - 2013.11.18 02:58:00 -
[193] - Quote
Leithe Askarii wrote:I cannot understand why no one in the game feels like the dropsuits should fill niche roles...... There's fulfilling a role, being shoehorned into a role, and being completely stripped of any means to defend yourself. Skills and gear should dictate what your role is, not a bunch of people in a 10+ page circle jerk.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Cosgar
ParagonX
7890
|
Posted - 2013.11.18 03:00:00 -
[194] - Quote
ACE OF JOKERS wrote:
''Not even the OP decided to use facts.'' Neither are you.So dont request FACTS while you wont provide them yourself. At least i have common knowledge on my side. Everybody knows that what i was saying was the truth. Proto logis are the most seen/used dropsuits, for a reason.They fulfill any role easily.
on another note:That person you say he ''BROKE IT DOWN'' did it incorrectly. Since the Logis can Fit Only armor plates to max tank armor and they STILL have 5HP per sec repair, AND slots to include (R) nanohives. No assault will EVER use a suit without repairers, so the HP difference in EVERY case, is actually BIGGER,while doing the specified job BETTER .
Well, he did challenge anyone to refute his data. Go ahead and have a crack at it. I'm not buying your make believe logi census.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
71
|
Posted - 2013.11.18 03:09:00 -
[195] - Quote
Cosgar wrote: Where are you getting this imaginary DPS from? Does a logi suit have some hidden damage bonus that I don't know about? Oh, you must mean damage mods. Since every suit has access to damage mods and stacking penalties only make them so useful after a certain amount, you point is moot.
BUT ITS NOT and you know it.
''Well, he did challenge anyone to refute his data. Go ahead and have a crack at it.'' Im on it. Imagine the following: ASsault Gk.0 ( A REALIST fitting,not the ones proposed by your friend there, without armor reps LOL) 3 Cx damage mods Complex armor rep Complex armor plates Enh Armor plates Duvolle (at prof 5 hitting around 54.5)
Shields 150, Armor 680,(Total EHP 830)Speed:6.6,CPU/PG left: 38CPU/4PG,Armor rep:6.25 per sec
Now look at the logi, fulfilling the SAME DPS role:
Logi Gk.0 3 Cx damage mods 4 Cx Armor plates 1 Enh Armor plate Duvolle (Prof 5 hitting 54.5)
Shields 112,Armor 940 (total 1052),Speed 6.15,CPU/PG left: 122 CPU/11PG (Enough to fit AT LEAST a Quantum active scanner.locus grenades,and 2 compact nanohives),Armor rep:5 per sec
Now is it 0.45 sprt speed ,a little more stamina and a STD sidearm worth 222 HP and enough CPU and PG to fit a Scanner plus compact nanos to repair? I think not. Hell, Most good players think not.... |
Meeko Fent
Commando Perkone Caldari State
1582
|
Posted - 2013.11.18 03:11:00 -
[196] - Quote
Funkmaster Whale wrote:The problem with Logis isn't their weapon. It's their ability to single-handedly outperform the Assault suit in almost every aspect.
The 5 HP/s regen coupled with having 2x the fitting potential AND carry 3-4 equipment is what makes them function as Super Assaults.
We need to take baby steps to fix this. First, get rid of the 5 HP/s like they've said they would months ago and give them a proper Logi bonus.
Get rid of the blanket 10% damage buff from Uprising 1.0 and give the Assault suit a 2% per level damage bonus. That way the bonus is actually useful to ALL Assault suits and not just shield-tankers. Hmmm....
Perhaps instead of a 2% bonus to Damage, how about a 5% decrease to Weapon fitting?
More Fitting resources, more tank mods, more assaulting.
But yeah, +1
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
|
Cosgar
ParagonX
7892
|
Posted - 2013.11.18 03:13:00 -
[197] - Quote
Meeko Fent wrote:Funkmaster Whale wrote:The problem with Logis isn't their weapon. It's their ability to single-handedly outperform the Assault suit in almost every aspect.
The 5 HP/s regen coupled with having 2x the fitting potential AND carry 3-4 equipment is what makes them function as Super Assaults.
We need to take baby steps to fix this. First, get rid of the 5 HP/s like they've said they would months ago and give them a proper Logi bonus.
Get rid of the blanket 10% damage buff from Uprising 1.0 and give the Assault suit a 2% per level damage bonus. That way the bonus is actually useful to ALL Assault suits and not just shield-tankers. Hmmm.... Perhaps instead of a 2% bonus to Damage, how about a 5% decrease to Weapon fitting? More Fitting resources, more tank mods, more assaulting. But yeah, +1 How come when I said almost the exact same thing, you vehemently disagreed?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Meeko Fent
Commando Perkone Caldari State
1582
|
Posted - 2013.11.18 03:13:00 -
[198] - Quote
ACE OF JOKERS wrote:Cosgar wrote: Where are you getting this imaginary DPS from? Does a logi suit have some hidden damage bonus that I don't know about? Oh, you must mean damage mods. Since every suit has access to damage mods and stacking penalties only make them so useful after a certain amount, you point is moot.
BUT ITS NOT and you know it. ''Well, he did challenge anyone to refute his data. Go ahead and have a crack at it.'' Im on it.Imagine the following: ASsault Gk.0 ( A REALIST fitting,not the ones proposed by your friend there, without armor reps LOL) 3 Cx damage mods Complex armor rep Complex armor plates Enh Armor plates Duvolle (at prof 5 hitting around 54.5) Shields 150, Armor 680,(Total EHP 830)Speed:6.6,CPU/PG left: 38CPU/4PG,Armor rep:6.25 per sec Now look at the logi, fulfilling the SAME DPS role: Logi Gk.03 Cx damage mods 4 Cx Armor plates 1 Enh Armor plate Duvolle (Prof 5 hitting 54.5) Shields 112,Armor 940 (total 1052),Speed 6.15,CPU/PG left: 122 CPU/11PG (Enough to fit AT LEAST a Quantum active scanner.locus grenades,and 2 compact nanohives),Armor rep:5 per sec
Now is it 0.45 sprt speed ,a little more stamina and a STD sidearm worth 222 HP and enough CPU and PG to fit a Scanner plus compact nanos to repair? I think not. Hell, Most good players think not.... Yeah, Cosgar, I think you got outgunned.
The Logi moves a bit slower, but, since both speed tanking is dead, and you can spawn a LAV wherever you want, That really doesn't make that big a difference.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
|
Meeko Fent
Commando Perkone Caldari State
1582
|
Posted - 2013.11.18 03:14:00 -
[199] - Quote
Cosgar wrote:Meeko Fent wrote:Funkmaster Whale wrote:The problem with Logis isn't their weapon. It's their ability to single-handedly outperform the Assault suit in almost every aspect.
The 5 HP/s regen coupled with having 2x the fitting potential AND carry 3-4 equipment is what makes them function as Super Assaults.
We need to take baby steps to fix this. First, get rid of the 5 HP/s like they've said they would months ago and give them a proper Logi bonus.
Get rid of the blanket 10% damage buff from Uprising 1.0 and give the Assault suit a 2% per level damage bonus. That way the bonus is actually useful to ALL Assault suits and not just shield-tankers. Hmmm.... Perhaps instead of a 2% bonus to Damage, how about a 5% decrease to Weapon fitting? More Fitting resources, more tank mods, more assaulting. But yeah, +1 How come when I said almost the exact same thing, you vehemently disagreed? Hmm?
When?
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
|
KEROSIINI-TERO
The Rainbow Effect
838
|
Posted - 2013.11.18 03:16:00 -
[200] - Quote
Cosgar wrote: Assault suit bonus: CPU/PG fitting reduction to all weapons and weapon mods. Assaults get access to better firepower, logis keep their survivability at the cost of less firepower. Sidearms stop being underrated and everyone can STFU about suits so we can ***** about TTK until CCP fixes it. Done and done.
On a deeper thought that is a good idea.
Assaults having a considerable bonus for all handheld weps fitting. That might give assaults a unique luxury: able to really utilize the sidearm slot with small PG+CPU cost. Maybe then they would be only suits which could really bring proto sidearms to common use and really use both in cqc combat.
Feeling the scanner is too simple and off balance?
The fix:
|
|
Cosgar
ParagonX
7893
|
Posted - 2013.11.18 03:18:00 -
[201] - Quote
Meeko Fent wrote:ACE OF JOKERS wrote:Cosgar wrote: Where are you getting this imaginary DPS from? Does a logi suit have some hidden damage bonus that I don't know about? Oh, you must mean damage mods. Since every suit has access to damage mods and stacking penalties only make them so useful after a certain amount, you point is moot.
BUT ITS NOT and you know it. ''Well, he did challenge anyone to refute his data. Go ahead and have a crack at it.'' Im on it.Imagine the following: ASsault Gk.0 ( A REALIST fitting,not the ones proposed by your friend there, without armor reps LOL) 3 Cx damage mods Complex armor rep Complex armor plates Enh Armor plates Duvolle (at prof 5 hitting around 54.5) Shields 150, Armor 680,(Total EHP 830)Speed:6.6,CPU/PG left: 38CPU/4PG,Armor rep:6.25 per sec Now look at the logi, fulfilling the SAME DPS role: Logi Gk.03 Cx damage mods 4 Cx Armor plates 1 Enh Armor plate Duvolle (Prof 5 hitting 54.5) Shields 112,Armor 940 (total 1052),Speed 6.15,CPU/PG left: 122 CPU/11PG (Enough to fit AT LEAST a Quantum active scanner.locus grenades,and 2 compact nanohives),Armor rep:5 per sec
Now is it 0.45 sprt speed ,a little more stamina and a STD sidearm worth 222 HP and enough CPU and PG to fit a Scanner plus compact nanos to repair? I think not. Hell, Most good players think not.... Yeah, Cosgar, I think you got outgunned. The Logi moves a bit slower, but, since both speed tanking is dead, and you can spawn a LAV wherever you want, That really doesn't make that big a difference. Still only going to survive a 1v1 encounter, maybe 2 if you have enough time to use up those compact hives. Also, stop bringing up the LAV, some people still carry AV grenades and a forge gunner will always be out there.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
KEROSIINI-TERO
The Rainbow Effect
839
|
Posted - 2013.11.18 03:25:00 -
[202] - Quote
Zero Harpuia wrote:ACE OF JOKERS wrote:IMO the best way to balance logis is: 1-Give them THE EXACT same amount of high and low slots as Assaults.The extra CPU-PG is for equipment,not Assault mode. 2-Change their bonus to the Gallente logi bonus:
-Logi default bonus: 5% CPU-PG cost reduction on equipment
Specific racial: -GAllente Logi: +1 Armor rep per level (so this one stays the same) -Cal Logi:15% Shield regen rate per level (For a maximum of +75% = 35 Shield per sec) -Amarr Logi: 5% CPU-PG cost reduction on Active Scanners and Drop Uplinks per level -Minmatar Logi: 5% Hacking speed per level
I might even post this with its own thread later.... Work on those bonuses then. The Logistics wide bonus is nice, but the new individual ones make some weak links. Hacking, for example, is almost useless in two of three game modes so Minmatar would be right out. Amarr have limited equips already, so giving them further reductions to the Scout-type equipment is nice but having lost their tank bonus to the Gallente it is far from good. The Cal and Gal Logi both have survivability bonuses, good in every situation.
Harpyia, please focus on the real fixing change: the general logi bonus being Eq fitting reduction bonus.
Ignore those extra suggestions of racial bonuses, they are a subject of another thread once the general bonus is really set...
BTW Ace of Jokers suggestion is GREAT, it's roughly the same I've been trumpeting for long (nerf on logi PG+CPU but big reduction bonus for Eq)
Feeling the scanner is too simple and off balance?
The fix:
|
xxwhitedevilxx M
Maphia Clan Unit Unicorn
961
|
Posted - 2013.11.18 03:33:00 -
[203] - Quote
KEROSIINI-TERO wrote:
BTW Ace of Jokers suggestion is GREAT, it's roughly the same I've been trumpeting for long (nerf on logi PG+CPU but big reduction bonus for Eq)
I think that it's all we're asking since...well 1.0?
"Quella non è latenza... è il livello di magia arcobaleno della squadra!"
Join the Rainbow side of the Force
|
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
76
|
Posted - 2013.11.18 03:36:00 -
[204] - Quote
Cosgar wrote: Still only going to survive a 1v1 encounter, maybe 2 if you have enough time to use up those compact hives. .
Thats the thing. It SURVIVES.It Wins.STILL you say? What the point of playing a FPS if its not Killing your opponent and Surviving?
.all this While the assault is failing at what hes supposed to do best. The logi might be designed for adaptability, but the assaults are designed for ASSAULTING mostly,and they are being outdone by logis in every corner. Players constantly flocking to the Logi side to be better assaults or scouts like myself are proof. |
Cosgar
ParagonX
7899
|
Posted - 2013.11.18 03:53:00 -
[205] - Quote
ACE OF JOKERS wrote:Cosgar wrote: Still only going to survive a 1v1 encounter, maybe 2 if you have enough time to use up those compact hives. .
Thats the thing. It SURVIVES.It Wins.STILL you say? What the point of playing a FPS if its not Killing your opponent and Surviving? .all this While the assault is failing at what hes supposed to do best.The logi might be designed for adaptability, but the assaults are designed for ASSAULTING mostly,and they are being outdone by logis in every corner. Players constantly flocking to the Logi side to be better assaults or scouts like myself are proof. Simple question. Without simply trying to nerf another class, what would make assaults and scouts more attractive? Focus on that instead of limiting logistics, punishing people that don't abuse broken game mechanics. Hell, fix broken mechanics like armor/shield imbalance, TTK, and the absence of strafing before you touch another game mechanic that looks better on paper because nothing else does.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Skihids
Bullet Cluster Legacy Rising
2426
|
Posted - 2013.11.18 04:13:00 -
[206] - Quote
Logistics is a support class, so it should be able to use supporting weapons such as the mass driver and any other that gets released.
These are light weapons, so the logistics suit must be able to fit light weapons. |
Sgt Kirk
SyNergy Gaming EoN.
2858
|
Posted - 2013.11.18 04:19:00 -
[207] - Quote
skippy678 wrote:just respec when you get the chance..but you wont. You just want a different class than yours too suffer...if it really is OP then respec into it and stop crying. lol you scrub.
He was a logistics before your clone was even born. I've been with Logi bro when Zion TCD was good and Mr Zitro raged on the forums.
We have been Logistics since the only Logistics suit was Minmatar.
Know who you're speaking to vermin. |
Borne Velvalor
Endless Hatred
921
|
Posted - 2013.11.18 04:23:00 -
[208] - Quote
Logi Bro wrote:Let me preface this thread by saying I want to discuss this idea, how it would affect the logi class, how it would be implemented, etc. If you disagree with the argument, I would urge you to explain why, because if you simply write, "lol this is a bad idea," then I will simply read it as, "pwease don't take away my crutch!"
Also, I'd like to throw out some stipulations before I make my own argument. First, Amarr logi's, in this situation, would receive only a single light weapon. Second, I would not expect CCP to implement this idea until there have been AT LEAST three more sidearms released for us to use, so that not every logi is running a Winmatar SMG.
Alright, so let me start with the implications. What would happen if every logi had to run a sidearm at this exact moment from now on? Well, I imagine that most logissaults would come to the forums to cry, and to be fair to them, it is a very drastic change, so a respec might be justified in this situation. (when I say respec, I mean specifically SP taken out of logi dropsuit command skills, and nothing else.) All pure logistics players, on the other hand, would also likely come to the forums to complain that their light weapon skills are now useless to them, so a respec specifically in the light weapons tree would also be justified. The logistics class as a whole would become more vulnerable, but not actually useless, there are people that run dual sidearms despite having a light weapon slot because they WANT to, I imagine logi's will still be able to defend themselves in CQC. Outside of CQC, of course, they would be shooting practice, so logi's that currently run lone-wolf mode(myself included) would be encouraged to stick close to team-mates to keep them safe over long distance combat.
Overall, it means that logi's can still combat, but not as effectively as assault players.
As for how it would be implemented, I would expect a few buffs to help the logi out with this extreme change. First, the maximum amount of equipment carried should be increased to five, so that Amarr/Caldari would get four slots at the proto tier, and Minmatar/Gallente would get five at proto. Obviously, this is strengthening the logistics role. Second, logi speed should be buffed to be exactly at level with assault, currently logi speed is about 5% below assault. This would allow logi's to keep pace with their assault brethren, so that they don't get left in the dust trying to keep up with a group. Lastly, stamina and stamina regeneration would be buffed to an area somewhere between assaults and scouts. Logistics suits will need to be mobile to cope with the new change, and this will help tremendously.
Overall, it makes the logistics class more logisctic-y.
So let's talk about the other classes and how they might be affected by this difference. Assault suits would become more popular, because a large majority of assault players are currently residing in god-mode logistics suits. Heavy suits would come out of hiding if they thought there was a high chance that they would find a logi bro in most games, and scouts would be pretty much the same. I think removal of the assault suit's equipment slots would be appropriate, to make logistics player more needed on the battlefield, and it would be wise to increase the scout's equipment max to two so that nanohives don't become too rare.
Overall, I'd say the other classes would be happy not getting outperformed in every way by the logi.
My TL;DR: Yes, I am advocating that the logistics class should get only a sidearm. If you didn't read the thread and just scrolled down here to get a quick version, then suck it up and read the rest of my post. Constructive criticism is welcomed if you actually have a reasonable argument, like I said before, don't give me a "lolno," because it makes you look like a crutch-using tool.
I was going to complain, until you mentioned the buffs. If they gave me the speed of the Assault suit and more equipment slots, I'd just run a Scrambler Pistol. The standard Scrambler Pistol with no skills has the same DPS as a Duvolle with Proficiency 5 and a 4.5x headshot modifier that 2HKOs people. However, I would like to point out that the Logistics suits do not outperform the Assaults in every way. They lack a sidearm, speed and health. You can replace the health with your slots, but this either slows you down further or lowers your damage mods. If you run full equipment, you also have a lot less CPU and PG.
I would actually like it if the Amarr Logistics suit could carry two sidearms. With a wider variety of sidearms, it could be a lot of fun.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
XxGhazbaranxX
The New Age Outlaws WINMATAR.
654
|
Posted - 2013.11.18 04:34:00 -
[209] - Quote
Why don't I need a light weapon? This is simple. My work is to keep my teammate alive. If I cannot do this then I am no logi. Every engagement, every battle comes down to communication and having a partner with which you can refine your tactics.
I have a partner and together we have a very different play style than most would think. First off we take it slow. We use cover. He doesn't run off like a crazy person trying to get kills. The goal is to win not to get KDR as high as he can.
Second we communicate. As I have my rep tool on him 24/7 he has to guard me. I am his lifeline and he is mine. In no moment does my Light weapon come into the equation. HE IS MY WEAPON.
True logi's look at a post like this and the only thing thy see is, as the OP hinted to, all my wasted SP into light weaponry and they would be correct to care about that. But a true logi doesn't give a rats ass about his weapon because Like i said earlier "YOUR PARTNER IS YOUR WEAPON"
Plasma Cannon Advocate
|
RydogV
Shadow Company HQ
613
|
Posted - 2013.11.18 04:51:00 -
[210] - Quote
XxGhazbaranxX wrote:Why don't I need a light weapon? This is simple. My work is to keep my teammate alive. If I cannot do this then I am no logi. Every engagement, every battle comes down to communication and having a partner with which you can refine your tactics.
I have a partner and together we have a very different play style than most would think. First off we take it slow. We use cover. He doesn't run off like a crazy person trying to get kills. The goal is to win not to get KDR as high as he can.
Second we communicate. As I have my rep tool on him 24/7 he has to guard me. I am his lifeline and he is mine. In no moment does my Light weapon come into the equation. HE IS MY WEAPON.
True logi's look at a post like this and the only thing thy see is, as the OP hinted to, all my wasted SP into light weaponry and they would be correct to care about that. But a true logi doesn't give a rats ass about his weapon because Like i said earlier "YOUR PARTNER IS YOUR WEAPON"
Everybody has a playstyle, yours seems to work well. Congrats. But I don't have some symbiotic relationship with just one player. Someone I just cling to the entire game. I that works then all the power to you.
But I work to keep all my teammates alive. In Squad matches that means my entire fireteam. In Pub battles that is everyone...blue or green. It is a dangerous world out there. I'd rather not traverse it with just a Scrambler Pistol.
Thanks anyway. "True Logi" |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 :: one page |
First page | Previous page | Next page | Last page |