Oswald Rehnquist
617
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Posted - 2013.11.17 20:28:00 -
[1] - Quote
I actually understand where you are coming from, because even I've contemplated having scout's light weapon slot removed on the basis that CCP is then forced to actually give us some strong unique out of direct combat abilities that came compare wp wise like logistics hae to cement scout utility it would also prevent the "weaker light assault" I'm seeing with scouts. Though this idea wouldn't be popular among scouts, and I perfectly understand why.
Back to logis now, the largest irony is that people going against your idea saying that it is to keep things as open as possible, yet the only extremely effective build is literally brick tanking with an AR like weapon for assault, logistics, and scouts, which is a problem that to me implies a not very well fleshed out balance. And with logistics as equipment kings they can effectively operate on this role, but.........
Why I disagree with Removing the Light Weapon Slot
Thy main problem of the logistics when compared to other suits is that it is very versatile. I disagree with versatility as a feature of any suit because any uniqueness/niche for other suits then have to come from exclusive items like heavy weapons for sentinels only. But am also inclined to keep the the light weapon on the logistics suit it just plain out makes sense role wise due to where they are located on the battlefield. The assaults are going to be at light weapons length, to help contribute you need that range too, plus good assaults can buff each other up with their own equipment which could eat into the logi role, so logis still need that light weapon to operate offensively with their assaults in their trench should that option be taken away from them.
The Solution I agree with
Now if you drop the logis cpu/pg slightly below that of the assault, and make the general logi bonus 50% reduction to equipment, then the logi would have been cemented on that alone. Logibros still work and logisaults will have to make a damage or tank sacrifice when assaulting. Logis lose out on their racial bonus if they go with cheap equipment, and it now becomes harder to both tank and damage at the same time.
Now before anybody says that is not enough we also got to remember that the other suits in the game still have sucky content/racials. So if we give the assault its 5% damage boost, plus racial weapon utility, then there really is no comarison between logis and assaults anymore. We do have to remember that CCP literally left everybody else in the dark, so buffing them for the sake of unique utility is also part of the equation.
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