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Cat Merc
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Posted - 2013.11.17 19:23:00 -
[1] - Quote
Atiim wrote:The logistics class if fine where it is. Sure it can preform the tasks of all roles, but it can't do so at the same time . And why does everyone assume that logistics should only be in the back repping and resupplying everyone. Run with literally nothing but ONE sidearms for 2 weeks and see how well you perform. This argument is idiotic and not worth explaining in vast amounts of detail So... Logistics is a do everything suit. But the other suits can't morph into other suits, and Logistics are the only suits with more than 2 equipment.
Do you not see the problem?
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Cat Merc
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Posted - 2013.11.17 19:25:00 -
[2] - Quote
Cosgar wrote:Then limit light weapon slots to light weapons and heavy slots to heavy weapons. Hey, while we're at it, make all module slots specific to a certain module. Let's kill all of the sandbox character creation ideas behind Dust 514 and shove each suit into cookie cutter fits. You see my point? Cosgar, that is your stupidest argument you ever made.
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Cat Merc
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Posted - 2013.11.17 20:45:00 -
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Cosgar wrote:Logi Bro wrote:Cosgar wrote:Then limit light weapon slots to light weapons and heavy slots to heavy weapons. Hey, while we're at it, make all module slots specific to a certain module. Let's kill all of the sandbox character creation ideas behind Dust 514 and shove each suit into cookie cutter fits. You see my point? You're problem is in no way related to what I am suggesting. I never said anything about limiting light and heavy weapon slots, you are just saying random bull in a semi-reasonable manner to get people to agree with you and therefore keep your god-mode suit at power level 9001. I've used the suit. I understand how good it is. If not this nerf, it needs SOME kind of nerf. My "god mode" suit carries equipment expensive enough to pay for most prototype assault fittings, already has a limited variety of weapons to equip on the front line and has the worst base HP. (Even by logi standards since it's Minmatar) The logi suit is far from god mode. Let's see how many proto reppers, and triage hives get used when a logi can't defend themselves. But again, this isn't about logis. We have imbalanced core mechanics that makes a suit look like the end all be all on paper. Remember when the CaLogi was the best overall suit due to shield > armor imbalance? Now it's armor > shields and look at what suit is deemed OP now? Coincidence? ISK is not a balancing point. Base HP doesn't matter when you get more slots and 5hp/s on armor.
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Cat Merc
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Posted - 2013.11.17 20:46:00 -
[4] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Then limit light weapon slots to light weapons and heavy slots to heavy weapons. Hey, while we're at it, make all module slots specific to a certain module. Let's kill all of the sandbox character creation ideas behind Dust 514 and shove each suit into cookie cutter fits. You see my point? Cosgar, that is your stupidest argument you ever made. Taking away a class's means to defend itself in a FPS isn't a stupid idea? If this was such a great idea, wouldn't a dev had responded to one of the 5938745073405 nerf logi topics before this? Hell, they could've done this when they nerfed the CaLogi. But... If it only needed something for self defense, then an SMG would do...
Unless of course you want to rush forward, which would require something more potent like an assault rifle ;)
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Cat Merc
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Posted - 2013.11.17 20:47:00 -
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Atiim wrote:Logi Bro wrote:Atiim wrote:Pwease don't take away my crutch I never at any point said logi's need to be at the back repping. I have used sidearms and they are far more powerful that people give them credit for, logi's would in no way be useless in combat. Ask Cat Merc what he thinks of 'not being able to do everything at once,' because I'm pretty sure he did the math and found Gal logi can brick tank plus damage stack, that's doing two things at once that the assault could only do one at a time. Resulting to immature post editing I see? Again. Post a youtube video of you and an entire squad using nothing but sidearms. And remember that not everyone can afford to run PRO gear (even sidearms) 24/7. So make your squad use ONE STD or ADV sidearm. (Logistics only have 1 weapon slot, so you should only use one sidearm). If sidearms are so viable, then why don't we make Assaults use sidearms only? Because it's idiotic and unnecessary? Well so is the idea of forcing the Logistics class to use sidearms. Again, I'd love to see someone try to brick tank my Minmatar Logistics and have complex damage mods while still having enough CPU/PG for PRO equipment. Go on I'm waiting. A brick tanked, high DPS suit is an Assault. What was Cat Merc's equipment? If It wasn't ADV or PRO then I refuse to count that as being a medic. Therefore, Cat Merc had a good assault fit but a terrible medic fit. Also, what Logistics do you use? My equipment was two triage hives (proto), a gauged hive (proto), and an advanced scanner.
So does my fit count yet
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Cat Merc
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Posted - 2013.11.17 20:53:00 -
[6] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Logi Bro wrote:Cosgar wrote:Then limit light weapon slots to light weapons and heavy slots to heavy weapons. Hey, while we're at it, make all module slots specific to a certain module. Let's kill all of the sandbox character creation ideas behind Dust 514 and shove each suit into cookie cutter fits. You see my point? You're problem is in no way related to what I am suggesting. I never said anything about limiting light and heavy weapon slots, you are just saying random bull in a semi-reasonable manner to get people to agree with you and therefore keep your god-mode suit at power level 9001. I've used the suit. I understand how good it is. If not this nerf, it needs SOME kind of nerf. My "god mode" suit carries equipment expensive enough to pay for most prototype assault fittings, already has a limited variety of weapons to equip on the front line and has the worst base HP. (Even by logi standards since it's Minmatar) The logi suit is far from god mode. Let's see how many proto reppers, and triage hives get used when a logi can't defend themselves. But again, this isn't about logis. We have imbalanced core mechanics that makes a suit look like the end all be all on paper. Remember when the CaLogi was the best overall suit due to shield > armor imbalance? Now it's armor > shields and look at what suit is deemed OP now? Coincidence? ISK is not a balancing point. Base HP doesn't matter when you get more slots and 5hp/s on armor. Didn't say ISK was a balancing point, you did. But like everyone lately, you seem to come from the school of thought that the only module slots in this game available are shield extenders and armor plates. If this were the case, then sure logis would be OP, but it isn't. But let's see how much of a balancing aspect ISK might have in 1.7 FW. Cosgar, I am not even sure if you tried a proto assault suit, and then compared it's racial counterpart to the logi. I have, and at least when it comes to the Gallente, it far outperforms the Assault. There is no ******* denying it, when my Logi can get 1.5x the armor of my assault, 3x damage mods, a duvolle, and in addition to that 4 equipment. My assault is limited to 2x damage mods, a GEK 38, and one equipment.
That's ******* dumb as ****.
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Cat Merc
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Posted - 2013.11.17 21:03:00 -
[7] - Quote
Tesfa Alem wrote:Making Logis a sidearm only class is a terrible idea.
1) Every suit needs the capability to engage at medium range.Scouts have speed and stealth to close the distance. Heavies have sheer amount of HP. Logis do not. Running slowly across the map under a hail of AR rounds, mass driver shells, fighting scouts in close quarters combat with shotguns, engaging heavys with 1k hp with just a sub machine gun is suicide. Logis will die before they can get near the front line to rep, resupply, and revive.
2) Having no side arm is a enough of a handicap. I have lost many a logi suit reloading my weapon while the assault suit just switches to thier side arm. I've killed many logi suits with my assault suits doing the same thing. In terms of damage output the assault has an overwhelming advantage.
3)Sidearms limited in number. Restricting an entire player base to nova knives, scrambler pistols and SMGs deprives logistic players of all the content DUST 514 has to offer.
4) Sidearms are no match class by class for light weapons. Which is self evident, as sidearms are meant for back up.
5) Stop comparing proto logis to regular suits. Sure your basic suit got crushed by a proto gallente logi rocking a duvolle. Since when have you seen basic/ adv assault get crushed by a basic adv logi suit?
6) Stop the unfair comparision of WP earning. So far the only distinct advantage logis have is the amount of warpoints they can earn. But nanohives, uplinks, scanners, repair tools etc take massive amounts of sp to skill into rather than assaults who can just by pass the whole lot. Basic and adv logis get killed a lot, using their light weapons already Those wp comes at a price of isk, kd, and a ton of precious SP and saves every other class money, and sp (logis invest in nanocircutry so you don't have too). So called 'slayers' might whine about this, yet compared to Dropship pilots slayers bask in glory.
7) Players have the right to be versatile. If a player wants to take advantage of a proto logi cpu and PG, well after investing 2 million plus SP in just the suit why shouldn't they? Because they killed you? Assaults don't have a special right to be the end all of killers and WP earners in DUST. Logis dont cry about assaults using a needle to stick players. Heavies with ARs turn my stomach, but i'm not going to remove access to light weapons for heavy suits.Scouts use shotguns, but i'm not goin to restrict scouts to only shotguns. Players earn the sp, they have right to spend it anywhere they want.
8) you are ignoring the logi/heavy balance. Logi protects heavy at long range, and reps heavy. Heavy annihlates at close range while getting reppe by logi. they already protect the other. Instead you wnt the logi heavy combo to be close range only, and then both of them gets annihilated bu assauls. Thats Bull s'**t.
9) Realize your are only advocating for your self. Its fine you dont like the idea of logis being able to defend themselves, and clones they run out to revive. If you like running a logis suit with the bare minimum of weaponry at a distinct disadvantage to every suit in the game is fine.But that's you. I like the idea of shooting the enemy 50 m away that nearly took down the heavy i'm repping. I like forcing enemies from range into cover before i stab a clone, get him up to 50% hp, and the both of us engage. You want logis to do that with a pistol? You want logis to depend assault players? You might call your self a logi, but you are the only supposed logi i've seen that wants thier class to become useless. I hereby reject your claim logis should be sidearm only.
1. Why? Is there any design choice from CCP that says this must always be true?
2. Congrats, I saw myself tank the damage while I reloaded in my logi and then continued to murder the person.
3. That's now, there are more coming.
4. SMG's often beat assault rifles in CQC. Scrambler pistols were once called OP because of their incredible headshot damage.
5. Uhh... We're comparing both proto, I have no idea where you got that idea.
6. Logis have more advantages than WP, much more.
7. Assaults, Scouts, Sentinels, Commandos can't do all of that. Why should logis be allowed?
8. Uhhh... Heavy is capable of using Assault rifles you know....
9. If it was self defense you wouldn't care as SMG's are potent. And personally? It doesn't matter what CCP does, I have both proto logi and assault and my logi beats the crap out of the assault. If they aren't going to change it, I guess I'll just use my logi
Conclusion: This was a wall of text with zero sense, and whoever liked you should be ashamed of themselves of not reading it properly
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Cat Merc
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Posted - 2013.11.17 21:04:00 -
[8] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar, I am not even sure if you tried a proto assault suit, and then compared it's racial counterpart to the logi. I have, and at least when it comes to the Gallente, it far outperforms the Assault. There is no ******* denying it, when my Logi can get 1.5x the armor of my assault, 3x damage mods, a duvolle, and in addition to that 4 equipment. My assault is limited to 2x damage mods, a GEK 38, and one equipment.
That's ******* dumb as ****. Same **** happened to the Caldari assault/logi. I'm telling you, it's not the suits, but core mechanic imbalance and lack of core content. You're ignoring the big picture and looking at little short term problems that could be fixed when the big ones are. I have a friend who is like me but Amarr. He reports the same results.
I have a friend with Minmatar stuff, and he reports similar results.
This is accross the logi suits, not just the Gallente one.
Also, what is the bigger picture? What is the core mechanic imbalance?
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Cat Merc
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Posted - 2013.11.17 21:15:00 -
[9] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar, I am not even sure if you tried a proto assault suit, and then compared it's racial counterpart to the logi. I have, and at least when it comes to the Gallente, it far outperforms the Assault. There is no ******* denying it, when my Logi can get 1.5x the armor of my assault, 3x damage mods, a duvolle, and in addition to that 4 equipment. My assault is limited to 2x damage mods, a GEK 38, and one equipment.
That's ******* dumb as ****. Same **** happened to the Caldari assault/logi. I'm telling you, it's not the suits, but core mechanic imbalance and lack of core content. You're ignoring the big picture and looking at little short term problems that could be fixed when the big ones are. I have a friend who is like me but Amarr. He reports the same results. I have a friend with Minmatar stuff, and he reports similar results. This is accross the logi suits, not just the Gallente one. Also, what is the bigger picture? What is the core mechanic imbalance? I have a friend with both Minmatar logi and assault, he likes the assault more. I have afriend with both Amarr logi and assault, he likes them both given the situation. I have a friend with Gallente logi and assault... yeah, I can say the same anecdotal drivel too. If you haven't seen the complaints about ScRs, ARs, and TTK on here, are you living under a rock. Dust is pretty FUBAR right now and nerfing one suit isn't going to magically fix the core problem(s) by a country mile. There are multiple problems to fix. Sure, TTK is low, but that doesn't change that logis were, and still are, the best suit.
Also, I trust these people. Especially since the Gallente Logi beats the crap from the Gallente Assault, which leads me to believe the rest of the logis are similar.
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Cat Merc
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Posted - 2013.11.17 21:22:00 -
[10] - Quote
Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
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4523
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Posted - 2013.11.17 21:23:00 -
[11] - Quote
Cosgar wrote: Minmatar assault/logi are both pretty middle of the road when it comes to dropsuits. Both are hurting right now since they have the lowest average EHP. Amar assault/logi have a really good thing going from what I've seen. Logi is viable on the frontline, but lacks the offensive bonuses that the assault has. In a way, Amarr don't really have a logistics suit. Both are just assaults with different slot layouts. Not sure about the Caldari. I see just as many of both classes and the assault has always been a solid suit. Only assault that has a huge disadvantage is the Gallente assault, but I'd rather see the assault touched before the logi. Shield bonus is about as useful as sharpshooter for nova knives.
"Shield bonus is about as useful as sharpshooter for nova knives." Dude, that's totally my new sig.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
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Posted - 2013.11.17 21:26:00 -
[12] - Quote
Cosgar wrote:Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no The proposed idea of sidearm only would work if this were a turn based MMO, but it's not. Dust is first and foremost an FPS. (Even though it doesn't feel like one at times.) How won't it work? Explain. You have a fricking automatic compact PDW that deals as much damage as an AR but just has less range with sidearms only.
Is that not enough shooty?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
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4523
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Posted - 2013.11.17 21:29:00 -
[13] - Quote
Broonfondle Majikthies wrote:Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no You ever get up close to a Logi Sniper? Its pathetic Ever get up close to a *insert suit here* Sniper? It's pathetic.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4523
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Posted - 2013.11.17 21:45:00 -
[14] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Broonfondle Majikthies wrote:oh for the love of god not this again. We are COMBAT logistics. we should be able to defend ourselves, even at range. Were not as versatile as assaults and that is enough. If the rifles work as intended this will solve a lot of issues Defend? ok Beat the crap out of assaults in a straight up fight because of superior gear? **** no The proposed idea of sidearm only would work if this were a turn based MMO, but it's not. Dust is first and foremost an FPS. (Even though it doesn't feel like one at times.) How won't it work? Explain. You have a fricking automatic compact PDW that deals as much damage as an AR but just has less range with sidearms only. Is that not enough shooty? If sidearms are so great, why do so few assaults not use something above a toxin? To save on CPU/PG? We don't have the spare CPU/PG, unlike you.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4524
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Posted - 2013.11.17 22:10:00 -
[15] - Quote
Cosgar wrote:Cat Merc wrote: To save on CPU/PG? We don't have the spare CPU/PG, unlike you.
Then downgrade that Duvolle to a GEK and get a TT-3 or M209. Since they're good enough for logis to be limited to, it'd be worth giving up a proto weapon right? I'm already using a GEK? :X
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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